xref: /dragonfly/games/phantasia/phantasia.6 (revision 82730a9c)
1.\" $FreeBSD: src/games/phantasia/phantasia.6,v 1.6.2.1 2001/07/22 11:32:36 dd Exp $
2.\"
3.Dd April 1, 2001
4.Dt PHANTASIA 6
5.Os
6.Sh NAME
7.Nm phantasia
8.Nd an interterminal fantasy game
9.Sh SYNOPSIS
10.Nm
11.Op Fl abHmpSsx
12.Sh DESCRIPTION
13.Nm Phantasia
14is a role playing game which allows players to roll up characters of
15various types to fight monsters and other players.
16Progression of characters is based upon gaining experience from fighting
17monsters (and other players).
18.Pp
19Most of the game is menu driven and self-explanatory (more or less).
20The screen is cursor updated, so be sure to set up the
21.Ev TERM
22variable in your environment.
23.Pp
24The options provide for a variety of functions to support the game.
25They are:
26.Bl -tag -width ".Fl a" -offset indent
27.It Fl a
28Get a listing of all character names on file.
29.It Fl b
30Show scoreboard of top characters per login.
31.It Fl H
32Print header only.
33.It Fl m
34Get a monster listing.
35.It Fl p
36Purge old characters.
37.It Fl S
38Turn on wizard options, if allowed, if running as
39.Dq root .
40.It Fl s
41Invokes
42.Nm
43without header information.
44.It Fl x
45Examine/change a particular character on file.
46.El
47.Pp
48The characters are saved on a common file, in order to make the game
49interactive between players.
50The characters are given a password in order to retrieve them later.
51Only characters above
52.Em level
53zero are saved.
54Characters unused for a while will be purged.
55Characters are only placed on the scoreboard when they die.
56.Sh PARTICULARS
57.Ss Normal Play
58A number of the player's more important statistics are almost always
59displayed on the screen, with maximums (where applicable) in
60parentheses.
61.Pp
62The character is placed randomly near the center of a Cartesian
63system.
64Most commands are selected with a single letter or digit.
65For example, one may move by hitting 'W', 'S', 'N', or 'E',
66(lower case may also be used, at no time is the game case dependent).
67One may also use 'H', 'J', 'K', 'L',
68for movement, similar to
69.Xr vi 1 .
70To move to a specific (x, y) coordinate, use the
71.Ic move
72('1') command.
73The distance a character can move is calculated by
741 plus 1.5 per
75.Em level .
76Moving in a compass direction will move the player the maximum
77allowed distance in that direction.
78.Pp
79A player may see who else is playing by using the
80.Ic players
81('2') option.
82One may see the coordinates of those who are the same
83distance or closer to the origin as he/she.
84.Em Kings ,
85and
86.Em council of the wise
87can see and can be seen by everyone.
88A
89.Em palantir
90removes these restrictions.
91.Pp
92One can talk to other players with the
93.Ic talk
94('3') option.
95In general, this is a line or so of text.
96To remove a current
97message, just type
98.Aq return
99when prompted for a message.
100.Pp
101The
102.Ic stats
103('4') option shows additional characteristics of a player.
104.Pp
105One may leave the game either with the
106.Ic quit
107('5') option.
108.Pp
109One may rest by default.
110Resting lets one regain maximum
111.Em energy level ,
112and also lets one find
113.Em mana
114(more is found for larger levels and further distances from the origin).
115.Pp
116One may call a monster by hitting '9' or 'C'.
117.Pp
118Use 'X' to examine other players.
119.Pp
120One may quit or execute a sub-shell by hitting interrupt.
121Quitting during battle results in death for obvious reasons.
122.Pp
123Several other options become available as the player progresses in
124.Em level
125and
126.Em magic ,
127or to other stations in the game
128.Em ( valar ,
129.Em council of the wise ,
130.Em king ) .
131These are described elsewhere.
132In general, a control-L will force the redrawing of the screen.
133.Pp
134Other things which may happen are more or less self-explanatory.
