1.\" $FreeBSD: src/games/phantasia/phantasia.6,v 1.6.2.1 2001/07/22 11:32:36 dd Exp $ 2.\" 3.Dd April 1, 2001 4.Dt PHANTASIA 6 5.Os 6.Sh NAME 7.Nm phantasia 8.Nd an interterminal fantasy game 9.Sh SYNOPSIS 10.Nm 11.Op Fl abHmpSsx 12.Sh DESCRIPTION 13.Nm Phantasia 14is a role playing game which allows players to roll up characters of 15various types to fight monsters and other players. 16Progression of characters is based upon gaining experience from fighting 17monsters (and other players). 18.Pp 19Most of the game is menu driven and self-explanatory (more or less). 20The screen is cursor updated, so be sure to set up the 21.Ev TERM 22variable in your environment. 23.Pp 24The options provide for a variety of functions to support the game. 25They are: 26.Bl -tag -width ".Fl a" -offset indent 27.It Fl a 28Get a listing of all character names on file. 29.It Fl b 30Show scoreboard of top characters per login. 31.It Fl H 32Print header only. 33.It Fl m 34Get a monster listing. 35.It Fl p 36Purge old characters. 37.It Fl S 38Turn on wizard options, if allowed, if running as 39.Dq root . 40.It Fl s 41Invokes 42.Nm 43without header information. 44.It Fl x 45Examine/change a particular character on file. 46.El 47.Pp 48The characters are saved on a common file, in order to make the game 49interactive between players. 50The characters are given a password in order to retrieve them later. 51Only characters above 52.Em level 53zero are saved. 54Characters unused for a while will be purged. 55Characters are only placed on the scoreboard when they die. 56.Sh PARTICULARS 57.Ss Normal Play 58A number of the player's more important statistics are almost always 59displayed on the screen, with maximums (where applicable) in 60parentheses. 61.Pp 62The character is placed randomly near the center of a Cartesian 63system. 64Most commands are selected with a single letter or digit. 65For example, one may move by hitting 'W', 'S', 'N', or 'E', 66(lower case may also be used, at no time is the game case dependent). 67One may also use 'H', 'J', 'K', 'L', 68for movement, similar to 69.Xr vi 1 . 70To move to a specific (x, y) coordinate, use the 71.Ic move 72('1') command. 73The distance a character can move is calculated by 741 plus 1.5 per 75.Em level . 76Moving in a compass direction will move the player the maximum 77allowed distance in that direction. 78.Pp 79A player may see who else is playing by using the 80.Ic players 81('2') option. 82One may see the coordinates of those who are the same 83distance or closer to the origin as he/she. 84.Em Kings , 85and 86.Em council of the wise 87can see and can be seen by everyone. 88A 89.Em palantir 90removes these restrictions. 91.Pp 92One can talk to other players with the 93.Ic talk 94('3') option. 95In general, this is a line or so of text. 96To remove a current 97message, just type 98.Aq return 99when prompted for a message. 100.Pp 101The 102.Ic stats 103('4') option shows additional characteristics of a player. 104.Pp 105One may leave the game either with the 106.Ic quit 107('5') option. 108.Pp 109One may rest by default. 110Resting lets one regain maximum 111.Em energy level , 112and also lets one find 113.Em mana 114(more is found for larger levels and further distances from the origin). 115.Pp 116One may call a monster by hitting '9' or 'C'. 117.Pp 118Use 'X' to examine other players. 119.Pp 120One may quit or execute a sub-shell by hitting interrupt. 121Quitting during battle results in death for obvious reasons. 122.Pp 123Several other options become available as the player progresses in 124.Em level 125and 126.Em magic , 127or to other stations in the game 128.Em ( valar , 129.Em council of the wise , 130.Em king ) . 131These are described elsewhere. 132In general, a control-L will force the redrawing of the screen. 133.Pp 134Other things which may happen are more or less self-explanatory. 