xref: /dragonfly/games/phantasia/gamesupport.c (revision 36a3d1d6)
1 /*
2  * gamesupport.c - auxiliary routines for support of Phantasia
3  *
4  * $FreeBSD: src/games/phantasia/gamesupport.c,v 1.6 1999/11/16 02:57:33 billf Exp $
5  * $DragonFly: src/games/phantasia/gamesupport.c,v 1.3 2005/05/31 00:06:26 swildner Exp $
6  */
7 
8 #include <string.h>
9 #include "include.h"
10 
11 /* functions which we need to know about */
12 /* interplayer.c */
13 extern	void	userlist(bool);
14 /* io.c */
15 extern	int	getanswer(const char *, bool);
16 extern	void	getstring(char *, int);
17 extern	double	infloat(void);
18 extern	void	more(int);
19 /* main.c */
20 extern	void	cleanup(bool);
21 /* misc.c */
22 extern	const char	*descrstatus(struct player *);
23 extern	const char	*descrtype(struct player *, bool);
24 extern	void	error(const char *);
25 extern	long	findname(char *, struct player *);
26 extern	void	freerecord(struct player *, long);
27 extern	void	truncstring(char *);
28 extern	void	writerecord(struct player *, long);
29 
30 void	activelist(void);
31 void	changestats(bool);
32 void	enterscore(void);
33 void	monstlist(void);
34 void	purgeoldplayers(void);
35 void	scorelist(void);
36 
37 /*
38  * FUNCTION: examine/change statistics for a player
39  *
40  * ARGUMENTS:
41  *	bool ingameflag - set if called while playing game (Wizard only)
42  *
43  * GLOBAL INPUTS: LINES, *Login, Other, Wizard, Player, *stdscr, Databuf[],
44  *	Fileloc
45  *
46  * GLOBAL OUTPUTS: Echo
47  *
48  * DESCRIPTION:
49  *	Prompt for player name to examine/change.
50  *	If the name is NULL, print a list of all players.
51  *	If we are called from within the game, check for the
52  *	desired name being the same as the current player's name.
53  *	Only the 'Wizard' may alter players.
54  *	Items are changed only if a non-zero value is specified.
55  *	To change an item to 0, use 0.1; it will be truncated later.
56  *
57  *	Players may alter their names and passwords, if the following
58  *	are true:
59  *	    - current login matches the character's logins
60  *	    - the password is known
61  *	    - the player is not in the middle of the game (ingameflag == FALSE)
62  *
63  *	The last condition is imposed for two reasons:
64  *	    - the game could possibly get a bit hectic if a player were
65  *	      continually changing his/her name
66  *	    - another player structure would be necessary to check for names
67  *	      already in use
68  */
69 
70 void
71 changestats(bool ingameflag)
72 {
73 	static char flag[2] =	/* for printing values of bools */
74 	{ 'F', 'T' };
75 	struct player *playerp;	/* pointer to structure to alter */
76 	const char *prompt;	/* pointer to prompt string */
77 	int c;			/* input */
78 	int today;		/* day of year of today */
79 	int temp;		/* temporary variable */
80 	long loc;		/* location in player file */
81 	time_t now;		/* time now */
82 	double dtemp;		/* temporary variable */
83 	bool *bptr;		/* pointer to bool item to change */
84 	double *dptr;		/* pointer to double item to change */
85 	short *sptr;		/* pointer to short item to change */
86 
87 	clear();
88 
89 	for (;;) {
90 		/* get name of player to examine/alter */
91 		mvaddstr(5, 0, "Which character do you want to look at ? ");
