1.\" Copyright (c) 1983, 1993 2.\" The Regents of the University of California. All rights reserved. 3.\" 4.\" Redistribution and use in source and binary forms, with or without 5.\" modification, are permitted provided that the following conditions 6.\" are met: 7.\" 1. Redistributions of source code must retain the above copyright 8.\" notice, this list of conditions and the following disclaimer. 9.\" 2. Redistributions in binary form must reproduce the above copyright 10.\" notice, this list of conditions and the following disclaimer in the 11.\" documentation and/or other materials provided with the distribution. 12.\" 3. All advertising materials mentioning features or use of this software 13.\" must display the following acknowledgement: 14.\" This product includes software developed by the University of 15.\" California, Berkeley and its contributors. 16.\" 4. Neither the name of the University nor the names of its contributors 17.\" may be used to endorse or promote products derived from this software 18.\" without specific prior written permission. 19.\" 20.\" THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND 21.\" ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 22.\" IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 23.\" ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE 24.\" FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 25.\" DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS 26.\" OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) 27.\" HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT 28.\" LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY 29.\" OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF 30.\" SUCH DAMAGE. 31.\" 32.\" @(#)mille.6 8.2 (Berkeley) 12/30/93 33.\" $FreeBSD: src/games/mille/mille.6,v 1.4.2.1 2001/07/22 11:01:22 dd Exp $ 34.\" $DragonFly: src/games/mille/mille.6,v 1.5 2008/05/02 02:05:03 swildner Exp $ 35.\" 36.Dd December 30, 1993 37.Dt MILLE 6 38.Os 39.Sh NAME 40.Nm mille 41.Nd play Mille Bornes 42.Sh SYNOPSIS 43.Nm 44.Op Ar file 45.Sh DESCRIPTION 46.Nm Mille 47plays a two-handed game reminiscent of 48the Parker Brother's game of Mille Bornes with you. 49The rules are described below. 50If a file name is given on the command line, 51the game saved in that file is started. 52.Pp 53When a game is started up, 54the bottom of the score window will contain a list of commands. 55They are: 56.Bl -tag -width "xxxxxx" -offset indent 57.It Ic P 58Pick a card from the deck. 59This card is placed in the `P' slot in your hand. 60.It Ic D 61Discard a card from your hand. 62To indicate which card, type the number of the card in the hand (or 63.Ic P 64for the just-picked card) followed by a <RETURN> or <SPACE>. 65The <RETURN or <SPACE> is required to allow recovery from typos 66which can be very expensive, like discarding safeties. 67.It Ic U 68Use a card. 69The card is again indicated by its number, followed by a <RETURN> or <SPACE>. 70.It Ic O 71Toggle ordering the hand. 72By default off, if turned on it will sort the cards in your hand appropriately. 73This is not recommended for the impatient on slow terminals. 74.It Ic Q 75Quit the game. 76This will ask for confirmation, just to be sure. 77Hitting <DELETE> (or <RUBOUT>) is equivalent. 78.It Ic S 79Save the game in a file. 80If the game was started from a file, 81you will be given an opportunity to save it on the same file. 82If you don't wish to, or you did not start from a file, 83you will be asked for the file name. 84If you type a <RETURN> without a name, 85the save will be terminated and the game resumed. 86.It Ic R 87Redraw the screen from scratch. 88The command ^L (control `L') will also work. 89.It Ic W 90Toggle window type. 91This switches the score window between the startup window 92(with all the command names) and the end-of-game window. 93Using the end-of-game window 94saves time by eliminating the switch at the end of the game 95to show the final score. 96Recommended for hackers and other miscreants. 97.El 98.Pp 99If you make a mistake, an error message will be printed 100on the last line of the score window, and a bell will beep. 101.Pp 102At the end of each hand or game, 103you will be asked if you wish to play another. 