xref: /dragonfly/games/larn/data.c (revision b40e316c)
1 /*-
2  * Copyright (c) 1988 The Regents of the University of California.
3  * All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions
7  * are met:
8  * 1. Redistributions of source code must retain the above copyright
9  *    notice, this list of conditions and the following disclaimer.
10  * 2. Redistributions in binary form must reproduce the above copyright
11  *    notice, this list of conditions and the following disclaimer in the
12  *    documentation and/or other materials provided with the distribution.
13  * 3. All advertising materials mentioning features or use of this software
14  *    must display the following acknowledgement:
15  *	This product includes software developed by the University of
16  *	California, Berkeley and its contributors.
17  * 4. Neither the name of the University nor the names of its contributors
18  *    may be used to endorse or promote products derived from this software
19  *    without specific prior written permission.
20  *
21  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
22  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
25  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
27  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
28  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
29  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
30  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
31  * SUCH DAMAGE.
32  *
33  * @(#)data.c	5.3 (Berkeley) 5/13/91
34  * $FreeBSD: src/games/larn/data.c,v 1.5 1999/11/30 03:48:59 billf Exp $
35  * $DragonFly: src/games/larn/data.c,v 1.2 2003/06/17 04:25:24 dillon Exp $
36  */
37 
38 /*	data.c		Larn is copyrighted 1986 by Noah Morgan. */
39 #define NODEFS
40 #include "header.h"
41 
42 /*
43 	class[c[LEVEL]-1] gives the correct name of the players experience level
44  */
45 static char aa1[] =	" mighty evil master";
46 static char aa2[] =	"apprentice demi-god";
47 static char aa3[] =	"  minor demi-god   ";
48 static char aa4[] =	"  major demi-god   ";
49 static char aa5[] =	"    minor deity    ";
50 static char aa6[] =	"    major deity    ";
51 static char aa7[] =	"  novice guardian  ";
52 static char aa8[] =	"apprentice guardian";
53 static char aa9[] =	"    The Creator    ";
54 char *class[]=
55 {	"  novice explorer  ", "apprentice explorer", " practiced explorer",/*  -3*/
56 	"   expert explorer ", "  novice adventurer", "     adventurer    ",/*  -6*/
57 	"apprentice conjurer", "     conjurer      ", "  master conjurer  ",/*  -9*/
58 	"  apprentice mage  ", "        mage       ", "  experienced mage ",/* -12*/
59 	"     master mage   ", " apprentice warlord", "   novice warlord  ",/* -15*/
60 	"   expert warlord  ", "   master warlord  ", " apprentice gorgon ",/* -18*/
61 	"       gorgon      ", "  practiced gorgon ", "   master gorgon   ",/* -21*/
62 	"    demi-gorgon    ", "    evil master    ", " great evil master ",/* -24*/
63 	  aa1       ,   aa1       ,   aa1       ,/* -27*/
64 	  aa1       ,   aa1       ,   aa1       ,/* -30*/
65 	  aa1       ,   aa1       ,   aa1       ,/* -33*/
66 	  aa1       ,   aa1       ,   aa1       ,/* -36*/
67 	  aa1       ,   aa1       ,   aa1       ,/* -39*/
68 	  aa2       ,   aa2       ,   aa2       ,/* -42*/
69 	  aa2       ,   aa2       ,   aa2       ,/* -45*/
70 	  aa2       ,   aa2       ,   aa2       ,/* -48*/
71 	  aa3       ,   aa3       ,   aa3       ,/* -51*/
72 	  aa3       ,   aa3       ,   aa3       ,/* -54*/
73 	  aa3       ,   aa3       ,   aa3       ,/* -57*/
74 	  aa4       ,   aa4       ,   aa4       ,/* -60*/
75 	  aa4       ,   aa4       ,   aa4       ,/* -63*/
76 	  aa4       ,   aa4       ,   aa4       ,/* -66*/
77 	  aa5       ,   aa5       ,   aa5       ,/* -69*/
78 	  aa5       ,   aa5       ,   aa5       ,/* -72*/
79 	  aa5       ,   aa5       ,   aa5       ,/* -75*/
80 	  aa6       ,   aa6       ,   aa6       ,/* -78*/
81 	  aa6       ,   aa6       ,   aa6       ,/* -81*/
82 	  aa6       ,   aa6       ,   aa6       ,/* -84*/
83 	  aa7       ,   aa7       ,   aa7       ,/* -87*/
84 	  aa8       ,   aa8       ,   aa8       ,/* -90*/
85 	  aa8       ,   aa8       ,   aa8       ,/* -93*/
