1 /* 2 * macros.h - macro definitions for Phantasia 3 */ 4 5 #define ROLL(BASE,INTERVAL) floor((BASE) + (INTERVAL) * drandom()) 6 #define SGN(X) ((X) < 0 ? -1 : 1) 7 #define CIRCLE(X, Y) floor(distance(X, 0.0, Y, 0.0) / 125.0 + 1) 8 #undef MAX 9 #define MAX(A, B) ((A) > (B) ? (A) : (B)) 10 #undef MIN 11 #define MIN(A, B) ((A) < (B) ? (A) : (B)) 12 #define ILLCMD() mvaddstr(5, 0, Illcmd) 13 #define MAXMOVE() (Player.p_level * 1.5 + 1) 14 #define ILLMOVE() mvaddstr(5, 0, Illmove) 15 #define ILLSPELL() mvaddstr(5, 0, Illspell) 16 #define NOMANA() mvaddstr(5, 0, Nomana) 17 #define SOMEBETTER() addstr(Somebetter) 18 #define NOBETTER() mvaddstr(17, 0, Nobetter) 19