xref: /dragonfly/games/mille/move.c (revision 4d0c54c1)
1 /*-
2  * Copyright (c) 1983, 1993
3  *	The Regents of the University of California.  All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions
7  * are met:
8  * 1. Redistributions of source code must retain the above copyright
9  *    notice, this list of conditions and the following disclaimer.
10  * 2. Redistributions in binary form must reproduce the above copyright
11  *    notice, this list of conditions and the following disclaimer in the
12  *    documentation and/or other materials provided with the distribution.
13  * 3. Neither the name of the University nor the names of its contributors
14  *    may be used to endorse or promote products derived from this software
15  *    without specific prior written permission.
16  *
17  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
18  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
19  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
20  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
21  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
22  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
23  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
24  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
25  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
26  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
27  * SUCH DAMAGE.
28  *
29  * @(#)move.c	8.1 (Berkeley) 5/31/93
30  * $FreeBSD: src/games/mille/move.c,v 1.6 1999/12/12 06:17:24 billf Exp $
31  * $DragonFly: src/games/mille/move.c,v 1.5 2006/08/27 17:17:23 pavalos Exp $
32  */
33 
34 #include <termios.h>
35 
36 #include "mille.h"
37 #include <unctrl.h>
38 #include <term.h>
39 
40 /*
41  * @(#)move.c	1.2 (Berkeley) 3/28/83
42  */
43 
44 #undef	CTRL
45 #define	CTRL(c)		(c - 'A' + 1)
46 
47 const char	*Movenames[] = {
48 		"M_DISCARD", "M_DRAW", "M_PLAY", "M_ORDER"
49 	};
50 
51 static void check_go(void);
52 static void getmove(void);
53 static int haspicked(PLAY *);
54 static bool playcard(PLAY *);
55 
56 void
57 domove(void)
58 {
59 	PLAY	*pp;
60 	int	i, j;
61 	bool	goodplay;
62 
63 	pp = &Player[Play];
64 	if (Play == PLAYER)
65 		getmove();
66 	else
67 		calcmove();
68 	Next = FALSE;
69 	goodplay = TRUE;
70 	switch (Movetype) {
71 	  case M_DISCARD:
72 		if (haspicked(pp)) {
73 			if (pp->hand[Card_no] == C_INIT)
74 				if (Card_no == 6)
75 					Finished = TRUE;
76 				else
77 					error("no card there");
78 			else {
79 				if (issafety(pp->hand[Card_no])) {
80 					error("discard a safety?");
81 					goodplay = FALSE;
82 					break;
83 				}
84 				Discard = pp->hand[Card_no];
85 				pp->hand[Card_no] = C_INIT;
86 				Next = TRUE;
87 				if (Play == PLAYER)
88 					account(Discard);
89 			}
90 		}
91 		else
92 			error("must pick first");
93 		break;
94 	  case M_PLAY:
95 		goodplay = playcard(pp);
96 		break;
97 	  case M_DRAW:
98 		Card_no = 0;
99 		if (Topcard <= Deck)
100 			error("no more cards");
101 		else if (haspicked(pp))
102 			error("already picked");
103 		else {
104 			pp->hand[0] = *--Topcard;
105 #ifdef DEBUG
106 			if (Debug)
107 				fprintf(outf, "DOMOVE: Draw %s\n", C_name[*Topcard]);
108 #endif
109 acc:
110 			if (Play == COMP) {
111 				account(*Topcard);
112 				if (issafety(*Topcard))
113 					pp->safety[*Topcard-S_CONV] = S_IN_HAND;
114 			}
115 			if (pp->hand[1] == C_INIT && Topcard > Deck) {
116 				Card_no = 1;
117 				pp->hand[1] = *--Topcard;
118 #ifdef DEBUG
119 				if (Debug)
120 					fprintf(outf, "DOMOVE: Draw %s\n", C_name[*Topcard]);
121 #endif
122 				goto acc;
123 			}
