1 /*- 2 * Copyright (c) 1988 The Regents of the University of California. 3 * All rights reserved. 4 * 5 * Redistribution and use in source and binary forms, with or without 6 * modification, are permitted provided that the following conditions 7 * are met: 8 * 1. Redistributions of source code must retain the above copyright 9 * notice, this list of conditions and the following disclaimer. 10 * 2. Redistributions in binary form must reproduce the above copyright 11 * notice, this list of conditions and the following disclaimer in the 12 * documentation and/or other materials provided with the distribution. 13 * 3. All advertising materials mentioning features or use of this software 14 * must display the following acknowledgement: 15 * This product includes software developed by the University of 16 * California, Berkeley and its contributors. 17 * 4. Neither the name of the University nor the names of its contributors 18 * may be used to endorse or promote products derived from this software 19 * without specific prior written permission. 20 * 21 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND 22 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 23 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 24 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE 25 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 26 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS 27 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) 28 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT 29 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY 30 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF 31 * SUCH DAMAGE. 32 * 33 * @(#)data.c 5.3 (Berkeley) 5/13/91 34 * $FreeBSD: src/games/larn/data.c,v 1.5 1999/11/30 03:48:59 billf Exp $ 35 * $DragonFly: src/games/larn/data.c,v 1.2 2003/06/17 04:25:24 dillon Exp $ 36 */ 37 38 /* data.c Larn is copyrighted 1986 by Noah Morgan. */ 39 #define NODEFS 40 #include "header.h" 41 42 /* 43 class[c[LEVEL]-1] gives the correct name of the players experience level 44 */ 45 static char aa1[] = " mighty evil master"; 46 static char aa2[] = "apprentice demi-god"; 47 static char aa3[] = " minor demi-god "; 48 static char aa4[] = " major demi-god "; 49 static char aa5[] = " minor deity "; 50 static char aa6[] = " major deity "; 51 static char aa7[] = " novice guardian "; 52 static char aa8[] = "apprentice guardian"; 53 static char aa9[] = " The Creator "; 54 char *class[]= 55 { " novice explorer ", "apprentice explorer", " practiced explorer",/* -3*/ 56 " expert explorer ", " novice adventurer", " adventurer ",/* -6*/ 57 "apprentice conjurer", " conjurer ", " master conjurer ",/* -9*/ 58 " apprentice mage ", " mage ", " experienced mage ",/* -12*/ 59 " master mage ", " apprentice warlord", " novice warlord ",/* -15*/ 60 " expert warlord ", " master warlord ", " apprentice gorgon ",/* -18*/ 61 " gorgon ", " practiced gorgon ", " master gorgon ",/* -21*/ 62 " demi-gorgon ", " evil master ", " great evil master ",/* -24*/ 63 aa1 , aa1 , aa1 ,/* -27*/ 64 aa1 , aa1 , aa1 ,/* -30*/ 65 aa1 , aa1 , aa1 ,/* -33*/ 66 aa1 , aa1 , aa1 ,/* -36*/ 67 aa1 , aa1 , aa1 ,/* -39*/ 68 aa2 , aa2 , aa2 ,/* -42*/ 69 aa2 , aa2 , aa2 ,/* -45*/ 70 aa2 , aa2 , aa2 ,/* -48*/ 71 aa3 , aa3 , aa3 ,/* -51*/ 72 aa3 , aa3 , aa3 ,/* -54*/ 73 aa3 , aa3 , aa3 ,/* -57*/ 74 aa4 , aa4 , aa4 ,/* -60*/ 75 aa4 , aa4 , aa4 ,/* -63*/ 76 aa4 , aa4 , aa4 ,/* -66*/ 77 aa5 , aa5 , aa5 ,/* -69*/ 78 aa5 , aa5 , aa5 ,/* -72*/ 79 aa5 , aa5 , aa5 ,/* -75*/ 80 aa6 , aa6 , aa6 ,/* -78*/ 81 aa6 , aa6 , aa6 ,/* -81*/ 82 aa6 , aa6 , aa6 ,/* -84*/ 83 aa7 , aa7 , aa7 ,/* -87*/ 84 aa8 , aa8 , aa8 ,/* -90*/ 85 aa8 , aa8 , aa8 ,/* -93*/ 86 " earth guardian ", " air guardian ", " fire guardian ",/* -96*/ 87 " water guardian ", " time guardian ", " ethereal guardian ",/* -99*/ 88 aa9 , aa9 , aa9 ,/* -102*/ 89 }; 90 91 /* 92 table of experience needed to be a certain level of player 93 skill[c[LEVEL]] is the experience required to attain the next level 94 */ 95 #define MEG 1000000 96 long