86 	"  earth guardian   ", "   air guardian    ", "   fire guardian   ",/* -96*/
87 	"  water guardian   ", "  time guardian    ", " ethereal guardian ",/* -99*/
88 	  aa9       ,   aa9       ,   aa9       ,/* -102*/
89 };
90 
91 /*
92 	table of experience needed to be a certain level of player
93 	skill[c[LEVEL]] is the experience required to attain the next level
94  */
95 #define MEG 1000000
96 long skill[] = {
97 0, 10, 20, 40, 80, 160, 320, 640, 1280, 2560, 5120,                  /*  1-11 */
98 10240, 20480, 40960, 100000, 200000, 400000, 700000, 1*MEG,          /* 12-19 */
99 2*MEG,3*MEG,4*MEG,5*MEG,6*MEG,8*MEG,10*MEG,                          /* 20-26 */
100 12*MEG,14*MEG,16*MEG,18*MEG,20*MEG,22*MEG,24*MEG,26*MEG,28*MEG,      /* 27-35 */
101 30*MEG,32*MEG,34*MEG,36*MEG,38*MEG,40*MEG,42*MEG,44*MEG,46*MEG,      /* 36-44 */
102 48*MEG,50*MEG,52*MEG,54*MEG,56*MEG,58*MEG,60*MEG,62*MEG,64*MEG,      /* 45-53 */
103 66*MEG,68*MEG,70*MEG,72*MEG,74*MEG,76*MEG,78*MEG,80*MEG,82*MEG,      /* 54-62 */
104 84*MEG,86*MEG,88*MEG,90*MEG,92*MEG,94*MEG,96*MEG,98*MEG,100*MEG,     /* 63-71 */
105 105*MEG,110*MEG,115*MEG,120*MEG, 125*MEG, 130*MEG, 135*MEG, 140*MEG, /* 72-79 */
106 145*MEG,150*MEG,155*MEG,160*MEG, 165*MEG, 170*MEG, 175*MEG, 180*MEG, /* 80-87 */
107 185*MEG,190*MEG,195*MEG,200*MEG, 210*MEG, 220*MEG, 230*MEG, 240*MEG, /* 88-95 */
108 250*MEG,260*MEG,270*MEG,280*MEG, 290*MEG, 300*MEG                    /* 96-101*/
109 };
110 #undef MEG
111 
112 char *lpbuf,*lpnt,*inbuffer,*lpend;	/* input/output pointers to the buffers */
113 struct cel *cell;	/*	pointer to the dungeon storage	*/
114 short hitp[MAXX][MAXY];		/*	monster hp on level		*/
115 short iarg[MAXX][MAXY];	/*	arg for the item array	*/
116 char item[MAXX][MAXY];	/*	objects in maze if any	*/
117 char know[MAXX][MAXY];	/*	1 or 0 if here before	*/
118 char mitem[MAXX][MAXY];	/*	monster item array 		*/
119 char moved[MAXX][MAXY];	/*	monster movement flags  */
120 char stealth[MAXX][MAXY];	/*  0=sleeping 1=awake monst*/
121 char iven[26];			/*	inventory for player			*/
122 short ivenarg[26];		/*	inventory for player			*/
123 char lastmonst[40];		/*	this has the name of the current monster	*/
124 char beenhere[MAXLEVEL+MAXVLEVEL]={0};	/*  1 if have been on this level */
125 char VERSION=VER;	/*	this is the present version # of the program	*/
126 char SUBVERSION=SUBVER;
127 char nosignal=0;	/* set to 1 to disable the signals from doing anything */
128 char predostuff=0;	/*  2 means that the trap handling routines must do a
129 						showplayer() after a trap.  0 means don't showplayer()
130 						0 - we are in create player screen
131 						1 - we are in welcome screen
132 						2 - we are in the normal game	*/
133 char loginname[20];		/* players login name */
134 char logname[LOGNAMESIZE];	/* players name storage for scoring				*/
135 char sex=1;				/*  default is a man  0=woman						*/
136 char boldon=1;			/*  1=bold objects  0=inverse objects				*/
137 char ckpflag=0;			/*	1 if want checkpointing of game, 0 otherwise	*/
138 char cheat=0;			/*	1 if the player has fudged save file			*/
139 char level=0;			/*  cavelevel player is on = c[CAVELEVEL]			*/
140 char wizard=0;			/*	the wizard mode flag							*/
141 short lastnum=0;		/* the number of the monster last hitting player 	*/
142 short hitflag=0;		/*	flag for if player has been hit when running 	*/
143 short hit2flag=0;		/*	flag for if player has been hit when running 	*/
144 short hit3flag=0;		/*	flag for if player has been hit flush input 	*/
145 short playerx,playery;	/*	the room on the present level of the player		*/
146 short lastpx,lastpy;	/*	0 --- MAXX-1  or  0 --- MAXY-1					*/
147 short oldx,oldy;
148 short lasthx=0,lasthy=0;	/* location of monster last hit by player		*/
149 short nobeep=0;			/* true if program is not to beep  					*/
150 /* unsigned long randx=33601;      /*      the random number seed                                          */
151 time_t initialtime=0;			/* time playing began 							*/
152 long gtime=0;				/*	the clock for the game						*/
153 long outstanding_taxes=0;	/* present tax bill from score file 			*/
154 long c[100],cbak[100];		/*	the character description arrays			*/