124 			pp->new_battle = FALSE;
125 			pp->new_speed = FALSE;
126 		}
127 		break;
128 
129 	  case M_ORDER:
130 		break;
131 	}
132 	/*
133 	 * move blank card to top by one of two methods.  If the
134 	 * computer's hand was sorted, the randomness for picking
135 	 * between equally valued cards would be lost
136 	 */
137 	if (Order && Movetype != M_DRAW && goodplay && pp == &Player[PLAYER])
138 		sort(pp->hand);
139 	else
140 		for (i = 1; i < HAND_SZ; i++)
141 			if (pp->hand[i] == C_INIT) {
142 				for (j = 0; pp->hand[j] == C_INIT; j++)
143 					if (j >= HAND_SZ) {
144 						j = 0;
145 						break;
146 					}
147 				pp->hand[i] = pp->hand[j];
148 				pp->hand[j] = C_INIT;
149 			}
150 	if (Topcard <= Deck)
151 		check_go();
152 	if (Next)
153 		nextplay();
154 }
155 
156 /*
157  *	Check and see if either side can go.  If they cannot,
158  * the game is over
159  */
160 static void
161 check_go(void)
162 {
163 	CARD	card;
164 	PLAY	*pp, *op;
165 	int	i;
166 
167 	for (pp = Player; pp < &Player[2]; pp++) {
168 		op = (pp == &Player[COMP] ? &Player[PLAYER] : &Player[COMP]);
169 		for (i = 0; i < HAND_SZ; i++) {
170 			card = pp->hand[i];
171 			if (issafety(card) || canplay(pp, op, card)) {
172 #ifdef DEBUG
173 				if (Debug) {
174 					fprintf(outf, "CHECK_GO: can play %s (%d), ", C_name[card], card);
175 					fprintf(outf, "issafety(card) = %d, ", issafety(card));
176 					fprintf(outf, "canplay(pp, op, card) = %d\n", canplay(pp, op, card));
177 				}
178 #endif
179 				return;
180 			}
181 #ifdef DEBUG
182 			else if (Debug)
183 				fprintf(outf, "CHECK_GO: cannot play %s\n",
184 				    C_name[card]);
185 #endif
186 		}
187 	}
188 	Finished = TRUE;
189 }
190 
191 static bool
192 playcard(PLAY *pp)
193 {
194 	int	v;
195 	CARD	card;
196 
197 	/*
198 	 * check and see if player has picked
199 	 */
200 	switch (pp->hand[Card_no]) {
201 	  default:
202 		if (!haspicked(pp))
203 mustpick:
204 			return error("must pick first");
205 	  case C_GAS_SAFE:	case C_SPARE_SAFE:
206 	  case C_DRIVE_SAFE:	case C_RIGHT_WAY:
207 		break;
208 	}
209 
210 	card = pp->hand[Card_no];
211 #ifdef DEBUG
212 	if (Debug)
213 		fprintf(outf, "PLAYCARD: Card = %s\n", C_name[card]);
214 #endif
215 	Next = FALSE;
216 	switch (card) {
217 	  case C_200:
218 		if (pp->nummiles[C_200] == 2)
219 			return error("only two 200's per hand");
220 	  case C_100:	case C_75:
221 		if (pp->speed == C_LIMIT)
222 			return error("limit of 50");
223 	  case C_50:
224 		if (pp->mileage + Value[card] > End)
225 			return error("puts you over %d", End);
226 	  case C_25:
227 		if (!pp->can_go)
228 			return error("cannot move now");
229 		pp->nummiles[card]++;
230 		v = Value[card];
231 		pp->total += v;
232 		pp->hand_tot += v;
233 		if ((pp->mileage += v) == End)
234 			check_ext(FALSE);
235 		break;
236 
237 	  case C_GAS:	case C_SPARE:	case C_REPAIRS:
238 		if (pp->battle != opposite(card))
239 			return error("can't play \"%s\"", C_name[card]);
240 		pp->battle = card;
241 		if (pp->safety[S_RIGHT_WAY] == S_PLAYED)
242 			pp->can_go = TRUE;
243 		break;
244 
245 	  case C_GO:
246 		if (pp->battle != C_INIT && pp->battle != C_STOP
247 		    && !isrepair(pp->battle))
248 			return error("cannot play \"Go\" on a \"%s\"",
249 			    C_name[pp->battle]);
250 		pp->battle = C_GO;
251 		pp->can_go = TRUE;
252 		break;
253 
254 	  case C_END_LIMIT:
255 		if (pp->speed != C_LIMIT)
256 			return error("not limited");
257 		pp->speed = C_END_LIMIT;
258 		break;
259 
260 	  case C_EMPTY:	case C_FLAT:	case C_CRASH:
261 	  case C_STOP:
262 		pp = &Player[other(Play)];
