xref: /dragonfly/games/larn/object.c (revision 49781055)
1 /*	object.c		Larn is copyrighted 1986 by Noah Morgan. */
2 /* $FreeBSD: src/games/larn/object.c,v 1.4 1999/11/16 02:57:23 billf Exp $ */
3 /* $DragonFly: src/games/larn/object.c,v 1.3 2006/01/22 03:43:37 swildner Exp $ */
4 #include "header.h"
5 
6 /*
7 	***************
8 	LOOK_FOR_OBJECT
9 	***************
10 
11 	subroutine to look for an object and give the player his options
12 	if an object was found.
13  */
14 lookforobject()
15 {
16 int i,j;
17 if (c[TIMESTOP])  return;	/* can't find objects is time is stopped	*/
18 i=item[playerx][playery];	if (i==0) return;
19 showcell(playerx,playery);  cursors();  yrepcount=0;
20 switch(i)
21 	{
22 	case OGOLDPILE:	case OMAXGOLD:
23 	case OKGOLD:	case ODGOLD:	lprcat("\n\nYou have found some gold!");	ogold(i);	break;
24 
25 	case OPOTION:	lprcat("\n\nYou have found a magic potion");
26 				i = iarg[playerx][playery];
27 				if (potionname[i][0]) lprintf(" of %s",&potionname[i][1]);  opotion(i);  break;
28 
29 	case OSCROLL:	lprcat("\n\nYou have found a magic scroll");
30 				i = iarg[playerx][playery];
31 				if (scrollname[i][0])	lprintf(" of %s",&scrollname[i][1]);
32 				oscroll(i);  break;
33 
34 	case OALTAR:	if (nearbymonst()) return;
35 					lprcat("\n\nThere is a Holy Altar here!"); oaltar(); break;
36 
37 	case OBOOK:	lprcat("\n\nYou have found a book."); obook(); break;
38 
39 	case OCOOKIE:	lprcat("\n\nYou have found a fortune cookie."); ocookie(); break;
40 
41 	case OTHRONE:	if (nearbymonst()) return;
42 					lprintf("\n\nThere is %s here!",objectname[i]); othrone(0); break;
43 
44 	case OTHRONE2:	if (nearbymonst()) return;
45 					lprintf("\n\nThere is %s here!",objectname[i]); othrone(1); break;
46 
47 	case ODEADTHRONE: lprintf("\n\nThere is %s here!",objectname[i]); odeadthrone(); break;
48 
49 	case OORB:		lprcat("\n\nYou have found the Orb!!!!!"); oorb(); break;
50 
51 	case OPIT:		lprcat("\n\nYou're standing at the top of a pit."); opit(); break;
52 
53 	case OSTAIRSUP:		lprcat("\n\nThere is a circular staircase here"); ostairs(1);  /* up */ break;
54 
55 	case OELEVATORUP:	lprcat("\n\nYou feel heavy for a moment, but the feeling disappears");
56 				oelevator(1);  /*  up  */  break;
57 
58 	case OFOUNTAIN:	if (nearbymonst()) return;
59 					lprcat("\n\nThere is a fountain here"); ofountain(); break;
60 
61 	case OSTATUE:	if (nearbymonst()) return;
62 					lprcat("\n\nYou are standing in front of a statue"); ostatue(); break;
63 
64 	case OCHEST:	lprcat("\n\nThere is a chest here");  ochest();  break;
65 
66 	case OIVTELETRAP:	if (rnd(11)<6) return;
67 						item[playerx][playery] = OTELEPORTER;
68 						know[playerx][playery] = 1;
69 
70 	case OTELEPORTER:	lprcat("\nZaaaappp!  You've been teleported!\n");
71 						beep(); nap(3000); oteleport(0);
72 						break;
73 
74 	case OSCHOOL:	if (nearbymonst()) return;
75 				lprcat("\n\nYou have found the College of Larn.");
76 				lprcat("\nDo you (g) go inside, or (i) stay here? ");
77 				i=0; while ((i!='g') && (i!='i') && (i!='\33')) i=getchar();
78 				if (i == 'g') { oschool();  /*	the college of larn	*/ }
79 				else	lprcat(" stay here");
80 				break;
81 
82 	case OMIRROR:	if (nearbymonst()) return;
83 					lprcat("\n\nThere is a mirror here");	omirror();	break;
84 
85 	case OBANK2:
86 	case OBANK:	if (nearbymonst()) return;
87 				if (i==OBANK) lprcat("\n\nYou have found the bank of Larn.");
88 				else lprcat("\n\nYou have found a branch office of the bank of Larn.");
89 				lprcat("\nDo you (g) go inside, or (i) stay here? ");
