xref: /dragonfly/games/larn/Makefile (revision 279dd846)
1#	@(#)Makefile	5.12 (Berkeley) 5/30/93
2# $FreeBSD: src/games/larn/Makefile,v 1.6.2.5 2002/08/07 16:31:42 ru Exp $
3# $DragonFly: src/games/larn/Makefile,v 1.5 2006/10/08 16:22:35 pavalos Exp $
4
5# EXTRA
6#	Incorporates code to gather additional performance statistics
7# HIDEBYLINK
8#	If defined, the program attempts to hide from ps
9# DOCHECKPOINTS
10#	If not defined, checkpoint files are periodically written by the
11#	larn process (no forking) if enabled in the .larnopts description
12#	file.  Checkpointing is handy on an unreliable system, but takes
13#	CPU. Inclusion of DOCHECKPOINTS will cause fork()ing to perform the
14#	checkpoints (again if enabled in the .larnopts file).  This usually
15#	avoids pauses in larn while the checkpointing is being done (on
16#	large machines).
17# VER
18#	This is the version of the software, example:  12
19# SUBVER
20#	This is the revision of the software, example:  1
21# FLUSHNO=#
22#	Set the input queue excess flushing threshold (default 5)
23# MACRORND
24#	Define to use macro version of rnd() and rund() (fast and big)
25# UIDSCORE
26#	Define to use user id's to manage scoreboard.  Leaving this out will
27#	cause player id's from the file ".playerids" to be used instead.
28#	(.playerids is created upon demand).  Only one entry per id # is
29#	allowed in each scoreboard (winning & non-winning).
30#  VT100
31#	Compile for using vt100 family of terminals.  Omission of this
32#	define will cause larn to use termcap, but it will be MUCH slower
33#	due to an extra layer of output interpretation.  Also, only VT100
34#	mode allows 2 different standout modes, inverse video, and bold video.
35#	And only in VT100 mode is the scrolling region of the terminal used
36#	(much nicer than insert/delete line sequences to simulate it, if
37#	VT100 is omitted).
38# NONAP
39#	This causes napms() to return immediately instead of delaying n
40#	milliseconds.  This define may be needed on some systems if the nap
41#	stuff does not work correctly (possible hang).  nap() is primarilly
42#	used to delay for effect when casting missile type spells.
43# NOLOG
44#	Turn off logging.
45
46PROG=	larn
47MAN=	larn.6
48CFLAGS+=-DVER=12 -DSUBVER=0 -DNONAP -DUIDSCORE
49SRCS=	main.c object.c create.c tok.c display.c global.c data.c io.c \
50	monster.c store.c diag.c help.c config.c nap.c bill.c scores.c \
51	signal.c moreobj.c movem.c regen.c fortune.c savelev.c
52DPADD=	${LIBTERMCAP}
53LDADD=	-ltermcap
54FILES=	larnmaze larnopts larn.help
55FILESDIR=	${SHAREDIR}/games/larn
56HIDEGAME=hidegame
57
58.PATH: ${.CURDIR}/datfiles
59
60beforeinstall:
61.if !exists(${DESTDIR}/var/games/larn/lscore12.0)
62	${INSTALL} -o ${BINOWN} -g ${BINGRP} -m 660 /dev/null \
63	    ${DESTDIR}/var/games/larn/lscore12.0
64.endif
65.if !exists(${DESTDIR}/var/games/larn/llog12.0)
66	${INSTALL} -o ${BINOWN} -g ${BINGRP} -m 660 /dev/null \
67	    ${DESTDIR}/var/games/larn/llog12.0
68.endif
69
70.include <bsd.prog.mk>
71