135.Ss Fighting Monsters 136A player has several options while fighting monsters. 137They are as follows: 138.Bl -tag -width ".Ic skirmish" -offset indent 139.It Ic melee 140Inflicts damage on the monster, based upon 141.Em strength . 142Also decreases the monster's 143.Em strength 144some. 145.It Ic skirmish 146Inflicts a little less damage than 147.Ic melee , 148but decreases the monster's 149.Em quickness 150instead. 151.It Ic evade 152Attempt to run away. 153Success is based upon both the player's and the monster's 154.Em brains 155and 156.Em quickness . 157.It Ic spell 158Several options for throwing spells (described elsewhere). 159.It Ic nick 160Hits the monster one plus the player's 161.Em sword , 162and gives the player 10% of the monster's 163.Em experience . 164Decreases the monster's 165.Em experience 166an amount proportional to the amount granted. 167This also increases the monster's quickness. 168Paralyzed monsters wake up very fast when nicked. 169.It Ic luckout 170This is essentially a battle of wits with the monster. 171Success is based upon the player's and the monster's 172.Em brains . 173The player gets credit for slaying the monster if he/she succeeds. 174Otherwise, nothing happens, and the chance to 175.Ic luckout 176is lost. 177.El 178.Ss Character Statistics 179.Bl -tag -width ".Em quickness" -offset indent 180.It Em strength 181determines how much damage a character can inflict. 182.It Em quickness 183determines how many chances a character gets to make decisions while fighting. 184.It Em energy level 185specifies how much damage a character may endure before dying. 186.It Em magic level 187determines which spells a character may throw, and how effective those 188spells will be. 189.It Em brains 190basically, the character's intelligence; used for various fighting options 191and spells. 192.It Em mana 193used as a power source for throwing spells. 194.It Em experience 195gained by fighting monsters and other characters. 196.It Em level 197indicative of how much experience a character has accumulated; progresses 198geometrically as 199.Em experience 200increases. 201.It Em poison 202sickness which degrades a character's performance (affects 203.Em energy level 204and 205.Em strength ) . 206.It Em sin 207accumulated as a character does certain nasty things; used only rarely 208in normal play of the game. 209.It Em age 210of player; roughly equivalent to number of turns. 211As 212.Em age 213increases, many personal statistics degenerate. 214.El 215.Ss Character Types 216Character statistics are rolled randomly from the above list, according 217to character type. 218The types are as follows: 219.Bl -tag -width ".Em experimento" -offset indent 220.It Em magic user 221strong in 222.Em magic level 223and 224.Em brains , 225weak in other areas. 226Must rely on wits and magic to survive. 227.It Em fighter 228good in 229.Em strength 230and 231.Em energy level , 232fairly good in other areas. 233This adds up to a well-equipped fighter. 234.It Em elf 235very high 236.Em quickness 237and above average 238.Em magic level 239are 240.Em elves 241selling points. 242.It Em dwarf 243very high 244.Em strength 245and 246.Em energy level , 247but with a tendency to be rather slow and not too bright. 248.It Em halfling 249rather quick and smart, with high 250.Em energy level , 251but poor in 252.Em magic 253and 254.Em strength . 255Born with some 256.Em experience . 257.It Em experimento 258very mediocre in all areas. 259However, the 260.Em experimento 261may be placed almost anywhere within the playing grid. 262.El 263.Pp 264The possible ranges for starting statistics are summarized in 265the following table. 266.TS 267l c c c c c c 268l c c c c c c. 269Type Strength Quick Mana Energy Brains Magic 270_ 271Mag. User 10-15 30-35 50-100 30-45 60-85 5-9 272Fighter 40-55 30-35 30-50 45-70 25-45 3-6 273Elf 35-45 32-38 45-90 30-50 40-65 4-7 274Dwarf 50-70 25-30 25-45 60-100 20-40 2-5 275Halfling 20-25 34 25-45 55-90 40-75 1-4 276Experimento 25 27 100 35 25 2 277.TE 278.