90 				j=0; while ((j!='g') && (j!='i') && (j!='\33')) j=getchar();
91 				if (j == 'g') {  if (i==OBANK) obank(); else obank2(); /*  the bank of larn  */  }
92 				else   lprcat(" stay here");
93 				break;
94 
95 	case ODEADFOUNTAIN:	if (nearbymonst()) return;
96 						lprcat("\n\nThere is a dead fountain here"); break;
97 
98 	case ODNDSTORE:	if (nearbymonst()) return;
99 					lprcat("\n\nThere is a DND store here.");
100 					lprcat("\nDo you (g) go inside, or (i) stay here? ");
101 					i=0; while ((i!='g') && (i!='i') && (i!='\33')) i=getchar();
102 					if (i == 'g')
103 						dndstore();  /*  the dnd adventurers store  */
104 					else  lprcat(" stay here");
105 					break;
106 
107 	case OSTAIRSDOWN:	lprcat("\n\nThere is a circular staircase here"); ostairs(-1); /* down */ break;
108 
109 	case OELEVATORDOWN:	lprcat("\n\nYou feel light for a moment, but the feeling disappears");
110 				oelevator(-1);	/*	down	*/
111 				break;
112 
113 	case OOPENDOOR:		lprintf("\n\nYou have found %s",objectname[i]);
114 						lprcat("\nDo you (c) close it"); iopts();
115 						i=0; while ((i!='c') && (i!='i') && (i!='\33')) i=getchar();
116 						if ((i=='\33') || (i=='i')) { ignore();  break; }
117 						lprcat("close");  forget();
118 						item[playerx][playery]=OCLOSEDDOOR;
119 						iarg[playerx][playery]=0;
120 						playerx = lastpx;  playery = lastpy;
121 						break;
122 
123 	case OCLOSEDDOOR:	lprintf("\n\nYou have found %s",objectname[i]);
124 						lprcat("\nDo you (o) try to open it"); iopts();
125 						i=0; while ((i!='o') && (i!='i') && (i!='\33')) i=getchar();
126 						if ((i=='\33') || (i=='i'))
127 							{ ignore();  playerx = lastpx;
128 							playery = lastpy; break; }
129 						else
130 						{
131 						lprcat("open");
132 						if (rnd(11)<7)
133 						  {
134 						  switch(iarg[playerx][playery])
135 							{
136 							case 6: c[AGGRAVATE] += rnd(400);	break;
137 
138 							case 7:	lprcat("\nYou are jolted by an electric shock ");
139 									lastnum=274; losehp(rnd(20));  bottomline();  break;
140 
141 							case 8:	loselevel();  break;
142 
143 							case 9:	lprcat("\nYou suddenly feel weaker ");
144 									if (c[STRENGTH]>3) c[STRENGTH]--;
145 									bottomline();  break;
146 
147 							default:	break;
148 							}
149 						  playerx = lastpx;  playery = lastpy;
150 						  }
151 						else
152 						  {
153 						  forget();  item[playerx][playery]=OOPENDOOR;
154 						  }
155 						}
156 						break;
157 
158 	case OENTRANCE:	lprcat("\nYou have found "); lprcat(objectname[OENTRANCE]);
159 					lprcat("\nDo you (g) go inside"); iopts();
160 					i=0; while ((i!='g') && (i!='i') && (i!='\33')) i=getchar();
161 					if (i == 'g')
162 						{
163 						newcavelevel(1); playerx=33; playery=MAXY-2;
164 						item[33][MAXY-1]=know[33][MAXY-1]=mitem[33][MAXY-1]=0;
165 						draws(0,MAXX,0,MAXY); bot_linex(); return;
166 						}
167 					else   ignore();
168 					break;
169 
170 	case OVOLDOWN:	lprcat("\nYou have found "); lprcat(objectname[OVOLDOWN]);
171 						lprcat("\nDo you (c) climb down"); iopts();
172 						i=0; while ((i!='c') && (i!='i') && (i!='\33')) i=getchar();
173 						if ((i=='\33') || (i=='i')) { ignore();  break; }
174 					if (level!=0) { lprcat("\nThe shaft only extends 5 feet downward!"); return; }
175 					if (packweight() > 45+3*(c[STRENGTH]+c[STREXTRA])) { lprcat("\nYou slip and fall down the shaft"); beep();
176 											  lastnum=275;  losehp(30+rnd(20)); bottomhp(); }
177 
178 					else lprcat("climb down");  nap(3000);  newcavelevel(MAXLEVEL);
