xref: /dragonfly/games/mille/comp.c (revision 8f27f4e5)
1 /*-
2  * Copyright (c) 1982, 1993
3  *	The Regents of the University of California.  All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions
7  * are met:
8  * 1. Redistributions of source code must retain the above copyright
9  *    notice, this list of conditions and the following disclaimer.
10  * 2. Redistributions in binary form must reproduce the above copyright
11  *    notice, this list of conditions and the following disclaimer in the
12  *    documentation and/or other materials provided with the distribution.
13  * 3. Neither the name of the University nor the names of its contributors
14  *    may be used to endorse or promote products derived from this software
15  *    without specific prior written permission.
16  *
17  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
18  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
19  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
20  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
21  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
22  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
23  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
24  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
25  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
26  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
27  * SUCH DAMAGE.
28  *
29  * @(#)comp.c	8.1 (Berkeley) 5/31/93
30  * $FreeBSD: src/games/mille/comp.c,v 1.5 1999/12/12 06:17:24 billf Exp $
31  */
32 
33 #include "mille.h"
34 
35 /*
36  * @(#)comp.c	1.1 (Berkeley) 4/1/82
37  */
38 
39 #define	V_VALUABLE	40
40 
41 void
42 calcmove(void)
43 {
44 	CARD		card;
45 	int		*value;
46 	PLAY		*pp, *op;
47 	bool		foundend, cango, canstop, foundlow;
48 	unsigned int	i, count200, badcount, nummin, nummax, diff;
49 	int		curmin, curmax;
50 	CARD		safe, oppos;
51 	int		valbuf[HAND_SZ], count[NUM_CARDS];
52 	bool		playit[HAND_SZ];
53 
54 	wmove(Score, ERR_Y, ERR_X);	/* get rid of error messages	*/
55 	wclrtoeol(Score);
56 	pp = &Player[COMP];
57 	op = &Player[PLAYER];
58 	safe = 0;
59 	cango = FALSE;
60 	canstop = FALSE;
61 	foundend = FALSE;
62 
63 	/* Try for a Coup Forre, and see what we have. */
64 	for (i = 0; i < NUM_CARDS; i++)
65 		count[i] = 0;
66 	for (i = 0; i < HAND_SZ; i++) {
67 		card = pp->hand[i];
68 		switch (card) {
69 		  case C_STOP:	case C_CRASH:
70 		  case C_FLAT:	case C_EMPTY:
71 			if ((playit[i] = canplay(pp, op, card)))
72 				canstop = TRUE;
73 			goto norm;
74 		  case C_LIMIT:
75 			if ((playit[i] = canplay(pp, op, card))
76 			    && Numseen[C_25] == Numcards[C_25]
77 			    && Numseen[C_50] == Numcards[C_50])
78 				canstop = TRUE;
79 			goto norm;
80 		  case C_25:	case C_50:	case C_75:
81 		  case C_100:	case C_200:
82 			if ((playit[i] = canplay(pp, op, card))
83 			    && pp->mileage + Value[card] == End)
84 				foundend = TRUE;
85 			goto norm;
86 		  default:
87 			playit[i] = canplay(pp, op, card);
88 norm:
89 			if (playit[i])
90 				cango = TRUE;
91 			break;
92 		  case C_GAS_SAFE:	case C_DRIVE_SAFE:
93 		  case C_SPARE_SAFE:	case C_RIGHT_WAY:
94 			if (pp->battle == opposite(card) ||
95 			    (pp->speed == C_LIMIT && card == C_RIGHT_WAY)) {
96 				Movetype = M_PLAY;
97 				Card_no = i;
98 				return;
99 			}
100 			++safe;
101 			playit[i] = TRUE;
102 			break;
103 		}
104 		if (card >= 0)
105 			++count[card];
