xref: /dragonfly/games/mille/comp.c (revision 9ddb8543)
1 /*
2  * Copyright (c) 1982, 1993
3  *	The Regents of the University of California.  All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions
7  * are met:
8  * 1. Redistributions of source code must retain the above copyright
9  *    notice, this list of conditions and the following disclaimer.
10  * 2. Redistributions in binary form must reproduce the above copyright
11  *    notice, this list of conditions and the following disclaimer in the
12  *    documentation and/or other materials provided with the distribution.
13  * 3. All advertising materials mentioning features or use of this software
14  *    must display the following acknowledgement:
15  *	This product includes software developed by the University of
16  *	California, Berkeley and its contributors.
17  * 4. Neither the name of the University nor the names of its contributors
18  *    may be used to endorse or promote products derived from this software
19  *    without specific prior written permission.
20  *
21  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
22  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
25  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
27  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
28  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
29  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
30  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
31  * SUCH DAMAGE.
32  *
33  * @(#)comp.c	8.1 (Berkeley) 5/31/93
34  * $FreeBSD: src/games/mille/comp.c,v 1.5 1999/12/12 06:17:24 billf Exp $
35  * $DragonFly: src/games/mille/comp.c,v 1.4 2008/06/05 18:06:30 swildner Exp $
36  */
37 
38 # include	"mille.h"
39 
40 /*
41  * @(#)comp.c	1.1 (Berkeley) 4/1/82
42  */
43 
44 # define	V_VALUABLE	40
45 
46 void
47 calcmove(void)
48 {
49 	CARD		card;
50 	int		*value;
51 	PLAY		*pp, *op;
52 	bool		foundend, cango, canstop, foundlow;
53 	unsgn int	i, count200, badcount, nummin, nummax, diff;
54 	int		curmin, curmax;
55 	CARD		safe, oppos;
56 	int			valbuf[HAND_SZ], count[NUM_CARDS];
57 	bool			playit[HAND_SZ];
58 
59 	wmove(Score, ERR_Y, ERR_X);	/* get rid of error messages	*/
60 	wclrtoeol(Score);
61 	pp = &Player[COMP];
62 	op = &Player[PLAYER];
63 	safe = 0;
64 	cango = 0;
65 	canstop = FALSE;
66 	foundend = FALSE;
67 
68 	/* Try for a Coup Forre, and see what we have. */
69 	for (i = 0; i < NUM_CARDS; i++)
70 		count[i] = 0;
71 	for (i = 0; i < HAND_SZ; i++) {
72 		card = pp->hand[i];
73 		switch (card) {
74 		  case C_STOP:	case C_CRASH:
75 		  case C_FLAT:	case C_EMPTY:
76 			if ((playit[i] = canplay(pp, op, card)) != 0)
77 				canstop = TRUE;
78 			goto norm;
79 		  case C_LIMIT:
80 			if ((playit[i] = canplay(pp, op, card))
81 			    && Numseen[C_25] == Numcards[C_25]
82 			    && Numseen[C_50] == Numcards[C_50])
83 				canstop = TRUE;
84 			goto norm;
85 		  case C_25:	case C_50:	case C_75:
86 		  case C_100:	case C_200:
87 			if ((playit[i] = canplay(pp, op, card))
88 			    && pp->mileage + Value[card] == End)
89 				foundend = TRUE;
90 			goto norm;
91 		  default:
92 			playit[i] = canplay(pp, op, card);
93 norm:
94 			if (playit[i])
95 				++cango;
96 			break;
97 		  case C_GAS_SAFE:	case C_DRIVE_SAFE:
98 		  case C_SPARE_SAFE:	case C_RIGHT_WAY:
99 			if (pp->battle == opposite(card) ||
100 			    (pp->speed == C_LIMIT && card == C_RIGHT_WAY)) {
101 				Movetype = M_PLAY;
102 				Card_no = i;