155 int enable_scroll=0;		/* constant for enabled/disabled scrolling regn */
156 char aborted[] = " aborted";
157 struct sphere *spheres=0; /*pointer to linked list for spheres of annihilation*/
158 char *levelname[]=
159 { " H"," 1"," 2"," 3"," 4"," 5"," 6"," 7"," 8"," 9","10","V1","V2","V3" };
160 
161 char objnamelist[]=" ATOP%^F&^+M=%^$$f*OD#~][[)))(((||||||||{?!BC}o:@.<<<<EVV))([[]]](^ [H*** ^^ S tsTLc............................................";
162 char monstnamelist[]=" BGHJKOScjtAELNQRZabhiCTYdegmvzFWflorXV pqsyUkMwDDPxnDDuD        ...............................................................";
163 char *objectname[]=
164 { 0,"a holy altar","a handsome jewel encrusted throne","the orb","a pit",
165   "a staircase leading upwards","an elevator going up","a bubbling fountain",
166   "a great marble statue","a teleport trap","the college of Larn",
167   "a mirror","the DND store","a staircase going down","an elevator going down",
168   "the bank of Larn","the 5th branch of the Bank of Larn",
169   "a dead fountain","gold","an open door","a closed door",
170   "a wall","The Eye of Larn","plate mail","chain mail","leather armor",
171   "a sword of slashing","Bessman's flailing hammer","a sunsword",
172   "a two handed sword","a spear","a dagger",
173   "ring of extra regeneration","a ring of regeneration","a ring of protection",
174   "an energy ring","a ring of dexterity","a ring of strength",
175   "a ring of cleverness","a ring of increase damage","a belt of striking",
176   "a magic scroll","a magic potion","a book","a chest",
177   "an amulet of invisibility","an orb of dragon slaying",
178   "a scarab of negate spirit","a cube of undead control",
179   "device of theft prevention","a brilliant diamond","a ruby",
180   "an enchanting emerald","a sparkling sapphire","the dungeon entrance",
181   "a volcanic shaft leaning downward","the base of a volcanic shaft",
182   "a battle axe","a longsword","a flail","ring mail","studded leather armor",
183   "splint mail","plate armor","stainless plate armor","a lance of death",
184   "an arrow trap","an arrow trap","a shield","your home",
185   "gold","gold","gold","a dart trap",
186   "a dart trap","a trapdoor","a trapdoor","the local trading post",
187   "a teleport trap", "a massive throne",
188   "a sphere of annihilation","a handsome jewel encrusted throne",
189   "the Larn Revenue Service","a fortune cookie","","","","","","",
190   "","","","","","","","","","","","","","","","","","","",""
191  };
192 
193 
194 /*
195  *	for the monster data
196  *
197  *	array to do rnd() to create monsters <= a given level
198  */
199 char monstlevel[] = { 5, 11, 17, 22, 27, 33, 39, 42, 46, 50, 53, 56, 59 };
200 
201 struct monst monster[] = {
202 /*	NAME			LV	AC	DAM	ATT	DEF	GEN INT GOLD	HP	EXP
203 ----------------------------------------------------------------- */
204 { "",				0,	0,	0,	0,	0,	 0,  3,   0,	0,	0	},
205 { "bat",			1,	0,	1,	0,	0,	 0,  3,   0,	1,	1	},
206 { "gnome",			1,	10,	1,	0,	0,	 0,  8,  30,	2,	2	},
207 { "hobgoblin",		1,	14,	2,	0,	0,	 0,  5,  25,	3,	2	},
208 { "jackal",			1,	17,	1,	0,	0,	 0,  4,   0,	1,	1	},
209 { "kobold",			1,	20,	1,	0,	0,	 0,  7,  10,	1,	1	},
210 
211 { "orc",			2,	12,	1,	0,	0,	 0,  9,  40,	4,	2	},
212 { "snake",			2,	15,	1,	0,	0,	 0,  3,   0,	3,	1	},
213 { "giant centipede",2,	14,	0,	4,	0,	 0,  3,   0,	1,	2	},
214 { "jaculi",			2,	20,	1,	0,	0,	 0,  3,   0,	2,	1	},
215 { "troglodyte",		2,	10,	2,	0,	0,	 0,  5,  80,	4,	3	},
216 { "giant ant",		2,	8,	1,	4,	0,	 0,  4,   0,	5,	5	},
217 
218 /*	NAME			LV	AC	DAM	ATT	DEF	GEN INT GOLD	HP	EXP
219 ----------------------------------------------------------------- */
220 
221 { "floating eye",	3,	8,	1,	0,	0,	 0,  3,   0,	 5,	 2	},
222 { "leprechaun",		3,	3,	0,	8,	0,	 0,  3,1500,    13,	45	},
223 { "nymph",			3,	3,	0,	14,	0,	 0,  9,   0,	18,	45	},
224 { "quasit",			3,	5,	3,	0,	0,	 0,  3,   0,	10,	15	},
225 { "rust monster",	3,	4,	0,	1,	0,	 0,  3,   0,	18,	25	},
226 { "zombie",			3,	12,	2,	0,	0,	 0,  3,   0,	 6,	 7	},
227 
228 { "assassin bug",	4,	9,	3,	0,	0,	 0,  3,   0,	20,	15	},
229 { "bugbear",		4,	5,	4,	15,	0,	 0,  5,  40,	20,	35	},
230 { "hell hound",		4,	5,	2,	2,	0,	 0,  6,   0,	16,	35	},
231 { "ice lizard",		4,	11,	2,	10,	0,	 0,  6,  50,	16,	25	},