92 		getstring(Databuf, SZ_DATABUF);
93 		truncstring(Databuf);
94 
95 		if (Databuf[0] == '\0')
96 			userlist(ingameflag);
97 		else
98 			break;
99 	}
100 
101 	loc = -1L;
102 
103 	if (!ingameflag)
104 		/* use 'Player' structure */
105 		playerp = &Player;
106 	else if (strcmp(Databuf, Player.p_name) == 0) {
107 		/* alter/examine current player */
108 		playerp = &Player;
109 		loc = Fileloc;
110 	} else
111 		/* use 'Other' structure */
112 		playerp = &Other;
113 
114 	/* find player on file */
115 	if (loc < 0L && (loc = findname(Databuf, playerp)) < 0L) {
116 		/* didn't find player */
117 		clear();
118 		mvaddstr(11, 0, "Not found.");
119 		return;
120 	}
121 
122 	time(&now);
123 	today = localtime(&now)->tm_yday;
124 
125 	clear();
126 
127 	for (;;) {
128 		/* print player structure, and prompt for action */
129 		mvprintw(0, 0, "A:Name         %s\n", playerp->p_name);
130 
131 		if (Wizard)
132 			printw("B:Password     %s\n", playerp->p_password);
133 		else
134 			addstr("B:Password     XXXXXXXX\n");
135 
136 		printw(" :Login        %s\n", playerp->p_login);
137 
138 		printw("C:Experience   %.0f\n", playerp->p_experience);
139 		printw("D:Level        %.0f\n", playerp->p_level);
140 		printw("E:Strength     %.0f\n", playerp->p_strength);
141 		printw("F:Sword        %.0f\n", playerp->p_sword);
142 		printw(" :Might        %.0f\n", playerp->p_might);
143 		printw("G:Energy       %.0f\n", playerp->p_energy);
144 		printw("H:Max-Energy   %.0f\n", playerp->p_maxenergy);
145 		printw("I:Shield       %.0f\n", playerp->p_shield);
146 		printw("J:Quickness    %.0f\n", playerp->p_quickness);
147 		printw("K:Quicksilver  %.0f\n", playerp->p_quksilver);
148 		printw(" :Speed        %.0f\n", playerp->p_speed);
149 		printw("L:Magic Level  %.0f\n", playerp->p_magiclvl);
150 		printw("M:Mana         %.0f\n", playerp->p_mana);
151 		printw("N:Brains       %.0f\n", playerp->p_brains);
152 
153 		if (Wizard || playerp->p_specialtype != SC_VALAR)
154 			mvaddstr(0, 40, descrstatus(playerp));
155 
156 		mvprintw(1, 40, "O:Poison       %0.3f\n", playerp->p_poison);
157 		mvprintw(2, 40, "P:Gold         %.0f\n", playerp->p_gold);
158 		mvprintw(3, 40, "Q:Gem          %.0f\n", playerp->p_gems);
159 		mvprintw(4, 40, "R:Sin          %0.3f\n", playerp->p_sin);
160 		if (Wizard) {
161 			mvprintw(5, 40, "S:X-coord      %.0f\n", playerp->p_x);
162 			mvprintw(6, 40, "T:Y-coord      %.0f\n", playerp->p_y);
163 		} else {
164 			mvaddstr(5, 40, "S:X-coord      ?\n");
165 			mvaddstr(6, 40, "T:Y-coord      ?\n");
166 		}
167 
168 		mvprintw(7, 40, "U:Age          %ld\n", playerp->p_age);
169 		mvprintw(8, 40, "V:Degenerated  %d\n", playerp->p_degenerated);
170 
171 		mvprintw(9, 40, "W:Type         %d (%s)\n",
172 		    playerp->p_type, descrtype(playerp, FALSE) + 1);
173 		mvprintw(10, 40, "X:Special Type %d\n", playerp->p_specialtype);
174 		mvprintw(11, 40, "Y:Lives        %d\n", playerp->p_lives);
175 		mvprintw(12, 40, "Z:Crowns       %d\n", playerp->p_crowns);
176 		mvprintw(13, 40, "0:Charms       %d\n", playerp->p_charms);
177 		mvprintw(14, 40, "1:Amulets      %d\n", playerp->p_amulets);
178 		mvprintw(15, 40, "2:Holy Water   %d\n", playerp->p_holywater);
