xref: /dragonfly/games/larn/datfiles/larn.help (revision cd1c6085)
15    Welcome to the game of Larn.  At this moment, you face a great problem.
2Your daughter has contracted a strange disease, and none of your home remedies
3seem to have any effect.  You sense that she is in mortal danger, and you must
4try to save her.  Time ago you heard of a land of great danger and opportunity.
5Perhaps here is the solution you need.
6
7    It has been said that there once was a great magician who called himself
8Polinneaus.  Many years ago, after having many miraculous successes, Polinneaus
9retired to the caverns of Larn, where he devoted most of his time to the
10creation of magic.   Rumors have it that one day Polinneaus set out to dispel
11an attacking army in a forest some distance to the north.  It is believed that
12here he met his demise.
13
14    The caverns of Larn, it is thought, must be magnificent in design,
15and contain much magic and treasure.  One option you have is to undertake a
16journey into these caverns.
17
18
19    Good Luck!  You're going to need it!
20
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23
24		    Help File for The Caverns of Larn
25
26h  move to the left	   H  run left			.  stay here
27j  move down		   J  run down			Z  teleport yourself
28k  move up		   K  run up			c  cast a spell
29l  move to the right	   L  run right			r  read a scroll
30y  move northwest	   Y  run northwest		q  quaff a potion
31u  move northeast	   U  run northeast		W  wear armor
32b  move southwest	   B  run southwest		T  take off armor
33n  move southeast	   N  run southeast		w  wield a weapon
34^  identify a trap	   g  give present pack weight	P  give tax status
35d  drop an item	           i  inventory your pockets	Q  quit the game
36v  print program version   S  save the game		D  list all items found
37?  this help screen	   A  create diagnostic file    e  eat something
38				(wizards only)
39larn ++   restore checkpointed game
40larn -s   list the scoreboard
41larn -i   list scores with inventories
42larn -n   suppress welcome message when beginning a game
43larn -h   print out all the command line options
44larn -<number>      specify difficulty of the game (may be used with -n)
45larn -o<optsfile>   specify the .larnopts file to be used
46larn -c           create new scoreboards -- prompts for a password
47			    Special Notes
48
49When dropping gold, if you type '*' as your amount, all your gold gets dropped.
50In general, typing in '*' means all of what your interested in.  This is true
51when visiting the bank, or when contributing at altars.
52
53Larn may need a VT100 to operate.  A check is made of the environment variable
54"TERM" and it must be equal to "vt100".  This only applies if
55the game has been compiled with "VT100" defined in the Makefile.  If compiled
56to use termcap, there are no terminal restrictions, save needing cm, ce, & cl
57termcap entries.
58
59When in the store, trading post, school, or home, an <escape> will get you out.
60
61larn -l           print out the larn log file
62
63When casting a spell, if you need a list of spells you can cast, type 'D' as
64the first letter of your spell.  The available list of spells will be shown,
65after which you may enter the spell code.  This only works on the 1st letter
66of the spell you are casting.
67
68The Author of Larn is Noah Morgan (1982-3), Copying for Profit is Prohibited
69Copyright 1986 by Noah Morgan, All Rights Reserved.
70			Background Information for Larn
71
72    Welcome to the game of Larn.  At this moment, you face a great problem.
73Your daughter has contracted a strange disease, and none of your home remedies
74seem to have any effect.  You sense that she is in mortal danger, and you must
75try to save her.  Time ago you heard of a land of great danger and opportunity.
76Perhaps here is the solution you need.
77
78    It has been said that there once was a great magician who called himself
79Polinneaus.  Many years ago, after having many miraculous successes, Polinneaus
80retired to the caverns of Larn, where he devoted most of his time to the
81creation of magic.   Rumors have it that one day Polinneaus set out to dispel
82an attacking army in a forest some distance to the north.  It is believed that
83here he met his demise.
84
85    The caverns of Larn, it is thought, must be magnificent in design,
86and contain much magic and treasure.  One option you have is to undertake a
87journey into these caverns.
88
89    Good Luck!  You're going to need it!
90
91
92
93		    How to use the .larnopts option file
94
95The file ".larnopts", if used, should be in your home directory (see -o).
96A sequence of words terminated by whitespace is used to specify options.
97
98	Word                     Meaning
99
100    bold-objects		  select bold display of objects
101    inverse-objects		  select inverse video display of objects
102    no-introduction		  do not display intro message
103    enable-checkpointing          turn on periodic checkpointing
104    no-beep			  disable beeping of the terminal
105    male			  choose your sex to be a man
106    female			  choose your sex to be a woman
107    name: "your name"		  choose your playing name
108    monster: "monst name"	  choose a name for a monster
109    savefile: "save-file-name"    define what the savegame filename will be
110
111Your name and monster names must be enclosed in double quotation marks and may
112be up to 34 characters long.  Longer names are truncated.  Anything enclosed in
113quotation marks is considered one word, and must be separated from other words
114by whitespace.
115
116	       Explanation of the Larn scoreboard facility
117
118    Larn supports TWO scoreboards, one for winners, and one for deceased
119characters.  Each player (by userid or playerid, see UIDSCORE in Makefile)
120is allowed one slot on each scoreboard, if the score is in the top ten for
121that scoreboard.  This design helps insure that frequent players of Larn
122do not hog the scoreboard, and gives more players a chance for glory.  Level
123of difficulty is also noted on the scoreboards, and this takes precedence
124over score for determining what entry is on the scoreboard.  For example:
125if "Yar, the Bug Slayer" has a score of 128003 on the scoreboard at diff 0,
126then his game at diff 1 and a score of 4112 would replace his previous
127entry on the scoreboard.  Note that when a player dies, his inventory is
128stored in the scoreboard so that everyone can see what items the player had
129at the time of his death.
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