179 					for (i=0; i<MAXY; i++)  for (j=0; j<MAXX; j++) /* put player near volcano shaft */
180 						if (item[j][i]==OVOLUP) { playerx=j; playery=i; j=MAXX; i=MAXY; positionplayer(); }
181 					draws(0,MAXX,0,MAXY); bot_linex(); return;
182 
183 	case OVOLUP:	lprcat("\nYou have found "); lprcat(objectname[OVOLUP]);
184 						lprcat("\nDo you (c) climb up"); iopts();
185 						i=0; while ((i!='c') && (i!='i') && (i!='\33')) i=getchar();
186 						if ((i=='\33') || (i=='i')) { ignore();  break; }
187 					if (level!=11) { lprcat("\nThe shaft only extends 8 feet upwards before you find a blockage!"); return; }
188 					if (packweight() > 45+5*(c[STRENGTH]+c[STREXTRA])) { lprcat("\nYou slip and fall down the shaft"); beep();
189 											  lastnum=275; losehp(15+rnd(20)); bottomhp(); return; }
190 					lprcat("climb up"); lflush(); nap(3000); newcavelevel(0);
191 					for (i=0; i<MAXY; i++)  for (j=0; j<MAXX; j++) /* put player near volcano shaft */
192 						if (item[j][i]==OVOLDOWN) { playerx=j; playery=i; j=MAXX; i=MAXY; positionplayer(); }
193 					draws(0,MAXX,0,MAXY); bot_linex(); return;
194 
195 	case OTRAPARROWIV:	if (rnd(17)<13) return;	/* for an arrow trap */
196 						item[playerx][playery] = OTRAPARROW;
197 						know[playerx][playery] = 0;
198 
199 	case OTRAPARROW:	lprcat("\nYou are hit by an arrow"); beep();	/* for an arrow trap */
200 						lastnum=259;	losehp(rnd(10)+level);
201 						bottomhp();	return;
202 
203 	case OIVDARTRAP:	if (rnd(17)<13) return;		/* for a dart trap */
204 						item[playerx][playery] = ODARTRAP;
205 						know[playerx][playery] = 0;
206 
207 	case ODARTRAP:		lprcat("\nYou are hit by a dart"); beep();	/* for a dart trap */
208 						lastnum=260;	losehp(rnd(5));
209 						if ((--c[STRENGTH]) < 3) c[STRENGTH] = 3;
210 						bottomline();	return;
211 
212 	case OIVTRAPDOOR:	if (rnd(17)<13) return;		/* for a trap door */
213 						item[playerx][playery] = OTRAPDOOR;
214 						know[playerx][playery] = 1;
215 
216 	case OTRAPDOOR:		lastnum = 272; /* a trap door */
217 						if ((level==MAXLEVEL-1) || (level==MAXLEVEL+MAXVLEVEL-1))
218 							{ lprcat("\nYou fell through a bottomless trap door!"); beep();  nap(3000);  died(271); }
219 						lprcat("\nYou fall through a trap door!"); beep();	/* for a trap door */
220 						losehp(rnd(5+level));
221 						nap(2000);  newcavelevel(level+1);  draws(0,MAXX,0,MAXY); bot_linex();
222 						return;
223 
224 
225 	case OTRADEPOST:	if (nearbymonst()) return;
226 				lprcat("\nYou have found the Larn trading Post.");
227 				lprcat("\nDo you (g) go inside, or (i) stay here? ");
228 				i=0; while ((i!='g') && (i!='i') && (i!='\33')) i=getchar();
229 				if (i == 'g')  otradepost();  else  lprcat("stay here");
230 				return;
231 
232 	case OHOME:	if (nearbymonst()) return;
233 				lprcat("\nYou have found your way home.");
234 				lprcat("\nDo you (g) go inside, or (i) stay here? ");
235 				i=0; while ((i!='g') && (i!='i') && (i!='\33')) i=getchar();
236 				if (i == 'g')  ohome();  else  lprcat("stay here");
237 				return;
238 
239 	case OWALL:	break;
240 
241 	case OANNIHILATION:	died(283); return; 	/* annihilated by sphere of annihilation */
242 
243 	case OLRS:	if (nearbymonst()) return;
244 				lprcat("\n\nThere is an LRS office here.");
245 				lprcat("\nDo you (g) go inside, or (i) stay here? ");
246 				i=0; while ((i!='g') && (i!='i') && (i!='\33')) i=getchar();
247 				if (i == 'g')
248 					olrs();  /*  the larn revenue service */
249 				else  lprcat(" stay here");
250 				break;
251 
252 	default:	finditem(i); break;
253 	};
254 }
255 
