xref: /dragonfly/games/larn/diag.c (revision 3f5e28f4)
1 /*	diag.c		Larn is copyrighted 1986 by Noah Morgan. */
2 /* $FreeBSD: src/games/larn/diag.c,v 1.5 1999/11/16 02:57:21 billf Exp $ */
3 /* $DragonFly: src/games/larn/diag.c,v 1.5 2006/08/26 17:05:05 pavalos Exp $ */
4 #include <sys/types.h>
5 #include <sys/times.h>
6 #include <sys/stat.h>
7 #include "header.h"
8 extern int rmst,maxitm,lasttime;
9 static struct tms cputime;
10 /*
11 	***************************
12 	DIAG -- dungeon diagnostics
13 	***************************
14 
15 	subroutine to print out data for debugging
16  */
17 
18 static void	greedy(void);
19 static void	fsorry(void);
20 static void	fcheat(void);
21 #ifdef EXTRA
22 static int	dcount(int);
23 static void	drawdiagscreen(void);
24 
25 static int rndcount[16];
26 
27 int
28 diag(void)
29 	{
30 	int i,j;
31 	int hit,dam;
32 	cursors();  lwclose();
33 	if (lcreat(diagfile) < 0)	/*	open the diagnostic file	*/
34 		{
35 		lcreat((char*)0); lprcat("\ndiagnostic failure\n"); return(-1);
36 		}
37 
38 	write(1,"\nDiagnosing . . .\n",18);
39 	lprcat("\n\nBeginning of DIAG diagnostics ----------\n");
40 
41 /*	for the character attributes	*/
42 
43 	lprintf("\n\nPlayer attributes:\n\nHit points: %2d(%2d)",(long)c[HP],(long)c[HPMAX]);
44 	lprintf("\ngold: %d  Experience: %d  Character level: %d  Level in caverns: %d",
45 		(long)c[GOLD],(long)c[EXPERIENCE],(long)c[LEVEL],(long)level);
46 	lprintf("\nTotal types of monsters: %d",(long)MAXMONST+8);
47 
48 	lprcat("\f\nHere's the dungeon:\n\n");
49 
50 	i=level;
51 	for (j=0; j<MAXLEVEL+MAXVLEVEL; j++)
52 		{
53 		newcavelevel(j);
54 		lprintf("\nMaze for level %s:\n",levelname[level]);
55 		diagdrawscreen();
56 		}
57 	newcavelevel(i);
58 
59 	lprcat("\f\nNow for the monster data:\n\n");
60 	lprcat("   Monster Name      LEV  AC   DAM  ATT  DEF    GOLD   HP     EXP   \n");
61 	lprcat("--------------------------------------------------------------------------\n");
62 	for (i=0; i<=MAXMONST+8; i++)
63 		{
64 		lprintf("%19s  %2d  %3d ",monster[i].name,(long)monster[i].level,(long)monster[i].armorclass);
65 		lprintf(" %3d  %3d  %3d  ",(long)monster[i].damage,(long)monster[i].attack,(long)monster[i].defense);
66 		lprintf("%6d  %3d   %6d\n",(long)monster[i].gold,(long)monster[i].hitpoints,(long)monster[i].experience);
67 		}
68 
69 	lprcat("\n\nHere's a Table for the to hit percentages\n");
70 	lprcat("\n     We will be assuming that players level = 2 * monster level");
71 	lprcat("\n     and that the players dexterity and strength are 16.");
72 	lprcat("\n    to hit: if (rnd(22) < (2[monst AC] + your level + dex + WC/8 -1)/2) then hit");
73 	lprcat("\n    damage = rund(8) + WC/2 + STR - c[HARDGAME] - 4");
74 	lprcat("\n    to hit:  if rnd(22) < to hit  then player hits\n");
75 	lprcat("\n    Each entry is as follows:  to hit / damage / number hits to kill\n");
76 	lprcat("\n          monster     WC = 4         WC = 20        WC = 40");