skill[] = { 97 0, 10, 20, 40, 80, 160, 320, 640, 1280, 2560, 5120, /* 1-11 */ 98 10240, 20480, 40960, 100000, 200000, 400000, 700000, 1*MEG, /* 12-19 */ 99 2*MEG,3*MEG,4*MEG,5*MEG,6*MEG,8*MEG,10*MEG, /* 20-26 */ 100 12*MEG,14*MEG,16*MEG,18*MEG,20*MEG,22*MEG,24*MEG,26*MEG,28*MEG, /* 27-35 */ 101 30*MEG,32*MEG,34*MEG,36*MEG,38*MEG,40*MEG,42*MEG,44*MEG,46*MEG, /* 36-44 */ 102 48*MEG,50*MEG,52*MEG,54*MEG,56*MEG,58*MEG,60*MEG,62*MEG,64*MEG, /* 45-53 */ 103 66*MEG,68*MEG,70*MEG,72*MEG,74*MEG,76*MEG,78*MEG,80*MEG,82*MEG, /* 54-62 */ 104 84*MEG,86*MEG,88*MEG,90*MEG,92*MEG,94*MEG,96*MEG,98*MEG,100*MEG, /* 63-71 */ 105 105*MEG,110*MEG,115*MEG,120*MEG, 125*MEG, 130*MEG, 135*MEG, 140*MEG, /* 72-79 */ 106 145*MEG,150*MEG,155*MEG,160*MEG, 165*MEG, 170*MEG, 175*MEG, 180*MEG, /* 80-87 */ 107 185*MEG,190*MEG,195*MEG,200*MEG, 210*MEG, 220*MEG, 230*MEG, 240*MEG, /* 88-95 */ 108 250*MEG,260*MEG,270*MEG,280*MEG, 290*MEG, 300*MEG /* 96-101*/ 109 }; 110 #undef MEG 111 112 char *lpbuf,*lpnt,*inbuffer,*lpend; /* input/output pointers to the buffers */ 113 struct cel *cell; /* pointer to the dungeon storage */ 114 short hitp[MAXX][MAXY]; /* monster hp on level */ 115 short iarg[MAXX][MAXY]; /* arg for the item array */ 116 char item[MAXX][MAXY]; /* objects in maze if any */ 117 char know[MAXX][MAXY]; /* 1 or 0 if here before */ 118 char mitem[MAXX][MAXY]; /* monster item array */ 119 char moved[MAXX][MAXY]; /* monster movement flags */ 120 char stealth[MAXX][MAXY]; /* 0=sleeping 1=awake monst*/ 121 char iven[26]; /* inventory for player */ 122 short ivenarg[26]; /* inventory for player */ 123 char lastmonst[40]; /* this has the name of the current monster */ 124 char beenhere[MAXLEVEL+MAXVLEVEL]={0}; /* 1 if have been on this level */ 125 char VERSION=VER; /* this is the present version # of the program */ 126 char SUBVERSION=SUBVER; 127 char nosignal=0; /* set to 1 to disable the signals from doing anything */ 128 char predostuff=0; /* 2 means that the trap handling routines must do a 129 showplayer() after a trap. 0 means don't showplayer() 130 0 - we are in create player screen 131 1 - we are in welcome screen 132 2 - we are in the normal game */ 133 char loginname[20]; /* players login name */ 134 char logname[LOGNAMESIZE]; /* players name storage for scoring */ 135 char sex=1; /* default is a man 0=woman */ 136 char boldon=1; /* 1=bold objects 0=inverse objects */ 137 char ckpflag=0; /* 1 if want checkpointing of game, 0 otherwise */ 138 char cheat=0; /* 1 if the player has fudged save file */ 139 char level=0; /* cavelevel player is on = c[CAVELEVEL] */ 140 char wizard=0; /* the wizard mode flag */ 141 short lastnum=0; /* the number of the monster last hitting player */ 142 short hitflag=0; /* flag for if player has been hit when running */ 143 short hit2flag=0; /* flag for if player has been hit when running */ 144 short hit3flag=0; /* flag for if player has been hit flush input */ 145 short playerx,playery; /* the room on the present level of the player */ 146 short lastpx,lastpy; /* 0 --- MAXX-1 or 0 --- MAXY-1 */ 147 short oldx,oldy; 148 short lasthx=0,lasthy=0; /* location of monster last hit by player */ 149 short nobeep=0; /* true if program is not to beep */ 150 /* unsigned long randx=33601; /* the random number seed */ 151 time_t initialtime=0; /* time playing began */ 152 long gtime=0; /* the clock for the game */ 153 long outstanding_taxes=0; /* present tax bill from score file */ 154 long c[100],cbak[100]; /* the character description arrays */ 155 int enable_scroll=0; /* constant for enabled/disabled scrolling regn */ 156 char aborted[] = " aborted"; 157 struct sphere *spheres=0; /*pointer to linked list for spheres of annihilation*/ 158 char *levelname[]= 159 { " H"," 1"," 2"," 3"," 4"," 5"," 6"," 7"," 8"," 9","10","V1","V2","V3" }; 160 161 char objnamelist[]=" ATOP%^F&^+M=%^$$f*OD#~][[)))(((||||||||{?!BC}o:@.