xref: /dragonfly/games/monop/execute.c (revision 11c3b524)
1 /*	$NetBSD: execute.c,v 1.22 2012/06/19 05:35:32 dholland Exp $	*/
2 
3 /*
4  * Copyright (c) 1980, 1993
5  *	The Regents of the University of California.  All rights reserved.
6  *
7  * Redistribution and use in source and binary forms, with or without
8  * modification, are permitted provided that the following conditions
9  * are met:
10  * 1. Redistributions of source code must retain the above copyright
11  *    notice, this list of conditions and the following disclaimer.
12  * 2. Redistributions in binary form must reproduce the above copyright
13  *    notice, this list of conditions and the following disclaimer in the
14  *    documentation and/or other materials provided with the distribution.
15  * 3. Neither the name of the University nor the names of its contributors
16  *    may be used to endorse or promote products derived from this software
17  *    without specific prior written permission.
18  *
19  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
20  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
21  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
22  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
23  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
24  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
25  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
26  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
27  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
28  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
29  * SUCH DAMAGE.
30  *
31  *	@(#)execute.c	8.1 (Berkeley) 5/31/93
32  */
33 
34 #include <fcntl.h>
35 #include <stdlib.h>
36 #include <unistd.h>
37 #include <limits.h>
38 #include <sys/types.h>
39 #include <sys/stat.h>
40 #include <sys/time.h>
41 #include <time.h>
42 #include <errno.h>
43 
44 #include "deck.h"
45 #include "monop.h"
46 
47 #define MIN_FORMAT_VERSION 1
48 #define CUR_FORMAT_VERSION 1
49 #define MAX_FORMAT_VERSION 1
50 
51 typedef	struct stat	STAT;
52 typedef	struct tm	TIME;
53 
54 static char	buf[257];
55 
56 static bool	new_play;	/* set if move on to new player		*/
57 
58 static void show_move(void);
59 
60 static void restore_reset(void);
61 static int restore_parseline(char *txt);
62 static int restore_toplevel_attr(const char *attribute, char *txt);
63 static int restore_player_attr(const char *attribute, char *txt);
64 static int restore_deck_attr(const char *attribute, char *txt);
65 static int restore_square_attr(const char *attribute, char *txt);
66 static int getnum(const char *what, char *txt, int min, int max, int *ret);
67 static int getnum_withbrace(const char *what, char *txt, int min, int max,
68 		int *ret);
69 
70 /*
71  *	This routine executes the given command by index number
72  */
73 void
execute(int com_num)74 execute(int com_num)
75 {
76 	new_play = FALSE;	/* new_play is true if fixing	*/
77 	(*func[com_num])();
78 	notify();
79 	force_morg();
80 	if (new_play)
81 		next_play();
82 	else if (num_doub)
83 		printf("%s rolled doubles.  Goes again\n", cur_p->name);
84 }
85 
86 /*
87  *	This routine moves a piece around.