\" .Bl -column "Experimento" "Strength" "Quick" "xxxxxx" "Energy" "Brains" "Magic" 279.\" .It Sy Charactertype Strength Quick Mana Energy Brains Magic 280.\" .It "Magic User" 10-15 30-35 50-100 30-45 60-85 5-9 281.\" .It Fighter 40-55 30-35 30-50 45-70 25-45 3-6 282.\" .It Elf 35-45 32-38 45-90 30-50 40-65 4-7 283.\" .It Dwarf 50-70 25-30 25-45 60-100 20-40 2-5 284.\" .It Halfling 20-25 34 25-45 55-90 40-75 1-4 285.\" .It Experimento 25 27 100 35 25 2 286.\" .El 287.Pp 288Not only are the starting characteristics different for the different 289character types, the characteristics progress at different rates for the 290different types as the character goes up in 291.Em level . 292.Em Experimentoes' 293characteristics progress randomly as one of the other types. 294The progression as characters increase in 295.Em level 296is summarized in the following table. 297.Pp 298.TS 299nokeep ; 300l c c c c c 301l n n n n n. 302Type Strength Mana Energy Brains Magic 303_ 304Mag. User 2.0 75 20 6 2.75 305Fighter 3.0 40 30 3.0 1.5 306Elf 2.5 65 25 4.0 2.0 307Dwarf 5 30 35 2.5 1 308Halfling 2.0 30 30 4.5 1 309.TE 310.Pp 311The character type also determines how much gold a player may 312carry, how long until 313.Em rings 314can overcome the player, and how much 315.Em poison 316the player can withstand. 317.Ss Spells 318During the course of the game, the player may exercise his/her 319magic powers. 320These cases are described below. 321.Bl -tag -width ".Ic all or nothing" -offset indent 322.It Ic cloak 323.Em magic level necessary : 32420 (plus level 7) 325.br 326.Em mana used : 32735 plus 3 per rest period 328.br 329Used during normal play. 330Prevents monsters from finding the character, 331as well as hiding the player from other players. 332His/her coordinates show up as '?' in the 333.Ic players 334option. 335Players cannot collect 336.Em mana , 337find trading posts, or discover the 338.Em grail 339while cloaked. 340Calling a monster uncloaks, as well as choosing this option while cloaked. 341.It Ic teleport 342.Em magic level necessary : 34340 (plus level 12) 344.br 345.Em mana used : 34630 per 75 moved 347.br 348Used during normal play. 349Allows the player to move with much more freedom than with the 350.Ic move 351option, at the price of expending mana. 352The maximum distance possible to move is based upon 353.Em level 354and 355.Em magic level . 356.It Ic power blast 357.Em magic level necessary : 358none 359.br 360.Em mana used : 3615 times 362.Em level 363.br 364Used during inter-terminal battle. 365Damage is based upon 366.Em magic level 367and 368.Em strength . 369Hits much harder than a normal hit. 370.It Ic all or nothing 371.Em magic level necessary : 372none 373.br 374.Em mana used : 3751 376.br 377Used while combating monsters. 378Has a 25% chance of working. 379If it works it hits the monster just enough to kill it. 380If it fails, it doesn't hit the monster, and doubles the monster's 381.Em quickness 382and 383.Em strength . 384Paralyzed monsters wake up much quicker as a result of this spell. 385.It Ic magic bolt 386.Em magic level necessary : 3875 388.br 389.Em mana used : 390variable 391.br 392Used while combating monsters. 393Hits the monster based upon the amount of 394.Em mana 395expended and 396.Em magic level . 397Guaranteed to hit at least 10 per 398.Em mana . 399.It Ic force field 400.Em magic level necessary : 40115 402.br 403.Em mana used : 40430 405.br 406Used during monster combat. 407Throws up a shield to protect from damage. 408The shield is added to actual energy level, and is a fixed number, based 409upon maximum energy. 410Normally, damage occurs first to the shield, and then to the players actual 411.Em energy level . 412.It Ic transform 413.Em magic level necessary : 41425 415.br 416.Em mana used : 41750 418.br 419Used during monster combat. 