256 /*
257 	function to say what object we found and ask if player wants to take it
258  */
259 finditem(itm)
260 	int itm;
261 	{
262 	int tmp,i;
263 	lprintf("\n\nYou have found %s ",objectname[itm]);
264 	tmp=iarg[playerx][playery];
265 	switch(itm)
266 		{
267 		case ODIAMOND:		case ORUBY:			case OEMERALD:
268 		case OSAPPHIRE:		case OSPIRITSCARAB:	case OORBOFDRAGON:
269 		case OCUBEofUNDEAD:	case ONOTHEFT:	break;
270 
271 		default:
272 		if (tmp>0) lprintf("+ %d",(long)tmp); else if (tmp<0) lprintf(" %d",(long)tmp);
273 		}
274 	lprcat("\nDo you want to (t) take it"); iopts();
275 	i=0; while (i!='t' && i!='i' && i!='\33') i=getchar();
276 	if (i == 't')
277 		{	lprcat("take");  if (take(itm,tmp)==0)  forget();	return;	}
278 	ignore();
279 	}
280 
281 
282 /*
283 	*******
284 	OSTAIRS
285 	*******
286 
287 	subroutine to process the stair cases
288 	if dir > 0 the up else down
289  */
290 ostairs(dir)
291 	int dir;
292 	{
293 	int k;
294 	lprcat("\nDo you (s) stay here  ");
295 	if (dir > 0)	lprcat("(u) go up  ");	else	lprcat("(d) go down  ");
296 	lprcat("or (f) kick stairs? ");
297 
298 	while (1) switch(getchar())
299 		{
300 		case '\33':
301 		case 's':	case 'i':	lprcat("stay here");	return;
302 
303 		case 'f':	lprcat("kick stairs");
304 					if (rnd(2) == 1)
305 						lprcat("\nI hope you feel better.  Showing anger rids you of frustration.");
306 					else
307 						{
308 						k=rnd((level+1)<<1);
309 						lprintf("\nYou hurt your foot dumb dumb!  You suffer %d hit points",(long)k);
310 						lastnum=276;  losehp(k);  bottomline();
311 						}
312 					return;
313 
314 		case 'u':	lprcat("go up");
315 					if (dir < 0)	lprcat("\nThe stairs don't go up!");
316 					else
317 					  if (level>=2 && level!=11)
318 						{
319 						k = level;  newcavelevel(level-1);
320 						draws(0,MAXX,0,MAXY); bot_linex();
321 						}
322 					  else lprcat("\nThe stairs lead to a dead end!");
323 					return;
324 
325 		case 'd':	lprcat("go down");
326 					if (dir > 0)	lprcat("\nThe stairs don't go down!");
327 					else
328 					  if (level!=0 && level!=10 && level!=13)
329 						{
330 						k = level;  newcavelevel(level+1);
331 						draws(0,MAXX,0,MAXY); bot_linex();
332 						}
333 					  else lprcat("\nThe stairs lead to a dead end!");
334 					return;
335 		};
336 	}
337 
338 
339 /*
340 	*********
341 	OTELEPORTER
342 	*********
343 
344 	subroutine to handle a teleport trap +/- 1 level maximum
345  */
346 oteleport(err)
347 	int err;
348 	{
349 	int tmp;
350 	if (err) if (rnd(151)<3)  died(264);  /*	stuck in a rock */
351 	c[TELEFLAG]=1;	/*	show ?? on bottomline if been teleported	*/
352 	if (level==0) tmp=0;
353 	else if (level < MAXLEVEL)
354 		{ tmp=rnd(5)+level-3; if (tmp>=MAXLEVEL) tmp=MAXLEVEL-1;
355 			if (tmp<1) tmp=1; }
356 	else
357 		{ tmp=rnd(3)+level-2; if (tmp>=MAXLEVEL+MAXVLEVEL) tmp=MAXLEVEL+MAXVLEVEL-1;
358 			if (tmp<MAXLEVEL) tmp=MAXLEVEL; }
359 	playerx = rnd(MAXX-2);	playery = rnd(MAXY-2);
360 	if (level != tmp)	newcavelevel(tmp);  positionplayer();
361 	draws(0,MAXX,0,MAXY); bot_linex();
362 	}
363 
364 /*
365 	*******
366 	OPOTION
367 	*******
368 
369 	function to process a potion
370  */
371 opotion(pot)
372 	int pot;
373 	{
374 	lprcat("\nDo you (d) drink it, (t) take it"); iopts();
375 	while (1) switch(getchar())
376 		{
377 		case '\33':
378 		case 'i':	ignore();  return;
379 
380 		case 'd':	lprcat("drink\n");	forget();	/*	destroy potion	*/
381 					quaffpotion(pot);		return;
382 
383 		case 't':	lprcat("take\n");	if (take(OPOTION,pot)==0)  forget();
384 					return;
385 		};