179 
180 		temp = today - playerp->p_lastused;
181 		if (temp < 0)
182 			/* last year */
183 			temp += 365;
184 		mvprintw(16, 40, "3:Lastused     %d  (%d)\n", playerp->p_lastused, temp);
185 
186 		mvprintw(18, 8, "4:Palantir %c  5:Blessing %c  6:Virgin %c  7:Blind %c",
187 		    flag[playerp->p_palantir],
188 		    flag[playerp->p_blessing],
189 		    flag[playerp->p_virgin],
190 		    flag[playerp->p_blindness]);
191 
192 		if (!Wizard)
193 			mvprintw(19, 8, "8:Ring    %c",
194 			    flag[playerp->p_ring.ring_type != R_NONE]);
195 		else
196 			mvprintw(19, 8, "8:Ring    %d  9:Duration %d",
197 			    playerp->p_ring.ring_type, playerp->p_ring.ring_duration);
198 
199 		if (!Wizard
200 		    && (ingameflag || strcmp(Login, playerp->p_login) != 0)) {
201 			/* in game or not examining own character */
202 			if (ingameflag) {
203 				more(LINES - 1);
204 				clear();
205 				return;
206 			} else
207 				cleanup(TRUE);
208 			/* NOTREACHED */
209 		}
210 
211 		mvaddstr(20, 0, "!:Quit       ?:Delete");
212 		mvaddstr(21, 0, "What would you like to change ? ");
213 
214 		if (Wizard)
215 			c = getanswer(" ", TRUE);
216 		else
217 			/* examining own player; allow to change name and password */
218 			c = getanswer("!BA", FALSE);
219 
220 		switch (c) {
221 		case 'A':	/* change name */
222 		case 'B':	/* change password */
223 			if (!Wizard) {
224 				/* prompt for password */
225 				mvaddstr(23, 0, "Password ? ");
226 				Echo = FALSE;
227 				getstring(Databuf, 9);
228 				Echo = TRUE;
229 				if (strcmp(Databuf, playerp->p_password) != 0)
230 					continue;
231 			}
232 			if (c == 'A') {
233 				/* get new name */
234 				mvaddstr(23, 0, "New name: ");
235 				getstring(Databuf, SZ_NAME);
236 				truncstring(Databuf);
237 				if (Databuf[0] != '\0')
238 					if (Wizard || findname(Databuf, &Other) < 0L)
239 						strcpy(playerp->p_name, Databuf);
240 			} else {
241 				/* get new password */
242 				if (!Wizard)
243 					Echo = FALSE;
244 
245 				do {
246 					/* get two copies of new password until they match */
247 					/* get first copy */
248 					mvaddstr(23, 0, "New password ? ");
249 					getstring(Databuf, SZ_PASSWORD);
250 					if (Databuf[0] == '\0')
251 						break;
252 
253 					/* get second copy */
254 					mvaddstr(23, 0, "One more time ? ");
255 					getstring(playerp->p_password, SZ_PASSWORD);
256 				} while (strcmp(playerp->p_password, Databuf) != 0);
257 
258 				Echo = TRUE;
259 			}
260 
261 			continue;
262 
263 		case 'C':	/* change experience */
264 			prompt = "experience";
265 			dptr = &playerp->p_experience;
266 			goto DALTER;
267 
268 		case 'D':	/* change level */
269 			prompt = "level";
270 			dptr = &playerp->p_level;
271 			goto DALTER;
272 
273 		case 'E':	/* change strength */
274 			prompt = "strength";
275 			dptr = &playerp->p_strength;
276 			goto DALTER;
277 
278 		case 'F':	/* change swords */
279 			prompt = "sword";
280 			dptr = &playerp->p_sword;
281 			goto DALTER;
282 
283 		case 'G':	/* change energy */
284 			prompt = "energy";
285 			dptr = &playerp->p_energy;
286 			goto DALTER;
287 
288 		case 'H':	/* change maximum energy */
289 			prompt = "max energy";
290 			dptr = &playerp->p_maxenergy;