420Transforms the monster randomly into one of the 100 monsters from 421the monster file. 422.It Ic increase might 423.Em magic level necessary : 42435 425.br 426.Em mana used : 42775 428.br 429Used during combat with monsters. 430Increases strength up to a maximum. 431.It Ic invisibility 432.Em magic level necessary : 43345 434.br 435.Em mana used : 43690 437.br 438Used while fighting monsters. 439Makes it harder for the monster to hit, by temporarily increasing the player's 440.Em quickness . 441This spell may be thrown several times, but a maximum level will be reached. 442.It Ic transport 443.Em magic level necessary : 44460 445.br 446.Em mana used : 447125 448.br 449Used during monster combat. 450Transports the monster away from the player. 451Success is based upon player's 452.Em magic 453and 454.Em brains , 455and the monster's 456.Em experience . 457If it fails the player is transported instead. 45860% of the time, the monster will drop any treasure it was carrying. 459.It Ic paralyze 460.Em magic level necessary : 46175 462.br 463.Em mana used : 464150 465.br 466Used during monster combat. 467.Dq Freezes 468the monster by putting its 469.Em quickness 470slightly negative. 471The monster will slowly wake up. 472Success is based upon player's 473.Em magic 474and the monster's 475.Em experience . 476If it fails, nothing happens. 477.It Ic specify 478.Em magic level necessary : 479none 480.br 481.Em mana used : 4821000 483.br 484Used during monster combat only by 485.Em valar 486or 487.Em council of the wise . 488Allows the player to pick which monster to fight. 489.El 490.Ss Monsters 491Monsters get bigger as one moves farther from the origin (0,0). 492Rings of distance 125 from the origin determine the size. 493A monster's 494.Em experience , 495.Em energy level , 496and 497.Em brains 498are multiplied by the size. 499.Em Strength 500is increased 50% per size over one, and 501.Em quickness 502remains the same, regardless of size. 503.Pp 504Also, nastier monsters are found as one progress farther out from the origin. 505Monsters also may flock. 506The percent chance of that happening is designated as 507.Em flock% 508in the monster listing. 509Monsters outside the first ring 510may carry treasure, as determined by their treasure type. 511Flocking monsters, and bigger monsters increase the chances of treasure. 512.Pp 513Certain monsters have special abilities; they are as follows: 514.Bl -tag -width ".Em Assorted Faeries" 515.It Em Unicorn 516can only be subdued if the player is in possession of a 517.Em virgin . 518.It Em Modnar 519has random characteristics, including treasure type. 520.It Em Mimic 521will pick another name from the list of monsters in order to confuse. 522.It Em Dark Lord 523very nasty person. 524Does not like to be hit (especially nicked), 525and many spells do not work well (or at all) against him. 526One can always 527.Em evade 528from the 529.Em Dark Lord . 530.It Em Leanan-Sidhe 531also a very nasty person. 532She will permanently sap 533.Em strength 534from someone. 535.It Em Saruman 536wanders around with 537.Em Wormtongue , 538who can steal a 539.Em palantir . 540Also, 541.Em Saruman 542may turn a player's gems into gold pieces, or scramble her/his stats. 543.It Em Thaumaturgist 544can transport a player. 545.It Em Balrog 546inflicts damage by taking away 547.Em experience , 548not 549.Em energy . 550.It Em Vortex 551may take some 552.Em mana . 553.It Em Nazgul 554may try to steal a 555.Em ring 556or neutralize part of one's 557.Em brains . 558.It Em Tiamat 559may take half a player's 560.Em gold 561and 562.Em gems 563and escape. 564.It Em Kobold 565may get nasty and steal one gold piece and run away. 566.It Em Shelob 567may bite, inflicting the equivalent of one 568.Em poison . 569.It Em Assorted Faeries 570These are killed if attacking someone carrying 571.Em holy water . 