386 	}
387 
388 /*
389 	function to drink a potion
390  */
391 quaffpotion(pot)
392 	int pot;
393 	{
394 	int i,j,k;
395 	if (pot<0 || pot>=MAXPOTION) return; /* check for within bounds */
396 	potionname[pot][0] = ' ';
397 	switch(pot)
398 		{
399 		case 9: lprcat("\nYou feel greedy . . .");   nap(2000);
400 				for (i=0; i<MAXY; i++)  for (j=0; j<MAXX; j++)
401 				  if ((item[j][i]==OGOLDPILE) || (item[j][i]==OMAXGOLD))
402 					{
403 					know[j][i]=1; show1cell(j,i);
404 					}
405 				showplayer();  return;
406 
407 		case 19: lprcat("\nYou feel greedy . . .");   nap(2000);
408 				for (i=0; i<MAXY; i++)  for (j=0; j<MAXX; j++)
409 					{
410 					k=item[j][i];
411 					if ((k==ODIAMOND) || (k==ORUBY) || (k==OEMERALD) || (k==OMAXGOLD)
412 						 || (k==OSAPPHIRE) || (k==OLARNEYE) || (k==OGOLDPILE))
413 						 {
414 						 know[j][i]=1; show1cell(j,i);
415 						 }
416 					}
417 				showplayer();  return;
418 
419 		case 20: c[HP] = c[HPMAX]; break;	/* instant healing */
420 
421 		case 1:	lprcat("\nYou feel better");
422 				if (c[HP] == c[HPMAX])  raisemhp(1);
423 				else if ((c[HP] += rnd(20)+20+c[LEVEL]) > c[HPMAX]) c[HP]=c[HPMAX];  break;
424 
425 		case 2:	lprcat("\nSuddenly, you feel much more skillful!");
426 				raiselevel();  raisemhp(1); return;
427 
428 		case 3:	lprcat("\nYou feel strange for a moment");
429 				c[rund(6)]++;  break;
430 
431 		case 4:	lprcat("\nYou feel more self confident!");
432 				c[WISDOM] += rnd(2);  break;
433 
434 		case 5:	lprcat("\nWow!  You feel great!");
435 				if (c[STRENGTH]<12) c[STRENGTH]=12; else c[STRENGTH]++;  break;
436 
437 		case 6:	lprcat("\nYour charm went up by one!");  c[CHARISMA]++;  break;
438 
439 		case 8:	lprcat("\nYour intelligence went up by one!");
440 				c[INTELLIGENCE]++;  break;
441 
442 		case 10: for (i=0; i<MAXY; i++)  for (j=0; j<MAXX; j++)
443 				   if (mitem[j][i])
444 					{
445 					know[j][i]=1; show1cell(j,i);
446 					}
447 				 /*	monster detection	*/  return;
448 
449 		case 12: lprcat("\nThis potion has no taste to it");  return;
450 
451 		case 15: lprcat("\nWOW!!!  You feel Super-fantastic!!!");
452 				 if (c[HERO]==0) for (i=0; i<6; i++) c[i] += 11;
453 					c[HERO] += 250;  break;
454 
455 		case 16: lprcat("\nYou have a greater intestinal constitude!");
456 				 c[CONSTITUTION]++;  break;
457 
458 		case 17: lprcat("\nYou now have incredibly bulging muscles!!!");
459 				 if (c[GIANTSTR]==0) c[STREXTRA] += 21;
460 				 c[GIANTSTR] += 700;  break;
461 
462 		case 18: lprcat("\nYou feel a chill run up your spine!");
463 				 c[FIRERESISTANCE] += 1000;  break;
464 
465 		case 0:	lprcat("\nYou fall asleep. . .");
466 				i=rnd(11)-(c[CONSTITUTION]>>2)+2;  while(--i>0) { parse2();  nap(1000); }
467 				cursors();  lprcat("\nYou woke up!");  return;
468 
469 		case 7:	lprcat("\nYou become dizzy!");
470 				if (--c[STRENGTH] < 3) c[STRENGTH]=3;  break;
471 
472 		case 11: lprcat("\nYou stagger for a moment . .");
473 				 for (i=0; i<MAXY; i++)  for (j=0; j<MAXX; j++)
474 					know[j][i]=0;
475 				 nap(2000);	draws(0,MAXX,0,MAXY); /* potion of forgetfulness */  return;
476 
477 		case 13: lprcat("\nYou can't see anything!");  /* blindness */
478 				 c[BLINDCOUNT]+=500;  return;
479 
480 		case 14: lprcat("\nYou feel confused"); c[CONFUSE]+= 20+rnd(9); return;
481 
482 		case 21: lprcat("\nYou don't seem to be affected");  return; /* cure dianthroritis */
483 
484 		case 22: lprcat("\nYou feel a sickness engulf you"); /* poison */
485 				 c[HALFDAM] += 200 + rnd(200);  return;
486 