232 { "centaur",		4,	6,	4,	0,	0,	 0, 10,  40,	24,	45	},
233 
234 /*	NAME			LV	AC	DAM	ATT	DEF	GEN INT GOLD	HP	EXP
235 ----------------------------------------------------------------- */
236 
237 { "troll",			5,	4,	5,	0,	0,	 0,  9,  80,	50,	300	},
238 { "yeti",			5,	6,	4,	0,	0,	 0,  5,  50, 	35,	100	},
239 { "white dragon",	5,	2,	4,	5,	0,	 0, 16, 500,	55,	1000},
240 { "elf",			5,	8,	1,	0,	0,	 0, 15,  50,	22,	35	},
241 { "gelatinous cube",5,	9,	1,	0,	0,	 0,  3,   0,	22,	45	},
242 
243 { "metamorph",		6,	7,	3,	0,	0,	 0,  3,  0,		30,	40	},
244 { "vortex",			6,	4,	3,	0,	0,	 0,  3,  0,		30,	55	},
245 { "ziller",			6,	15,	3,	0,	0,	 0,  3,  0,		30,	35	},
246 { "violet fungi",	6,	12,	3,	0,	0,	 0,  3,  0,	 	38,	100	},
247 { "wraith",			6,	3,	1,	6,	0,	 0,  3,  0,		30,	325	},
248 { "forvalaka",		6,	2,	5,	0,	0,	 0,  7,  0,		50,	280	},
249 
250 /*	NAME			LV	AC	DAM	ATT	DEF	GEN INT GOLD	HP	EXP
251 ----------------------------------------------------------------- */
252 
253 { "lama nobe",		7,	7,	3,	0,	0,	 0,  6,  0,		35,	80	},
254 { "osequip",		7,	4,	3,	16,	0,	 0,  4,  0,		35,	100	},
255 { "rothe",			7,	15,	5,	0,	0,	 0,  3,  100,	50,	250	},
256 { "xorn",			7,	0,	6,	0,	0,	 0, 13,  0,		60,	300	},
257 { "vampire",		7,	3,	4,	6,	0,	 0, 17,  0,		50,	1000},
258 { "invisible stalker",7,3,	6,	0,	0,	 0,  5,  0,		50,	350	},
259 
260 { "poltergeist",	8,	1,	4,	0,	0,	 0,  3,  0,		50,	450	},
261 { "disenchantress",	8,	3,	0,	9,	0,	 0,  3,  0,		50,	500	},
262 { "shambling mound",8,	2,	5,	0,	0,	 0,  6,  0,		45,	400	},
263 { "yellow mold",	8,	12,	4,	0,	0,	 0,  3,  0,		35,	250	},
264 { "umber hulk",		8,	3,	7,	11,	0,	 0, 14,  0,		65,	600	},
265 
266 /*	NAME			LV	AC	DAM	ATT	DEF	GEN INT GOLD	HP	EXP
267 ----------------------------------------------------------------- */
268 
269 { "gnome king",		9,	-1,	10,	0,	0,	 0, 18,  2000,	100,3000	},
270 { "mimic",			9,	 5,	6,	0,	0,	 0,  8,  0,		55,	99		},
271 { "water lord",		9, -10,	15,	7,	0,	 0, 20,  0,		150,15000	},
272 { "bronze dragon",	9,	 2,	9,	3,	0,	 0, 16,  300,	80, 4000	},
273 { "green dragon",	9,	 3,	8,	10,	0,	 0, 15,  200,	70, 2500	},
274 { "purple worm",	9,	-1,	11,	0,	0,	 0,  3,  100,	120,15000	},
275 { "xvart",			9,	-2,	12,	0,	0,	 0, 13,  0,		90,	1000	},
276 
277 { "spirit naga",	10, -20,12,	12,	0,	 0, 23,  0,		95, 20000	},
278 { "silver dragon",	10,	-1,	12,	3,	0,	 0, 20,  700,	100,10000	},
279 { "platinum dragon",10,	-5,	15,	13,	0,	 0, 22,  1000,	130,24000	},
280 { "green urchin",	10,	-3,	12,	0,	0,	 0,  3,  0,		85, 5000	},
281 { "red dragon",		10,	-2,	13,	3,	0,	 0, 19,  800,	110,14000	},
282 
283 { "type I demon lord",	12,-30,	18,	0,	 0,  0, 20,	0,	140,50000	},
284 { "type II demon lord",	13,-30,	18,	0,	 0,  0, 21,	0,	160,75000	},
285 { "type III demon lord",14,-30,	18,	0,	 0,  0, 22,	0,	180,100000	},
286 { "type IV demon lord",	15,-35,	20,	0,	 0,  0, 23,	0,	200,125000	},
287 { "type V demon lord",	16,-40,	22,	0,	 0,  0, 24,	0,	220,150000	},
288 { "type VI demon lord",	17,-45,	24,	0,	 0,  0, 25,	0,	240,175000	},
289 { "type VII demon lord",18,-70,	27,	6,	 0,  0, 26,	0,	260,200000	},
290 { "demon prince",		25,-127,30,	6,	 0,  0, 28,	0,	345,300000	}
291 
292 /*	NAME				LV	AC	DAM	ATT	DEF	GEN INT GOLD	HP	EXP
293 --------------------------------------------------------------------- */
294  };
295 
296 /*	name array for scrolls		*/
297 
298 char *scrollname[] = {
299 "\0enchant armor",
300 "\0enchant weapon",
301 "\0enlightenment",
302 "\0blank paper",
303 "\0create monster",
304 "\0create artifact",
305 "\0aggravate monsters",
306 "\0time warp",
307 "\0teleportation",
308 "\0expanded awareness",
309 "\0haste monsters",
310 "\0monster healing",
311 "\0spirit protection",
312 "\0undead protection",
313 "\0stealth",
314 "\0magic mapping",
315 "\0hold monsters",
316 "\0gem perfection",
317 "\0spell extension",
318 "\0identify",
319 "\0remove curse",
320 "\0annihilation",
321 "\0pulverization",
322 "\0life protection",
323 "\0 ",
324 "\0 ",
325 "\0 ",
326 "\0 "
327  };
328 
329 /*	name array for magic potions	*/
330 char *potionname[] = {
331 "\0sleep",
332 "\0healing",
333 "\0raise level",
334 "\0increase ability",
335 "\0wisdom",
336 "\0strength",
337 "\0raise charisma",
338 "\0dizziness",
