1.\" Copyright (c) 1983, 1993 2.\" The Regents of the University of California. All rights reserved. 3.\" 4.\" Redistribution and use in source and binary forms, with or without 5.\" modification, are permitted provided that the following conditions 6.\" are met: 7.\" 1. Redistributions of source code must retain the above copyright 8.\" notice, this list of conditions and the following disclaimer. 9.\" 2. Redistributions in binary form must reproduce the above copyright 10.\" notice, this list of conditions and the following disclaimer in the 11.\" documentation and/or other materials provided with the distribution. 12.\" 3. All advertising materials mentioning features or use of this software 13.\" must display the following acknowledgement: 14.\" This product includes software developed by the University of 15.\" California, Berkeley and its contributors. 16.\" 4. Neither the name of the University nor the names of its contributors 17.\" may be used to endorse or promote products derived from this software 18.\" without specific prior written permission. 19.\" 20.\" THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND 21.\" ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 22.\" IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 23.\" ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE 24.\" FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 25.\" DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS 26.\" OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) 27.\" HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT 28.\" LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY 29.\" OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF 30.\" SUCH DAMAGE. 31.\" 32.\" @(#)mille.6 8.2 (Berkeley) 12/30/93 33.\" $FreeBSD: src/games/mille/mille.6,v 1.4.2.1 2001/07/22 11:01:22 dd Exp $ 34.\" $DragonFly: src/games/mille/mille.6,v 1.4 2007/12/21 09:51:11 swildner Exp $ 35.\" 36.Dd December 30, 1993 37.Dt MILLE 6 38.Os 39.Sh NAME 40.Nm mille 41.Nd play Mille Bornes 42.Sh SYNOPSIS 43.Nm 44.Op Ar file 45.Sh DESCRIPTION 46.Nm Mille 47plays a two-handed game reminiscent of 48the Parker Brother's game of Mille Bornes with you. 49The rules are described below. 50If a file name is given on the command line, 51the game saved in that file is started. 52.Pp 53When a game is started up, 54the bottom of the score window will contain a list of commands. 55They are: 56.Pp 57.Bl -tag -width "xxxxxx" -offset indent 58.It Ic P 59Pick a card from the deck. 60This card is placed in the `P' slot in your hand. 61.It Ic D 62Discard a card from your hand. 63To indicate which card, type the number of the card in the hand (or 64.Ic P 65for the just-picked card) followed by a <RETURN> or <SPACE>. 66The <RETURN or <SPACE> is required to allow recovery from typos 67which can be very expensive, like discarding safeties. 68.It Ic U 69Use a card. 70The card is again indicated by its number, followed by a <RETURN> or <SPACE>. 71.It Ic O 72Toggle ordering the hand. 73By default off, if turned on it will sort the cards in your hand appropriately. 74This is not recommended for the impatient on slow terminals. 75.It Ic Q 76Quit the game. 77This will ask for confirmation, just to be sure. 78Hitting <DELETE> (or <RUBOUT>) is equivalent. 79.It Ic S 80Save the game in a file. 81If the game was started from a file, 82you will be given an opportunity to save it on the same file. 83If you don't wish to, or you did not start from a file, 84you will be asked for the file name. 85If you type a <RETURN> without a name, 86the save will be terminated and the game resumed. 87.It Ic R 88Redraw the screen from scratch. 89The command ^L (control `L') will also work. 90.It Ic W 91Toggle window type. 92This switches the score window between the startup window 93(with all the command names) and the end-of-game window. 94Using the end-of-game window 95saves time by eliminating the switch at the end of the game 96to show the final score. 97Recommended for hackers and other miscreants. 98.El 99.Pp 100If you make a mistake, an error message will be printed 101on the last line of the score window, and a bell will beep. 102.Pp 103At the end of each hand or game, 104you will be asked if you wish to play another. 