103 				return;
104 			}
105 			++safe;
106 			playit[i] = TRUE;
107 			break;
108 		}
109 		if (card >= 0)
110 			++count[card];
111 	}
112 
113 	/* No Coup Forre.  Draw to fill hand, then restart, as needed. */
114 	if (pp->hand[0] == C_INIT && Topcard > Deck) {
115 		Movetype = M_DRAW;
116 		return;
117 	}
118 
119 #ifdef DEBUG
120 	if (Debug)
121 		fprintf(outf, "CALCMOVE: cango = %d, canstop = %d, safe = %d\n",
122 			cango, canstop, safe);
123 #endif
124 	if (foundend)
125 		foundend = !check_ext(TRUE);
126 	for (i = 0; safe && i < HAND_SZ; i++) {
127 		if (issafety(pp->hand[i])) {
128 			if (onecard(op) || (foundend && cango && !canstop)) {
129 #ifdef DEBUG
130 				if (Debug)
131 					fprintf(outf,
132 						"CALCMOVE: onecard(op) = %d, foundend = %d\n",
133 						onecard(op), foundend);
134 #endif
135 playsafe:
136 				Movetype = M_PLAY;
137 				Card_no = i;
138 				return;
139 			}
140 			oppos = opposite(pp->hand[i]);
141 			if (Numseen[oppos] == Numcards[oppos] &&
142 			    !(pp->hand[i] == C_RIGHT_WAY &&
143 			      Numseen[C_LIMIT] != Numcards[C_LIMIT]))
144 				goto playsafe;
145 			else if (!cango
146 			    && (op->can_go || !pp->can_go || Topcard < Deck)) {
147 				card = (Topcard - Deck) - roll(1, 10);
148 				if ((!pp->mileage) != (!op->mileage))
149 					card -= 7;
150 #ifdef DEBUG
151 				if (Debug)
152 					fprintf(outf,
153 						"CALCMOVE: card = %d, DECK_SZ / 4 = %d\n",
154 						card, DECK_SZ / 4);
155 #endif
156 				if (card < DECK_SZ / 4)
157 					goto playsafe;
158 			}
159 			safe--;
160 			playit[i] = cango;
161 		}
162 	}
163 	if (!pp->can_go && !isrepair(pp->battle))
164 		Numneed[opposite(pp->battle)]++;
165 redoit:
166 	foundlow = (cango || count[C_END_LIMIT] != 0
167 			  || Numseen[C_LIMIT] == Numcards[C_LIMIT]
168 			  || pp->safety[S_RIGHT_WAY] != S_UNKNOWN);
169 	foundend = FALSE;
170 	count200 = pp->nummiles[C_200];
171 	badcount = 0;
172 	curmax = -1;
173 	curmin = 101;
174 	nummin = -1;
175 	nummax = -1;
176 	value = valbuf;
177 	for (i = 0; i < HAND_SZ; i++) {
178 		card = pp->hand[i];
179 		if (issafety(card) || playit[i] == (cango != 0)) {
180 #ifdef DEBUG
181 			if (Debug)
182 				fprintf(outf, "CALCMOVE: switch(\"%s\")\n",
183 					C_name[card]);
184 #endif
185 			switch (card) {
186 			  case C_25:	case C_50:
187 				diff = End - pp->mileage;
188 				/* avoid getting too close */
189 				if (Topcard > Deck && cango && diff <= 100
190 				    && (int)diff / Value[card] > count[card]
191 				    && (card == C_25 || diff % 50 == 0)) {
192 					if (card == C_50 && diff - 50 == 25
193 					    && count[C_25] > 0)
194 						goto okay;
195 					*value = 0;
196 					if (--cango <= 0)
197 						goto redoit;
198 					break;
199 				}
200 okay:
201 				*value = (Value[card] >> 3);
202 				if (pp->speed == C_LIMIT)
203 					++*value;
204 				else
205 					--*value;
206 				if (!foundlow
207 				   && (card == C_50 || count[C_50] == 0)) {
208 					*value = (pp->mileage ? 10 : 20);
209 					foundlow = TRUE;
210 				}
211 				goto miles;
212 			  case C_200:
213 				if (++count200 > 2) {
214 					*value = 0;
215 					break;
216 				}
217 			  case C_75:	case C_100:
218 				*value = (Value[card] >> 3);
219 				if (pp->speed == C_LIMIT)
220 					--*value;
221 				else
222 					++*value;
223 miles:
224 				if (pp->mileage + Value[card] > End)
225 					*value = (End == 700 ? card : 0);
226 				else if (pp->mileage + Value[card] == End) {