339 "\0learning",
340 "\0gold detection",
341 "\0monster detection",
342 "\0forgetfulness",
343 "\0water",
344 "\0blindness",
345 "\0confusion",
346 "\0heroism",
347 "\0sturdiness",
348 "\0giant strength",
349 "\0fire resistance",
350 "\0treasure finding",
351 "\0instant healing",
352 " cure dianthroritis",
353 "\0poison",
354 "\0see invisible",
355 "\0 ",
356 "\0 ",
357 "\0 ",
358 "\0 ",
359 "\0 ",
360 "\0 ",
361 "\0 ",
362 "\0 ",
363 "\0 ",
364 "\0 ",
365 "\0 "
366  };
367 
368 
369 /*
370 	spell data
371  */
372 char spelknow[SPNUM]={0};
373 char splev[] = { 1, 4, 9, 14, 18, 22, 26, 29, 32, 35, 37, 37, 37, 37, 37 };
374 
375 char *spelcode[]={
376 	"pro",	"mle",	"dex",	"sle",	"chm",	"ssp",
377 	"web",	"str",	"enl",	"hel",	"cbl",	"cre",	"pha",	"inv",
378 	"bal",	"cld",	"ply",	"can",	"has",	"ckl",	"vpr",
379 	"dry",	"lit",	"drl",	"glo",	"flo",	"fgr",
380 	"sca",	"hld",	"stp",	"tel",	"mfi", /* 31 */
381 	"sph",	"gen",	"sum",	"wtw",	"alt",	"per"
382  };
383 
384 char *spelname[]={
385 	"protection",				"magic missile",		"dexterity",
386 	"sleep",					"charm monster",		"sonic spear",
387 
388 	"web",						"strength",				"enlightenment",
389 	"healing",					"cure blindness",		"create monster",
390 	"phantasmal forces",		"invisibility",
391 
392 	"fireball",					"cold",					"polymorph",
393 	"cancellation",				"haste self",			"cloud kill",
394 	"vaporize rock",
395 
396 	"dehydration",				"lightning",			"drain life",
397 	"invulnerability",			"flood",				"finger of death",
398 
399 	"scare monster",			"hold monster",			"time stop",
400 	"teleport away",			"magic fire",
401 
402 	"sphere of annihilation",	"genocide",				"summon demon",
403 	"walk through walls",		"alter reality",		"permanence",
404 	""
405  };
406 
407 char *speldescript[]={
408 /* 1 */
409 	"generates a +2 protection field",
410 	"creates and hurls a magic missile equivalent to a + 1 magic arrow",
411 	"adds +2 to the casters dexterity",
412 	"causes some monsters to go to sleep",
413 	"some monsters may be awed at your magnificence",
414 	"causes your hands to emit a screeching sound toward what they point",
415 /* 7 */
416 	"causes strands of sticky thread to entangle an enemy",
417 	"adds +2 to the casters strength for a short term",
418 	"the caster becomes aware of things around him",
419 	"restores some hp to the caster",
420 	"restores sight to one so unfortunate as to be blinded",
421 	"creates a monster near the caster appropriate for the location",
422 	"creates illusions, and if believed, monsters die",
423 	"the caster becomes invisible",
424 /* 15 */
425 	"makes a ball of fire that burns on what it hits",
426 	"sends forth a cone of cold which freezes what it touches",
427 	"you can find out what this does for yourself",
428 	"negates the ability of a monster to use his special abilities",
429 	"speeds up the casters movements",
430 	"creates a fog of poisonous gas which kills all that is within it",
431 	"this changes rock to air",
432 /* 22 */
433 	"dries up water in the immediate vicinity",
434 	"you finger will emit a lightning bolt when this spell is cast",
435 	"subtracts hit points from both you and a monster",
436 	"this globe helps to protect the player from physical attack",
437 	"this creates an avalanche of H2O to flood the immediate chamber",
438 	"this is a holy spell and calls upon your god to back you up",
439 /* 28 */
440 	"terrifies the monster so that hopefully he wont hit the magic user",
441 	"the monster is frozen in his tracks if this is successful",
442 	"all movement in the caverns ceases for a limited duration",
443 	"moves a particular monster around in the dungeon (hopefully away from you)",
444 	"this causes a curtain of fire to appear all around you",
445 /* 33 */
446 	"anything caught in this sphere is instantly killed.  Warning -- dangerous",
447 	"eliminates a species of monster from the game -- use sparingly",
448 	"summons a demon who hopefully helps you out",
449 	"allows the player to walk through walls for a short period of time",
450 	"god only knows what this will do",
451 	"makes a character spell permanent, i. e. protection, strength, etc.",
452 	""
453  };
454 
455 char spelweird[MAXMONST+8][SPNUM] = {