135.Ss Fighting Monsters
136A player has several options while fighting monsters.
137They are as follows:
138.Bl -tag -width ".Ic skirmish" -offset indent
139.It Ic melee
140Inflicts damage on the monster, based upon
141.Em strength .
142Also decreases the monster's
143.Em strength
144some.
145.It Ic skirmish
146Inflicts a little less damage than
147.Ic melee ,
148but decreases the monster's
149.Em quickness
150instead.
151.It Ic evade
152Attempt to run away.
153Success is based upon both the player's and the monster's
154.Em brains
155and
156.Em quickness .
157.It Ic spell
158Several options for throwing spells (described elsewhere).
159.It Ic nick
160Hits the monster one plus the player's
161.Em sword ,
162and gives the player 10% of the monster's
163.Em experience .
164Decreases the monster's
165.Em experience
166an amount proportional to the amount granted.
167This also increases the monster's quickness.
168Paralyzed monsters wake up very fast when nicked.
169.It Ic luckout
170This is essentially a battle of wits with the monster.
171Success is based upon the player's and the monster's
172.Em brains .
173The player gets credit for slaying the monster if he/she succeeds.
174Otherwise, nothing happens, and the chance to
175.Ic luckout
176is lost.
177.El
178.Ss Character Statistics
179.Bl -tag -width ".Em quickness" -offset indent
180.It Em strength
181determines how much damage a character can inflict.
182.It Em quickness
183determines how many chances a character gets to make decisions while fighting.
184.It Em energy level
185specifies how much damage a character may endure before dying.
186.It Em magic level
187determines which spells a character may throw, and how effective those
188spells will be.
189.It Em brains
190basically, the character's intelligence; used for various fighting options
191and spells.
192.It Em mana
193used as a power source for throwing spells.
194.It Em experience
195gained by fighting monsters and other characters.
196.It Em level
197indicative of how much experience a character has accumulated; progresses
198geometrically as
199.Em experience
200increases.
201.It Em poison
202sickness which degrades a character's performance (affects
203.Em energy level
204and
205.Em strength ) .
206.It Em sin
207accumulated as a character does certain nasty things; used only rarely
208in normal play of the game.
209.It Em age
210of player; roughly equivalent to number of turns.
211As
212.Em age
213increases, many personal statistics degenerate.
214.El
215.Ss Character Types
216Character statistics are rolled randomly from the above list, according
217to character type.
218The types are as follows:
219.Bl -tag -width ".Em experimento" -offset indent
220.It Em magic user
221strong in
222.Em magic level
223and
224.Em brains ,
225weak in other areas.
226Must rely on wits and magic to survive.
227.It Em fighter
228good in
229.Em strength
230and
231.Em energy level ,
232fairly good in other areas.
233This adds up to a well-equipped fighter.
234.It Em elf
235very high
236.Em quickness
237and above average
238.Em magic level
239are
240.Em elves
241selling points.
242.It Em dwarf
243very high
244.Em strength
245and
246.Em energy level ,
247but with a tendency to be rather slow and not too bright.
248.It Em halfling
249rather quick and smart, with high
250.Em energy level ,
251but poor in
252.Em magic
253and
254.Em strength .
255Born with some
256.Em experience .
257.It Em experimento
258very mediocre in all areas.
259However, the
260.Em experimento
261may be placed almost anywhere within the playing grid.
262.El
263.Pp
264The possible ranges for starting statistics are summarized in
265the following table.
266.TS
267l c c c c c c
268l c c c c c c.
