1.\" $FreeBSD: src/games/phantasia/phantasia.6,v 1.6.2.1 2001/07/22 11:32:36 dd Exp $ 2.\" $DragonFly: src/games/phantasia/phantasia.6,v 1.6 2008/05/02 02:05:03 swildner Exp $ 3.\" 4.Dd April 1, 2001 5.Dt PHANTASIA 6 6.Os 7.Sh NAME 8.Nm phantasia 9.Nd an interterminal fantasy game 10.Sh SYNOPSIS 11.Nm 12.Op Fl abHmpSsx 13.Sh DESCRIPTION 14.Nm Phantasia 15is a role playing game which allows players to roll up characters of 16various types to fight monsters and other players. 17Progression of characters is based upon gaining experience from fighting 18monsters (and other players). 19.Pp 20Most of the game is menu driven and self-explanatory (more or less). 21The screen is cursor updated, so be sure to set up the 22.Ev TERM 23variable in your environment. 24.Pp 25The options provide for a variety of functions to support the game. 26They are: 27.Bl -tag -width ".Fl a" -offset indent 28.It Fl a 29Get a listing of all character names on file. 30.It Fl b 31Show scoreboard of top characters per login. 32.It Fl H 33Print header only. 34.It Fl m 35Get a monster listing. 36.It Fl p 37Purge old characters. 38.It Fl S 39Turn on wizard options, if allowed, if running as 40.Dq root . 41.It Fl s 42Invokes 43.Nm 44without header information. 45.It Fl x 46Examine/change a particular character on file. 47.El 48.Pp 49The characters are saved on a common file, in order to make the game 50interactive between players. 51The characters are given a password in order to retrieve them later. 52Only characters above 53.Em level 54zero are saved. 55Characters unused for awhile will be purged. 56Characters are only placed on the scoreboard when they die. 57.Sh PARTICULARS 58.Ss Normal Play 59A number of the player's more important statistics are almost always 60displayed on the screen, with maximums (where applicable) in 61parentheses. 62.Pp 63The character is placed randomly near the center of a Cartesian 64system. 65Most commands are selected with a single letter or digit. 66For example, one may move by hitting 'W', 'S', 'N', or 'E', 67(lower case may also be used, at no time is the game case dependent). 68One may also use 'H', 'J', 'K', 'L', 69for movement, similar to 70.Xr vi 1 . 71To move to a specific (x, y) coordinate, use the 72.Ic move 73('1') command. 74The distance a character can move is calculated by 751 plus 1.5 per 76.Em level . 77Moving in a compass direction will move the player the maximum 78allowed distance in that direction. 79.Pp 80A player may see who else is playing by using the 81.Ic players 82('2') option. 83One may see the coordinates of those who are the same 84distance or closer to the origin as he/she. 85.Em Kings , 86and 87.Em council of the wise 88can see and can be seen by everyone. 89A 90.Em palantir 91removes these restrictions. 92.Pp 93One can talk to other players with the 94.Ic talk 95('3') option. 96In general, this is a line or so of text. 97To remove a current 98message, just type 99.Aq return 100when prompted for a message. 101.Pp 102The 103.Ic stats 104('4') option shows additional characteristics of a player. 105.Pp 106One may leave the game either with the 107.Ic quit 108('5') option. 109.Pp 110One may rest by default. 111Resting lets one regain maximum 112.Em energy level , 113and also lets one find 114.Em mana 115(more is found for larger levels and further distances from the origin). 116.Pp 117One may call a monster by hitting '9' or 'C'. 118.Pp 119Use 'X' to examine other players. 120.Pp 121One may quit or execute a sub-shell by hitting interrupt. 122Quitting during battle results in death for obvious reasons. 123.Pp 124Several other options become available as the player progresses in 125.Em level 126and 127.Em magic , 128or to other stations in the game 129.Em ( valar , 130.Em council of the wise , 131.Em king ) . 132These are described elsewhere. 133In general, a control-L will force the redrawing of the screen. 134.Pp 135Other things which may happen are more or less self-explanatory. 136.Ss Fighting Monsters 137A player has several options while fighting monsters. 138They are as follows: 139.Bl -tag -width ".Ic skirmish" -offset indent 140.It Ic melee 141Inflicts damage on the monster, based upon 142.Em strength . 143Also decreases the monster's 144.Em strength 145some. 146.It Ic skirmish 147Inflicts a little less damage than 148.Ic melee , 149but decreases the monster's 150.Em quickness 151instead. 152.It Ic evade 153Attempt to run away. 154Success is based upon both the player's and the monster's 155.Em brains 156and 157.Em quickness . 158.It Ic spell 159Several options for throwing spells (described elsewhere). 