77 	lprcat("\n---------------------------------------------------------------");
78 	for (i=0; i<=MAXMONST+8; i++)
79 		{
80 		hit = 2*monster[i].armorclass+2*monster[i].level+16;
81 		dam = 16 - c[HARDGAME];
82 		lprintf("\n%20s   %2d/%2d/%2d       %2d/%2d/%2d       %2d/%2d/%2d",
83 					monster[i].name,
84 					(long)(hit/2),(long)max(0,dam+2),(long)(monster[i].hitpoints/(dam+2)+1),
85 					(long)((hit+2)/2),(long)max(0,dam+10),(long)(monster[i].hitpoints/(dam+10)+1),
86 					(long)((hit+5)/2),(long)max(0,dam+20),(long)(monster[i].hitpoints/(dam+20)+1));
87 		}
88 
89 	lprcat("\n\nHere's the list of available potions:\n\n");
90 	for (i=0; i<MAXPOTION; i++)	lprintf("%20s\n",&potionhide[i][1]);
91 	lprcat("\n\nHere's the list of available scrolls:\n\n");
92 	for (i=0; i<MAXSCROLL; i++)	lprintf("%20s\n",&scrollhide[i][1]);
93 	lprcat("\n\nHere's the spell list:\n\n");
94 	lprcat("spell          name           description\n");
95 	lprcat("-------------------------------------------------------------------------------------------\n\n");
96 	for (j=0; j<SPNUM; j++)
97 		{
98 		lprc(' ');	lprcat(spelcode[j]);
99 		lprintf(" %21s  %s\n",spelname[j],speldescript[j]);
100 		}
101 
102 	lprcat("\n\nFor the c[] array:\n");
103 	for (j=0; j<100; j+=10)
104 		{
105 		lprintf("\nc[%2d] = ",(long)j); for (i=0; i<9; i++) lprintf("%5d ",(long)c[i+j]);
106 		}
107 
108 	lprcat("\n\nTest of random number generator ----------------");
109 	lprcat("\n    for 25,000 calls divided into 16 slots\n\n");
110 
111 	for (i=0; i<16; i++)  rndcount[i]=0;
112 	for (i=0; i<25000; i++)	rndcount[rund(16)]++;
113 	for (i=0; i<16; i++)  { lprintf("  %5d",(long)rndcount[i]); if (i==7) lprc('\n'); }
114 
115 	lprcat("\n\n");			lwclose();
116 	lcreat((char*)0);		lprcat("Done Diagnosing . . .");
117 	return(0);
118 	}
119 /*
120 	subroutine to count the number of occurrences of an object
121  */
122 static int
123 dcount(int l)
124 	{
125 	int i,j,p;
126 	int k;
127 	k=0;
128 	for (i=0; i<MAXX; i++)
129 		for (j=0; j<MAXY; j++)
130 			for (p=0; p<MAXLEVEL; p++)
131 				if (cell[p*MAXX*MAXY+i*MAXY+j].item == l) k++;
132 	return(k);
133 	}
134 
135 /*
136 	subroutine to draw the whole screen as the player knows it
137  */
138 static void
139 diagdrawscreen(void)
140 	{
141 	int i,j,k;
142 
143 	for (i=0; i<MAXY; i++)
144 
145 /*	for the east west walls of this line	*/
146 		{
147 		for (j=0; j<MAXX; j++)	if (k=mitem[j][i]) lprc(monstnamelist[k]); else
148 								lprc(objnamelist[item[j][i]]);
149 		lprc('\n');
150 		}
151 	}
152 #endif
153 
154 /*
155 	to save the game in a file
156  */
157 static time_t zzz=0;
158 
159 int
160 savegame(char *fname)
161 	{
162 	int i,k;
163 	struct sphere *sp;
164 	struct stat statbuf;
165 	nosignal=1;  lflush();	savelevel();
166 	ointerest();
167 	if (lcreat(fname) < 0)
168 		{
169 		lcreat((char*)0); lprintf("\nCan't open file <%s> to save game\n",fname);
170 		nosignal=0;  return(-1);
171 		}
172 
