xref: /dragonfly/games/larn/diag.c (revision 479ab7f0)
1 /*	diag.c		Larn is copyrighted 1986 by Noah Morgan. */
2 /* $FreeBSD: src/games/larn/diag.c,v 1.5 1999/11/16 02:57:21 billf Exp $ */
3 #include <sys/types.h>
4 #include <sys/times.h>
5 #include <sys/stat.h>
6 #include "header.h"
7 extern int rmst, maxitm, lasttime;
8 
9 static void greedy(void);
10 static void fsorry(void);
11 static void fcheat(void);
12 
13 static struct tms cputime;
14 
15 /*
16 	***************************
17 	DIAG -- dungeon diagnostics
18 	***************************
19 
20 	subroutine to print out data for debugging
21  */
22 #ifdef EXTRA
23 static int dcount(int);
24 static void drawdiagscreen(void);
25 
26 static int rndcount[16];
27 
28 int
29 diag(void)
30 {
31 	int i, j;
32 	int hit, dam;
33 	cursors();
34 	lwclose();
35 	if (lcreat(diagfile) < 0) {	/* open the diagnostic file */
36 		lcreat(NULL);
37 		lprcat("\ndiagnostic failure\n");
38 		return (-1);
39 	}
40 
41 	write(1, "\nDiagnosing . . .\n", 18);
42 	lprcat("\n\nBeginning of DIAG diagnostics ----------\n");
43 
44 /* for the character attributes */
45 
46 	lprintf("\n\nPlayer attributes:\n\nHit points: %2d(%2d)", (long)c[HP], (long)c[HPMAX]);
47 	lprintf("\ngold: %d  Experience: %d  Character level: %d  Level in caverns: %d",
48 	    (long)c[GOLD], (long)c[EXPERIENCE], (long)c[LEVEL], (long)level);
49 	lprintf("\nTotal types of monsters: %d", (long)MAXMONST + 8);
50 
51 	lprcat("\f\nHere's the dungeon:\n\n");
52 
53 	i = level;
54 	for (j = 0; j < MAXLEVEL + MAXVLEVEL; j++) {
55 		newcavelevel(j);
56 		lprintf("\nMaze for level %s:\n", levelname[level]);
57 		diagdrawscreen();
58 	}
59 	newcavelevel(i);
60 
61 	lprcat("\f\nNow for the monster data:\n\n");
62 	lprcat("   Monster Name      LEV  AC   DAM  ATT  DEF    GOLD   HP     EXP   \n");
63 	lprcat("--------------------------------------------------------------------------\n");
64 	for (i = 0; i <= MAXMONST + 8; i++) {
65 		lprintf("%19s  %2d  %3d ", monster[i].name, (long)monster[i].level, (long)monster[i].armorclass);
66 		lprintf(" %3d  %3d  %3d  ", (long)monster[i].damage, (long)monster[i].attack, (long)monster[i].defense);
67 		lprintf("%6d  %3d   %6d\n", (long)monster[i].gold, (long)monster[i].hitpoints, (long)monster[i].experience);
68 	}
69 
70 	lprcat("\n\nHere's a Table for the to hit percentages\n");
71 	lprcat("\n     We will be assuming that players level = 2 * monster level");
72 	lprcat("\n     and that the players dexterity and strength are 16.");
73 	lprcat("\n    to hit: if (rnd(22) < (2[monst AC] + your level + dex + WC/8 -1)/2) then hit");
74 	lprcat("\n    damage = rund(8) + WC/2 + STR - c[HARDGAME] - 4");
75 	lprcat("\n    to hit:  if rnd(22) < to hit  then player hits\n");
76 	lprcat("\n    Each entry is as follows:  to hit / damage / number hits to kill\n");
77 	lprcat("\n          monster     WC = 4         WC = 20        WC = 40");
78 	lprcat("\n---------------------------------------------------------------");
79 	for (i = 0; i <= MAXMONST + 8; i++) {
80 		hit = 2 * monster[i].armorclass + 2 * monster[i].level + 16;
81 		dam = 16 - c[HARDGAME];