160.It Ic nick 161Hits the monster one plus the player's 162.Em sword , 163and gives the player 10% of the monster's 164.Em experience . 165Decreases the monster's 166.Em experience 167an amount proportional to the amount granted. 168This also increases the monster's quickness. 169Paralyzed monsters wake up very fast when nicked. 170.It Ic luckout 171This is essentially a battle of wits with the monster. 172Success is based upon the player's and the monster's 173.Em brains . 174The player gets credit for slaying the monster if he/she succeeds. 175Otherwise, nothing happens, and the chance to 176.Ic luckout 177is lost. 178.El 179.Ss Character Statistics 180.Bl -tag -width ".Em quickness" -offset indent 181.It Em strength 182determines how much damage a character can inflict. 183.It Em quickness 184determines how many chances a character gets to make decisions while fighting. 185.It Em energy level 186specifies how much damage a character may endure before dying. 187.It Em magic level 188determines which spells a character may throw, and how effective those 189spells will be. 190.It Em brains 191basically, the character's intelligence; used for various fighting options 192and spells. 193.It Em mana 194used as a power source for throwing spells. 195.It Em experience 196gained by fighting monsters and other characters. 197.It Em level 198indicative of how much experience a character has accumulated; progresses 199geometrically as 200.Em experience 201increases. 202.It Em poison 203sickness which degrades a character's performance (affects 204.Em energy level 205and 206.Em strength ) . 207.It Em sin 208accumulated as a character does certain nasty things; used only rarely 209in normal play of the game. 210.It Em age 211of player; roughly equivalent to number of turns. 212As 213.Em age 214increases, many personal statistics degenerate. 215.El 216.Ss Character Types 217Character statistics are rolled randomly from the above list, according 218to character type. 219The types are as follows: 220.Bl -tag -width ".Em experimento" -offset indent 221.It Em magic user 222strong in 223.Em magic level 224and 225.Em brains , 226weak in other areas. 227Must rely on wits and magic to survive. 228.It Em fighter 229good in 230.Em strength 231and 232.Em energy level , 233fairly good in other areas. 234This adds up to a well-equipped fighter. 235.It Em elf 236very high 237.Em quickness 238and above average 239.Em magic level 240are 241.Em elves 242selling points. 243.It Em dwarf 244very high 245.Em strength 246and 247.Em energy level , 248but with a tendency to be rather slow and not too bright. 249.It Em halfling 250rather quick and smart, with high 251.Em energy level , 252but poor in 253.Em magic 254and 255.Em strength . 256Born with some 257.Em experience . 258.It Em experimento 259very mediocre in all areas. 260However, the 261.Em experimento 262may be placed almost anywhere within the playing grid. 263.El 264.Pp 265The possible ranges for starting statistics are summarized in 266the following table. 267.TS 268l c c c c c c 269l c c c c c c. 270Type Strength Quick Mana Energy Brains Magic 271_ 272Mag. User 10-15 30-35 50-100 30-45 60-85 5-9 273Fighter 40-55 30-35 30-50 45-70 25-45 3-6 274Elf 35-45 32-38 45-90 30-50 40-65 4-7 275Dwarf 50-70 25-30 25-45 60-100 20-40 2-5 276Halfling 20-25 34 25-45 55-90 40-75 1-4 277Experimento 25 27 100 35 25 2 278.TE 279.\" .Bl -column "Experimento" "Strength" "Quick" "xxxxxx" "Energy" "Brains" "Magic" 280.\" .It Sy Charactertype Strength Quick Mana Energy Brains Magic 281.\" .It "Magic User" 10-15 30-35 50-100 30-45 60-85 5-9 282.\" .It Fighter 40-55 30-35 30-50 45-70 25-45 3-6 283.\" .It Elf 35-45 32-38 45-90 30-50 40-65 4-7 284.\" .It Dwarf 50-70 25-30 25-45 60-100 20-40 2-5 285.\" .It Halfling 20-25 34 25-45 55-90 40-75 1-4 286.\" .It Experimento 25 27 100 35 25 2 287.\" .El 288.Pp 289Not only are the starting characteristics different for the different 290character types, the characteristics progress at different rates for the 291different types as the character goes up in 292.Em level . 293.Em Experimentoes' 294characteristics progress randomly as one of the other types. 295The progression as characters increase in 296.Em level 297is summarized in the following table. 298.Pp 299.TS 300nokeep ; 301l c c c c c 302l n n n n n. 303Type Strength Mana Energy Brains Magic 304_ 305Mag. User 2.0 75 20 6 2.75 306Fighter 3.0 40 30 3.0 1.5 307Elf 2.5 65 25 4.0 2.0 308Dwarf 5 30 35 2.5 1 309Halfling 2.0 30 30 4.5 1 310.TE 311.Pp 312The character type also determines how much gold a player may 313carry, how long until 314.Em rings 315can overcome the player, and how much 316.Em poison 317the player can withstand. 