291 			goto DALTER;
292 
293 		case 'I':	/* change shields */
294 			prompt = "shield";
295 			dptr = &playerp->p_shield;
296 			goto DALTER;
297 
298 		case 'J':	/* change quickness */
299 			prompt = "quickness";
300 			dptr = &playerp->p_quickness;
301 			goto DALTER;
302 
303 		case 'K':	/* change quicksilver */
304 			prompt = "quicksilver";
305 			dptr = &playerp->p_quksilver;
306 			goto DALTER;
307 
308 		case 'L':	/* change magic */
309 			prompt = "magic level";
310 			dptr = &playerp->p_magiclvl;
311 			goto DALTER;
312 
313 		case 'M':	/* change mana */
314 			prompt = "mana";
315 			dptr = &playerp->p_mana;
316 			goto DALTER;
317 
318 		case 'N':	/* change brains */
319 			prompt = "brains";
320 			dptr = &playerp->p_brains;
321 			goto DALTER;
322 
323 		case 'O':	/* change poison */
324 			prompt = "poison";
325 			dptr = &playerp->p_poison;
326 			goto DALTER;
327 
328 		case 'P':	/* change gold */
329 			prompt = "gold";
330 			dptr = &playerp->p_gold;
331 			goto DALTER;
332 
333 		case 'Q':	/* change gems */
334 			prompt = "gems";
335 			dptr = &playerp->p_gems;
336 			goto DALTER;
337 
338 		case 'R':	/* change sin */
339 			prompt = "sin";
340 			dptr = &playerp->p_sin;
341 			goto DALTER;
342 
343 		case 'S':	/* change x coord */
344 			prompt = "x";
345 			dptr = &playerp->p_x;
346 			goto DALTER;
347 
348 		case 'T':	/* change y coord */
349 			prompt = "y";
350 			dptr = &playerp->p_y;
351 			goto DALTER;
352 
353 		case 'U':	/* change age */
354 			mvprintw(23, 0, "age = %ld; age = ", playerp->p_age);
355 			dtemp = infloat();
356 			if (dtemp != 0.0)
357 				playerp->p_age = (long)dtemp;
358 			continue;
359 
360 		case 'V':	/* change degen */
361 			mvprintw(23, 0, "degen = %d; degen = ", playerp->p_degenerated);
362 			dtemp = infloat();
363 			if (dtemp != 0.0)
364 				playerp->p_degenerated = (int)dtemp;
365 			continue;
366 
367 		case 'W':	/* change type */
368 			prompt = "type";
369 			sptr = &playerp->p_type;
370 			goto SALTER;
371 
372 		case 'X':	/* change special type */
373 			prompt = "special type";
374 			sptr = &playerp->p_specialtype;
375 			goto SALTER;
376 
377 		case 'Y':	/* change lives */
378 			prompt = "lives";
379 			sptr = &playerp->p_lives;
380 			goto SALTER;
381 
382 		case 'Z':	/* change crowns */
383 			prompt = "crowns";
384 			sptr = &playerp->p_crowns;
385 			goto SALTER;
386 
387 		case '0':	/* change charms */
388 			prompt = "charm";
389 			sptr = &playerp->p_charms;
390 			goto SALTER;
391 
392 		case '1':	/* change amulet */
393 			prompt = "amulet";
394 			sptr = &playerp->p_amulets;
395 			goto SALTER;
396 
397 		case '2':	/* change holy water */
398 			prompt = "holy water";
399 			sptr = &playerp->p_holywater;
400 			goto SALTER;
401 
402 		case '3':	/* change last-used */
403 			prompt = "last-used";
404 			sptr = &playerp->p_lastused;
405 			goto SALTER;
406 
407 		case '4':	/* change palantir */
408 			prompt = "palantir";
409 			bptr = &playerp->p_palantir;
410 			goto BALTER;
411 
412 		case '5':	/* change blessing */
413 			prompt = "blessing";
414 			bptr = &playerp->p_blessing;
415 			goto BALTER;
416 
417 		case '6':	/* change virgin */
418 			prompt = "virgin";
419 			bptr = &playerp->p_virgin;