82 		lprintf("\n%20s   %2d/%2d/%2d       %2d/%2d/%2d       %2d/%2d/%2d",
83 			monster[i].name,
84 			(long)(hit / 2), (long)max(0, dam + 2), (long)(monster[i].hitpoints / (dam + 2) + 1),
85 			(long)((hit + 2) / 2), (long)max(0, dam + 10), (long)(monster[i].hitpoints / (dam + 10) + 1),
86 			(long)((hit + 5) / 2), (long)max(0, dam + 20), (long)(monster[i].hitpoints / (dam + 20) + 1));
87 	}
88 
89 	lprcat("\n\nHere's the list of available potions:\n\n");
90 	for (i = 0; i < MAXPOTION; i++)
91 		lprintf("%20s\n", &potionhide[i][1]);
92 	lprcat("\n\nHere's the list of available scrolls:\n\n");
93 	for (i = 0; i < MAXSCROLL; i++)
94 		lprintf("%20s\n", &scrollhide[i][1]);
95 	lprcat("\n\nHere's the spell list:\n\n");
96 	lprcat("spell          name           description\n");
97 	lprcat("-------------------------------------------------------------------------------------------\n\n");
98 	for (j = 0; j < SPNUM; j++) {
99 		lprc(' ');
100 		lprcat(spelcode[j]);
101 		lprintf(" %21s  %s\n", spelname[j], speldescript[j]);
102 	}
103 
104 	lprcat("\n\nFor the c[] array:\n");
105 	for (j = 0; j < 100; j += 10) {
106 		lprintf("\nc[%2d] = ", (long)j);
107 		for (i = 0; i < 9; i++)
108 			lprintf("%5d ", (long)c[i + j]);
109 	}
110 
111 	lprcat("\n\nTest of random number generator ----------------");
112 	lprcat("\n    for 25,000 calls divided into 16 slots\n\n");
113 
114 	for (i = 0; i < 16; i++)
115 		rndcount[i] = 0;
116 	for (i = 0; i < 25000; i++)
117 		rndcount[rund(16)]++;
118 	for (i = 0; i < 16; i++) {
119 		lprintf("  %5d", (long)rndcount[i]);
120 		if (i == 7)
121 			lprc('\n');
122 	}
123 
124 	lprcat("\n\n");
125 	lwclose();
126 	lcreat(NULL);
127 	lprcat("Done Diagnosing . . .");
128 	return (0);
129 }
130 /*
131 	subroutine to count the number of occurrences of an object
132  */
133 static int
134 dcount(int l)
135 {
136 	int i, j, p;
137 	int k;
138 	k = 0;
139 	for (i = 0; i < MAXX; i++)
140 		for (j = 0; j < MAXY; j++)
141 			for (p = 0; p < MAXLEVEL; p++)
142 				if (cell[p * MAXX * MAXY + i * MAXY + j].item == l)
143 					k++;
144 	return (k);
145 }
146 
147 /*
148 	subroutine to draw the whole screen as the player knows it
149  */
150 static void
151 diagdrawscreen(void)
152 {
153 	int i, j, k;
154 
155 	/* for the east west walls of this line */
156 	for (i = 0; i < MAXY; i++) {
157 		for (j = 0; j < MAXX; j++)
158 			if (k = mitem[j][i])
159 				lprc(monstnamelist[k]);
160 			else
161 				lprc(objnamelist[item[j][i]]);
162 		lprc('\n');
163 	}
164 }
165 #endif
166 
167 /*
168 	to save the game in a file
169  */
170 static time_t zzz = 0;
171 
172 int
173 savegame(char *fname)
174 {
175 	int i, k;
176 	struct sphere *sp;
177 	struct stat statbuf;
178 
179 	nosignal = 1;
180 	lflush();
181 	savelevel();
182 	ointerest();
183 	if (lcreat(fname) < 0) {
184 		lcreat(NULL);
185 		lprintf("\nCan't open file <%s> to save game\n", fname);
186 		nosignal = 0;
187 		return (-1);
188 	}
189 
190 	set_score_output();
191 	lwrite((char *)beenhere, MAXLEVEL + MAXVLEVEL);
192 	for (k = 0; k < MAXLEVEL + MAXVLEVEL; k++)
193 		if (beenhere[k])