106 	}
107 
108 	/* No Coup Forre.  Draw to fill hand, then restart, as needed. */
109 	if (pp->hand[0] == C_INIT && Topcard > Deck) {
110 		Movetype = M_DRAW;
111 		return;
112 	}
113 
114 #ifdef DEBUG
115 	if (Debug)
116 		fprintf(outf, "CALCMOVE: cango = %d, canstop = %d, safe = %d\n",
117 			cango, canstop, safe);
118 #endif
119 	if (foundend)
120 		foundend = !check_ext(TRUE);
121 	for (i = 0; safe && i < HAND_SZ; i++) {
122 		if (issafety(pp->hand[i])) {
123 			if (onecard(op) || (foundend && cango && !canstop)) {
124 #ifdef DEBUG
125 				if (Debug)
126 					fprintf(outf,
127 						"CALCMOVE: onecard(op) = %d, foundend = %d\n",
128 						onecard(op), foundend);
129 #endif
130 playsafe:
131 				Movetype = M_PLAY;
132 				Card_no = i;
133 				return;
134 			}
135 			oppos = opposite(pp->hand[i]);
136 			if (Numseen[oppos] == Numcards[oppos] &&
137 			    !(pp->hand[i] == C_RIGHT_WAY &&
138 			      Numseen[C_LIMIT] != Numcards[C_LIMIT]))
139 				goto playsafe;
140 			else if (!cango
141 			    && (op->can_go || !pp->can_go || Topcard < Deck)) {
142 				card = (Topcard - Deck) - roll(1, 10);
143 				if ((!pp->mileage) != (!op->mileage))
144 					card -= 7;
145 #ifdef DEBUG
146 				if (Debug)
147 					fprintf(outf,
148 						"CALCMOVE: card = %d, DECK_SZ / 4 = %d\n",
149 						card, DECK_SZ / 4);
150 #endif
151 				if (card < DECK_SZ / 4)
152 					goto playsafe;
153 			}
154 			safe--;
155 			playit[i] = cango;
156 		}
157 	}
158 	if (!pp->can_go && !isrepair(pp->battle))
159 		Numneed[opposite(pp->battle)]++;
160 redoit:
161 	foundlow = (cango || count[C_END_LIMIT] != 0
162 			  || Numseen[C_LIMIT] == Numcards[C_LIMIT]
163 			  || pp->safety[S_RIGHT_WAY] != S_UNKNOWN);
164 	foundend = FALSE;
165 	count200 = pp->nummiles[C_200];
166 	badcount = 0;
167 	curmax = -1;
168 	curmin = 101;
169 	nummin = -1;
170 	nummax = -1;
171 	value = valbuf;
172 	for (i = 0; i < HAND_SZ; i++) {
173 		card = pp->hand[i];
174 		if (issafety(card) || playit[i] == cango) {
175 #ifdef DEBUG
176 			if (Debug)
177 				fprintf(outf, "CALCMOVE: switch(\"%s\")\n",
178 					C_name[card]);
179 #endif
180 			switch (card) {
181 			  case C_25:	case C_50:
182 				diff = End - pp->mileage;
183 				/* avoid getting too close */
184 				if (Topcard > Deck && cango && diff <= 100
185 				    && (int)diff / Value[card] > count[card]
186 				    && (card == C_25 || diff % 50 == 0)) {
187 					if (card == C_50 && diff - 50 == 25
188 					    && count[C_25] > 0)
189 						goto okay;
190 					*value = 0;
191 					cango = FALSE;
192 					goto redoit;
193 				}
194 okay:
195 				*value = (Value[card] >> 3);
196 				if (pp->speed == C_LIMIT)
197 					++*value;
198 				else
199 					--*value;
200 				if (!foundlow
201 				   && (card == C_50 || count[C_50] == 0)) {
202 					*value = (pp->mileage ? 10 : 20);
203 					foundlow = TRUE;
204 				}
205 				goto miles;
206 			  case C_200:
207 				if (++count200 > 2) {
208 					*value = 0;
209 					break;
210 				}
211 				/* FALLTHROUGH */
212 			  case C_100:
213 			  case C_75:
214 				*value = (Value[card] >> 3);
215 				if (pp->speed == C_LIMIT)
216 					--*value;
217 				else
218 					++*value;
219 miles:
220 				if (pp->mileage + Value[card] > End)
221 					*value = (End == 700 ? card : 0);
222 				else if (pp->mileage + Value[card] == End) {
223 					*value = (foundend ? card : V_VALUABLE);
224 					foundend = TRUE;
225 				}