456 /*                      p m d s c s    w s e h c c p i    b c p c h c v    d l d g f f    s h s t m    s g s w a p */
457 /*                      r l e l h s    e t n e b r h n    a l l a a k p    r i r l l g    c l t e f    p e u t l e */
458 /*                      o e x e m p    b r l l l e a v    l d y n s l r    y t l o o r    a d p l i    h n m w t r */
459 
460 
461 /*            bat */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
462 /*          gnome */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,5,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
463 /*      hobgoblin */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
464 /*         jackal */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
465 /*         kobold */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,5,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
466 
467 /*            orc */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   4,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
468 /*          snake */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
469 /*giant centipede */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
470 /*         jaculi */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
471 /*     troglodyte */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
472 
473 /*      giant ant */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
474 /*   floating eye */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
475 /*     leprechaun */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
476 /*          nymph */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
477 /*         quasit */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
478 
479 /*   rust monster */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   4,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
480 /*         zombie */ {  0,0,0,8,0,4,   0,0,0,0,0,0,0,0,   0,0,0,0,0,4,0,   4,0,0,0,0,4,   0,0,0,0,0,   0,0,0,0,0,0 },
481 /*   assassin bug */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
482 /*        bugbear */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,5,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
483 /*     hell hound */ {  0,6,0,0,0,0,   12,0,0,0,0,0,0,0,  0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
484 
485 /*     ice lizard */ {  0,0,0,0,0,0,   11,0,0,0,0,0,0,0,  0,15,0,0,0,0,0,  0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
486 /*        centaur */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
487 /*          troll */ {  0,7,0,0,0,0,   0,0,0,0,0,0,0,5,   0,0,0,0,0,0,0,   4,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
488 /*           yeti */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,15,0,0,0,0,0,  0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
489 /*   white dragon */ {  0,0,0,0,0,0,   0,0,0,0,0,0,14,0,  0,15,0,0,0,0,0,  4,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
490 
491 /*            elf */ {  0,0,0,0,0,0,   0,0,0,0,0,0,14,5,  0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
492 /*gelatinous cube */ {  0,0,0,0,0,0,   2,0,0,0,0,0,0,0,   0,0,0,0,0,4,0,   0,0,0,0,0,4,   0,0,0,0,0,   0,0,0,0,0,0 },
493 /*      metamorph */ {  0,13,0,0,0,0,  2,0,0,0,0,0,0,0,   0,0,0,0,0,4,0,   4,0,0,0,0,4,   0,0,0,0,0,   0,0,0,0,0,0 },
494 /*         vortex */ {  0,13,0,0,0,10, 1,0,0,0,0,0,0,0,   0,0,0,0,0,4,0,   4,0,0,0,4,4,   0,0,0,0,0,   0,0,0,0,0,0 },
495 /*         ziller */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
496 
497 /*   violet fungi */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
498 /*         wraith */ {  0,0,0,8,0,4,   0,0,0,0,0,0,0,0,   0,0,0,0,0,4,0,   4,0,0,0,0,4,   0,0,0,0,0,   0,0,0,0,0,0 },
499 /*      forvalaka */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,5,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
500 /*      lama nobe */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
501 /*        osequip */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
502 
503 /*          rothe */ {  0,7,0,0,0,0,   0,0,0,0,0,0,0,5,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
504 /*           xorn */ {  0,7,0,0,0,0,   0,0,0,0,0,0,0,5,   0,0,0,0,0,0,0,   4,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