194 			lwrite((char *)&cell[k * MAXX * MAXY], sizeof(struct cel) * MAXY * MAXX);
195 	times(&cputime);	/* get cpu time */
196 	c[CPUTIME] += (cputime.tms_utime + cputime.tms_stime) / 60;
197 	lwrite((char *)&c[0], 100 * sizeof(long));
198 	lprint((long)gtime);
199 	lprc(level);
200 	lprc(playerx);
201 	lprc(playery);
202 	lwrite((char *)iven, 26);
203 	lwrite((char *)ivenarg, 26 * sizeof(short));
204 	for (k = 0; k < MAXSCROLL; k++)
205 		lprc(scrollname[k][0]);
206 	for (k = 0; k < MAXPOTION; k++)
207 		lprc(potionname[k][0]);
208 	lwrite((char *)spelknow, SPNUM);
209 	lprc(wizard);
210 	lprc(rmst);		/* random monster generation counter */
211 	for (i = 0; i < 90; i++)
212 		lprc(itm_[i].qty);
213 	lwrite((char *)course, 25);
214 	lprc(cheat);
215 	lprc(VERSION);
216 	for (i = 0; i < MAXMONST; i++)
217 		lprc(monster[i].genocided);	/* genocide info */
218 	/* save spheres of annihilation */
219 	for (sp = spheres; sp; sp = sp->p)
220 		lwrite((char *)sp, sizeof(struct sphere));
221 	time(&zzz);
222 	lprint((long)(zzz - initialtime));
223 	lwrite((char *)&zzz, sizeof(long));
224 	if (fstat(io_outfd, &statbuf) < 0)
225 		lprint(0L);
226 	else
227 		lprint((long)statbuf.st_ino);	/* inode # */
228 	lwclose();
229 	lastmonst[0] = 0;
230 #ifndef VT100
231 	setscroll();
232 #endif /* VT100 */
233 	lcreat(NULL);
234 	nosignal = 0;
235 	return (0);
236 }
237 
238 void
239 restoregame(char *fname)
240 {
241 	int i, k;
242 	struct sphere *sp, *sp2;
243 	struct stat filetimes;
244 	cursors();
245 	lprcat("\nRestoring . . .");
246 	lflush();
247 	if (lopen(fname) <= 0) {
248 		lcreat(NULL);
249 		lprintf("\nCan't open file <%s>to restore game\n", fname);
250 		nap(2000);
251 		c[GOLD] = c[BANKACCOUNT] = 0;
252 		died(-265);
253 		return;
254 	}
255 	lrfill((char *)beenhere, MAXLEVEL + MAXVLEVEL);
256 	for (k = 0; k < MAXLEVEL + MAXVLEVEL; k++)
257 		if (beenhere[k])
258 			lrfill((char *)&cell[k * MAXX * MAXY], sizeof(struct cel) * MAXY * MAXX);
259 
260 	lrfill((char *)&c[0], 100 * sizeof(long));
261 	gtime = lrint_x();
262 	level = c[CAVELEVEL] = lgetc();
263 	playerx = lgetc();
264 	playery = lgetc();
265 	lrfill((char *)iven, 26);
266 	lrfill((char *)ivenarg, 26 * sizeof(short));
267 	for (k = 0; k < MAXSCROLL; k++)
268 		scrollname[k] = lgetc() ? scrollhide[k] : "";
269 	for (k = 0; k < MAXPOTION; k++)
270 		potionname[k] = lgetc() ? potionhide[k] : "";
271 	lrfill((char *)spelknow, SPNUM);
272 	wizard = lgetc();
273 	rmst = lgetc();		/* random monster creation flag */
274 
275 	for (i = 0; i < 90; i++)
276 		itm_[i].qty = lgetc();
277 	lrfill((char *)course, 25);
278 	cheat = lgetc();
279 	if (VERSION != lgetc()) {	/* version number  */
280 		cheat = 1;
281 		lprcat("Sorry, But your save file is for an older version of larn\n");
282 		nap(2000);
283 		c[GOLD] = c[BANKACCOUNT] = 0;
284 		died(-266);
285 		return;
286 	}
287 
288 	for (i = 0; i < MAXMONST; i++)
289 		monster[i].genocided = lgetc();	/* genocide info */
290 	for (sp = NULL, i = 0; i < c[SPHCAST]; i++) {
291 		sp2 = sp;
292 		sp = malloc(sizeof(struct sphere));
293 		if (sp == NULL) {