<<<<EVV))([[]]](^ [H*** ^^ S tsTLc............................................"; 162 char monstnamelist[]=" BGHJKOScjtAELNQRZabhiCTYdegmvzFWflorXV pqsyUkMwDDPxnDDuD ..............................................................."; 163 char *objectname[]= 164 { 0,"a holy altar","a handsome jewel encrusted throne","the orb","a pit", 165 "a staircase leading upwards","an elevator going up","a bubbling fountain", 166 "a great marble statue","a teleport trap","the college of Larn", 167 "a mirror","the DND store","a staircase going down","an elevator going down", 168 "the bank of Larn","the 5th branch of the Bank of Larn", 169 "a dead fountain","gold","an open door","a closed door", 170 "a wall","The Eye of Larn","plate mail","chain mail","leather armor", 171 "a sword of slashing","Bessman's flailing hammer","a sunsword", 172 "a two handed sword","a spear","a dagger", 173 "ring of extra regeneration","a ring of regeneration","a ring of protection", 174 "an energy ring","a ring of dexterity","a ring of strength", 175 "a ring of cleverness","a ring of increase damage","a belt of striking", 176 "a magic scroll","a magic potion","a book","a chest", 177 "an amulet of invisibility","an orb of dragon slaying", 178 "a scarab of negate spirit","a cube of undead control", 179 "device of theft prevention","a brilliant diamond","a ruby", 180 "an enchanting emerald","a sparkling sapphire","the dungeon entrance", 181 "a volcanic shaft leaning downward","the base of a volcanic shaft", 182 "a battle axe","a longsword","a flail","ring mail","studded leather armor", 183 "splint mail","plate armor","stainless plate armor","a lance of death", 184 "an arrow trap","an arrow trap","a shield","your home", 185 "gold","gold","gold","a dart trap", 186 "a dart trap","a trapdoor","a trapdoor","the local trading post", 187 "a teleport trap", "a massive throne", 188 "a sphere of annihilation","a handsome jewel encrusted throne", 189 "the Larn Revenue Service","a fortune cookie","","","","","","", 190 "","","","","","","","","","","","","","","","","","","","" 191 }; 192 193 194 /* 195 * for the monster data 196 * 197 * array to do rnd() to create monsters <= a given level 198 */ 199 char monstlevel[] = { 5, 11, 17, 22, 27, 33, 39, 42, 46, 50, 53, 56, 59 }; 200 201 struct monst monster[] = { 202 /* NAME LV AC DAM ATT DEF GEN INT GOLD HP EXP 203 ----------------------------------------------------------------- */ 204 { "", 0, 0, 0, 0, 0, 0, 3, 0, 0, 0 }, 205 { "bat", 1, 0, 1, 0, 0, 0, 3, 0, 1, 1 }, 206 { "gnome", 1, 10, 1, 0, 0, 0, 8, 30, 2, 2 }, 207 { "hobgoblin", 1, 14, 2, 0, 0, 0, 5, 25, 3, 2 }, 208 { "jackal", 1, 17, 1, 0, 0, 0, 4, 0, 1, 1 }, 209 { "kobold", 1, 20, 1, 0, 0, 0, 7, 10, 1, 1 }, 210 211 { "orc", 2, 12, 1, 0, 0, 0, 9, 40, 4, 2 }, 212 { "snake", 2, 15, 1, 0, 0, 0, 3, 0, 3, 1 }, 213 { "giant centipede",2, 14, 0, 4, 0, 0, 3, 0, 1, 2 }, 214 { "jaculi", 2, 20, 1, 0, 0, 0, 3, 0, 2, 1 }, 215 { "troglodyte", 2, 10, 2, 0, 0, 0, 5, 80, 4, 3 }, 216 { "giant ant", 2, 8, 1, 4, 0, 0, 4, 0, 5, 5 }, 217 218 /* NAME LV AC DAM ATT DEF GEN INT GOLD HP EXP 219 ----------------------------------------------------------------- */ 220 221 { "floating eye", 3, 8, 1, 0, 0, 0, 3, 0, 5, 2 }, 222 { "leprechaun", 3, 3, 0, 8, 0, 0, 3,1500, 13, 45 }, 223 { "nymph", 3, 3, 0, 14, 0, 0, 9, 0, 18, 45 }, 224 { "quasit", 3, 5, 3, 0, 0, 0, 3, 0, 10, 15 }, 225 { "rust monster", 3, 4, 0, 1, 0, 0, 3, 0, 18, 25 }, 226 { "zombie", 3, 12, 2, 0, 0, 0, 3, 0, 6, 7 }, 227 228 { "assassin bug", 4, 9, 3, 0, 0, 0, 3, 0, 20, 15 }, 229 { "bugbear", 4, 5, 4, 15, 0, 0, 5, 40, 20, 35 }, 230 { "hell hound", 4, 5, 2, 2, 0, 0, 6, 0, 16, 35 }, 231 { "ice lizard", 4, 11, 2, 10, 0, 0, 6, 50, 16, 25 }, 232 { "centaur", 4, 6, 4, 0, 0, 0, 10, 40, 24, 45 }, 233 234 /* NAME LV AC DAM ATT DEF GEN INT GOLD HP EXP 235 ----------------------------------------------------------------- */ 236 237 { "troll", 5, 4, 5, 0, 0, 0, 9, 80, 50, 300 }, 238 { "yeti", 5, 6, 4, 0, 0, 0, 5, 50, 35, 100 }, 239 { "white dragon", 5, 2, 4, 5, 0, 0, 16, 500, 55, 1000}, 240 { "elf", 5, 8, 1, 0, 0, 0, 15, 50, 22, 35 }, 241 { "gelatinous cube",5, 9, 1, 0, 0, 0, 3, 0, 22, 45 }, 242 243 { "metamorph", 6, 7, 3, 0, 0, 0, 3, 0, 30, 40 }, 