505 /*        vampire */ {  0,0,0,8,0,4,   0,0,0,0,0,0,0,0,   0,0,0,0,0,4,0,   0,0,0,0,0,4,   0,0,0,0,0,   0,0,0,0,0,0 },
506 /*invisible staker*/ {  0,0,0,0,0,0,   1,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
507 /*    poltergeist */ {  0,13,0,8,0,4,  1,0,0,0,0,0,0,0,   0,4,0,0,0,4,0,   4,0,0,0,4,4,   0,0,0,0,0,   0,0,0,0,0,0 },
508 
509 /* disenchantress */ {  0,0,0,8,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
510 /*shambling mound */ {  0,0,0,0,0,10,  0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
511 /*    yellow mold */ {  0,0,0,8,0,0,   1,0,0,0,0,0,4,0,   0,0,0,0,0,4,0,   0,0,0,0,0,4,   0,0,0,0,0,   0,0,0,0,0,0 },
512 /*     umber hulk */ {  0,7,0,0,0,0,   0,0,0,0,0,0,0,5,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
513 /*     gnome king */ {  0,7,0,0,3,0,   0,0,0,0,0,0,0,5,   0,0,9,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
514 
515 /*          mimic */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
516 /*     water lord */ {  0,13,0,8,3,4,  1,0,0,0,0,0,0,0,   0,0,9,0,0,4,0,   0,0,0,0,16,4,  0,0,0,0,0,   0,0,0,0,0,0 },
517 /*  bronze dragon */ {  0,7,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
518 /*   green dragon */ {  0,7,0,0,0,0,   11,0,0,0,0,0,0,0,  0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
519 /*    purple worm */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
520 
521 /*          xvart */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
522 /*    spirit naga */ {  0,13,0,8,3,4,  1,0,0,0,0,0,0,5,   0,4,9,0,0,4,0,   4,0,0,0,4,4,   0,0,0,0,0,   0,0,0,0,0,0 },
523 /*  silver dragon */ {  0,6,0,9,0,0,   12,0,0,0,0,0,0,0,  0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
524 /*platinum dragon */ {  0,7,0,9,0,0,   11,0,0,0,0,0,14,0, 0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
525 /*   green urchin */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
526 /*     red dragon */ {  0,6,0,0,0,0,   12,0,0,0,0,0,0,0,  0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
527 
528 /*                      p m d s c s    w s e h c c p i    b c p c h c v    d l d g f f    s h s t m    s g s w a p */
529 /*                      r l e l h s    e t n e b r h n    a l l a a k p    r i r l l g    c l t e f    p e u t l e */
530 /*                      o e x e m p    b r l l l e a v    l d y n s l r    y t l o o r    a d p l i    h n m w t r */
531 
532 /*     demon lord */ {  0,7,0,4,3,0,   1,0,0,0,0,0,14,5,  0,0,4,0,0,4,0,   4,0,0,0,4,4,   0,0,0,0,0,   9,0,0,0,0,0 },
533 /*     demon lord */ {  0,7,0,4,3,0,   1,0,0,0,0,0,14,5,  0,0,4,0,0,4,0,   4,0,0,0,4,4,   0,0,0,0,0,   9,0,0,0,0,0 },
534 /*     demon lord */ {  0,7,0,4,3,0,   1,0,0,0,0,0,14,5,  0,0,4,0,0,4,0,   4,0,0,0,4,4,   0,0,0,0,0,   9,0,0,0,0,0 },
535 /*     demon lord */ {  0,7,0,4,3,0,   1,0,0,0,0,0,14,5,  0,0,4,0,0,4,0,   4,0,0,0,4,4,   0,0,0,0,0,   9,0,0,0,0,0 },
536 /*     demon lord */ {  0,7,0,4,3,0,   1,0,0,0,0,0,14,5,  0,0,4,0,0,4,0,   4,0,0,0,4,4,   0,0,0,0,0,   9,0,0,0,0,0 },
537 /*     demon lord */ {  0,7,0,4,3,0,   1,0,0,0,0,0,14,5,  0,0,4,0,0,4,0,   4,0,0,0,4,4,   0,0,0,0,0,   9,0,0,0,0,0 },
538 /*     demon lord */ {  0,7,0,4,3,0,   1,0,0,0,0,0,14,5,  0,0,4,0,0,4,0,   4,0,0,0,4,4,   0,0,0,0,0,   9,0,0,0,0,0 },
539 /*   demon prince */ {  0,7,0,4,3,9,   1,0,0,0,0,0,14,5,  0,0,4,0,0,4,0,   4,0,0,0,4,4,   4,0,0,0,4,   9,0,0,0,0,0 }
540 
541  };
542 
543 char *spelmes[] = { "",
544 /*  1 */	"the web had no effect on the %s",
545 /*  2 */	"the %s changed shape to avoid the web",
546 /*  3 */	"the %s isn't afraid of you",
547 /*  4 */	"the %s isn't affected",
548 /*  5 */	"the %s can see you with his infravision",
549 /*  6 */	"the %s vaporizes your missile",
550 /*  7 */	"your missile bounces off the %s",
551 /*  8 */	"the %s doesn't sleep",
552 /*  9 */	"the %s resists",
553 /* 10 */	"the %s can't hear the noise",
554 /* 11 */	"the %s's tail cuts it free of the web",
555 /* 12 */	"the %s burns through the web",
556 /* 13 */	"your missiles pass right through the %s",
557 /* 14 */	"the %s sees through your illusions",
558 /* 15 */	"the %s loves the cold!",
559 /* 16 */	"the %s loves the water!"