226 				break;
227 			  case C_END_LIMIT:
228 				if (pp->safety[S_RIGHT_WAY] != S_UNKNOWN)
229 					*value = (pp->safety[S_RIGHT_WAY] ==
230 						  S_PLAYED ? -1 : 1);
231 				else if (pp->speed == C_LIMIT &&
232 					 End - pp->mileage <= 50)
233 					*value = 1;
234 				else if (pp->speed == C_LIMIT
235 				    || Numseen[C_LIMIT] != Numcards[C_LIMIT]) {
236 					safe = S_RIGHT_WAY;
237 					oppos = C_LIMIT;
238 					goto repair;
239 				}
240 				else {
241 					*value = 0;
242 					--count[C_END_LIMIT];
243 				}
244 				break;
245 			  case C_REPAIRS:	case C_SPARE:	case C_GAS:
246 				safe = safety(card) - S_CONV;
247 				oppos = opposite(card);
248 				if (pp->safety[safe] != S_UNKNOWN)
249 					*value = (pp->safety[safe] ==
250 						  S_PLAYED ? -1 : 1);
251 				else if (pp->battle != oppos
252 				    && (Numseen[oppos] == Numcards[oppos] ||
253 					Numseen[oppos] + count[card] >
254 					Numcards[oppos])) {
255 					*value = 0;
256 					--count[card];
257 				}
258 				else {
259 repair:
260 					*value = Numcards[oppos] * 6;
261 					*value += Numseen[card] -
262 						  Numseen[oppos];
263 					if (!cango)
264 					    *value /= (count[card]*count[card]);
265 					count[card]--;
266 				}
267 				break;
268 			  case C_GO:
269 				if (pp->safety[S_RIGHT_WAY] != S_UNKNOWN)
270 					*value = (pp->safety[S_RIGHT_WAY] ==
271 						  S_PLAYED ? -1 : 2);
272 				else if (pp->can_go
273 				 && Numgos + count[C_GO] == Numneed[C_GO]) {
274 					*value = 0;
275 					--count[C_GO];
276 				}
277 				else {
278 					*value = Numneed[C_GO] * 3;
279 					*value += (Numseen[C_GO] - Numgos);
280 					*value /= (count[C_GO] * count[C_GO]);
281 					count[C_GO]--;
282 				}
283 				break;
284 			  case C_LIMIT:
285 				if (op->mileage + 50 >= End) {
286 					*value = (End == 700 && !cango);
287 					break;
288 				}
289 				if (canstop || (cango && !op->can_go))
290 					*value = 1;
291 				else {
292 					*value = (pp->safety[S_RIGHT_WAY] !=
293 						  S_UNKNOWN ? 2 : 3);
294 					safe = S_RIGHT_WAY;
295 					oppos = C_END_LIMIT;
296 					goto normbad;
297 				}
298 				break;
299 			  case C_CRASH:	case C_EMPTY:	case C_FLAT:
300 				safe = safety(card) - S_CONV;
301 				oppos = opposite(card);
302 				*value = (pp->safety[safe]!=S_UNKNOWN ? 3 : 4);
303 normbad:
304 				if (op->safety[safe] == S_PLAYED)
305 					*value = -1;
306 				else {
307 					*value *= Numneed[oppos] +
308 						  Numseen[oppos] + 2;
309 					if (!pp->mileage || foundend ||
310 					    onecard(op))
311 						*value += 5;
312 					if (op->mileage == 0 || onecard(op))
313 						*value += 5;
314 					if (op->speed == C_LIMIT)
315 						*value -= 3;
316 					if (cango &&
317 					    pp->safety[safe] != S_UNKNOWN)
318 						*value += 3;
319 					if (!cango)
320 						*value /= ++badcount;
321 				}
322 				break;
323 			  case C_STOP:
324 				if (op->safety[S_RIGHT_WAY] == S_PLAYED)
325 					*value = -1;
326 				else {
327 					*value = (pp->safety[S_RIGHT_WAY] !=
328 						  S_UNKNOWN ? 3 : 4);
329 					*value *= Numcards[C_STOP] +
330 						  Numseen[C_GO];
331 					if (!pp->mileage || foundend ||
332 					    onecard(op))
333 						*value += 5;
334 					if (!cango)
335 						*value /= ++badcount;
336 					if (op->mileage == 0)
337 						*value += 5;
338 					if ((card == C_LIMIT &&
339 					     op->speed == C_LIMIT) ||
340 					    !op->can_go)
341 						*value -= 5;