88  */
89 void
do_move(void)90 do_move(void)
91 {
92 	int r1, r2;
93 	bool was_jail;
94 
95 	new_play = was_jail = FALSE;
96 	printf("roll is %d, %d\n", r1=roll(1, 6), r2=roll(1, 6));
97 	if (cur_p->loc == JAIL) {
98 		was_jail++;
99 		if (!move_jail(r1, r2)) {
100 			new_play++;
101 			goto ret;
102 		}
103 	}
104 	else {
105 		if (r1 == r2 && ++num_doub == 3) {
106 			printf("That's 3 doubles.  You go to jail\n");
107 			goto_jail();
108 			new_play++;
109 			goto ret;
110 		}
111 		move(r1+r2);
112 	}
113 	if (r1 != r2 || was_jail)
114 		new_play++;
115 ret:
116 	return;
117 }
118 
119 /*
120  *	This routine moves a normal move
121  */
122 void
move(int rl)123 move(int rl)
124 {
125 	int old_loc;
126 
127 	old_loc = cur_p->loc;
128 	cur_p->loc = (cur_p->loc + rl) % N_SQRS;
129 	if (cur_p->loc < old_loc && rl > 0) {
130 		cur_p->money += 200;
131 		printf("You pass %s and get $200\n", board[0].name);
132 	}
133 	show_move();
134 }
135 
136 /*
137  *	This routine shows the results of a move
138  */
139 static void
show_move(void)140 show_move(void)
141 {
142 	SQUARE *sqp;
143 
144 	sqp = &board[cur_p->loc];
145 	printf("That puts you on %s\n", sqp->name);
146 	switch (sqp->type) {
147 	  case SAFE:
148 		printf("That is a safe place\n");
149 		break;
150 	  case CC:
151 		cc();
152 		break;
153 	  case CHANCE:
154 		chance();
155 		break;
156 	  case INC_TAX:
157 		inc_tax();
158 		break;
159 	  case GOTO_J:
160 		goto_jail();
161 		break;
162 	  case LUX_TAX:
163 		lux_tax();
164 		break;
165 	  case PRPTY:
166 	  case RR:
167 	  case UTIL:
168 		if (sqp->owner < 0) {
169 			printf("That would cost $%d\n", sqp->cost);
170 			if (getyn("Do you want to buy? ") == 0) {
171 				buy(player, sqp);
172 				cur_p->money -= sqp->cost;
173 			}
174 			else if (num_play > 2)
175 				bid();
176 		}
177 		else if (sqp->owner == player)
178 			printf("You own it.\n");
179 		else
180 			rent(sqp);
181 	}
182 }
183 
184 /*
185  * Reset the game state.
186  */
187 static void
reset_game(void)188 reset_game(void)
189 {
190 	int i;
191 
192 	for (i = 0; i < N_SQRS; i++) {
193 		board[i].owner = -1;
194 		if (board[i].type == PRPTY) {
195 			board[i].desc->morg = 0;
196 			board[i].desc->houses = 0;
197 		} else if (board[i].type == RR || board[i].type == UTIL) {
198 			board[i].desc->morg = 0;
199 		}
200 	}
201 
202 	for (i = 0; i < 2; i++) {
203 		deck[i].top_card = 0;
204 		deck[i].gojf_used = FALSE;
205 	}
206 
207 	if (play) {
208 		for (i = 0; i < num_play; i++) {
209 			free(play[i].name);
210 			play[i].name = NULL;
211 		}
212 		free(play);
213 		play = NULL;
214 	}
215 
216 	for (i = 0; i < MAX_PL+2; i++) {
217 		name_list[i] = NULL;
218 	}
219 
220 	cur_p = NULL;
221 	num_play = 0;
222 	player = 0;
223 	num_doub = 0;
224 	fixing = FALSE;
225 	trading = FALSE;
226 	told_em = FALSE;
227 	spec = FALSE;
228 }
229 
230 
231 /*
232  *	This routine saves the current game for use at a later date
233  */
234 void
save(void)235 save(void)
236 {
237 	char *sp;
238 	FILE *outf;
239 	time_t t;
240 	struct stat sb;
241 	int i, j;
242 
243 	printf("Which file do you wish to save it in? ");
244 	fgets(buf, sizeof(buf), stdin);
245 	if (feof(stdin))
246 		return;
247 	sp = strchr(buf, '\n');
248 	if (sp)
249 		*sp = '\0';
250 
251 	/*
252 	 * check for existing files, and confirm overwrite if needed
253 	 */
254 
255 	if (stat(buf, &sb) == 0
256 	    && getyn("File exists.  Do you wish to overwrite? ") > 0)
257 		return;
258 