244 { "vortex", 6, 4, 3, 0, 0, 0, 3, 0, 30, 55 }, 245 { "ziller", 6, 15, 3, 0, 0, 0, 3, 0, 30, 35 }, 246 { "violet fungi", 6, 12, 3, 0, 0, 0, 3, 0, 38, 100 }, 247 { "wraith", 6, 3, 1, 6, 0, 0, 3, 0, 30, 325 }, 248 { "forvalaka", 6, 2, 5, 0, 0, 0, 7, 0, 50, 280 }, 249 250 /* NAME LV AC DAM ATT DEF GEN INT GOLD HP EXP 251 ----------------------------------------------------------------- */ 252 253 { "lama nobe", 7, 7, 3, 0, 0, 0, 6, 0, 35, 80 }, 254 { "osequip", 7, 4, 3, 16, 0, 0, 4, 0, 35, 100 }, 255 { "rothe", 7, 15, 5, 0, 0, 0, 3, 100, 50, 250 }, 256 { "xorn", 7, 0, 6, 0, 0, 0, 13, 0, 60, 300 }, 257 { "vampire", 7, 3, 4, 6, 0, 0, 17, 0, 50, 1000}, 258 { "invisible stalker",7,3, 6, 0, 0, 0, 5, 0, 50, 350 }, 259 260 { "poltergeist", 8, 1, 4, 0, 0, 0, 3, 0, 50, 450 }, 261 { "disenchantress", 8, 3, 0, 9, 0, 0, 3, 0, 50, 500 }, 262 { "shambling mound",8, 2, 5, 0, 0, 0, 6, 0, 45, 400 }, 263 { "yellow mold", 8, 12, 4, 0, 0, 0, 3, 0, 35, 250 }, 264 { "umber hulk", 8, 3, 7, 11, 0, 0, 14, 0, 65, 600 }, 265 266 /* NAME LV AC DAM ATT DEF GEN INT GOLD HP EXP 267 ----------------------------------------------------------------- */ 268 269 { "gnome king", 9, -1, 10, 0, 0, 0, 18, 2000, 100,3000 }, 270 { "mimic", 9, 5, 6, 0, 0, 0, 8, 0, 55, 99 }, 271 { "water lord", 9, -10, 15, 7, 0, 0, 20, 0, 150,15000 }, 272 { "bronze dragon", 9, 2, 9, 3, 0, 0, 16, 300, 80, 4000 }, 273 { "green dragon", 9, 3, 8, 10, 0, 0, 15, 200, 70, 2500 }, 274 { "purple worm", 9, -1, 11, 0, 0, 0, 3, 100, 120,15000 }, 275 { "xvart", 9, -2, 12, 0, 0, 0, 13, 0, 90, 1000 }, 276 277 { "spirit naga", 10, -20,12, 12, 0, 0, 23, 0, 95, 20000 }, 278 { "silver dragon", 10, -1, 12, 3, 0, 0, 20, 700, 100,10000 }, 279 { "platinum dragon",10, -5, 15, 13, 0, 0, 22, 1000, 130,24000 }, 280 { "green urchin", 10, -3, 12, 0, 0, 0, 3, 0, 85, 5000 }, 281 { "red dragon", 10, -2, 13, 3, 0, 0, 19, 800, 110,14000 }, 282 283 { "type I demon lord", 12,-30, 18, 0, 0, 0, 20, 0, 140,50000 }, 284 { "type II demon lord", 13,-30, 18, 0, 0, 0, 21, 0, 160,75000 }, 285 { "type III demon lord",14,-30, 18, 0, 0, 0, 22, 0, 180,100000 }, 286 { "type IV demon lord", 15,-35, 20, 0, 0, 0, 23, 0, 200,125000 }, 287 { "type V demon lord", 16,-40, 22, 0, 0, 0, 24, 0, 220,150000 }, 288 { "type VI demon lord", 17,-45, 24, 0, 0, 0, 25, 0, 240,175000 }, 289 { "type VII demon lord",18,-70, 27, 6, 0, 0, 26, 0, 260,200000 }, 290 { "demon prince", 25,-127,30, 6, 0, 0, 28, 0, 345,300000 } 291 292 /* NAME LV AC DAM ATT DEF GEN INT GOLD HP EXP 293 --------------------------------------------------------------------- */ 294 }; 295 296 /* name array for scrolls */ 297 298 char *scrollname[] = { 299 "\0enchant armor", 300 "\0enchant weapon", 301 "\0enlightenment", 302 "\0blank paper", 303 "\0create monster", 304 "\0create artifact", 305 "\0aggravate monsters", 306 "\0time warp", 307 "\0teleportation", 308 "\0expanded awareness", 309 "\0haste monsters", 310 "\0monster healing", 311 "\0spirit protection", 312 "\0undead protection", 313 "\0stealth", 314 "\0magic mapping", 315 "\0hold monsters", 316 "\0gem perfection", 317 "\0spell extension", 318 "\0identify", 319 "\0remove curse", 320 "\0annihilation", 321 "\0pulverization", 322 "\0life protection", 323 "\0 ", 324 "\0 ", 325 "\0 ", 326 "\0 " 327 }; 328 329 /* name array for magic potions */ 330 char *potionname[] = { 331 "\0sleep", 332 "\0healing", 333 "\0raise level", 334 "\0increase ability", 335 "\0wisdom", 336 "\0strength", 337 "\0raise charisma", 338 "\0dizziness", 339 "\0learning", 340 "\0gold detection", 341 "\0monster detection", 342 "\0forgetfulness", 343 "\0water", 344 "\0blindness", 345 "\0confusion", 346 "\0heroism", 347 "\0sturdiness", 348 "\0giant strength", 349 "\0fire resistance", 350 "\0treasure finding", 351 "\0instant healing", 352 " cure dianthroritis", 353 "\0poison", 354 "\0see invisible", 355 "\0 ", 356 "\0 ", 357 "\0 ", 358 "\0 ", 359 "\0 ", 360 "\0 ", 361 "\0 ", 362 "\0 ", 363 "\0 ", 364 "\0 ", 365 "\0 " 366 }; 367 368 369 /* 370 spell data 371 */ 372 char spelknow[SPNUM]={0}; 373 char splev[] = { 