487 		case 23: lprcat("\nYou feel your vision sharpen");	/* see invisible */
488 				 c[SEEINVISIBLE] += rnd(1000)+400;
489 				 monstnamelist[INVISIBLESTALKER] = 'I';  return;
490 		};
491 	bottomline();		/*	show new stats		*/  return;
492 	}
493 
494 /*
495 	*******
496 	OSCROLL
497 	*******
498 
499 	function to process a magic scroll
500  */
501 oscroll(typ)
502 	int typ;
503 	{
504 	lprcat("\nDo you ");
505 	if (c[BLINDCOUNT]==0) lprcat("(r) read it, "); lprcat("(t) take it"); iopts();
506 	while (1) switch(getchar())
507 		{
508 		case '\33':
509 		case 'i':	ignore();  return;
510 
511 		case 'r':	if (c[BLINDCOUNT]) break;
512 					lprcat("read"); forget();
513 					if (typ==2 || typ==15)  { show1cell(playerx,playery); cursors(); }
514 					/*	destroy it	*/	read_scroll(typ);  return;
515 
516 		case 't':	lprcat("take"); if (take(OSCROLL,typ)==0)	forget();	/*	destroy it	*/
517 					return;
518 		};
519 	}
520 
521 /*
522 	data for the function to read a scroll
523  */
524 static int xh,yh,yl,xl;
525 static char curse[] = { BLINDCOUNT, CONFUSE, AGGRAVATE, HASTEMONST, ITCHING,
526 	LAUGHING, DRAINSTRENGTH, CLUMSINESS, INFEEBLEMENT, HALFDAM };
527 static char exten[] = { PROTECTIONTIME, DEXCOUNT, STRCOUNT, CHARMCOUNT,
528 	INVISIBILITY, CANCELLATION, HASTESELF, GLOBE, SCAREMONST, HOLDMONST, TIMESTOP };
529 char time_change[] = { HASTESELF,HERO,ALTPRO,PROTECTIONTIME,DEXCOUNT,
530 	STRCOUNT,GIANTSTR,CHARMCOUNT,INVISIBILITY,CANCELLATION,
531 	HASTESELF,AGGRAVATE,SCAREMONST,STEALTH,AWARENESS,HOLDMONST,HASTEMONST,
532 	FIRERESISTANCE,GLOBE,SPIRITPRO,UNDEADPRO,HALFDAM,SEEINVISIBLE,
533 	ITCHING,CLUMSINESS, WTW };
534 /*
535  *	function to adjust time when time warping and taking courses in school
536  */
537 adjtime(tim)
538 	long tim;
539 	{
540 	int j;
541 	for (j=0; j<26; j++)	/* adjust time related parameters */
542 		if (c[time_change[j]])
543 			if ((c[time_change[j]] -= tim) < 1) c[time_change[j]]=1;
544 	regen();
545 	}
546 
547 /*
548 	function to read a scroll
549  */
550 read_scroll(typ)
551 	int typ;
552 	{
553 	int i,j;
554 	if (typ<0 || typ>=MAXSCROLL) return;  /* be sure we are within bounds */
555 	scrollname[typ][0] = ' ';
556 	switch(typ)
557 	  {
558 	  case 0:	lprcat("\nYour armor glows for a moment");  enchantarmor(); return;
559 
560 	  case 1:	lprcat("\nYour weapon glows for a moment"); enchweapon(); return;  /* enchant weapon */
561 
562 	  case 2:	lprcat("\nYou have been granted enlightenment!");
563 				yh = min(playery+7,MAXY);	xh = min(playerx+25,MAXX);
564 				yl = max(playery-7,0);		xl = max(playerx-25,0);
565 				for (i=yl; i<yh; i++) for (j=xl; j<xh; j++)  know[j][i]=1;
566 				nap(2000);	draws(xl,xh,yl,yh);	return;
567 
568 	  case 3:	lprcat("\nThis scroll seems to be blank");	return;
569 
570 	  case 4:	createmonster(makemonst(level+1));  return;  /*  this one creates a monster  */
571 
572 	  case 5:	something(level);	/*	create artifact		*/  return;
573 
574 	  case 6:	c[AGGRAVATE]+=800; return; /* aggravate monsters */
575 
576 	  case 7:	gtime += (i = rnd(1000) - 850); /* time warp */
577 				if (i>=0) lprintf("\nYou went forward in time by %d mobuls",(long)((i+99)/100));
578 				else lprintf("\nYou went backward in time by %d mobuls",(long)(-(i+99)/100));
579 				adjtime((long)i);	/* adjust time for time warping */
580 				return;
581 
582 	  case 8:	oteleport(0);	  return;	/*	teleportation */
583 
584 	  case 9:	c[AWARENESS] += 1800;  return;	/* expanded awareness	*/
585 
586 	  case 10:	c[HASTEMONST] += rnd(55)+12; return;	/* haste monster */
587 
588 	  case 11:	for (i=0; i<MAXY; i++)  for (j=0; j<MAXX; j++)