259 	outf = fopen(buf, "w");
260 	if (outf == NULL) {
261 		warn("%s", buf);
262 		return;
263 	}
264 	printf("\"%s\" ", buf);
265 	time(&t);			/* get current time		*/
266 
267 	/* Header */
268 	fprintf(outf, "NetBSD monop format v%d\n", CUR_FORMAT_VERSION);
269 	fprintf(outf, "time %s", ctime(&t));  /* ctime includes a \n */
270 	fprintf(outf, "numplayers %d\n", num_play);
271 	fprintf(outf, "currentplayer %d\n", player);
272 	fprintf(outf, "doubles %d\n", num_doub);
273 
274 	/* Players */
275 	for (i = 0; i < num_play; i++) {
276 		fprintf(outf, "player %d {\n", i);
277 		fprintf(outf, "    name %s\n", name_list[i]);
278 		fprintf(outf, "    money %d\n", play[i].money);
279 		fprintf(outf, "    loc %d\n", play[i].loc);
280 		fprintf(outf, "    num_gojf %d\n", play[i].num_gojf);
281 		fprintf(outf, "    in_jail %d\n", play[i].in_jail);
282 		fprintf(outf, "}\n");
283 	}
284 
285 	/* Decks */
286 	for (i = 0; i < 2; i++) {
287 		fprintf(outf, "deck %d {\n", i);
288 		fprintf(outf, "    numcards %d\n", deck[i].num_cards);
289 		fprintf(outf, "    topcard %d\n", deck[i].top_card);
290 		fprintf(outf, "    gojf_used %d\n", deck[i].gojf_used);
291 		fprintf(outf, "    cards");
292 		for (j = 0; j < deck[i].num_cards; j++)
293 			fprintf(outf, " %d", deck[i].cards[j]);
294 		fprintf(outf, "\n");
295 		fprintf(outf, "}\n");
296 	}
297 
298 	/* Board */
299 	for (i = 0; i < N_SQRS; i++) {
300 		fprintf(outf, "square %d {\n", i);
301 		fprintf(outf, "owner %d\n", board[i].owner);
302 		if (board[i].owner < 0) {
303 			/* nothing */
304 		} else if (board[i].type == PRPTY) {
305 			fprintf(outf, "morg %d\n", board[i].desc->morg);
306 			fprintf(outf, "houses %d\n", board[i].desc->houses);
307 		} else if (board[i].type == RR || board[i].type == UTIL) {
308 			fprintf(outf, "morg %d\n", board[i].desc->morg);
309 		}
310 		fprintf(outf, "}\n");
311 	}
312 	if (ferror(outf) || fflush(outf))
313 		warnx("write error");
314 	fclose(outf);
315 
316 	strcpy(buf, ctime(&t));
317 	for (sp = buf; *sp != '\n'; sp++)
318 		continue;
319 	*sp = '\0';
320 	printf("[%s]\n", buf);
321 }
322 
323 /*
324  *	This routine restores an old game from a file
325  */
326 void
restore(void)327 restore(void)
328 {
329 	char *sp;
330 
331 	for (;;) {
332 		printf("Which file do you wish to restore from? ");
333 		fgets(buf, sizeof(buf), stdin);
334 		if (feof(stdin))
335 			return;
336 		sp = strchr(buf, '\n');
337 		if (sp)
338 			*sp = '\0';
339 		if (rest_f(buf) == 0)
340 			break;
341 	}
342 }
343 
344 /*
345  * This does the actual restoring.  It returns zero on success,
346  * and -1 on failure.
347  */
348 int
rest_f(const char * file)349 rest_f(const char *file)
350 {
351 	char *sp;
352 	FILE *inf;
353 	char xbuf[80];
354 	STAT sbuf;
355 	char readbuf[512];
356 	int ret = 0;
357 
358 	inf = fopen(file, "r");
359 	if (inf == NULL) {
360 		warn("%s", file);
361 		return -1;
362 	}
363 	printf("\"%s\" ", file);
364 	if (fstat(fileno(inf), &sbuf) < 0) {
365 		err(1, "%s: fstat", file);
366 	}
367 
368 	/* Clear the game state to prevent brokenness on misordered files. */
369 	reset_game();
370 
371 	/* Reset the parser */
372 	restore_reset();
373 
374 	/* Note: can't use buf[], file might point at it. (Lame...) */
375 	while (fgets(readbuf, sizeof(readbuf), inf)) {
376 		/*
377 		 * The input buffer is long enough to handle anything
378 		 * that's supposed to be in the output buffer, so if
379 		 * we get a partial line, complain.