572These are 573.Em Cluricaun , Fir Darrig , Fachan , 574.Em Ghille Dhu , Bogle , Killmoulis , 575and 576.Em Bwca . 577.It Em Lamprey 578may bite, inflicting \(12 of a 579.Em poison . 580.It Em Shrieker 581will call one of its (much bigger) buddies if picked upon. 582.It Em Bonnacon 583will become bored with battle, fart, and run off. 584.It Em Smeagol 585will try to steal a 586.Em ring 587from a player, if given the chance. 588.It Em Succubus 589may inflict damage through a 590.Ic force field . 591This subtracts from 592.Em energy level 593instead of any shield the player may have thrown up. 594This is a very easy way to die. 595.It Em Cerberus 596loves metal and will steal all the metal treasures from a player if able. 597.It Em Ungoliant 598can bite and poison. 599This inflicts five 600.Em poisons , 601and also takes one from the player's 602.Em quickness . 603.It Em Jabberwock 604may tire of battle, and leave after calling one of his friends 605.Em ( Jubjub Bird 606or 607.Em Bandersnatch ) . 608.It Em Morgoth 609actually 610.Em Modnar , 611but reserved for 612.Em council of the wise , valar , 613and 614.Em ex-valar . 615Fights with 616.Em Morgoth 617end when either he or the player dies. 618His characteristics are calculated based upon the player's. 619The player is given the chance to ally with him. 620No magic, except 621.Ic force field 622works when battling 623.Em Morgoth . 624.It Em Troll 625may regenerate its 626.Em energy 627and 628.Em strength 629while in battle. 630.It Em Wraith 631may make a player blind. 632.El 633.Ss Treasures 634The various treasure types are as follows: 635.Bl -tag -width "Type twelve/thirteen" 636.It Type zero 637none 638.It Type one 639.Em power booster 640\- adds mana. 641.br 642.Em druid 643\- adds experience. 644.br 645.Em holy orb 646\- subtracts 0.25 sin. 647.It Type two 648.Em amulet 649\- protects from cursed treasure. 650.br 651.Em holy water 652\- kills 653.Em assorted faeries . 654.br 655.Em hermit 656\- reduces sin by 25% and adds some mana. 657.It Type three 658.Em shield 659\- adds to maximum 660.Em energy level . 661.br 662.Em virgin 663\- used to subdue a 664.Em unicorn , 665or to give much 666.Em experience 667(and some 668.Em sin ) . 669.br 670.Em athelas 671\- subtracts one 672.Em poison . 673.It Type four (scrolls) 674.Em shield 675\- throws a bigger than normal 676.Ic force field . 677.br 678.Em invisible 679\- temporarily puts the finder's 680.Em quickness 681to one million. 682.br 683.Em ten fold strength 684\- multiplies finder's strength by ten. 685.br 686.Em pick monster 687\- allows finder to pick next monster to battle. 688.br 689.Em general knowledge 690\- adds to finder's 691.Em brains 692and 693.Em magic level . 694.Pp 695All the scrolls except 696.Em general knowledge 697automatically call a monster. 698These preserve any spells that were already in effect, but are only in 699effect while in battle. 700.It Type five 701.Em dagger 702\- adds to 703.Em strength . 704.br 705.Em armour 706\- same as a 707.Em shield , 708but bigger. 709.br 710.Em tablet 711\- adds 712.Em brains . 713.It Type six 714.Em priest 715\- rests to maximum; adds 716.Em mana , brains ; 717and halves 718.Em sin . 719.br 720.Em Robin Hood 721\- increases 722.Em shield 723and adds permanently to 724.Em strength . 725.br 726.Em axe 727\- like 728.Em dagger , 729but bigger. 730.It Type seven 731.Em charm 732\- protects from cursed treasure (used before 733.Em amulet ) ; 734used in conjunction with 735.Em blessing 736to battle 737.Em Dark Lord . 738.br 739.Em Merlyn 740\- adds 741.Em brains , magic , 742and 743.Em mana . 744.br 745.Em war hammer 746\- like an 747.Em axe , 748but bigger. 749.It Type eight 750.Em healing potion 751\- sets 752.Em poison 753to -2, or subtracts two from 754.Em poison , 755whichever is better. 756.br 757.Em transporter 758\- allows finder to move anywhere. 759.br 760.Em sword 761\- like a 762.Em war hammer , 763but bigger. 