294 			write(2, "Can't malloc() for sphere space\n", 32);
295 			break;
296 		}
297 		/* get spheres of annihilation */
298 		lrfill((char *)sp, sizeof(struct sphere));
299 		sp->p = 0;	/* null out pointer */
300 		if (i == 0)
301 			spheres = sp;	/* beginning of list */
302 		else
303 			sp2->p = sp;
304 	}
305 
306 	time(&zzz);
307 	initialtime = zzz - lrint_x();
308 	/* get the creation and modification time of file */
309 	fstat(io_infd, &filetimes);
310 	lrfill((char *)&zzz, sizeof(long));
311 	zzz += 6;
312 	if (filetimes.st_ctime > zzz)		/* file create time */
313 		fsorry();
314 	else if (filetimes.st_mtime > zzz)	/* file modify time */
315 		fsorry();
316 	if (c[HP] < 0) {
317 		died(284);
318 		return;
319 	}			/* died a post mortem death */
320 
321 	oldx = oldy = 0;
322 	i = lrint_x();		/* inode # */
323 	if (i && (filetimes.st_ino != (unsigned)i))
324 		fsorry();
325 	lrclose();
326 	if (strcmp(fname, ckpfile) == 0) {
327 		if (lappend(fname) < 0)
328 			fcheat();
329 		else {
330 			lprc(' ');
331 			lwclose();
332 		}
333 		lcreat(NULL);
334 	} else if (unlink(fname) < 0)
335 		fcheat();	/* can't unlink save file */
336 	/* for the greedy cheater checker */
337 	for (k = 0; k < 6; k++)
338 		if (c[k] > 99)
339 			greedy();
340 	if (c[HPMAX] > 999 || c[SPELLMAX] > 125)
341 		greedy();
342 	/* if patch up lev 25 player */
343 	if (c[LEVEL] == 25 && c[EXPERIENCE] > skill[24]) {
344 		long tmp;
345 		tmp = c[EXPERIENCE] - skill[24];	/* amount to go up */
346 		c[EXPERIENCE] = skill[24];
347 		raiseexperience((long)tmp);
348 	}
349 	getlevel();
350 	lasttime = gtime;
351 }
352 
353 /*
354 	subroutine to not allow greedy cheaters
355  */
356 static void
357 greedy(void)
358 {
359 #ifdef WIZID
360 	if (wizard)
361 		return;
362 #endif
363 
364 	lprcat("\n\nI am so sorry, but your character is a little TOO good!  Since this\n");
365 	lprcat("cannot normally happen from an honest game, I must assume that you cheated.\n");
366 	lprcat("In that you are GREEDY as well as a CHEATER, I cannot allow this game\n");
367 	lprcat("to continue.\n");
368 	nap(5000);
369 	c[GOLD] = c[BANKACCOUNT] = 0;
370 	died(-267);
371 }
372 
373 /*
374 	subroutine to not allow altered save files and terminate the attempted
375 	restart
376  */
377 static void
378 fsorry(void)
379 {
380 	lprcat("\nSorry, but your savefile has been altered.\n");
381 	lprcat("However, seeing as I am a good sport, I will let you play.\n");
382 	lprcat("Be advised though, you won't be placed on the normal scoreboard.");
383 	cheat = 1;
384 	nap(4000);
385 }
386 
387 /*
388 	subroutine to not allow game if save file can't be deleted
389  */
390 static void
391 fcheat(void)
392 {
393 #ifdef WIZID
394 	if (wizard)
395 		return;
396 #endif
397 
398 	lprcat("\nSorry, but your savefile can't be deleted.  This can only mean\n");
399 	lprcat("that you tried to CHEAT by protecting the directory the savefile\n");
400 	lprcat("is in.  Since this is unfair to the rest of the larn community, I\n");
401 	lprcat("cannot let you play this game.\n");
402 	nap(5000);
403 	c[GOLD] = c[BANKACCOUNT] = 0;
404 	died(-268);
405 }
406