269Type	Strength	Quick	Mana	Energy	Brains	Magic
270_
271Mag. User	10-15	30-35	50-100	30-45	60-85	5-9
272Fighter	40-55	30-35	30-50	45-70	25-45	3-6
273Elf	35-45	32-38	45-90	30-50	40-65	4-7
274Dwarf	50-70	25-30	25-45	60-100	20-40	2-5
275Halfling	20-25	34	25-45	55-90	40-75	1-4
276Experimento	25	27	100	35	25	2
277.TE
278.\" .Bl -column "Experimento" "Strength" "Quick" "xxxxxx" "Energy" "Brains" "Magic"
279.\" .It Sy Charactertype	Strength	Quick	Mana	Energy	Brains	Magic
280.\" .It "Magic User"	10-15	30-35	50-100	30-45	60-85	5-9
281.\" .It Fighter	40-55	30-35	30-50	45-70	25-45	3-6
282.\" .It Elf	35-45	32-38	45-90	30-50	40-65	4-7
283.\" .It Dwarf	50-70	25-30	25-45	60-100	20-40	2-5
284.\" .It Halfling	20-25	34	25-45	55-90	40-75	1-4
285.\" .It Experimento	25	27	100	35	25	2
286.\" .El
287.Pp
288Not only are the starting characteristics different for the different
289character types, the characteristics progress at different rates for the
290different types as the character goes up in
291.Em level .
292.Em Experimentoes'
293characteristics progress randomly as one of the other types.
294The progression as characters increase in
295.Em level
296is summarized in the following table.
297.Pp
298.TS
299nokeep ;
300l c c c c c
301l n n n n n.
302Type	Strength	Mana	Energy	Brains	Magic
303_
304Mag. User	2.0	75	20	6	2.75
305Fighter	3.0	40	30	3.0	1.5
306Elf	2.5	65	25	4.0	2.0
307Dwarf	5	30	35	2.5	1
308Halfling	2.0	30	30	4.5	1
309.TE
310.Pp
311The character type also determines how much gold a player may
312carry, how long until
313.Em rings
314can overcome the player, and how much
315.Em poison
316the player can withstand.
317.Ss Spells
318During the course of the game, the player may exercise his/her
319magic powers.
320These cases are described below.
321.Bl -tag -width ".Ic all or nothing" -offset indent
322.It Ic cloak
323.Em magic level necessary :
32420 (plus level 7)
325.br
326.Em mana used :
32735 plus 3 per rest period
328.br
329Used during normal play.
330Prevents monsters from finding the character,
331as well as hiding the player from other players.
332His/her coordinates show up as '?' in the
333.Ic players
334option.
335Players cannot collect
336.Em mana ,
337find trading posts, or discover the
338.Em grail
339while cloaked.
340Calling a monster uncloaks, as well as choosing this option while cloaked.
341.It Ic teleport
342.Em magic level necessary :
34340 (plus level 12)
344.br
345.Em mana used :
34630 per 75 moved
347.br
348Used during normal play.
349Allows the player to move with much more freedom than with the
350.Ic move
351option, at the price of expending mana.
352The maximum distance possible to move is based upon
353.Em level
354and
355.Em magic level .
356.It Ic power blast
357.Em magic level necessary :
358none
359.br
360.Em mana used :
3615 times
362.Em level
363.br
364Used during inter-terminal battle.
365Damage is based upon
366.Em magic level
367and
368.Em strength .
369Hits much harder than a normal hit.
370.It Ic all or nothing
371.Em magic level necessary :
372none
373.br
374.Em mana used :
3751
376.br
377Used while combating monsters.
378Has a 25% chance of working.
379If it works it hits the monster just enough to kill it.
380If it fails, it doesn't hit the monster, and doubles the monster's
381.Em quickness
382and
383.Em strength .
384Paralyzed monsters wake up much quicker as a result of this spell.
385.It Ic magic bolt
386.Em magic level necessary :
3875
388.br
389.Em mana used :
390variable
391.br
392Used while combating monsters.
393Hits the monster based upon the amount of
394.Em mana
395expended and
396.Em magic level .
397Guaranteed to hit at least 10 per
398.Em mana .
399.It Ic force field
400.Em magic level necessary :
40115
402.br
403.Em mana used :
40430
405.br
406Used during monster combat.
407Throws up a shield to protect from damage.
408The shield is added to actual energy level, and is a fixed number, based
409upon maximum energy.
410Normally, damage occurs first to the shield, and then to the players actual
411.Em energy level .