380 		 */
381 		sp = strchr(readbuf, '\n');
382 		if (sp == NULL) {
383 			printf("file is corrupt: long lines.\n");
384 			ret = -1;
385 			break;
386 		}
387 		*sp = '\0';
388 
389 		if (restore_parseline(readbuf)) {
390 			ret = -1;
391 			break;
392 		}
393 	}
394 
395 	if (ferror(inf))
396 		warnx("%s: read error", file);
397 	fclose(inf);
398 
399 	if (ret < 0)
400 		return -1;
401 
402 	name_list[num_play] = "done";
403 
404 	if (play == NULL || cur_p == NULL || num_play < 2) {
405 		printf("save file is incomplete.\n");
406 		return -1;
407 	}
408 
409 	/*
410 	 * We could at this point crosscheck the following:
411 	 *    - there are only two GOJF cards floating around
412 	 *    - total number of houses and hotels does not exceed maximums
413 	 *    - no props are both built and mortgaged
414 	 * but for now we don't.
415 	 */
416 
417 	strcpy(xbuf, ctime(&sbuf.st_mtime));
418 	for (sp = xbuf; *sp != '\n'; sp++)
419 		continue;
420 	*sp = '\0';
421 	printf("[%s]\n", xbuf);
422 	return 0;
423 }
424 
425 /*
426  * State of the restore parser
427  */
428 static int restore_version;
429 static enum {
430 	RI_NONE,
431 	RI_PLAYER,
432 	RI_DECK,
433 	RI_SQUARE
434 } restore_item;
435 static int restore_itemnum;
436 
437 /*
438  * Reset the restore parser
439  */
440 static void
restore_reset(void)441 restore_reset(void)
442 {
443 	restore_version = -1;
444 	restore_item = RI_NONE;
445 	restore_itemnum = -1;
446 }
447 
448 /*
449  * Handle one line of the save file
450  */
451 static int
restore_parseline(char * txt)452 restore_parseline(char *txt)
453 {
454 	char *attribute;
455 	char *s;
456 
457 	if (restore_version < 0) {
458 		/* Haven't seen the header yet. Demand it right away. */
459 		if (!strncmp(txt, "NetBSD monop format v", 21)) {
460 			return getnum("format version", txt+21,
461 				      MIN_FORMAT_VERSION,
462 				      MAX_FORMAT_VERSION,
463 				      &restore_version);
464 		}
465 		printf("file is not a monop save file.\n");
466 		return -1;
467 	}
468 
469 	/* Check for lines that are right braces. */
470 	if (!strcmp(txt, "}")) {
471 		if (restore_item == RI_NONE) {
472 			printf("mismatched close brace.\n");
473 			return -1;
474 		}
475 		restore_item = RI_NONE;
476 		restore_itemnum = -1;
477 		return 0;
478 	}
479 
480 	/* Any other line must begin with a word, which is the attribute. */
481 	s = txt;
482 	while (*s==' ')
483 		s++;
484 	attribute = s;
485 	s = strchr(attribute, ' ');
486 	if (s == NULL) {
487 		printf("file is corrupt: attribute %s lacks value.\n",
488 		    attribute);
489 		return -1;
490 	}
491 	*(s++) = '\0';
492 	while (*s==' ')
493 		s++;
494 	/* keep the remaining text for further handling */
495 	txt = s;
496 
497 	switch (restore_item) {
498 	    case RI_NONE:
499 		/* toplevel attributes */
500 		return restore_toplevel_attr(attribute, txt);
501 
502 	    case RI_PLAYER:
503 		/* player attributes */
504 		return restore_player_attr(attribute, txt);
505 
506 	    case RI_DECK:
507 		/* deck attributes */
508 		return restore_deck_attr(attribute, txt);
509 
510 	    case RI_SQUARE:
511 		/* board square attributes */
512 		return restore_square_attr(attribute, txt);
513 	}
514 	/* NOTREACHED */
515 	printf("internal logic error\n");
516 	return -1;
517 }
518 
519 static int