560  };
561 
562 char to_lower[]= /* tolower[character] = lower case converted character */
563     {
564     0000,0001,0002,0003,0004,0005,0006,0007,0010,0011,0012,0013,0014,0015,0016,0017, /* NUL-SI*/
565     0020,0021,0022,0023,0024,0025,0026,0027,0030,0031,0032,0033,0034,0035,0036,0037, /* DLE-US*/
566     0040,0041,0042,0043,0044,0045,0046,0047,0050,0051,0052,0053,0054,0055,0056,0057, /* SP-/ */
567     0060,0061,0062,0063,0064,0065,0066,0067,0070,0071,0072,0073,0074,0075,0076,0077, /* 0-? */
568     0100,0141,0142,0143,0144,0145,0146,0147,0150,0151,0152,0153,0154,0155,0156,0157, /* @-O */
569     0160,0161,0162,0163,0164,0165,0166,0167,0170,0171,0172,0133,0134,0135,0136,0137, /* P-_ */
570     0140,0141,0142,0143,0144,0145,0146,0147,0150,0151,0152,0153,0154,0155,0156,0157, /* `-o */
571     0160,0161,0162,0163,0164,0165,0166,0167,0170,0171,0172,0173,0174,0175,0176,0177, /* p-DEL */
572     };
573 
574 char to_upper[]= /* toupper[character] = upper case converted character */
575     {
576     0000,0001,0002,0003,0004,0005,0006,0007,0010,0011,0012,0013,0014,0015,0016,0017, /* NUL-SI*/
577     0020,0021,0022,0023,0024,0025,0026,0027,0030,0031,0032,0033,0034,0035,0036,0037, /* DLE-US*/
578     0040,0041,0042,0043,0044,0045,0046,0047,0050,0051,0052,0053,0054,0055,0056,0057, /* SP-/ */
579     0060,0061,0062,0063,0064,0065,0066,0067,0070,0071,0072,0073,0074,0075,0076,0077, /* 0-? */
580     0100,0101,0102,0103,0104,0105,0106,0107,0110,0111,0112,0113,0114,0115,0116,0117, /* @-O */
581     0120,0121,0122,0123,0124,0125,0126,0127,0130,0131,0132,0133,0134,0135,0136,0137, /* P-_ */
582     0140,0101,0102,0103,0104,0105,0106,0107,0110,0111,0112,0113,0114,0115,0116,0117, /* `-o */
583     0120,0121,0122,0123,0124,0125,0126,0127,0130,0131,0132,0173,0174,0175,0176,0177, /* p-DEL */
584     };
585 
586 char is_digit[]=  /* isdigit[character] = TRUE || FALSE */
587     {
588     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* NUL-SI*/
589     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* DLE-US*/
590     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* SP-/ */
591     1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0, /* 0-? */
592     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* @-O */
593     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* P-_ */
594     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* `-o */
595     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* p-DEL */
596     };
597 
598 char is_alpha[]=  /* isalpha[character] = TRUE || FALSE */
599     {
600     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* NUL-SI*/
601     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* DLE-US*/
602     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* SP-/ */
603     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* 0-? */
604     0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, /* @-O */
605     1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0, /* P-_ */
606     0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, /* `-o */
607     1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0, /* p-DEL */
608     };
609 
610 /*
611  *	function to create scroll numbers with appropriate probability of
612  *	occurrence
613  *
614  *	0 - armor			1 - weapon		2 - enlightenment	3 - paper
615  *	4 - create monster	5 - create item	6 - aggravate		7 - time warp
616  *	8 - teleportation	9 - expanded awareness				10 - haste monst
617  *	11 - heal monster	12 - spirit protection		13 - undead protection
618  *	14 - stealth		15 - magic mapping			16 - hold monster
619  *	17 - gem perfection 18 - spell extension		19 - identify
620  *	20 - remove curse	21 - annihilation			22 - pulverization
621  *  23 - life protection
622  */
623 char scprob[]= { 0, 0, 0, 0, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 3, 3,
624 	3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 7, 7, 7, 7, 8, 8, 8, 9, 9,
625 	9, 9, 10, 10, 10, 10, 11, 11, 11, 12, 12, 12, 13, 13, 13, 13, 14, 14,
626 	15, 15, 16, 16, 16, 17, 17, 18, 18, 19, 19, 19, 20, 20, 20, 20, 21, 22,
627 	22, 22, 23 };
628 
629 /*
630  *	function to return a potion number created with appropriate probability
631  *	of occurrence
632  *
633  *	0 - sleep				1 - healing					2 - raise level
634  *	3 - increase ability	4 - gain wisdom				5 - gain strength
635  *	6 - charismatic character	7 - dizziness			8 - learning
636  *	9 - gold detection		10 - monster detection		11 - forgetfulness
637  *	12 - water				13 - blindness				14 - confusion
638  *	15 - heroism			16 - sturdiness				17 - giant strength
639  *	18 - fire resistance	19 - treasure finding		20 - instant healing
640  *	21 - cure dianthroritis	22 - poison					23 - see invisible
641  */
642 char potprob[] = { 0, 0, 1, 1, 1, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 9, 9, 9, 10, 10, 10, 11, 11, 12, 12, 13, 14, 15, 16, 17, 18, 19, 19, 20, 20, 22, 22, 23, 23 };
643 
644 char nlpts[] = { 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 5, 6, 7 };
645 char nch[] = { 0, 0, 0, 1, 1, 1, 2, 2, 3, 4 };
646 char nplt[] = { 0, 0, 0, 0, 1, 1, 2, 2, 3, 4 };
647 char ndgg[] = { 0, 0, 0, 1, 1, 1, 1, 2, 2, 3, 3, 4, 5 };
648 char nsw[] = { 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 2, 3 };
649