263 		if (!pp->can_go)
264 			return error("opponent cannot go");
265 		else if (pp->safety[safety(card) - S_CONV] == S_PLAYED)
266 protected:
267 			return error("opponent is protected");
268 		pp->battle = card;
269 		pp->new_battle = TRUE;
270 		pp->can_go = FALSE;
271 		pp = &Player[Play];
272 		break;
273 
274 	  case C_LIMIT:
275 		pp = &Player[other(Play)];
276 		if (pp->speed == C_LIMIT)
277 			return error("opponent has limit");
278 		if (pp->safety[S_RIGHT_WAY] == S_PLAYED)
279 			goto protected;
280 		pp->speed = C_LIMIT;
281 		pp->new_speed = TRUE;
282 		pp = &Player[Play];
283 		break;
284 
285 	  case C_GAS_SAFE:	case C_SPARE_SAFE:
286 	  case C_DRIVE_SAFE:	case C_RIGHT_WAY:
287 		if (pp->battle == opposite(card)
288 		    || (card == C_RIGHT_WAY && pp->speed == C_LIMIT)) {
289 			if (!(card == C_RIGHT_WAY && !isrepair(pp->battle))) {
290 				pp->battle = C_GO;
291 				pp->can_go = TRUE;
292 			}
293 			if (card == C_RIGHT_WAY && pp->speed == C_LIMIT)
294 				pp->speed = C_INIT;
295 			if (pp->new_battle
296 			    || (pp->new_speed && card == C_RIGHT_WAY)) {
297 				pp->coups[card - S_CONV] = TRUE;
298 				pp->total += SC_COUP;
299 				pp->hand_tot += SC_COUP;
300 				pp->coupscore += SC_COUP;
301 			}
302 		}
303 		/*
304 		 * if not coup, must pick first
305 		 */
306 		else if (pp->hand[0] == C_INIT && Topcard > Deck)
307 			goto mustpick;
308 		pp->safety[card - S_CONV] = S_PLAYED;
309 		pp->total += SC_SAFETY;
310 		pp->hand_tot += SC_SAFETY;
311 		if ((pp->safescore += SC_SAFETY) == NUM_SAFE * SC_SAFETY) {
312 			pp->total += SC_ALL_SAFE;
313 			pp->hand_tot += SC_ALL_SAFE;
314 		}
315 		if (card == C_RIGHT_WAY) {
316 			if (pp->speed == C_LIMIT)
317 				pp->speed = C_INIT;
318 			if (pp->battle == C_STOP || pp->battle == C_INIT) {
319 				pp->can_go = TRUE;
320 				pp->battle = C_INIT;
321 			}
322 			if (!pp->can_go && isrepair(pp->battle))
323 				pp->can_go = TRUE;
324 		}
325 		Next = -1;
326 		break;
327 
328 	  case C_INIT:
329 		error("no card there");
330 		Next = -1;
331 		break;
332 	}
333 	if (pp == &Player[PLAYER])
334 		account(card);
335 	pp->hand[Card_no] = C_INIT;
336 	Next = (Next == -1 ? FALSE : TRUE);
337 	return TRUE;
338 }
339 
340 static void
341 getmove(void)
342 {
343 	char	c;
344 #ifdef DEBUG
345 	char	*sp;
346 #endif
347 #ifdef EXTRAP
348 	static bool	last_ex = FALSE;	/* set if last command was E */
349 
350 	if (last_ex) {
351 		undoex();
352 		prboard();
353 		last_ex = FALSE;
354 	}
355 #endif
356 	for (;;) {
357 		prompt(MOVEPROMPT);
358 		leaveok(Board, FALSE);
359 		refresh();
360 		while ((c = readch()) == killchar() || c == erasechar())
361 			continue;
362 		if (islower(c))
363 			c = toupper(c);
364 		if (isprint(c) && !isspace(c)) {
365 			addch(c);
366 			refresh();
367 		}
368 		switch (c) {
369 		  case 'P':		/* Pick */
370 			Movetype = M_DRAW;
371 			goto ret;
372 		  case 'U':		/* Use Card */
373 		  case 'D':		/* Discard Card */
374 			if ((Card_no = getcard()) < 0)
375 				break;
376 			Movetype = (c == 'U' ? M_PLAY : M_DISCARD);
377 			goto ret;
378 		  case 'O':		/* Order */
379 			Order = !Order;
380 			if (Window == W_SMALL) {
381 				if (!Order)
382 					mvwaddstr(Score, 12, 21,
383 						  "o: order hand");
384 				else
385 					mvwaddstr(Score, 12, 21,
386 						  "o: stop ordering");
387 				wclrtoeol(Score);
388 			}
389 			Movetype = M_ORDER;
390 			goto ret;
391 		  case 'Q':		/* Quit */
392 			rub(0);		/* Same as a rubout */
393 			break;
394 		  case 'W':		/* Window toggle */
395 			Window = nextwin(Window);
396 			newscore();
397 			prscore(TRUE);