589 					if (mitem[j][i])
590 						hitp[j][i] = monster[mitem[j][i]].hitpoints;
591 				return;	/* monster healing */
592 	  case 12:	c[SPIRITPRO] += 300 + rnd(200); bottomline(); return; /* spirit protection */
593 
594 	  case 13:	c[UNDEADPRO] += 300 + rnd(200); bottomline(); return; /* undead protection */
595 
596 	  case 14:	c[STEALTH] += 250 + rnd(250);  bottomline(); return; /* stealth */
597 
598 	  case 15:	lprcat("\nYou have been granted enlightenment!"); /* magic mapping */
599 				for (i=0; i<MAXY; i++) for (j=0; j<MAXX; j++)  know[j][i]=1;
600 				nap(2000);	draws(0,MAXX,0,MAXY);	return;
601 
602 	  case 16:	c[HOLDMONST] += 30; bottomline(); return; /* hold monster */
603 
604 	  case 17:	for (i=0; i<26; i++)	/* gem perfection */
605 					switch(iven[i])
606 						{
607 						case ODIAMOND:	case ORUBY:
608 						case OEMERALD:	case OSAPPHIRE:
609 							j = ivenarg[i];  j &= 255;  j <<= 1;
610 							if (j  > 255) j=255; /* double value */
611 							ivenarg[i] = j;	break;
612 						}
613 				break;
614 
615 	  case 18:	for (i=0; i<11; i++)	c[exten[i]] <<= 1; /* spell extension */
616 				break;
617 
618 	  case 19:	for (i=0; i<26; i++)	/* identify */
619 					{
620 					if (iven[i]==OPOTION)  potionname[ivenarg[i]][0] = ' ';
621 					if (iven[i]==OSCROLL)  scrollname[ivenarg[i]][0] = ' ';
622 					}
623 				break;
624 
625 	  case 20:	for (i=0; i<10; i++)	/* remove curse */
626 					if (c[curse[i]]) c[curse[i]] = 1;
627 				break;
628 
629 	  case 21:	annihilate();	break;	/* scroll of annihilation */
630 
631 	  case 22:	godirect(22,150,"The ray hits the %s",0,' ');	/* pulverization */
632 				break;
633 	  case 23:  c[LIFEPROT]++;  break; /* life protection */
634 	  };
635 	}
636 
637 
638 oorb()
639 	{
640 	}
641 
642 opit()
643 	{
644 	int i;
645 	if (rnd(101)<81)
646 	  if (rnd(70) > 9*c[DEXTERITY]-packweight() || rnd(101)<5)
647 		if (level==MAXLEVEL-1) obottomless(); else
648 		if (level==MAXLEVEL+MAXVLEVEL-1) obottomless(); else
649 			{
650 			if (rnd(101)<20)
651 				{
652 				i=0; lprcat("\nYou fell into a pit!  Your fall is cushioned by an unknown force\n");
653 				}
654 			else
655 				{
656 				i = rnd(level*3+3);
657 				lprintf("\nYou fell into a pit!  You suffer %d hit points damage",(long)i);
658 				lastnum=261; 	/*	if he dies scoreboard will say so */
659 				}
660 			losehp(i); nap(2000);  newcavelevel(level+1);  draws(0,MAXX,0,MAXY);
661 			}
662 	}
663 
664 obottomless()
665 	{
666 	lprcat("\nYou fell into a bottomless pit!");  beep(); nap(3000);  died(262);
667 	}
668 oelevator(dir)
669 	int dir;
670 	{
671 #ifdef lint
672 	int x;
673 	x=dir;
674 	dir=x;
675 #endif /* lint */
676 	}
677 
678 ostatue()
679 	{
680 	}
681 
682 omirror()
683 	{
684 	}
685 
686 obook()
687 	{
688 	lprcat("\nDo you ");
689 	if (c[BLINDCOUNT]==0) lprcat("(r) read it, "); lprcat("(t) take it"); iopts();
690 	while (1) switch(getchar())
691 		{
692 		case '\33':
693 		case 'i':	ignore();	return;
694 
695 		case 'r':	if (c[BLINDCOUNT]) break;
696 					lprcat("read");
697 					/* no more book	*/	readbook(iarg[playerx][playery]);  forget(); return;
698 
699 		case 't':	lprcat("take");  if (take(OBOOK,iarg[playerx][playery])==0)  forget();	/* no more book	*/
700 					return;
701 		};
702 	}
703 
704 /*
705 	function to read a book
706  */
707 readbook(lev)
708 	int lev;
709 	{
710 	int i,tmp;
711 	if (lev<=3) i = rund((tmp=splev[lev])?tmp:1); else
712 		i = rnd((tmp=splev[lev]-9)?tmp:1) + 9;
713 	spelknow[i]=1;
714 	lprintf("\nSpell \"%s\":  %s\n%s",spelcode[i],spelname[i],speldescript[i]);