restore_toplevel_attr(const char * attribute,char * txt)520 restore_toplevel_attr(const char *attribute, char *txt)
521 {
522 	if (!strcmp(attribute, "time")) {
523 		/* nothing */
524 	} else if (!strcmp(attribute, "numplayers")) {
525 		if (getnum("numplayers", txt, 2, MAX_PL, &num_play) < 0) {
526 			return -1;
527 		}
528 		if (play != NULL) {
529 			printf("numplayers: multiple settings\n");
530 			return -1;
531 		}
532 		play = calloc((size_t)num_play, sizeof(play[0]));
533 		if (play == NULL) {
534 			err(1, "calloc");
535 		}
536 	} else if (!strcmp(attribute, "currentplayer")) {
537 		if (getnum("currentplayer", txt, 0, num_play-1, &player) < 0) {
538 			return -1;
539 		}
540 		if (play == NULL) {
541 			printf("currentplayer: before numplayers\n");
542 			return -1;
543 		}
544 		cur_p = &play[player];
545 	} else if (!strcmp(attribute, "doubles")) {
546 		if (getnum("doubles", txt, 0, 2, &num_doub) < 0) {
547 			return -1;
548 		}
549 	} else if (!strcmp(attribute, "player")) {
550 		if (getnum_withbrace("player", txt, 0, num_play-1,
551 		    &restore_itemnum) < 0) {
552 			return -1;
553 		}
554 		restore_item = RI_PLAYER;
555 	} else if (!strcmp(attribute, "deck")) {
556 		if (getnum_withbrace("deck", txt, 0, 1,
557 		    &restore_itemnum) < 0) {
558 			return -1;
559 		}
560 		restore_item = RI_DECK;
561 	} else if (!strcmp(attribute, "square")) {
562 		if (getnum_withbrace("square", txt, 0, N_SQRS-1,
563 		    &restore_itemnum) < 0) {
564 			return -1;
565 		}
566 		restore_item = RI_SQUARE;
567 	} else {
568 		printf("unknown attribute %s\n", attribute);
569 		return -1;
570 	}
571 	return 0;
572 }
573 
574 static int
restore_player_attr(const char * attribute,char * txt)575 restore_player_attr(const char *attribute, char *txt)
576 {
577 	PLAY *pp;
578 	int tmp;
579 
580 	if (play == NULL) {
581 		printf("player came before numplayers.\n");
582 		return -1;
583 	}
584 	pp = &play[restore_itemnum];
585 
586 	if (!strcmp(attribute, "name")) {
587 		if (pp->name != NULL) {
588 			printf("player has multiple names.\n");
589 			return -1;
590 		}
591 		/* XXX should really systematize the max name length */
592 		if (strlen(txt) > 256) {
593 			txt[256] = 0;
594 		}
595 		pp->name = strdup(txt);
596 		if (pp->name == NULL)
597 			err(1, "strdup");
598 		name_list[restore_itemnum] = pp->name;
599 	} else if (!strcmp(attribute, "money")) {
600 		if (getnum(attribute, txt, 0, INT_MAX, &pp->money) < 0) {
601 			return -1;
602 		}
603 	} else if (!strcmp(attribute, "loc")) {
604 		/* note: not N_SQRS-1 */
605 		if (getnum(attribute, txt, 0, N_SQRS, &tmp) < 0) {
606 			return -1;
607 		}
608 		pp->loc = tmp;
609 	} else if (!strcmp(attribute, "num_gojf")) {
610 		if (getnum(attribute, txt, 0, 2, &tmp) < 0) {
611 			return -1;
612 		}
613 		pp->num_gojf = tmp;
614 	} else if (!strcmp(attribute, "in_jail")) {
615 		if (getnum(attribute, txt, 0, 3, &tmp) < 0) {
616 			return -1;
617 		}
618 		pp->in_jail = tmp;
619 		if (pp->in_jail > 0 && pp->loc != JAIL) {
620 			printf("player escaped from jail?\n");
621 			return -1;
622 		}
623 	} else {
624 		printf("unknown attribute %s\n", attribute);
625 		return -1;
626 	}
627 	return 0;
628 }
629 
630 static int
restore_deck_attr(const char * attribute,char * txt)631 restore_deck_attr(const char *attribute, char *txt)