398 			wrefresh(Score);
399 			break;
400 		  case 'R':		/* Redraw screen */
401 		  case CTRL('L'):
402 			wrefresh(curscr);
403 			break;
404 		  case 'S':		/* Save game */
405 			On_exit = FALSE;
406 			save();
407 			break;
408 		  case 'E':		/* Extrapolate */
409 #ifdef EXTRAP
410 			if (last_ex)
411 				break;
412 			Finished = TRUE;
413 			if (Window != W_FULL)
414 				newscore();
415 			prscore(FALSE);
416 			wrefresh(Score);
417 			last_ex = TRUE;
418 			Finished = FALSE;
419 #else
420 			error("%c: command not implemented", c);
421 #endif
422 			break;
423 		  case '\r':		/* Ignore RETURNs and	*/
424 		  case '\n':		/* Line Feeds		*/
425 		  case ' ':		/* Spaces		*/
426 		  case '\0':		/* and nulls		*/
427 			break;
428 #ifdef DEBUG
429 		  case 'Z':		/* Debug code */
430 			if (!Debug && outf == NULL) {
431 				char	buf[MAXPATHLEN];
432 
433 				prompt(FILEPROMPT);
434 				leaveok(Board, FALSE);
435 				refresh();
436 				sp = buf;
437 				while ((*sp = readch()) != '\n') {
438 					if (*sp == killchar())
439 						goto over;
440 					else if (*sp == erasechar()) {
441 						if (--sp < buf)
442 							sp = buf;
443 						else {
444 							addch('\b');
445 							if (*sp < ' ')
446 							    addch('\b');
447 							clrtoeol();
448 						}
449 					}
450 					else
451 						addstr(unctrl(*sp++));
452 					refresh();
453 				}
454 				*sp = '\0';
455 				leaveok(Board, TRUE);
456 				if ((outf = fopen(buf, "w")) == NULL)
457 					perror(buf);
458 				setbuf(outf, NULL);
459 			}
460 			Debug = !Debug;
461 			break;
462 #endif
463 		  default:
464 			error("unknown command: %s", unctrl(c));
465 			break;
466 		}
467 	}
468 ret:
469 	leaveok(Board, TRUE);
470 }
471 
472 /*
473  * return whether or not the player has picked
474  */
475 static int
476 haspicked(PLAY *pp)
477 {
478 	int	card;
479 
480 	if (Topcard <= Deck)
481 		return TRUE;
482 	switch (pp->hand[Card_no]) {
483 	  case C_GAS_SAFE:	case C_SPARE_SAFE:
484 	  case C_DRIVE_SAFE:	case C_RIGHT_WAY:
485 		card = 1;
486 		break;
487 	  default:
488 		card = 0;
489 		break;
490 	}
491 	return (pp->hand[card] != C_INIT);
492 }
493 
494 void
495 account(CARD card)
496 {
497 	CARD	oppos;
498 
499 	if (card == C_INIT)
500 		return;
501 	++Numseen[card];
502 	if (Play == COMP)
503 		switch (card) {
504 		  case C_GAS_SAFE:
505 		  case C_SPARE_SAFE:
506 		  case C_DRIVE_SAFE:
507 			oppos = opposite(card);
508 			Numgos += Numcards[oppos] - Numseen[oppos];
509 			break;
510 		  case C_CRASH:
511 		  case C_FLAT:
512 		  case C_EMPTY:
513 		  case C_STOP:
514 			Numgos++;
515 			break;
516 		}
517 }
518 
519 void
520 prompt(int promptno)
521 {
522 	static const char	*names[] = {
523 				">>:Move:",
524 				"Really?",
525 				"Another hand?",
526 				"Another game?",
527 				"Save game?",
528 				"Same file?",
529 				"file:",
530 				"Extension?",
531 				"Overwrite file?",
532 			};
533 	static int	last_prompt = -1;
534 
535 	if (promptno == last_prompt)
536 		move(MOVE_Y, MOVE_X + strlen(names[promptno]) + 1);
537 	else {
538 		move(MOVE_Y, MOVE_X);
539 		if (promptno == MOVEPROMPT)
540 			standout();
541 		addstr(names[promptno]);
542 		if (promptno == MOVEPROMPT)
543 			standend();
544 		addch(' ');
545 		last_prompt = promptno;
546 	}
547 	clrtoeol();
548 }
549 
550 void
551 sort(CARD *hand)
552 {
553 	CARD	*cp, *tp;
554 	CARD	temp;
555 
556 	cp = hand;
557 	hand += HAND_SZ;
558 	for ( ; cp < &hand[-1]; cp++)
559 		for (tp = cp + 1; tp < hand; tp++)
560 			if (*cp > *tp) {
561 				temp = *cp;
562 				*cp = *tp;
563 				*tp = temp;
564 			}
565 }
566