764.It Type nine 765.Em golden crown 766\- allows the player to become 767.Em king , 768by going to (0,0). 769.br 770.Em blessing 771\- cuts 772.Em sin 773to 1/3, adds 774.Em mana , 775rests to maximum, kills 776.Em Dark Lord 777with a 778.Em charm , 779and gives bearer first hit on all monsters. 780.br 781.Em quicksilver 782\- adds to 783.Em quickness . 784.It Type ten 785.Em elven boots 786\- adds permanently to 787.Em quickness . 788.It Type eleven 789.Em palantir 790\- allows one to see all the other players; used by 791.Em council of the wise 792to seek the 793.Em grail . 794.It Type twelve/thirteen 795.Em ring 796\- allows one to hit much harder in battle, etc. 797.El 798.Pp 799Any treasure type 10-13 monsters may instead carry a type nine treasure. 800.Pp 801A monster may also be carrying 802.Em gold 803or 804.Em gems . 805These are used at 806.Em trading posts 807to buy things. 808A 809.Em gem 810is worth 1000 gold pieces. 811Too much 812.Em gold 813will slow a player down. 814One may carry 1000 plus 200 per 815.Em level 816of 817.Em gold . 818A 819.Em gem 820weighs one half a gold piece. 821Monsters of treasure type 7 or higher may carry 822.Em gems . 823.Pp 824The chance of a cursed treasure is based upon treasure type. 825The more valuable treasures have a greater chance of being cursed. 826A cursed treasure knocks 827.Em energy level 828very low, and adds 0.25 829.Em poison . 830.Ss Rings 831.Em Rings 832are only carried by 833.Em nazguls 834and 835.Em Dark Lord . 836They come in four different flavors. 837All 838.Em rings 839rest the player to maximum and cause him/her to hit much harder 840in battle with monsters (assuming one has chosen to use the 841.Em ring 842for battle.) 843.Pp 844Two types of 845.Em rings 846are cursed and come either from 847.Em nazguls 848or 849.Em Dark Lord . 850After a few times of using these types, the player falls 851under the control of the 852.Em ring , 853and strange, random things will occur. 854Eventually, the player dies, and gives his/her name to a monster 855on the file. 856Dying before the 857.Em ring 858is used up also renames the monster. 859.Pp 860The two remaining types of 861.Em rings 862are much more benign. 863The one from a 864.Em nazgul 865is good for a limited number of battle rounds, and will save 866the player from death if it was being used when he/she died. 867The one from 868.Em Dark Lord 869is the same, except that it never is used up. 870.Em Rings 871disappear after saving someone from death. 872In general, cursed 873.Em rings 874occur much more often than normal ones. 875It is usually not a good idea to pick one up. 876The only way to get rid of a 877.Em ring 878is to have a monster steal it. 879.Ss King 880A player may become 881.Em king 882by finding a 883.Em crown 884and going to (0,0). 885Players must have a 886.Em level 887in the range of 10 to 1000 to be able to find a 888.Em crown . 889When a player with one or more 890.Em crowns 891reaches 892.Em level 8931000, the 894.Em crowns 895are converted to 896.Em gold . 897.Pp 898Once a player is king, he/she may do certain things while in 899the Lord's Chamber (0,0). 900These are exercised with the 901.Ic decree 902('0') option. 903.Bl -tag -width ".Ic collect taxes" 904.It Ic transport 905This is done to another player. 906It randomly moves the affected player about. 907A 908.Em charm 909protects from transports. 910.It Ic curse 911This is done to another player. 912It is analogous to cursed treasure, but worse. 913It inflicts two 914.Em poison , 915knocks 916.Em energy level 917very low, and degrades the maximum energy. 918It also removes a 919.Em cloak . 920A 921.Em blessing 922protects from king's curses. 923.It Ic energy void 924The king may put a number of these scattered about 925his/her kingdom as he/she pleases. 926If a player hits one, he/she loses 927.Em mana , energy , 928and 929.Em gold . 