412.It Ic transform
413.Em magic level necessary :
41425
415.br
416.Em mana used :
41750
418.br
419Used during monster combat.
420Transforms the monster randomly into one of the 100 monsters from
421the monster file.
422.It Ic increase might
423.Em magic level necessary :
42435
425.br
426.Em mana used :
42775
428.br
429Used during combat with monsters.
430Increases strength up to a maximum.
431.It Ic invisibility
432.Em magic level necessary :
43345
434.br
435.Em mana used :
43690
437.br
438Used while fighting monsters.
439Makes it harder for the monster to hit, by temporarily increasing the player's
440.Em quickness .
441This spell may be thrown several times, but a maximum level will be reached.
442.It Ic transport
443.Em magic level necessary :
44460
445.br
446.Em mana used :
447125
448.br
449Used during monster combat.
450Transports the monster away from the player.
451Success is based upon player's
452.Em magic
453and
454.Em brains ,
455and the monster's
456.Em experience .
457If it fails the player is transported instead.
45860% of the time, the monster will drop any treasure it was carrying.
459.It Ic paralyze
460.Em magic level necessary :
46175
462.br
463.Em mana used :
464150
465.br
466Used during monster combat.
467.Dq Freezes
468the monster by putting its
469.Em quickness
470slightly negative.
471The monster will slowly wake up.
472Success is based upon player's
473.Em magic
474and the monster's
475.Em experience .
476If it fails, nothing happens.
477.It Ic specify
478.Em magic level necessary :
479none
480.br
481.Em mana used :
4821000
483.br
484Used during monster combat only by
485.Em valar
486or
487.Em council of the wise .
488Allows the player to pick which monster to fight.
489.El
490.Ss Monsters
491Monsters get bigger as one moves farther from the origin (0,0).
492Rings of distance 125 from the origin determine the size.
493A monster's
494.Em experience ,
495.Em energy level ,
496and
497.Em brains
498are multiplied by the size.
499.Em Strength
500is increased 50% per size over one, and
501.Em quickness
502remains the same, regardless of size.
503.Pp
504Also, nastier monsters are found as one progress farther out from the origin.
505Monsters also may flock.
506The percent chance of that happening is designated as
507.Em flock%
508in the monster listing.
509Monsters outside the first ring
510may carry treasure, as determined by their treasure type.
511Flocking monsters, and bigger monsters increase the chances of treasure.
512.Pp
513Certain monsters have special abilities; they are as follows:
514.Bl -tag -width ".Em Assorted Faeries"
515.It Em Unicorn
516can only be subdued if the player is in possession of a
517.Em virgin .
518.It Em Modnar
519has random characteristics, including treasure type.
520.It Em Mimic
521will pick another name from the list of monsters in order to confuse.
522.It Em Dark Lord
523very nasty person.
524Does not like to be hit (especially nicked),
525and many spells do not work well (or at all) against him.
526One can always
527.Em evade
528from the
529.Em Dark Lord .
530.It Em Leanan-Sidhe
531also a very nasty person.
532She will permanently sap
533.Em strength
534from someone.
535.It Em Saruman
536wanders around with
537.Em Wormtongue ,
538who can steal a
539.Em palantir .
540Also,
541.Em Saruman
542may turn a player's gems into gold pieces, or scramble her/his stats.
543.It Em Thaumaturgist
544can transport a player.
545.It Em Balrog
546inflicts damage by taking away
547.Em experience ,
548not
549.Em energy .
550.It Em Vortex
551may take some
552.Em mana .
553.It Em Nazgul
554may try to steal a
555.Em ring
556or neutralize part of one's
557.Em brains .
558.It Em Tiamat
559may take half a player's
560.Em gold
561and
562.Em gems
563and escape.
564.It Em Kobold
565may get nasty and steal one gold piece and run away.
566.It Em Shelob
567may bite, inflicting the equivalent of one
568.Em poison .
569.It Em Assorted Faeries
570These are killed if attacking someone carrying
571.Em holy water .