227 					*value = (foundend ? card : V_VALUABLE);
228 					foundend = TRUE;
229 				}
230 				break;
231 			  case C_END_LIMIT:
232 				if (pp->safety[S_RIGHT_WAY] != S_UNKNOWN)
233 					*value = (pp->safety[S_RIGHT_WAY] ==
234 						  S_PLAYED ? -1 : 1);
235 				else if (pp->speed == C_LIMIT &&
236 					 End - pp->mileage <= 50)
237 					*value = 1;
238 				else if (pp->speed == C_LIMIT
239 				    || Numseen[C_LIMIT] != Numcards[C_LIMIT]) {
240 					safe = S_RIGHT_WAY;
241 					oppos = C_LIMIT;
242 					goto repair;
243 				}
244 				else {
245 					*value = 0;
246 					--count[C_END_LIMIT];
247 				}
248 				break;
249 			  case C_REPAIRS:	case C_SPARE:	case C_GAS:
250 				safe = safety(card) - S_CONV;
251 				oppos = opposite(card);
252 				if (pp->safety[safe] != S_UNKNOWN)
253 					*value = (pp->safety[safe] ==
254 						  S_PLAYED ? -1 : 1);
255 				else if (pp->battle != oppos
256 				    && (Numseen[oppos] == Numcards[oppos] ||
257 					Numseen[oppos] + count[card] >
258 					Numcards[oppos])) {
259 					*value = 0;
260 					--count[card];
261 				}
262 				else {
263 repair:
264 					*value = Numcards[oppos] * 6;
265 					*value += Numseen[card] -
266 						  Numseen[oppos];
267 					if (!cango)
268 					    *value /= (count[card]*count[card]);
269 					count[card]--;
270 				}
271 				break;
272 			  case C_GO:
273 				if (pp->safety[S_RIGHT_WAY] != S_UNKNOWN)
274 					*value = (pp->safety[S_RIGHT_WAY] ==
275 						  S_PLAYED ? -1 : 2);
276 				else if (pp->can_go
277 				 && Numgos + count[C_GO] == Numneed[C_GO]) {
278 					*value = 0;
279 					--count[C_GO];
280 				}
281 				else {
282 					*value = Numneed[C_GO] * 3;
283 					*value += (Numseen[C_GO] - Numgos);
284 					*value /= (count[C_GO] * count[C_GO]);
285 					count[C_GO]--;
286 				}
287 				break;
288 			  case C_LIMIT:
289 				if (op->mileage + 50 >= End) {
290 					*value = (End == 700 && !cango);
291 					break;
292 				}
293 				if (canstop || (cango && !op->can_go))
294 					*value = 1;
295 				else {
296 					*value = (pp->safety[S_RIGHT_WAY] !=
297 						  S_UNKNOWN ? 2 : 3);
298 					safe = S_RIGHT_WAY;
299 					oppos = C_END_LIMIT;
300 					goto normbad;
301 				}
302 				break;
303 			  case C_CRASH:	case C_EMPTY:	case C_FLAT:
304 				safe = safety(card) - S_CONV;
305 				oppos = opposite(card);
306 				*value = (pp->safety[safe]!=S_UNKNOWN ? 3 : 4);
307 normbad:
308 				if (op->safety[safe] == S_PLAYED)
309 					*value = -1;
310 				else {
311 					*value *= Numneed[oppos] +
312 						  Numseen[oppos] + 2;
313 					if (!pp->mileage || foundend ||
314 					    onecard(op))
315 						*value += 5;
316 					if (op->mileage == 0 || onecard(op))
317 						*value += 5;
318 					if (op->speed == C_LIMIT)
319 						*value -= 3;
320 					if (cango &&
321 					    pp->safety[safe] != S_UNKNOWN)
322 						*value += 3;
323 					if (!cango)
324 						*value /= ++badcount;
325 				}
326 				break;
327 			  case C_STOP:
328 				if (op->safety[S_RIGHT_WAY] == S_PLAYED)
329 					*value = -1;
330 				else {
331 					*value = (pp->safety[S_RIGHT_WAY] !=
332 						  S_UNKNOWN ? 3 : 4);
333 					*value *= Numcards[C_STOP] +
334 						  Numseen[C_GO];
335 					if (!pp->mileage || foundend ||
336 					    onecard(op))
337 						*value += 5;
338 					if (!cango)
339 						*value /= ++badcount;
340 					if (op->mileage == 0)
341 						*value += 5;
342 					if ((card == C_LIMIT &&