1, 4, 9, 14, 18, 22, 26, 29, 32, 35, 37, 37, 37, 37, 37 }; 374 375 char *spelcode[]={ 376 "pro", "mle", "dex", "sle", "chm", "ssp", 377 "web", "str", "enl", "hel", "cbl", "cre", "pha", "inv", 378 "bal", "cld", "ply", "can", "has", "ckl", "vpr", 379 "dry", "lit", "drl", "glo", "flo", "fgr", 380 "sca", "hld", "stp", "tel", "mfi", /* 31 */ 381 "sph", "gen", "sum", "wtw", "alt", "per" 382 }; 383 384 char *spelname[]={ 385 "protection", "magic missile", "dexterity", 386 "sleep", "charm monster", "sonic spear", 387 388 "web", "strength", "enlightenment", 389 "healing", "cure blindness", "create monster", 390 "phantasmal forces", "invisibility", 391 392 "fireball", "cold", "polymorph", 393 "cancellation", "haste self", "cloud kill", 394 "vaporize rock", 395 396 "dehydration", "lightning", "drain life", 397 "invulnerability", "flood", "finger of death", 398 399 "scare monster", "hold monster", "time stop", 400 "teleport away", "magic fire", 401 402 "sphere of annihilation", "genocide", "summon demon", 403 "walk through walls", "alter reality", "permanence", 404 "" 405 }; 406 407 char *speldescript[]={ 408 /* 1 */ 409 "generates a +2 protection field", 410 "creates and hurls a magic missile equivalent to a + 1 magic arrow", 411 "adds +2 to the casters dexterity", 412 "causes some monsters to go to sleep", 413 "some monsters may be awed at your magnificence", 414 "causes your hands to emit a screeching sound toward what they point", 415 /* 7 */ 416 "causes strands of sticky thread to entangle an enemy", 417 "adds +2 to the casters strength for a short term", 418 "the caster becomes aware of things around him", 419 "restores some hp to the caster", 420 "restores sight to one so unfortunate as to be blinded", 421 "creates a monster near the caster appropriate for the location", 422 "creates illusions, and if believed, monsters die", 423 "the caster becomes invisible", 424 /* 15 */ 425 "makes a ball of fire that burns on what it hits", 426 "sends forth a cone of cold which freezes what it touches", 427 "you can find out what this does for yourself", 428 "negates the ability of a monster to use his special abilities", 429 "speeds up the casters movements", 430 "creates a fog of poisonous gas which kills all that is within it", 431 "this changes rock to air", 432 /* 22 */ 433 "dries up water in the immediate vicinity", 434 "you finger will emit a lightning bolt when this spell is cast", 435 "subtracts hit points from both you and a monster", 436 "this globe helps to protect the player from physical attack", 437 "this creates an avalanche of H2O to flood the immediate chamber", 438 "this is a holy spell and calls upon your god to back you up", 439 /* 28 */ 440 "terrifies the monster so that hopefully he wont hit the magic user", 441 "the monster is frozen in his tracks if this is successful", 442 "all movement in the caverns ceases for a limited duration", 443 "moves a particular monster around in the dungeon (hopefully away from you)", 444 "this causes a curtain of fire to appear all around you", 445 /* 33 */ 446 "anything caught in this sphere is instantly killed. Warning -- dangerous", 447 "eliminates a species of monster from the game -- use sparingly", 448 "summons a demon who hopefully helps you out", 449 "allows the player to walk through walls for a short period of time", 450 "god only knows what this will do", 451 "makes a character spell permanent, i. e. protection, strength, etc.", 452 "" 453 }; 454 455 char spelweird[MAXMONST+8][SPNUM] = { 456 /* p m d s c s w s e h c c p i b c p c h c v d l d g f f s h s t m s g s w a p */ 457 /* r l e l h s e t n e b r h n a l l a a k p r i r l l g c l t e f p e u t l e */ 458 /* o e x e m p b r l l l e a v l d y n s l r y t l o o r a d p l i h n m w t r */ 459 460 461 /* bat */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 }, 462 /* gnome */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,5, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 }, 463 /* hobgoblin */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 }, 464 /* jackal */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 }, 465 /* kobold */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,5, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 }, 466 467 /* orc */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 4,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 }, 468 /* snake */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 }, 469 /*giant centipede */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 }, 470 /* jaculi */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 }, 471 /* troglodyte */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 }, 472 473 /* giant ant */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 }, 474 /* floating eye */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 }, 475 /* leprechaun */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 }, 476 /* nymph */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 }, 477 /* quasit */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 }, 478 479 /* rust monster */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 4,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 }, 480 /* zombie */ { 0,0,0,8,0,4, 0,0,0,0,0,0,0,0, 0,0,0,0,0,4,0, 4,0,0,0,0,4, 0,0,0,0,0, 0,0,0,0,0,0 }, 481 /* assassin bug */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 }, 482 /* bugbear */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,5, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 }, 483 /* hell hound */ { 0,6,0,0,0,0, 12,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 }, 484 485 /* ice lizard */ { 0,0,0,0,0,0, 11,0,0,0,0,0,0,0, 0,15,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 }, 486 /* centaur */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 }, 487 /* troll */ { 0,7,0,0,0,0, 0,0,0,0,0,0,0,5, 0,0,0,0,0,0,0, 4,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 }, 488 /* yeti */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,15,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 }, 489 /* white dragon */ { 0,0,0,0,0,0, 0,0,0,0,0,0,14,0, 0,15,0,0,0,0,0, 4,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 }, 490 491 /* elf */ { 0,0,0,0,0,0, 0,0,0,0,0,0,14,5, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 }, 492 /*gelatinous cube */ { 0,0,0,0,0,0, 2,0,0,0,0,0,0,0, 0,0,0,0,0,4,0, 0,0,0,0,0,4, 0,0,0,0,0, 0,0,0,0,0,0 }, 493 /* metamorph */ { 0,13,0,0,0,0, 2,0,0,0,0,0,0,0, 0,0,0,0,0,4,0, 4,0,0,0,0,4, 0,0,0,0,0, 0,0,0,0,0,0 }, 494 /* vortex */ { 0,13,0,0,0,10, 1,0,0,0,0,0,0,0, 0,0,0,0,0,4,0, 4,0,0,0,4,4, 0,0,0,0,0, 0,0,0,0,0,0 }, 495 /* ziller */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 }, 496 497 /* violet fungi */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 }, 498 /* wraith */ { 0,0,0,8,0,4, 0,0,0,0,0,0,0,0, 0,0,0,0,0,4,0, 4,0,0,0,0,4, 0,0,0,0,0, 0,0,0,0,0,0 }, 499 /* forvalaka */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,5, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 }, 500 /* lama nobe */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 }, 501 /* osequip */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 }, 502 503 /* rothe */ { 0,7,0,0,0,0, 0,0,0,0,0,0,0,5, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 }, 504 /* xorn */ { 0,7,0,0,0,0, 0,0,0,0,0,0,0,5, 0,0,0,0,0,0,0, 4,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 }, 505 /* vampire */ { 0,0,0,8,0,4, 0,0,0,0,0,0,0,0, 0,0,0,0,0,4,0, 0,0,0,0,0,4, 0,0,0,0,0, 0,0,0,0,0,0 }, 506 /*invisible staker*/ { 0,0,0,0,0,0, 1,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 }, 507 /* poltergeist */ { 0,13,0,8,0,4, 1,0,0,0,0,0,0,0, 0,4,0,0,0,4,0, 4,0,0,0,4,4, 0,0,0,0,0, 0,0,0,0,0,0 }, 508 509 /* disenchantress */ { 0,0,0,8,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 }, 510 /*shambling mound */ { 0,0,0,0,0,10, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 }, 511 /* yellow mold */ { 0,0,0,8,0,0, 1,0,0,0,0,0,4,0, 0,0,0,0,0,4,0, 0,0,0,0,0,4, 0,0,0,0,0, 0,0,0,0,0,0 }, 512 /* umber hulk */ { 0,7,0,0,0,0, 0,0,0,0,0,0,0,5, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 }, 513 /* gnome king */ { 0,7,0,0,3,0, 0,0,0,0,0,0,0,5, 0,0,9,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 }, 514 515 /* mimic */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 }, 516 /* water lord */ { 0,13,0,8,3,4, 1,0,0,0,0,0,0,0, 0,0,9,0,0,4,0, 0,0,0,0,16,4, 0,0,0,0,0, 0,0,0,0,0,0 }, 517 /* bronze dragon */ { 0,7,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 }, 518 /* green dragon */ { 0,7,0,0,0,0, 11,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 }, 519 /* purple worm */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 }, 520 521 /* xvart */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 }, 522 /* spirit naga */ { 0,13,0,8,3,4, 1,0,0,0,0,0,0,5, 0,4,9,0,0,4,0, 4,0,0,0,4,4, 0,0,0,0,0, 0,0,0,0,0,0 }, 523 /* silver dragon */ { 0,6,0,9,0,0, 12,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 }, 524 /*platinum dragon */ { 0,7,0,9,0,0, 11,0,0,0,0,0,14,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 }, 525 /* green urchin */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 }, 526 /* red dragon */ { 0,6,0,0,0,0, 12,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 }, 527 528 /* p m d s c s w s e h c c p i b c p c h c v d l d g f f s h s t m s g s w a p */ 529 /* r l e l h s e t n e b r h n a l l a a k p r i r l l g c l t e f p e u t l e */ 530 /* o e x e m p b r l l l e a v l d y n s l r y t l o o r a d p l i h n m w t r */ 531 532 /* demon lord */ { 0,7,0,4,3,0, 1,0,0,0,0,0,14,5, 0,0,4,0,0,4,0, 4,0,0,0,4,4, 0,0,0,0,0, 9,0,0,0,0,0 }, 533 /* demon lord */ { 0,7,0,4,3,0, 1,0,0,0,0,0,14,5, 0,0,4,0,0,4,0, 4,0,0,0,4,4, 0,0,0,0,0, 9,0,0,0,0,0 }, 534 /* demon lord */ { 0,7,0,4,3,0, 1,0,0,0,0,0,14,5, 0,0,4,0,0,4,0, 4,0,0,0,4,4, 0,0,0,0,0, 9,0,0,0,0,0 }, 535 /* demon lord */ { 0,7,0,4,3,0, 1,0,0,0,0,0,14,5, 0,0,4,0,0,4,0, 4,0,0,0,4,4, 0,0,0,0,0, 9,0,0,0,0,0 }, 536 /* demon lord */ { 0,7,0,4,3,0, 1,0,0,0,0,0,14,5, 0,0,4,0,0,4,0, 4,0,0,0,4,4, 0,0,0,0,0, 9,0,0,0,0,0 }, 537 /* demon lord */ { 0,7,0,4,3,0, 1,0,0,0,0,0,14,5, 0,0,4,0,0,4,0, 4,0,0,0,4,4, 0,0,0,0,0, 9,0,0,0,0,0 }, 538 /* demon lord */ { 0,7,0,4,3,0, 1,0,0,0,0,0,14,5, 0,0,4,0,0,4,0, 4,0,0,0,4,4, 0,0,0,0,0, 9,0,0,0,0,0 }, 539 /* demon prince */ { 0,7,0,4,3,9, 1,0,0,0,0,0,14,5, 0,0,4,0,0,4,0, 4,0,0,0,4,4, 4,0,0,0,4, 9,0,0,0,0,0 } 540 541 }; 542 543 char *spelmes[] = { "", 544 /* 1 */ "the web had no effect on the %s", 545 /* 2 */ "the %s changed shape to avoid the web", 546 /* 3 */ "the %s isn't afraid of you", 547 /* 4 */ "the %s isn't affected", 548 /* 5 */ "the %s can see you with his infravision", 549 /* 6 */ "the %s vaporizes your missile", 550 /* 7 */ "your missile bounces off the %s", 551 /* 8 */ "the %s doesn't sleep", 552 /* 9 */ "the %s resists", 553 /* 10 */ "the %s can't hear the noise", 554 /* 11 */ "the %s's tail cuts it free of the web", 555 /* 12 */ "the %s burns through the web", 556 /* 13 */ "your missiles pass right through the %s", 557 /* 14 */ "the %s sees through your illusions", 558 /* 15 */ "the %s loves the cold!", 559 /* 16 */ "the %s loves the water!" 560 }; 561 562 char to_lower[]= /* tolower[character] = lower case converted character */ 563 { 564 0000,0001,0002,0003,0004,0005,0006,0007,0010,0011,0012,0013,0014,0015,0016,0017, /* NUL-SI*/ 565 0020,0021,0022,0023,0024,0025,0026,0027,0030,0031,0032,0033,0034,0035,0036,0037, /* DLE-US*/ 566 0040,0041,0042,0043,0044,0045,0046,0047,0050,0051,0052,0053,0054,0055,0056,0057, /* SP-/ */ 567 0060,0061,0062,0063,0064,0065,0066,0067,0070,0071,0072,0073,0074,0075,0076,0077, /* 0-? */ 568 0100,0141,0142,0143,0144,0145,0146,0147,0150,0151,0152,0153,0154,0155,0156,0157, /* @-O */ 569 0160,0161,0162,0163,0164,0165,0166,0167,0170,0171,0172,0133,0134,0135,0136,0137, /* P-_ */ 570 0140,0141,0142,0143,0144,0145,0146,0147,0150,0151,0152,0153,0154,0155,0156,0157, /* `-o */ 571 0160,0161,0162,0163,0164,0165,0166,0167,0170,0171,0172,0173,0174,0175,0176,0177, /* p-DEL */ 572 }; 573 574 char to_upper[]= /* toupper[character] = upper case converted character */ 575 { 576 