572These are
573.Em Cluricaun , Fir Darrig , Fachan ,
574.Em Ghille Dhu , Bogle , Killmoulis ,
575and
576.Em Bwca .
577.It Em Lamprey
578may bite, inflicting \(12 of a
579.Em poison .
580.It Em Shrieker
581will call one of its (much bigger) buddies if picked upon.
582.It Em Bonnacon
583will become bored with battle, fart, and run off.
584.It Em Smeagol
585will try to steal a
586.Em ring
587from a player, if given the chance.
588.It Em Succubus
589may inflict damage through a
590.Ic force field .
591This subtracts from
592.Em energy level
593instead of any shield the player may have thrown up.
594This is a very easy way to die.
595.It Em Cerberus
596loves metal and will steal all the metal treasures from a player if able.
597.It Em Ungoliant
598can bite and poison.
599This inflicts five
600.Em poisons ,
601and also takes one from the player's
602.Em quickness .
603.It Em Jabberwock
604may tire of battle, and leave after calling one of his friends
605.Em ( Jubjub Bird
606or
607.Em Bandersnatch ) .
608.It Em Morgoth
609actually
610.Em Modnar ,
611but reserved for
612.Em council of the wise , valar ,
613and
614.Em ex-valar .
615Fights with
616.Em Morgoth
617end when either he or the player dies.
618His characteristics are calculated based upon the player's.
619The player is given the chance to ally with him.
620No magic, except
621.Ic force field
622works when battling
623.Em Morgoth .
624.It Em Troll
625may regenerate its
626.Em energy
627and
628.Em strength
629while in battle.
630.It Em Wraith
631may make a player blind.
632.El
633.Ss Treasures
634The various treasure types are as follows:
635.Bl -tag -width "Type twelve/thirteen"
636.It Type zero
637none
638.It Type one
639.Em power booster
640\- adds mana.
641.br
642.Em druid
643\- adds experience.
644.br
645.Em holy orb
646\- subtracts 0.25 sin.
647.It Type two
648.Em amulet
649\- protects from cursed treasure.
650.br
651.Em holy water
652\- kills
653.Em assorted faeries .
654.br
655.Em hermit
656\- reduces sin by 25% and adds some mana.
657.It Type three
658.Em shield
659\- adds to maximum
660.Em energy level .
661.br
662.Em virgin
663\- used to subdue a
664.Em unicorn ,
665or to give much
666.Em experience
667(and some
668.Em sin ) .
669.br
670.Em athelas
671\- subtracts one
672.Em poison .
673.It Type four (scrolls)
674.Em shield
675\- throws a bigger than normal
676.Ic force field .
677.br
678.Em invisible
679\- temporarily puts the finder's
680.Em quickness
681to one million.
682.br
683.Em ten fold strength
684\- multiplies finder's strength by ten.
685.br
686.Em pick monster
687\- allows finder to pick next monster to battle.
688.br
689.Em general knowledge
690\- adds to finder's
691.Em brains
692and
693.Em magic level .
694.Pp
695All the scrolls except
696.Em general knowledge
697automatically call a monster.
698These preserve any spells that were already in effect, but are only in
699effect while in battle.
700.It Type five
701.Em dagger
702\- adds to
703.Em strength .
704.br
705.Em armour
706\- same as a
707.Em shield ,
708but bigger.
709.br
710.Em tablet
711\- adds
712.Em brains .
713.It Type six
714.Em priest
715\- rests to maximum; adds
716.Em mana , brains ;
717and halves
718.Em sin .
719.br
720.Em Robin Hood
721\- increases
722.Em shield
723and adds permanently to
724.Em strength .
725.br
726.Em axe
727\- like
728.Em dagger ,
729but bigger.
730.It Type seven
731.Em charm
732\- protects from cursed treasure (used before
733.Em amulet ) ;
734used in conjunction with
735.Em blessing
736to battle
737.Em Dark Lord .
738.br
739.Em Merlyn
740\- adds
741.Em brains , magic ,
742and
743.Em mana .
744.br
745.Em war hammer
746\- like an
747.Em axe ,
748but bigger.