930The energy void disappears after being hit. 931.It Ic bestow 932This is also done to another player. 933The king may wish to reward one or more loyal subjects by sharing his/her 934riches 935.Em ( gold ) . 936Or it is a convenient way to dispose of some unwanted deadweight. 937.It Ic collect taxes 938Everyone pays 7% tax on all 939.Em gold 940and 941.Em gems 942acquired, regardless of the existence of a 943.Em king . 944The king collects the accrued taxes with this option. 945.El 946.Pp 947The 948.Em king 949may also 950.Ic teleport 951anywhere for free by using the origin as a starting place. 952.Ss Council of the Wise, Valar 953A player automatically becomes a member of the 954.Em council of the wise 955upon reaching level 3000. 956Members of the council cannot have 957.Em rings . 958Members of the council have a few extra options which they can exercise. 959These are exercised with the 960.Ic intervene 961('8') option. 962All 963.Ic intervene 964options cost 1000 mana. 965One 966.Ic intervene 967option is to 968.Ic heal 969another player. 970This is just a quick way for that player to be rested 971to maximum and lose a little 972.Em poison . 973The main purpose in life for members of the council is to seek the 974.Em Holy Grail . 975This is done with a 976.Em palantir 977under the 978.Ic seek grail 979option. 980The distance cited by the seek is accurate within 10%, in order 981not to make it too easy to find the grail. 982A player must have infinitesimally small 983.Em sin , 984or else it's all over upon finding the grail. 985In order to help members of the council on their quest, they 986may 987.Ic teleport 988with greater ease. 989.Pp 990Upon finding the grail, the player advances to position of 991.Em valar . 992He/she may then exercise more and niftier options under 993.Ic intervention . 994These include all of the council members' options plus the 995ability to move other players about, bless them, and throw monsters at 996them. 997A 998.Em valar Ap s 999blessing has the same effect as the treasure 1000.Em blessing , 1001except that the affected player does not get his/her 1002.Em blessing 1003flag set. 1004All 1005.Ic intervention 1006options which affect other players age the player who uses them. 1007.Em Valars 1008are essentially immortal, but are actually given five lives. 1009If these are used up, the player is left to die, and becomes an 1010.Em ex-valar . 1011A 1012.Em valar 1013cannot 1014.Ic move , teleport , 1015or call monsters. 1016(An exception to this is if the 1017.Em valar 1018finds a 1019.Em transporter . ) 1020This is to allow him/her to dispose of excess 1021.Em gold . 1022Any monsters which a 1023.Em valar 1024encounters are based upon his/her size. 1025Only one valar may exist at a time. 1026The current valar is replaced when another player finds the grail. 1027The valar is then bumped back to the council of the wise. 1028.Ss Wizard 1029The 1030.Em wizard 1031is usually the owner of the game, and the one who maintains 1032the associated files. 1033The 1034.Em wizard 1035is granted special powers within the game, if it is invoked 1036with the 1037.Fl S 1038option. 1039Otherwise, the 1040.Em wizard 1041plays no different from other players. 1042The 1043.Em wizard 1044abilities are outlined below. 1045.Bl -tag -width ".Ic super character type" 1046.It Ic change players 1047When examining a player, (game invoked with 1048.Fl x , 1049or use 'X' from within game), the 1050.Em wizard 1051may also change the player. 1052.It Ic intervention 1053The 1054.Em wizard 1055may do all the 1056.Ic intervention 1057options. 1058One extra option, 1059.Ic vaporize , 1060is added to kill any offensive players. 1061.It Ic super character type 1062An extra character type is added. 1063This character starts with the 1064maximum possible in all statistics, selected from the other character types. 1065A 1066.Em super 1067character's statistics also progress at the maximum possible rate, selected 1068from the other character types. 