715 	if (rnd(10)==4)
716 	 { lprcat("\nYour int went up by one!"); c[INTELLIGENCE]++; bottomline(); }
717 	}
718 
719 ocookie()
720 	{
721 	char *p;
722 	lprcat("\nDo you (e) eat it, (t) take it"); iopts();
723 	while (1) switch(getchar())
724 		{
725 		case '\33':
726 		case 'i':	ignore();	return;
727 
728 		case 'e':	lprcat("eat\nThe cookie tasted good.");
729 					forget(); /* no more cookie	*/
730 					if (c[BLINDCOUNT]) return;
731 					if (!(p=fortune(fortfile))) return;
732 					lprcat("  A message inside the cookie reads:\n"); lprcat(p);
733 					return;
734 
735 		case 't':	lprcat("take");  if (take(OCOOKIE,0)==0) forget();	/* no more book	*/
736 					return;
737 		};
738 	}
739 
740 
741 /* routine to pick up some gold -- if arg==OMAXGOLD then the pile is worth 100* the argument */
742 ogold(arg)
743 	int arg;
744 	{
745 	long i;
746 	i = iarg[playerx][playery];
747 	if (arg==OMAXGOLD) i *= 100;
748 		else if (arg==OKGOLD) i *= 1000;
749 			else if (arg==ODGOLD) i *= 10;
750 	lprintf("\nIt is worth %d!",(long)i);	c[GOLD] += i;  bottomgold();
751 	item[playerx][playery] = know[playerx][playery] = 0; /*	destroy gold	*/
752 	}
753 
754 ohome()
755 	{
756 	int i;
757 	nosignal = 1;	/* disable signals */
758 	for (i=0; i<26; i++) if (iven[i]==OPOTION) if (ivenarg[i]==21)
759 		{
760 		iven[i]=0;	/* remove the potion of cure dianthroritis from inventory */
761 		clear(); lprcat("Congratulations.  You found a potion of cure dianthroritis.\n");
762 		lprcat("\nFrankly, No one thought you could do it.  Boy!  Did you surprise them!\n");
763 		if (gtime>TIMELIMIT)
764 			{
765 			lprcat("\nThe doctor has the sad duty to inform you that your daughter died!\n");
766 			lprcat("You didn't make it in time.  In your agony, you kill the doctor,\nyour wife, and yourself!  Too bad!\n");
767 			nap(5000); died(269);
768 			}
769 		else
770 			{
771 			lprcat("\nThe doctor is now administering the potion, and in a few moments\n");
772 			lprcat("Your daughter should be well on her way to recovery.\n");
773 			nap(6000);
774 			lprcat("\nThe potion is"); nap(3000); lprcat(" working!  The doctor thinks that\n");
775 			lprcat("your daughter will recover in a few days.  Congratulations!\n");
776 			beep(); nap(5000); died(263);
777 			}
778 		}
779 
780 	while (1)
781 		{
782 		clear(); lprintf("Welcome home %s.  Latest word from the doctor is not good.\n",logname);
783 
784 		if (gtime>TIMELIMIT)
785 			{
786 			lprcat("\nThe doctor has the sad duty to inform you that your daughter died!\n");
787 			lprcat("You didn't make it in time.  In your agony, you kill the doctor,\nyour wife, and yourself!  Too bad!\n");
788 			nap(5000); died(269);
789 			}
790 
791 		lprcat("\nThe diagnosis is confirmed as dianthroritis.  He guesses that\n");
792 		lprintf("your daughter has only %d mobuls left in this world.  It's up to you,\n",(long)((TIMELIMIT-gtime+99)/100));
793 		lprintf("%s, to find the only hope for your daughter, the very rare\n",logname);
794 		lprcat("potion of cure dianthroritis.  It is rumored that only deep in the\n");
795 		lprcat("depths of the caves can this potion be found.\n\n\n");
796 		lprcat("\n     ----- press "); standout("return");
797 		lprcat(" to continue, "); standout("escape");
798 		lprcat(" to leave ----- ");
799 		i=getchar();  while (i!='\33' && i!='\n') i=getchar();
800 		if (i=='\33') { drawscreen(); nosignal = 0; /* enable signals */ return; }
801 		}
802 	}
803 
804 /*	routine to save program space	*/
805 iopts()
806 	{	lprcat(", or (i) ignore it? ");	}
807 ignore()
808 	{	lprcat("ignore\n");	}
809 
810