749.It Type eight
750.Em healing potion
751\- sets
752.Em poison
753to -2, or subtracts two from
754.Em poison ,
755whichever is better.
756.br
757.Em transporter
758\- allows finder to move anywhere.
759.br
760.Em sword
761\- like a
762.Em war hammer ,
763but bigger.
764.It Type nine
765.Em golden crown
766\- allows the player to become
767.Em king ,
768by going to (0,0).
769.br
770.Em blessing
771\- cuts
772.Em sin
773to 1/3, adds
774.Em mana ,
775rests to maximum, kills
776.Em Dark Lord
777with a
778.Em charm ,
779and gives bearer first hit on all monsters.
780.br
781.Em quicksilver
782\- adds to
783.Em quickness .
784.It Type ten
785.Em elven boots
786\- adds permanently to
787.Em quickness .
788.It Type eleven
789.Em palantir
790\- allows one to see all the other players; used by
791.Em council of the wise
792to seek the
793.Em grail .
794.It Type twelve/thirteen
795.Em ring
796\- allows one to hit much harder in battle, etc.
797.El
798.Pp
799Any treasure type 10-13 monsters may instead carry a type nine treasure.
800.Pp
801A monster may also be carrying
802.Em gold
803or
804.Em gems .
805These are used at
806.Em trading posts
807to buy things.
808A
809.Em gem
810is worth 1000 gold pieces.
811Too much
812.Em gold
813will slow a player down.
814One may carry 1000 plus 200 per
815.Em level
816of
817.Em gold .
818A
819.Em gem
820weighs one half a gold piece.
821Monsters of treasure type 7 or higher may carry
822.Em gems .
823.Pp
824The chance of a cursed treasure is based upon treasure type.
825The more valuable treasures have a greater chance of being cursed.
826A cursed treasure knocks
827.Em energy level
828very low, and adds 0.25
829.Em poison .
830.Ss Rings
831.Em Rings
832are only carried by
833.Em nazguls
834and
835.Em Dark Lord .
836They come in four different flavors.
837All
838.Em rings
839rest the player to maximum and cause him/her to hit much harder
840in battle with monsters (assuming one has chosen to use the
841.Em ring
842for battle.)
843.Pp
844Two types of
845.Em rings
846are cursed and come either from
847.Em nazguls
848or
849.Em Dark Lord .
850After a few times of using these types, the player falls
851under the control of the
852.Em ring ,
853and strange, random things will occur.
854Eventually, the player dies, and gives his/her name to a monster
855on the file.
856Dying before the
857.Em ring
858is used up also renames the monster.
859.Pp
860The two remaining types of
861.Em rings
862are much more benign.
863The one from a
864.Em nazgul
865is good for a limited number of battle rounds, and will save
866the player from death if it was being used when he/she died.
867The one from
868.Em Dark Lord
869is the same, except that it never is used up.
870.Em Rings
871disappear after saving someone from death.
872In general, cursed
873.Em rings
874occur much more often than normal ones.
875It is usually not a good idea to pick one up.
876The only way to get rid of a
877.Em ring
878is to have a monster steal it.
879.Ss King
880A player may become
881.Em king
882by finding a
883.Em crown
884and going to (0,0).
885Players must have a
886.Em level
887in the range of 10 to 1000 to be able to find a
888.Em crown .
889When a player with one or more
890.Em crowns
891reaches
892.Em level
8931000, the
894.Em crowns
895are converted to
896.Em gold .
897.Pp
898Once a player is king, he/she may do certain things while in
899the Lord's Chamber (0,0).
900These are exercised with the
901.Ic decree
902('0') option.
903.Bl -tag -width ".Ic collect taxes"
904.It Ic transport
905This is done to another player.
906It randomly moves the affected player about.
907A
908.Em charm
909protects from transports.
910.It Ic curse
911This is done to another player.
912It is analogous to cursed treasure, but worse.
913It inflicts two
914.Em poison ,
915knocks
916.Em energy level
917very low, and degrades the maximum energy.