420 			goto BALTER;
421 
422 		case '7':	/* change blindness */
423 			prompt = "blindness";
424 			bptr = &playerp->p_blindness;
425 			goto BALTER;
426 
427 		case '8':	/* change ring type */
428 			prompt = "ring-type";
429 			sptr = &playerp->p_ring.ring_type;
430 			goto SALTER;
431 
432 		case '9':	/* change ring duration */
433 			prompt = "ring-duration";
434 			sptr = &playerp->p_ring.ring_duration;
435 			goto SALTER;
436 
437 		case '!':	/* quit, update */
438 			if (Wizard &&
439 			    (!ingameflag || playerp != &Player)) {
440 				/* turn off status if not modifying self */
441 				playerp->p_status = S_OFF;
442 				playerp->p_tampered = T_OFF;
443 			}
444 
445 			writerecord(playerp, loc);
446 			clear();
447 			return;
448 
449 		case '?':	/* delete player */
450 			if (ingameflag && playerp == &Player)
451 				/* cannot delete self */
452 				continue;
453 
454 			freerecord(playerp, loc);
455 			clear();
456 			return;
457 
458 		default:
459 			continue;
460 		}
461 DALTER:
462 		mvprintw(23, 0, "%s = %f; %s = ", prompt, *dptr, prompt);
463 		dtemp = infloat();
464 		if (dtemp != 0.0)
465 			*dptr = dtemp;
466 		continue;
467 
468 SALTER:
469 		mvprintw(23, 0, "%s = %d; %s = ", prompt, *sptr, prompt);
470 		dtemp = infloat();
471 		if (dtemp != 0.0)
472 			*sptr = (short)dtemp;
473 		continue;
474 
475 BALTER:
476 		mvprintw(23, 0, "%s = %c; %s = ", prompt, flag[*bptr],
477 		    prompt);
478 		c = getanswer("\nTF", TRUE);
479 		if (c == 'T')
480 			*bptr = TRUE;
481 		else if (c == 'F')
482 			*bptr = FALSE;
483 		continue;
484 	}
485 }
486 
487 /*
488  * FUNCTION: print a monster listing
489  *
490  * GLOBAL INPUTS: Curmonster, *Monstfp
491  *
492  * DESCRIPTION:
493  *	Read monster file, and print a monster listing on standard output.
494  */
495 
496 void
497 monstlist(void)
498 {
499 	int count = 0;	/* count in file */
500 
501 	puts(" #)  Name                 Str  Brain  Quick  Energy  Exper  Treas  Type  Flock%\n");
502 	fseek(Monstfp, 0L, SEEK_SET);
503 	while (fread((char *)&Curmonster, SZ_MONSTERSTRUCT, 1, Monstfp) == 1)
504 		printf("%2d)  %-20.20s%4.0f   %4.0f     %2.0f   %5.0f  %5.0f     %2d    %2d     %3.0f\n", count++,
505 		    Curmonster.m_name, Curmonster.m_strength, Curmonster.m_brains,
506 		    Curmonster.m_speed, Curmonster.m_energy, Curmonster.m_experience,
507 		    Curmonster.m_treasuretype, Curmonster.m_type, Curmonster.m_flock);
508 }
509 
510 /*
511  * FUNCTION: print player score board
512  *
513  * DESCRIPTION:
514  *	Read the scoreboard file and print the contents.
515  */
516 
517 void
518 scorelist(void)
519 {
520 	struct scoreboard sbuf;	/* for reading entries */
521 	FILE *fp;		/* to open the file */
522 
523 	if ((fp = fopen(_PATH_SCORE, "r")) != NULL) {
524 		while (fread((char *)&sbuf, SZ_SCORESTRUCT, 1, fp) == 1)
525 			printf("%-20s   (%-9s)  Level: %6.0f  Type: %s\n",
526 			    sbuf.sb_name, sbuf.sb_login, sbuf.sb_level, sbuf.sb_type);
527 		fclose(fp);
528 	}
529 }
530 
531 /*
532  * FUNCTION: print list of active players to standard output
533  *
534  * GLOBAL INPUTS: Other, *Playersfp
535  *
536  * DESCRIPTION:
537  *	Read player file, and print list of active records to standard output.