173 	set_score_output();
174 	lwrite((char*)beenhere,MAXLEVEL+MAXVLEVEL);
175 	for (k=0; k<MAXLEVEL+MAXVLEVEL; k++)
176 		if (beenhere[k])
177 			lwrite((char*)&cell[k*MAXX*MAXY],sizeof(struct cel)*MAXY*MAXX);
178 	times(&cputime);	/* get cpu time */
179 	c[CPUTIME] += (cputime.tms_utime+cputime.tms_stime)/60;
180 	lwrite((char*)&c[0],100*sizeof(long));
181 	lprint((long)gtime);		lprc(level);
182 	lprc(playerx);		lprc(playery);
183 	lwrite((char*)iven,26);	lwrite((char*)ivenarg,26*sizeof(short));
184 	for (k=0; k<MAXSCROLL; k++)  lprc(scrollname[k][0]);
185 	for (k=0; k<MAXPOTION; k++)  lprc(potionname[k][0]);
186 	lwrite((char*)spelknow,SPNUM);		 lprc(wizard);
187 	lprc(rmst);		/*	random monster generation counter */
188 	for (i=0; i<90; i++)	lprc(itm_[i].qty);
189 	lwrite((char*)course,25);			lprc(cheat);		lprc(VERSION);
190 	for (i=0; i<MAXMONST; i++) lprc(monster[i].genocided); /* genocide info */
191 	for (sp=spheres; sp; sp=sp->p)
192 		lwrite((char*)sp,sizeof(struct sphere));	/* save spheres of annihilation */
193 	time(&zzz);			lprint((long)(zzz-initialtime));
194 	lwrite((char*)&zzz,sizeof(long));
195 	if (fstat(lfd,&statbuf)< 0) lprint(0L);
196 	else lprint((long)statbuf.st_ino); /* inode # */
197 	lwclose();	lastmonst[0] = 0;
198 #ifndef VT100
199 	setscroll();
200 #endif /* VT100 */
201 	lcreat((char*)0);  nosignal=0;
202 	return(0);
203 	}
204 
205 void
206 restoregame(char *fname)
207 	{
208 	int i,k;
209 	struct sphere *sp,*sp2;
210 	struct stat filetimes;
211 	cursors(); lprcat("\nRestoring . . .");  lflush();
212 	if (lopen(fname) <= 0)
213 		{
214 		lcreat((char*)0); lprintf("\nCan't open file <%s>to restore game\n",fname);
215 		nap(2000); c[GOLD]=c[BANKACCOUNT]=0;  died(-265); return;
216 		}
217 
218 	lrfill((char*)beenhere,MAXLEVEL+MAXVLEVEL);
219 	for (k=0; k<MAXLEVEL+MAXVLEVEL; k++)
220 		if (beenhere[k])
221 			lrfill((char*)&cell[k*MAXX*MAXY],sizeof(struct cel)*MAXY*MAXX);
222 
223 	lrfill((char*)&c[0],100*sizeof(long));	gtime = lrint_x();
224 	level = c[CAVELEVEL] = lgetc();
225 	playerx = lgetc();		playery = lgetc();
226 	lrfill((char*)iven,26);		lrfill((char*)ivenarg,26*sizeof(short));
227 	for (k=0; k<MAXSCROLL; k++)  scrollname[k] = lgetc() ? scrollhide[k] : "";
228 	for (k=0; k<MAXPOTION; k++)  potionname[k] = lgetc() ? potionhide[k] : "";
229 	lrfill((char*)spelknow,SPNUM);		wizard = lgetc();
230 	rmst = lgetc();			/*	random monster creation flag */
231 
232 	for (i=0; i<90; i++)	itm_[i].qty = lgetc();
233 	lrfill((char*)course,25);			cheat = lgetc();
234 	if (VERSION != lgetc())		/*  version number  */
235 		{
236 		cheat=1;
237 		lprcat("Sorry, But your save file is for an older version of larn\n");
238 		nap(2000); c[GOLD]=c[BANKACCOUNT]=0;  died(-266); return;
239 		}
240 
241 	for (i=0; i<MAXMONST; i++) monster[i].genocided=lgetc(); /* genocide info */
242 	for (sp=0,i=0; i<c[SPHCAST]; i++)
243 		{
244 		sp2 = sp;
245 		sp = (struct sphere *)malloc(sizeof(struct sphere));