918It also removes a
919.Em cloak .
920A
921.Em blessing
922protects from king's curses.
923.It Ic energy void
924The king may put a number of these scattered about
925his/her kingdom as he/she pleases.
926If a player hits one, he/she loses
927.Em mana , energy ,
928and
929.Em gold .
930The energy void disappears after being hit.
931.It Ic bestow
932This is also done to another player.
933The king may wish to reward one or more loyal subjects by sharing his/her
934riches
935.Em ( gold ) .
936Or it is a convenient way to dispose of some unwanted deadweight.
937.It Ic collect taxes
938Everyone pays 7% tax on all
939.Em gold
940and
941.Em gems
942acquired, regardless of the existence of a
943.Em king .
944The king collects the accrued taxes with this option.
945.El
946.Pp
947The
948.Em king
949may also
950.Ic teleport
951anywhere for free by using the origin as a starting place.
952.Ss Council of the Wise, Valar
953A player automatically becomes a member of the
954.Em council of the wise
955upon reaching level 3000.
956Members of the council cannot have
957.Em rings .
958Members of the council have a few extra options which they can exercise.
959These are exercised with the
960.Ic intervene
961('8') option.
962All
963.Ic intervene
964options cost 1000 mana.
965One
966.Ic intervene
967option is to
968.Ic heal
969another player.
970This is just a quick way for that player to be rested
971to maximum and lose a little
972.Em poison .
973The main purpose in life for members of the council is to seek the
974.Em Holy Grail .
975This is done with a
976.Em palantir
977under the
978.Ic seek grail
979option.
980The distance cited by the seek is accurate within 10%, in order
981not to make it too easy to find the grail.
982A player must have infinitesimally small
983.Em sin ,
984or else it's all over upon finding the grail.
985In order to help members of the council on their quest, they
986may
987.Ic teleport
988with greater ease.
989.Pp
990Upon finding the grail, the player advances to position of
991.Em valar .
992He/she may then exercise more and niftier options under
993.Ic intervention .
994These include all of the council members' options plus the
995ability to move other players about, bless them, and throw monsters at
996them.
997A
998.Em valar Ap s
999blessing has the same effect as the treasure
1000.Em blessing ,
1001except that the affected player does not get his/her
1002.Em blessing
1003flag set.
1004All
1005.Ic intervention
1006options which affect other players age the player who uses them.
1007.Em Valars
1008are essentially immortal, but are actually given five lives.
1009If these are used up, the player is left to die, and becomes an
1010.Em ex-valar .
1011A
1012.Em valar
1013cannot
1014.Ic move , teleport ,
1015or call monsters.
1016(An exception to this is if the
1017.Em valar
1018finds a
1019.Em transporter . )
1020This is to allow him/her to dispose of excess
1021.Em gold .
1022Any monsters which a
1023.Em valar
1024encounters are based upon his/her size.
1025Only one valar may exist at a time.
1026The current valar is replaced when another player finds the grail.
1027The valar is then bumped back to the council of the wise.
1028.Ss Wizard
1029The
1030.Em wizard
1031is usually the owner of the game, and the one who maintains
1032the associated files.
1033The
1034.Em wizard
1035is granted special powers within the game, if it is invoked
1036with the
1037.Fl S
1038option.
1039Otherwise, the
1040.Em wizard
1041plays no different from other players.
1042The
1043.Em wizard
1044abilities are outlined below.
1045.Bl -tag -width ".Ic super character type"
1046.It Ic change players
1047When examining a player, (game invoked with
1048.Fl x ,
1049or use 'X' from within game), the
1050.Em wizard
1051may also change the player.
1052.It Ic intervention
1053The
1054.Em wizard
1055may do all the
1056.Ic intervention
1057options.
1058One extra option,
1059.Ic vaporize ,
1060is added to kill any offensive players.
1061.It Ic super character type
1062An extra character type is added.
1063This character starts with the
1064maximum possible in all statistics, selected from the other character types.