342 					if (cango && pp->safety[S_RIGHT_WAY] !=
343 						     S_UNKNOWN)
344 						*value += 5;
345 				}
346 				break;
347 			  case C_GAS_SAFE:	case C_DRIVE_SAFE:
348 			  case C_SPARE_SAFE:	case C_RIGHT_WAY:
349 				*value = cango ? 0 : 101;
350 				break;
351 			  case C_INIT:
352 				*value = 0;
353 				break;
354 			}
355 		}
356 		else
357 			*value = cango ? 0 : 101;
358 		if (card != C_INIT) {
359 			if (*value >= curmax) {
360 				nummax = i;
361 				curmax = *value;
362 			}
363 			if (*value <= curmin) {
364 				nummin = i;
365 				curmin = *value;
366 			}
367 		}
368 #ifdef DEBUG
369 		if (Debug)
370 			mvprintw(i + 6, 2, "%3d %-14s", *value,
371 				 C_name[pp->hand[i]]);
372 #endif
373 		value++;
374 	}
375 	if (!pp->can_go && !isrepair(pp->battle))
376 		Numneed[opposite(pp->battle)]++;
377 	if (cango) {
378 play_it:
379 		mvaddstr(MOVE_Y + 1, MOVE_X, "PLAY\n");
380 		Movetype = M_PLAY;
381 		Card_no = nummax;
382 	}
383 	else {
384 		if (issafety(pp->hand[nummin])) { /* NEVER discard a safety */
385 			nummax = nummin;
386 			goto play_it;
387 		}
388 		mvaddstr(MOVE_Y + 1, MOVE_X, "DISCARD\n");
389 		Movetype = M_DISCARD;
390 		Card_no = nummin;
391 	}
392 	mvprintw(MOVE_Y + 2, MOVE_X, "%16s", C_name[pp->hand[Card_no]]);
393 }
394 
395 /*
396  * Return true if the given player could conceivably win with his next card.
397  */
398 bool
399 onecard(const PLAY *pp)
400 {
401 	CARD	bat, spd, card;
402 
403 	bat = pp->battle;
404 	spd = pp->speed;
405 	card = -1;
406 	if (pp->can_go || ((isrepair(bat) || bat == C_STOP || spd == C_LIMIT) &&
407 			   Numseen[S_RIGHT_WAY] != 0) ||
408 	    (bat >= 0 && Numseen[safety(bat)] != 0))
409 		switch (End - pp->mileage) {
410 		  case 200:
411 			if (pp->nummiles[C_200] == 2)
412 				return FALSE;
413 			card = C_200;
414 			/* FALLTHROUGH */
415 		  case 100:
416 		  case 75:
417 			if (card == -1)
418 				card = (End - pp->mileage == 75 ? C_75 : C_100);
419 			if (spd == C_LIMIT)
420 				return Numseen[S_RIGHT_WAY] == 0;
421 			/* FALLTHROUGH */
422 		  case 50:
423 		  case 25:
424 			if (card == -1)
425 				card = (End - pp->mileage == 25 ? C_25 : C_50);
426 			return Numseen[card] != Numcards[card];
427 		}
428 	return FALSE;
429 }
430 
431 bool
432 canplay(const PLAY *pp, const PLAY *op, CARD card)
433 {
434 	switch (card) {
435 	  case C_200:
436 		if (pp->nummiles[C_200] == 2)
437 			break;
438 		/* FALLTHROUGH */
439 	  case C_75:	case C_100:
440 		if (pp->speed == C_LIMIT)
441 			break;
442 		/* FALLTHROUGH */
443 	  case C_50:
444 		if (pp->mileage + Value[card] > End)
445 			break;
446 		/* FALLTHROUGH */
447 	  case C_25:
448 		if (pp->can_go)
449 			return TRUE;
450 		break;
451 	  case C_EMPTY:	case C_FLAT:	case C_CRASH:
452 	  case C_STOP:
453 		if (op->can_go && op->safety[safety(card) - S_CONV] != S_PLAYED)
454 			return TRUE;
455 		break;
456 	  case C_LIMIT:
457 		if (op->speed != C_LIMIT &&
458 		    op->safety[S_RIGHT_WAY] != S_PLAYED &&
459 		    op->mileage + 50 < End)
460 			return TRUE;
461 		break;
462 	  case C_GAS:	case C_SPARE:	case C_REPAIRS:
463 		if (pp->battle == opposite(card))
464 			return TRUE;
465 		break;
466 	  case C_GO:
467 		if (!pp->can_go &&
468 		    (isrepair(pp->battle) || pp->battle == C_STOP))
469 			return TRUE;
470 		break;
471 	  case C_END_LIMIT:
472 		if (pp->speed == C_LIMIT)
473 			return TRUE;
474 	}
475 	return FALSE;
476 }
477