632 {
633 	int tmp, j;
634 	char *s;
635 	DECK *dp;
636 
637 	dp = &deck[restore_itemnum];
638 
639 	if (!strcmp(attribute, "numcards")) {
640 		if (getnum(attribute, txt, dp->num_cards, dp->num_cards,
641 		    &tmp) < 0) {
642 			return -1;
643 		}
644 	} else if (!strcmp(attribute, "topcard")) {
645 		if (getnum(attribute, txt, 0, dp->num_cards,
646 		    &dp->top_card) < 0) {
647 			return -1;
648 		}
649 	} else if (!strcmp(attribute, "gojf_used")) {
650 		if (getnum(attribute, txt, 0, 1, &tmp) < 0) {
651 			return -1;
652 		}
653 		dp->gojf_used = tmp;
654 	} else if (!strcmp(attribute, "cards")) {
655 		errno = 0;
656 		s = txt;
657 		for (j = 0; j<dp->num_cards; j++) {
658 			tmp = strtol(s, &s, 10);
659 			if (tmp < 0 || tmp >= dp->num_cards) {
660 				printf("cards: out of range value\n");
661 				return -1;
662 			}
663 			dp->cards[j] = tmp;
664 		}
665 		if (errno) {
666 			printf("cards: invalid values\n");
667 			return -1;
668 		}
669 	} else {
670 		printf("unknown attribute %s\n", attribute);
671 		return -1;
672 	}
673 	return 0;
674 }
675 
676 static int
restore_square_attr(const char * attribute,char * txt)677 restore_square_attr(const char *attribute, char *txt)
678 {
679 	SQUARE *sp = &board[restore_itemnum];
680 	int tmp;
681 
682 	if (!strcmp(attribute, "owner")) {
683 		if (getnum(attribute, txt, -1, num_play-1, &tmp) < 0) {
684 			return -1;
685 		}
686 		sp->owner = tmp;
687 		if (tmp >= 0)
688 			add_list(tmp, &play[tmp].own_list, restore_itemnum);
689 	} else if (!strcmp(attribute, "morg")) {
690 		if (sp->type != PRPTY && sp->type != RR && sp->type != UTIL) {
691 			printf("unownable property is mortgaged.\n");
692 			return -1;
693 		}
694 		if (getnum(attribute, txt, 0, 1, &tmp) < 0) {
695 			return -1;
696 		}
697 		sp->desc->morg = tmp;
698 	} else if (!strcmp(attribute, "houses")) {
699 		if (sp->type != PRPTY) {
700 			printf("unbuildable property has houses.\n");
701 			return -1;
702 		}
703 		if (getnum(attribute, txt, 0, 5, &tmp) < 0) {
704 			return -1;
705 		}
706 		sp->desc->houses = tmp;
707 	} else {
708 		printf("unknown attribute %s\n", attribute);
709 		return -1;
710 	}
711 	return 0;
712 }
713 
714 static int
getnum(const char * what,char * txt,int min,int max,int * ret)715 getnum(const char *what, char *txt, int min, int max, int *ret)
716 {
717 	char *s;
718 	long l;
719 
720 	errno = 0;
721 	l = strtol(txt, &s, 10);
722 	if (errno || strlen(s)>0) {
723 		printf("%s: not a number.\n", what);
724 		return -1;
725 	}
726 	if (l < min || l > max) {
727 		printf("%s: out of range.\n", what);
728 	}
729 	*ret = l;
730 	return 0;
731 }
732 
733 static int
getnum_withbrace(const char * what,char * txt,int min,int max,int * ret)734 getnum_withbrace(const char *what, char *txt, int min, int max, int *ret)
735 {
736 	char *s;
737 	s = strchr(txt, ' ');
738 	if (s == NULL) {
739 		printf("%s: expected open brace\n", what);
740 		return -1;
741 	}
742 	*(s++) = '\0';
743 	while (*s == ' ')
744 		s++;
745 	if (*s != '{') {
746 		printf("%s: expected open brace\n", what);
747 		return -1;
748 	}
749 	if (s[1] != 0) {
750 		printf("%s: garbage after open brace\n", what);
751 		return -1;
752 	}
753 	return getnum(what, txt, min, max, ret);
754 }
755