246 		if (sp==0) { write(2,"Can't malloc() for sphere space\n",32); break; }
247 		lrfill((char*)sp,sizeof(struct sphere));	/* get spheres of annihilation */
248 		sp->p=0;	/* null out pointer */
249 		if (i==0) spheres=sp;	/* beginning of list */
250 			else sp2->p = sp;
251 		}
252 
253 	time(&zzz);
254 	initialtime = zzz-lrint_x();
255 	fstat(fd,&filetimes);	/*	get the creation and modification time of file	*/
256 	lrfill((char*)&zzz,sizeof(long));	zzz += 6;
257 	if (filetimes.st_ctime > zzz) fsorry();	/*	file create time	*/
258 	else if (filetimes.st_mtime > zzz) fsorry(); /*	file modify time	*/
259 	if (c[HP]<0) { died(284); return; }	/* died a post mortem death */
260 
261 	oldx = oldy = 0;
262 	i = lrint_x();  /* inode # */
263 	if (i && (filetimes.st_ino!=(unsigned)i)) fsorry();
264 	lrclose();
265 	if (strcmp(fname,ckpfile) == 0)
266 		{
267 		if (lappend(fname) < 0) fcheat();  else { lprc(' '); lwclose(); }
268 		lcreat((char*)0);
269 		}
270 	else if (unlink(fname) < 0) fcheat(); /* can't unlink save file */
271 /*	for the greedy cheater checker	*/
272 	for (k=0; k<6; k++) if (c[k]>99) greedy();
273 	if (c[HPMAX]>999 || c[SPELLMAX]>125) greedy();
274 	if (c[LEVEL]==25 && c[EXPERIENCE]>skill[24]) /* if patch up lev 25 player */
275 		{
276 		long tmp;
277 		tmp = c[EXPERIENCE]-skill[24]; /* amount to go up */
278 		c[EXPERIENCE] = skill[24];
279 		raiseexperience((long)tmp);
280 		}
281 	getlevel();  lasttime=gtime;
282 	}
283 
284 /*
285 	subroutine to not allow greedy cheaters
286  */
287 static void
288 greedy(void)
289 	{
290 #if WIZID
291 	if (wizard) return;
292 #endif
293 
294 	lprcat("\n\nI am so sorry, but your character is a little TOO good!  Since this\n");
295 	lprcat("cannot normally happen from an honest game, I must assume that you cheated.\n");
296 	lprcat("In that you are GREEDY as well as a CHEATER, I cannot allow this game\n");
297 	lprcat("to continue.\n"); nap(5000);  c[GOLD]=c[BANKACCOUNT]=0;  died(-267); return;
298 	}
299 
300 /*
301 	subroutine to not allow altered save files and terminate the attempted
302 	restart
303  */
304 static void
305 fsorry(void)
306 	{
307 	lprcat("\nSorry, but your savefile has been altered.\n");
308 	lprcat("However, seeing as I am a good sport, I will let you play.\n");
309 	lprcat("Be advised though, you won't be placed on the normal scoreboard.");
310 	cheat = 1;	nap(4000);
311 	}
312 
313 /*
314 	subroutine to not allow game if save file can't be deleted
315  */
316 static void
317 fcheat(void)
318 	{
319 #if WIZID
320 	if (wizard) return;
321 #endif
322 
323 	lprcat("\nSorry, but your savefile can't be deleted.  This can only mean\n");
324 	lprcat("that you tried to CHEAT by protecting the directory the savefile\n");
325 	lprcat("is in.  Since this is unfair to the rest of the larn community, I\n");
326 	lprcat("cannot let you play this game.\n");
327 	nap(5000);  c[GOLD]=c[BANKACCOUNT]=0;  died(-268); return;
328 	}
329