1069.El 1070.Ss Special Places 1071Certain regions of the playing grid have different names. 1072In general, this is only to give the player some idea of 1073his/her present location. 1074Some special places do exist. 1075.Bl -tag -width ".Em Trading Posts" 1076.It Em Trading Posts 1077These are located at |x| == |y| == n*n*100 for n = 1, 2, ..., 1000. 1078Trading posts farther out have more things for sale. 1079Be careful about cheating the merchants there, as they have short tempers. 1080Merchants are dishonest about 5% of the time. 1081.It Em Lord's Chamber 1082This is located at (0,0). 1083Only players with 1084.Em crowns 1085may enter. 1086.It Em Point of \&No Return 1087This is located beyond 1.2e+6 in any direction. 1088The only way to return from here is a 1089.Em transporter 1090or to have a 1091.Em valar 1092relocate the player. 1093.It Em Dead Marshes 1094This is a band located fairly distant from the origin. 1095The first fourteen monsters (water monsters) can normally only be found here. 1096.It Em Valhala 1097This place is where the 1098.Em valar 1099resides. 1100It is associated with no particular coordinate on the playing grid. 1101.El 1102.Ss Miscellaneous 1103Once a player reaches 1104.Em level 11055, the game will start to time out waiting for input. 1106This is to try to keep the game a bit faster paced. 1107.Pp 1108A 1109.Em guru 1110will never be disgusted with your 1111.Em sins 1112if they are less than one. 1113.Pp 1114A 1115.Em medic 1116wants half of a player's 1117.Em gold 1118to be happy. 1119Offering more than one has, or a negative amount will anger the 1120.Em medic , 1121who will make the player worse (add one 1122.Em poison ) . 1123.Pp 1124The 1125.Em Holy Grail 1126does little for those who are not ready to behold it. 1127Whenever anyone finds it, it moves. 1128It is always located within 1e+6 in any compass direction of the origin. 1129.Pp 1130There is a maximum amount of 1131.Em mana 1132and 1133.Em charms 1134a player may posses, based upon 1135.Em level . 1136.Em Quicksilver 1137is always limited to a maximum of 99. 1138.Pp 1139.Em Books 1140bought at a 1141.Em trading post 1142increase 1143.Em brains , 1144based upon the number bought. 1145It is unwise, however to buy more than 1/10 of one's 1146.Em level 1147in books at a time. 1148.Pp 1149Players over level 10000 are automatically retired. 1150.Pp 1151A 1152.Em blindness 1153goes away in random time. 1154.Pp 1155Players with 1156.Em crowns 1157are identified with a '*' before their character type. 1158.Ss Inter-terminal Battle 1159When two player's coordinates correspond, they may engage in battle. 1160In general, the player with the highest 1161.Em quickness 1162gets the first hit. 1163If the two players are severely mismatched, the stronger player 1164is drastically handicapped for the battle. 1165In order to protect from being stuck in an infinite loop, 1166the player waiting for response may time out. 1167Options for battle are: 1168.Bl -tag -width ".Ic power blast" 1169.It Ic fight 1170Inflicts damage upon other person. 1171.It Ic run away 1172Escape from battle. 1173Has a 75% chance of working. 1174.It Ic power blast 1175Battle spell. 1176.It Ic luckout 1177One-time chance to try to win against the foe. 1178Has a 10% chance of working. 1179.El 1180.Pp 1181Sometimes waits for the other player may be excessive, because 1182he/she may be battling a monster. 1183Upon slaying a player in battle the winner gets the other's 1184.Em experience 1185and treasures. 1186.Em Rings 1187do not work for inter-terminal battle. 1188.Sh AUTHORS 1189.An Edward Estes , 1190AT\*[Am]T Information Systems, Skokie, IL 1191.Sh BUGS 1192All screen formats assume at least 24 lines by at least 80 columns. 1193No provisions are made for when any of the data items get too big 1194for the allotted space on the screen. 1195