105If not, it will ask you if you want to save the game. 106If you do, and the save is unsuccessful, 107play will be resumed as if you had said you wanted to play another hand/game. 108This allows you to use the 109.Ic S 110command to reattempt the save. 111.Sh CARDS 112Here is some useful information. 113The number in parentheses after the card name 114is the number of that card in the deck: 115.Bl -column "Speed Limit (3)" "Speed Limit (3)" "End of Limit (6)" 116.It Sy Hazard Ta Sy Repair Ta Sy Safety 117.It Out of Gas (2) Ta Gasoline (6) Ta Extra Tank (1) 118.It Flat Tire (2) Ta Spare Tire (6) Ta Puncture Proof (1) 119.It Accident (2) Ta Repairs (6) Ta Driving Ace (1) 120.It Stop (4) Ta Go (14) Ta Right of Way (1) 121.It Speed Limit (3) Ta End of Limit (6) 122.El 123.Bd -centered 12425 \- (10), 50 \- (10), 75 \- (10), 100 \- (12), 200 \- (4) 125.Ed 126.Sh RULES 127.Ss Object 128The point of this game is to get a total of 5000 points in several hands. 129Each hand is a race to put down exactly 700 miles before your opponent does. 130Beyond the points gained by putting down milestones, 131there are several other ways of making points. 132.Ss Overview 133The game is played with a deck of 101 cards. 134.Em Distance 135cards represent a number of miles traveled. 136They come in denominations of 25, 50, 75, 100, and 200. 137When one is played, 138it adds that many miles to the player's trip so far this hand. 139.Em Hazard 140cards are used to prevent your opponent from putting down Distance cards. 141They can only be played if your opponent has a 142.Em Go 143card on top of the Battle pile. 144The cards are 145.Sq Out of Gas , 146.Sq Accident , 147.Sq Flat Tire , 148.Sq Speed Limit , 149and 150.Sq Stop . 151.Em Remedy 152cards fix problems caused by Hazard cards played on you by your opponent. 153The cards are 154.Sq Gasoline , 155.Sq Repairs , 156.Sq Spare Tire , 157.Sq End of Limit , 158and 159.Sq Go . 160.Em Safety 161cards prevent your opponent from putting specific Hazard cards on you 162in the first place. 163They are 164.Sq Extra Tank , 165.Sq Driving Ace , 166.Sq Puncture Proof , 167and 168.Sq Right of Way , 169and there are only one of each in the deck. 170.Ss Board Layout 171The board is split into several areas. 172From top to bottom, they are: 173.Sy SAFETY AREA 174(unlabeled): This is where the safeties will be placed as they are played. 175.Sy HAND : 176These are the cards in your hand. 177.Sy BATTLE : 178This is the Battle pile. 179All the Hazard and Remedy Cards are played here, except the 180.Sq Speed Limit 181and 182.Sq End of Limit 183cards. Only the top card is displayed, as it is the only effective one. 184.Sy SPEED : 185The Speed pile. The 186.Sq Speed Limit 187and 188.Sq End of Limit 189cards are played here 190to control the speed at which the player is allowed to put down miles. 191.Sy MILEAGE : 192Miles are placed here. 193The total of the numbers shown here is the distance traveled so far. 194.Ss Play 195The first pick alternates between the two players. 196Each turn usually starts with a pick from the deck. 197The player then plays a card, or if this is not possible or desirable, 198discards one. 199Normally, a play or discard of a single card constitutes a turn. 200If the card played is a safety, however, 201the same player takes another turn immediately. 202.Pp 203This repeats until one of the players reaches 700 points or the deck runs out. 204If someone reaches 700, they have the option of going for an 205.Dq Extension , 206which means that the play continues until someone reaches 1000 miles. 207.Ss Hazard and Remedy Cards 208Hazard Cards are played on your opponent's Battle and Speed piles. 209Remedy Cards are used for undoing the effects of your opponent's nastiness. 210.Bl -tag -width ".Sq Go (Green Light)" -offset indent 211.It Sq Go (Green Light) 212must be the top card on your Battle pile for you to play any mileage, 213unless you have played the 214.Sq Right of Way 215card (see below). 216.It Sq Stop 217is played on your opponent's 218.Sq Go 219card to prevent them from playing mileage until they play a 220.Sq Go 221card. 222.It Sq Speed Limit 223is played on your opponent's Speed pile. 224Until they play an 225.Sq End of Limit 226they can only play 25 or 50 mile cards, presuming their 227.Sq Go 228card allows them to do even that. 229.It Sq End of Limit 230is played on your Speed pile to nullify a 231.Sq Speed Limit 232played by your opponent. 