1065A
1066.Em super
1067character's statistics also progress at the maximum possible rate, selected
1068from the other character types.
1069.El
1070.Ss Special Places
1071Certain regions of the playing grid have different names.
1072In general, this is only to give the player some idea of
1073his/her present location.
1074Some special places do exist.
1075.Bl -tag -width ".Em Trading Posts"
1076.It Em Trading Posts
1077These are located at |x| == |y| == n*n*100 for n = 1, 2, ..., 1000.
1078Trading posts farther out have more things for sale.
1079Be careful about cheating the merchants there, as they have short tempers.
1080Merchants are dishonest about 5% of the time.
1081.It Em Lord's Chamber
1082This is located at (0,0).
1083Only players with
1084.Em crowns
1085may enter.
1086.It Em Point of \&No Return
1087This is located beyond 1.2e+6 in any direction.
1088The only way to return from here is a
1089.Em transporter
1090or to have a
1091.Em valar
1092relocate the player.
1093.It Em Dead Marshes
1094This is a band located fairly distant from the origin.
1095The first fourteen monsters (water monsters) can normally only be found here.
1096.It Em Valhala
1097This place is where the
1098.Em valar
1099resides.
1100It is associated with no particular coordinate on the playing grid.
1101.El
1102.Ss Miscellaneous
1103Once a player reaches
1104.Em level
11055, the game will start to time out waiting for input.
1106This is to try to keep the game a bit faster paced.
1107.Pp
1108A
1109.Em guru
1110will never be disgusted with your
1111.Em sins
1112if they are less than one.
1113.Pp
1114A
1115.Em medic
1116wants half of a player's
1117.Em gold
1118to be happy.
1119Offering more than one has, or a negative amount will anger the
1120.Em medic ,
1121who will make the player worse (add one
1122.Em poison ) .
1123.Pp
1124The
1125.Em Holy Grail
1126does little for those who are not ready to behold it.
1127Whenever anyone finds it, it moves.
1128It is always located within 1e+6 in any compass direction of the origin.
1129.Pp
1130There is a maximum amount of
1131.Em mana
1132and
1133.Em charms
1134a player may posses, based upon
1135.Em level .
1136.Em Quicksilver
1137is always limited to a maximum of 99.
1138.Pp
1139.Em Books
1140bought at a
1141.Em trading post
1142increase
1143.Em brains ,
1144based upon the number bought.
1145It is unwise, however to buy more than 1/10 of one's
1146.Em level
1147in books at a time.
1148.Pp
1149Players over level 10000 are automatically retired.
1150.Pp
1151A
1152.Em blindness
1153goes away in random time.
1154.Pp
1155Players with
1156.Em crowns
1157are identified with a '*' before their character type.
1158.Ss Inter-terminal Battle
1159When two player's coordinates correspond, they may engage in battle.
1160In general, the player with the highest
1161.Em quickness
1162gets the first hit.
1163If the two players are severely mismatched, the stronger player
1164is drastically handicapped for the battle.
1165In order to protect from being stuck in an infinite loop,
1166the player waiting for response may time out.
1167Options for battle are:
1168.Bl -tag -width ".Ic power blast"
1169.It Ic fight
1170Inflicts damage upon other person.
1171.It Ic run away
1172Escape from battle.
1173Has a 75% chance of working.
1174.It Ic power blast
1175Battle spell.
1176.It Ic luckout
1177One-time chance to try to win against the foe.
1178Has a 10% chance of working.
1179.El
1180.Pp
1181Sometimes waits for the other player may be excessive, because
1182he/she may be battling a monster.
1183Upon slaying a player in battle the winner gets the other's
1184.Em experience
1185and treasures.
1186.Em Rings
1187do not work for inter-terminal battle.
1188.Sh AUTHORS
1189.An Edward Estes ,
1190AT\*[Am]T Information Systems, Skokie, IL
1191.Sh BUGS
1192All screen formats assume at least 24 lines by at least 80 columns.
1193No provisions are made for when any of the data items get too big
1194for the allotted space on the screen.
1195