343 					     op->speed == C_LIMIT) ||
344 					    !op->can_go)
345 						*value -= 5;
346 					if (cango && pp->safety[S_RIGHT_WAY] !=
347 						     S_UNKNOWN)
348 						*value += 5;
349 				}
350 				break;
351 			  case C_GAS_SAFE:	case C_DRIVE_SAFE:
352 			  case C_SPARE_SAFE:	case C_RIGHT_WAY:
353 				*value = cango ? 0 : 101;
354 				break;
355 			  case C_INIT:
356 				*value = 0;
357 				break;
358 			}
359 		}
360 		else
361 			*value = cango ? 0 : 101;
362 		if (card != C_INIT) {
363 			if (*value >= curmax) {
364 				nummax = i;
365 				curmax = *value;
366 			}
367 			if (*value <= curmin) {
368 				nummin = i;
369 				curmin = *value;
370 			}
371 		}
372 #ifdef DEBUG
373 		if (Debug)
374 			mvprintw(i + 6, 2, "%3d %-14s", *value,
375 				 C_name[pp->hand[i]]);
376 #endif
377 		value++;
378 	}
379 	if (!pp->can_go && !isrepair(pp->battle))
380 		Numneed[opposite(pp->battle)]++;
381 	if (cango) {
382 play_it:
383 		mvaddstr(MOVE_Y + 1, MOVE_X, "PLAY\n");
384 		Movetype = M_PLAY;
385 		Card_no = nummax;
386 	}
387 	else {
388 		if (issafety(pp->hand[nummin])) { /* NEVER discard a safety */
389 			nummax = nummin;
390 			goto play_it;
391 		}
392 		mvaddstr(MOVE_Y + 1, MOVE_X, "DISCARD\n");
393 		Movetype = M_DISCARD;
394 		Card_no = nummin;
395 	}
396 	mvprintw(MOVE_Y + 2, MOVE_X, "%16s", C_name[pp->hand[Card_no]]);
397 }
398 
399 /*
400  * Return true if the given player could conceivably win with his next card.
401  */
402 bool
403 onecard(PLAY *pp)
404 {
405 	CARD	bat, spd, card;
406 
407 	bat = pp->battle;
408 	spd = pp->speed;
409 	card = -1;
410 	if (pp->can_go || ((isrepair(bat) || bat == C_STOP || spd == C_LIMIT) &&
411 			   Numseen[S_RIGHT_WAY] != 0) ||
412 	    (bat >= 0 && Numseen[safety(bat)] != 0))
413 		switch (End - pp->mileage) {
414 		  case 200:
415 			if (pp->nummiles[C_200] == 2)
416 				return FALSE;
417 			card = C_200;
418 			/* FALLTHROUGH */
419 		  case 100:
420 		  case 75:
421 			if (card == -1)
422 				card = (End - pp->mileage == 75 ? C_75 : C_100);
423 			if (spd == C_LIMIT)
424 				return Numseen[S_RIGHT_WAY] == 0;
425 		  case 50:
426 		  case 25:
427 			if (card == -1)
428 				card = (End - pp->mileage == 25 ? C_25 : C_50);
429 			return Numseen[card] != Numcards[card];
430 		}
431 	return FALSE;
432 }
433 
434 bool
435 canplay(PLAY *pp, PLAY *op, CARD card)
436 {
437 	switch (card) {
438 	  case C_200:
439 		if (pp->nummiles[C_200] == 2)
440 			break;
441 		/* FALLTHROUGH */
442 	  case C_75:	case C_100:
443 		if (pp->speed == C_LIMIT)
444 			break;
445 		/* FALLTHROUGH */
446 	  case C_50:
447 		if (pp->mileage + Value[card] > End)
448 			break;
449 		/* FALLTHROUGH */
450 	  case C_25:
451 		if (pp->can_go)
452 			return TRUE;
453 		break;
454 	  case C_EMPTY:	case C_FLAT:	case C_CRASH:
455 	  case C_STOP:
456 		if (op->can_go && op->safety[safety(card) - S_CONV] != S_PLAYED)
457 			return TRUE;
458 		break;
459 	  case C_LIMIT:
460 		if (op->speed != C_LIMIT &&
461 		    op->safety[S_RIGHT_WAY] != S_PLAYED &&
462 		    op->mileage + 50 < End)
463 			return TRUE;
464 		break;
465 	  case C_GAS:	case C_SPARE:	case C_REPAIRS:
466 		if (pp->battle == opposite(card))
467 			return TRUE;
468 		break;
469 	  case C_GO:
470 		if (!pp->can_go &&
471 		    (isrepair(pp->battle) || pp->battle == C_STOP))
472 			return TRUE;
473 		break;
474 	  case C_END_LIMIT:
475 		if (pp->speed == C_LIMIT)
476 			return TRUE;
477 	}
478 	return FALSE;
479 }
480