233.It Sq Out of Gas 234is played on your opponent's 235.Sq Go 236card. 237They must then play a 238.Sq Gasoline 239card, and then a 240.Sq Go 241card before they can play any more mileage. 242.It Sq Flat Tire 243is played on your opponent's 244.Sq Go 245card. 246They must then play a 247.Sq Spare Tire 248card, and then a 249.Sq Go 250card before they can play any more mileage. 251.It Sq Accident 252is played on your opponent's 253.Sq Go 254card. 255They must then play a 256.Sq Repairs 257card, and then a 258.Sq Go 259card before they can play any more mileage. 260.El 261.Ss Safety Cards 262Safety cards prevent your opponent 263from playing the corresponding Hazard cards on you for the rest of the hand. 264It cancels an attack in progress, and 265.Em always entitles the player to an extra turn . 266.Bl -tag -width ".Sq Puncture Proof" -offset indent 267.It Sq Right of Way 268prevents your opponent from playing both 269.Sq Stop 270and 271.Sq Speed Limit 272cards on you. 273It also acts as a permanent 274.Sq Go 275card for the rest of the hand, so you can play mileage 276as long as there is not a Hazard card on top of your Battle pile. 277In this case only, your opponent can play Hazard cards directly on a 278Remedy card other than a Go card. 279.It Sq Extra Tank 280When played, your opponent cannot play an 281.Sq Out of Gas 282on your Battle Pile. 283.It Sq Puncture Proof 284When played, your opponent cannot play a 285.Sq Flat Tire 286on your Battle Pile. 287.It Sq Driving Ace 288When played, your opponent cannot play an 289.Sq Accident 290on your Battle Pile. 291.El 292.Ss Distance Cards 293Distance cards are played when you have a 294.Sq Go 295card on your Battle pile, 296or a Right of Way in your Safety area and are not stopped by a Hazard Card. 297They can be played in any combination that totals exactly 700 miles, 298except that 299.Em you cannot play more than two 200 mile cards in one hand . 300A hand ends whenever one player gets exactly 700 miles or the deck runs out. 301In that case, play continues until neither someone reaches 700, 302or neither player can use any cards in their hand. 303If the trip is completed after the deck runs out, this is called 304.Dq Delayed Action . 305.Ss Coup Fourr\['e] 306This is a French fencing term for a counter-thrust move as part of a parry 307to an opponent's attack. 308In current French colloquial language it means a sneaky, underhanded blow. 309In Mille Bornes, it is used as follows: 310If an opponent plays a Hazard card, 311and you have the corresponding Safety in your hand, 312you play it immediately, even 313.Em before 314you draw. 315This immediately removes the Hazard card from your Battle pile, 316and protects you from that card for the rest of the game. This 317gives you more points (see 318.Sx Scoring 319below). 320.Ss Scoring : 321Scores are totaled at the end of each hand, 322whether or not anyone completed the trip. 323The terms used in the Score window have the following meanings: 324.Bl -tag -width ".Sy Milestones Played" -offset indent 325.It Sy Milestones Played 326Each player scores as many miles as they played before the trip ended. 327.It Sy Each Safety 328100 points for each safety in the Safety area. 329.It Sy All 4 Safeties 330300 points if all four safeties are played. 331.It Sy Each Coup Fourr\['e] 332300 points for each Coup Fourr\['e] accomplished. 333.El 334.Pp 335The following bonus scores can apply only to the winning player. 336.Bl -tag -width ".Sy Trip Completed" -offset indent 337.It Sy Trip Completed 338400 points bonus for completing the trip to 700 or 1000. 339.It Sy Safe Trip 340300 points bonus for completing the trip without using any 200 mile cards. 341.It Sy Delayed Action 342300 points bonus for finishing after the deck was exhausted. 343.It Sy Extension 344200 points bonus for completing a 1000 mile trip. 345.It Sy Shut-Out 346500 points bonus for completing the trip 347before your opponent played any mileage cards. 348.El 349.Pp 350Running totals are also kept for the current score for each player 351for the hand 352.Sy ( Hand Total ) , 353the game 354.Sy ( Overall Total ) , 355and number of games won 356.Sy ( Games ) . 357.Sh SEE ALSO 358.Xr curses 3 359.Pp 360.Rs 361.%T "Screen Updating and Cursor Movement Optimization: A Library Package" 362.%A Ken Arnold 363.Re 364.Sh AUTHORS 365Ken Arnold 366.Pp 367The game itself is a product of Parker Brothers, Inc. 368