104If not, it will ask you if you want to save the game. 105If you do, and the save is unsuccessful, 106play will be resumed as if you had said you wanted to play another hand/game. 107This allows you to use the 108.Ic S 109command to reattempt the save. 110.Sh CARDS 111Here is some useful information. 112The number in parentheses after the card name 113is the number of that card in the deck: 114.Bl -column "Speed Limit (3)" "Speed Limit (3)" "End of Limit (6)" 115.It Sy Hazard Ta Sy Repair Ta Sy Safety 116.It Out of Gas (2) Ta Gasoline (6) Ta Extra Tank (1) 117.It Flat Tire (2) Ta Spare Tire (6) Ta Puncture Proof (1) 118.It Accident (2) Ta Repairs (6) Ta Driving Ace (1) 119.It Stop (4) Ta Go (14) Ta Right of Way (1) 120.It Speed Limit (3) Ta End of Limit (6) 121.El 122.Bd -centered 12325 \- (10), 50 \- (10), 75 \- (10), 100 \- (12), 200 \- (4) 124.Ed 125.Sh RULES 126.Ss Object 127The point of this game is to get a total of 5000 points in several hands. 128Each hand is a race to put down exactly 700 miles before your opponent does. 129Beyond the points gained by putting down milestones, 130there are several other ways of making points. 131.Ss Overview 132The game is played with a deck of 101 cards. 133.Em Distance 134cards represent a number of miles traveled. 135They come in denominations of 25, 50, 75, 100, and 200. 136When one is played, 137it adds that many miles to the player's trip so far this hand. 138.Em Hazard 139cards are used to prevent your opponent from putting down Distance cards. 140They can only be played if your opponent has a 141.Em Go 142card on top of the Battle pile. 143The cards are 144.Sq Out of Gas , 145.Sq Accident , 146.Sq Flat Tire , 147.Sq Speed Limit , 148and 149.Sq Stop . 150.Em Remedy 151cards fix problems caused by Hazard cards played on you by your opponent. 152The cards are 153.Sq Gasoline , 154.Sq Repairs , 155.Sq Spare Tire , 156.Sq End of Limit , 157and 158.Sq Go . 159.Em Safety 160cards prevent your opponent from putting specific Hazard cards on you 161in the first place. 162They are 163.Sq Extra Tank , 164.Sq Driving Ace , 165.Sq Puncture Proof , 166and 167.Sq Right of Way , 168and there are only one of each in the deck. 169.Ss Board Layout 170The board is split into several areas. 171From top to bottom, they are: 172.Sy SAFETY AREA 173(unlabeled): This is where the safeties will be placed as they are played. 174.Sy HAND : 175These are the cards in your hand. 176.Sy BATTLE : 177This is the Battle pile. 178All the Hazard and Remedy Cards are played here, except the 179.Sq Speed Limit 180and 181.Sq End of Limit 182cards. Only the top card is displayed, as it is the only effective one. 183.Sy SPEED : 184The Speed pile. The 185.Sq Speed Limit 186and 187.Sq End of Limit 188cards are played here 189to control the speed at which the player is allowed to put down miles. 190.Sy MILEAGE : 191Miles are placed here. 192The total of the numbers shown here is the distance traveled so far. 193.Ss Play 194The first pick alternates between the two players. 195Each turn usually starts with a pick from the deck. 196The player then plays a card, or if this is not possible or desirable, 197discards one. 198Normally, a play or discard of a single card constitutes a turn. 199If the card played is a safety, however, 200the same player takes another turn immediately. 201.Pp 202This repeats until one of the players reaches 700 points or the deck runs out. 203If someone reaches 700, they have the option of going for an 204.Dq Extension , 205which means that the play continues until someone reaches 1000 miles. 206.Ss Hazard and Remedy Cards 207Hazard Cards are played on your opponent's Battle and Speed piles. 208Remedy Cards are used for undoing the effects of your opponent's nastiness. 209.Bl -tag -width ".Sq Go (Green Light)" -offset indent 210.It Sq Go (Green Light) 211must be the top card on your Battle pile for you to play any mileage, 212unless you have played the 213.Sq Right of Way 214card (see below). 215.It Sq Stop 216is played on your opponent's 217.Sq Go 218card to prevent them from playing mileage until they play a 219.Sq Go 220card. 221.It Sq Speed Limit 222is played on your opponent's Speed pile. 223Until they play an 224.Sq End of Limit 225they can only play 25 or 50 mile cards, presuming their 226.Sq Go 227card allows them to do even that. 228.It Sq End of Limit 229is played on your Speed pile to nullify a 230.Sq Speed Limit 231played by your opponent. 