538  */
539 
540 void
541 activelist(void)
542 {
543 	fseek(Playersfp, 0L, SEEK_SET);
544 	printf("Current characters on file are:\n\n");
545 
546 	while (fread((char *)&Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
547 		if (Other.p_status != S_NOTUSED)
548 			printf("%-20s   (%-9s)  Level: %6.0f  %s  (%s)\n",
549 			    Other.p_name, Other.p_login, Other.p_level,
550 			    descrtype(&Other, FALSE), descrstatus(&Other));
551 }
552 
553 /*
554  * FUNCTION: purge inactive players from player file
555  *
556  * GLOBAL INPUTS: Other, *Playersfp
557  *
558  * DESCRIPTION:
559  *	Delete characters which have not been used with the last
560  *	three weeks.
561  */
562 
563 void
564 purgeoldplayers(void)
565 {
566 	int today;	/* day of year for today */
567 	int daysold;	/* how many days since the character has been used */
568 	time_t ltime;	/* time in seconds */
569 	long loc = 0L;	/* location in file */
570 
571 	time(&ltime);
572 	today = localtime(&ltime)->tm_yday;
573 
574 	for (;;) {
575 		fseek(Playersfp, loc, SEEK_SET);
576 		if (fread((char *)&Other, SZ_PLAYERSTRUCT, 1, Playersfp) != 1)
577 			break;
578 
579 		daysold = today - Other.p_lastused;
580 		if (daysold < 0)
581 			daysold += 365;
582 
583 		if (daysold > N_DAYSOLD)
584 			/* player hasn't been used in a while; delete */
585 			freerecord(&Other, loc);
586 
587 		loc += SZ_PLAYERSTRUCT;
588 	}
589 }
590 
591 /*
592  * FUNCTION: enter player into scoreboard
593  *
594  * GLOBAL INPUTS: Player
595  *
596  * DESCRIPTION:
597  *	The scoreboard keeps track of the highest character on a
598  *	per-login basis.
599  *	Search the scoreboard for an entry for the current login,
600  *	if an entry is found, and it is lower than the current player,
601  *	replace it, otherwise create an entry.
602  */
603 
604 void
605 enterscore(void)
606 {
607 	struct scoreboard sbuf;	/* buffer to read in scoreboard entries */
608 	FILE *fp;		/* to open scoreboard file */
609 	long loc = 0L;		/* location in scoreboard file */
610 	bool found = FALSE;	/* set if we found an entry for this login */
611 
612 	if ((fp = fopen(_PATH_SCORE, "r+")) != NULL) {
613 		while (fread((char *)&sbuf, SZ_SCORESTRUCT, 1, fp) == 1)
614 			if (strcmp(Player.p_login, sbuf.sb_login) == 0) {
615 				found = TRUE;
616 				break;
617 			} else
618 				loc += SZ_SCORESTRUCT;
619 	} else {
620 		error(_PATH_SCORE);
621 		/* NOTREACHED */
622 	}
623 
624 	/*
625 	 * At this point, 'loc' will either indicate a point beyond
626 	 * the end of file, or the place where the previous entry
627 	 * was found.
628 	 */
629 
630 	if ((!found) || Player.p_level > sbuf.sb_level) {
631 		/* put new entry in for this login */
632 		strcpy(sbuf.sb_login, Player.p_login);
633 		strcpy(sbuf.sb_name, Player.p_name);
634 		sbuf.sb_level = Player.p_level;
635 		strcpy(sbuf.sb_type, descrtype(&Player, TRUE));
636 	}
637 
638 	/* update entry */
639 	fseek(fp, loc, SEEK_SET);
640 	fwrite((char *)&sbuf, SZ_SCORESTRUCT, 1, fp);
641 	fclose(fp);
642 }
643