0000,0001,0002,0003,0004,0005,0006,0007,0010,0011,0012,0013,0014,0015,0016,0017, /* NUL-SI*/ 577 0020,0021,0022,0023,0024,0025,0026,0027,0030,0031,0032,0033,0034,0035,0036,0037, /* DLE-US*/ 578 0040,0041,0042,0043,0044,0045,0046,0047,0050,0051,0052,0053,0054,0055,0056,0057, /* SP-/ */ 579 0060,0061,0062,0063,0064,0065,0066,0067,0070,0071,0072,0073,0074,0075,0076,0077, /* 0-? */ 580 0100,0101,0102,0103,0104,0105,0106,0107,0110,0111,0112,0113,0114,0115,0116,0117, /* @-O */ 581 0120,0121,0122,0123,0124,0125,0126,0127,0130,0131,0132,0133,0134,0135,0136,0137, /* P-_ */ 582 0140,0101,0102,0103,0104,0105,0106,0107,0110,0111,0112,0113,0114,0115,0116,0117, /* `-o */ 583 0120,0121,0122,0123,0124,0125,0126,0127,0130,0131,0132,0173,0174,0175,0176,0177, /* p-DEL */ 584 }; 585 586 char is_digit[]= /* isdigit[character] = TRUE || FALSE */ 587 { 588 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* NUL-SI*/ 589 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* DLE-US*/ 590 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* SP-/ */ 591 1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0, /* 0-? */ 592 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* @-O */ 593 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* P-_ */ 594 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* `-o */ 595 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* p-DEL */ 596 }; 597 598 char is_alpha[]= /* isalpha[character] = TRUE || FALSE */ 599 { 600 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* NUL-SI*/ 601 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* DLE-US*/ 602 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* SP-/ */ 603 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* 0-? */ 604 0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, /* @-O */ 605 1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0, /* P-_ */ 606 0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, /* `-o */ 607 1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0, /* p-DEL */ 608 }; 609 610 /* 611 * function to create scroll numbers with appropriate probability of 612 * occurrence 613 * 614 * 0 - armor 1 - weapon 2 - enlightenment 3 - paper 615 * 4 - create monster 5 - create item 6 - aggravate 7 - time warp 616 * 8 - teleportation 9 - expanded awareness 10 - haste monst 617 * 11 - heal monster 12 - spirit protection 13 - undead protection 618 * 14 - stealth 15 - magic mapping 16 - hold monster 619 * 17 - gem perfection 18 - spell extension 19 - identify 620 * 20 - remove curse 21 - annihilation 22 - pulverization 621 * 23 - life protection 622 */ 623 char scprob[]= { 0, 0, 0, 0, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 3, 3, 624 3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 7, 7, 7, 7, 8, 8, 8, 9, 9, 625 9, 9, 10, 10, 10, 10, 11, 11, 11, 12, 12, 12, 13, 13, 13, 13, 14, 14, 626 15, 15, 16, 16, 16, 17, 17, 18, 18, 19, 19, 19, 20, 20, 20, 20, 21, 22, 627 22, 22, 23 }; 628 629 /* 630 * function to return a potion number created with appropriate probability 631 * of occurrence 632 * 633 * 0 - sleep 1 - healing 2 - raise level 634 * 3 - increase ability 4 - gain wisdom 5 - gain strength 635 * 6 - charismatic character 7 - dizziness 8 - learning 636 * 9 - gold detection 10 - monster detection 11 - forgetfulness 637 * 12 - water 13 - blindness 14 - confusion 638 * 15 - heroism 16 - sturdiness 17 - giant strength 639 * 18 - fire resistance 19 - treasure finding 20 - instant healing 640 * 21 - cure dianthroritis 22 - poison 23 - see invisible 641 */ 642 char potprob[] = { 0, 0, 1, 1, 1, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 9, 9, 9, 10, 10, 10, 11, 11, 12, 12, 13, 14, 15, 16, 17, 18, 19, 19, 20, 20, 22, 22, 23, 23 }; 643 644 char nlpts[] = { 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 5, 6, 7 }; 645 char nch[] = { 0, 0, 0, 1, 1, 1, 2, 2, 3, 4 }; 646 char nplt[] = { 0, 0, 0, 0, 1, 1, 2, 2, 3, 4 }; 647 char ndgg[] = { 0, 0, 0, 1, 1, 1, 1, 2, 2, 3, 3, 4, 5 }; 648 char nsw[] = { 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 2, 3 }; 649