232.It Sq Out of Gas 233is played on your opponent's 234.Sq Go 235card. 236They must then play a 237.Sq Gasoline 238card, and then a 239.Sq Go 240card before they can play any more mileage. 241.It Sq Flat Tire 242is played on your opponent's 243.Sq Go 244card. 245They must then play a 246.Sq Spare Tire 247card, and then a 248.Sq Go 249card before they can play any more mileage. 250.It Sq Accident 251is played on your opponent's 252.Sq Go 253card. 254They must then play a 255.Sq Repairs 256card, and then a 257.Sq Go 258card before they can play any more mileage. 259.El 260.Ss Safety Cards 261Safety cards prevent your opponent 262from playing the corresponding Hazard cards on you for the rest of the hand. 263It cancels an attack in progress, and 264.Em always entitles the player to an extra turn . 265.Bl -tag -width ".Sq Puncture Proof" -offset indent 266.It Sq Right of Way 267prevents your opponent from playing both 268.Sq Stop 269and 270.Sq Speed Limit 271cards on you. 272It also acts as a permanent 273.Sq Go 274card for the rest of the hand, so you can play mileage 275as long as there is not a Hazard card on top of your Battle pile. 276In this case only, your opponent can play Hazard cards directly on a 277Remedy card other than a Go card. 278.It Sq Extra Tank 279When played, your opponent cannot play an 280.Sq Out of Gas 281on your Battle Pile. 282.It Sq Puncture Proof 283When played, your opponent cannot play a 284.Sq Flat Tire 285on your Battle Pile. 286.It Sq Driving Ace 287When played, your opponent cannot play an 288.Sq Accident 289on your Battle Pile. 290.El 291.Ss Distance Cards 292Distance cards are played when you have a 293.Sq Go 294card on your Battle pile, 295or a Right of Way in your Safety area and are not stopped by a Hazard Card. 296They can be played in any combination that totals exactly 700 miles, 297except that 298.Em you cannot play more than two 200 mile cards in one hand . 299A hand ends whenever one player gets exactly 700 miles or the deck runs out. 300In that case, play continues until neither someone reaches 700, 301or neither player can use any cards in their hand. 302If the trip is completed after the deck runs out, this is called 303.Dq Delayed Action . 304.Ss Coup Fourr\['e] 305This is a French fencing term for a counter-thrust move as part of a parry 306to an opponent's attack. 307In current French colloquial language it means a sneaky, underhanded blow. 308In Mille Bornes, it is used as follows: 309If an opponent plays a Hazard card, 310and you have the corresponding Safety in your hand, 311you play it immediately, even 312.Em before 313you draw. 314This immediately removes the Hazard card from your Battle pile, 315and protects you from that card for the rest of the game. This 316gives you more points (see 317.Sx Scoring 318below). 319.Ss Scoring : 320Scores are totaled at the end of each hand, 321whether or not anyone completed the trip. 322The terms used in the Score window have the following meanings: 323.Bl -tag -width ".Sy Milestones Played" -offset indent 324.It Sy Milestones Played 325Each player scores as many miles as they played before the trip ended. 326.It Sy Each Safety 327100 points for each safety in the Safety area. 328.It Sy All 4 Safeties 329300 points if all four safeties are played. 330.It Sy Each Coup Fourr\['e] 331300 points for each Coup Fourr\['e] accomplished. 332.El 333.Pp 334The following bonus scores can apply only to the winning player. 335.Bl -tag -width ".Sy Trip Completed" -offset indent 336.It Sy Trip Completed 337400 points bonus for completing the trip to 700 or 1000. 338.It Sy Safe Trip 339300 points bonus for completing the trip without using any 200 mile cards. 340.It Sy Delayed Action 341300 points bonus for finishing after the deck was exhausted. 342.It Sy Extension 343200 points bonus for completing a 1000 mile trip. 344.It Sy Shut-Out 345500 points bonus for completing the trip 346before your opponent played any mileage cards. 347.El 348.Pp 349Running totals are also kept for the current score for each player 350for the hand 351.Sy ( Hand Total ) , 352the game 353.Sy ( Overall Total ) , 354and number of games won 355.Sy ( Games ) . 356.Sh SEE ALSO 357.Xr curses 3 358.Pp 359.Rs 360.%T "Screen Updating and Cursor Movement Optimization: A Library Package" 361.%A Ken Arnold 362.Re 363.Sh AUTHORS 364Ken Arnold 365.Pp 366The game itself is a product of Parker Brothers, Inc. 367