318.Ss Spells 319During the course of the game, the player may exercise his/her 320magic powers. 321These cases are described below. 322.Bl -tag -width ".Ic all or nothing" -offset indent 323.It Ic cloak 324.Em magic level necessary : 32520 (plus level 7) 326.br 327.Em mana used : 32835 plus 3 per rest period 329.br 330Used during normal play. 331Prevents monsters from finding the character, 332as well as hiding the player from other players. 333His/her coordinates show up as '?' in the 334.Ic players 335option. 336Players cannot collect 337.Em mana , 338find trading posts, or discover the 339.Em grail 340while cloaked. 341Calling a monster uncloaks, as well as choosing this option while cloaked. 342.It Ic teleport 343.Em magic level necessary : 34440 (plus level 12) 345.br 346.Em mana used : 34730 per 75 moved 348.br 349Used during normal play. 350Allows the player to move with much more freedom than with the 351.Ic move 352option, at the price of expending mana. 353The maximum distance possible to move is based upon 354.Em level 355and 356.Em magic level . 357.It Ic power blast 358.Em magic level necessary : 359none 360.br 361.Em mana used : 3625 times 363.Em level 364.br 365Used during inter-terminal battle. 366Damage is based upon 367.Em magic level 368and 369.Em strength . 370Hits much harder than a normal hit. 371.It Ic all or nothing 372.Em magic level necessary : 373none 374.br 375.Em mana used : 3761 377.br 378Used while combating monsters. 379Has a 25% chance of working. 380If it works it hits the monster just enough to kill it. 381If it fails, it doesn't hit the monster, and doubles the monster's 382.Em quickness 383and 384.Em strength . 385Paralyzed monsters wake up much quicker as a result of this spell. 386.It Ic magic bolt 387.Em magic level necessary : 3885 389.br 390.Em mana used : 391variable 392.br 393Used while combating monsters. 394Hits the monster based upon the amount of 395.Em mana 396expended and 397.Em magic level . 398Guaranteed to hit at least 10 per 399.Em mana . 400.It Ic force field 401.Em magic level necessary : 40215 403.br 404.Em mana used : 40530 406.br 407Used during monster combat. 408Throws up a shield to protect from damage. 409The shield is added to actual energy level, and is a fixed number, based 410upon maximum energy. 411Normally, damage occurs first to the shield, and then to the players actual 412.Em energy level . 413.It Ic transform 414.Em magic level necessary : 41525 416.br 417.Em mana used : 41850 419.br 420Used during monster combat. 421Transforms the monster randomly into one of the 100 monsters from 422the monster file. 423.It Ic increase might 424.Em magic level necessary : 42535 426.br 427.Em mana used : 42875 429.br 430Used during combat with monsters. 431Increases strength up to a maximum. 432.It Ic invisibility 433.Em magic level necessary : 43445 435.br 436.Em mana used : 43790 438.br 439Used while fighting monsters. 440Makes it harder for the monster to hit, by temporarily increasing the player's 441.Em quickness . 442This spell may be thrown several times, but a maximum level will be reached. 443.It Ic transport 444.Em magic level necessary : 44560 446.br 447.Em mana used : 448125 449.br 450Used during monster combat. 451Transports the monster away from the player. 452Success is based upon player's 453.Em magic 454and 455.Em brains , 456and the monster's 457.Em experience . 458If it fails the player is transported instead. 45960% of the time, the monster will drop any treasure it was carrying. 460.It Ic paralyze 461.Em magic level necessary : 46275 463.br 464.Em mana used : 465150 466.br 467Used during monster combat. 468.Dq Freezes 469the monster by putting its 470.Em quickness 471slightly negative. 472The monster will slowly wake up. 473Success is based upon player's 474.Em magic 475and the monster's 476.Em experience . 477If it fails, nothing happens. 478.It Ic specify 479.Em magic level necessary : 480none 481.br 482.Em mana used : 4831000 484.br 485Used during monster combat only by 486.Em valar 487or 488.Em council of the wise . 489Allows the player to pick which monster to fight. 490.El 491.Ss Monsters 492Monsters get bigger as one moves farther from the origin (0,0). 493Rings of distance 125 from the origin determine the size. 494A monster's 495.Em experience , 496.Em energy level , 497and 498.Em brains 499are multiplied by the size. 500.Em Strength 501is increased 50% per size over one, and 502.Em quickness 503remains the same, regardless of size. 504.Pp 505Also, nastier monsters are found as one progress farther out from the origin. 506Monsters also may flock. 507The percent chance of that happening is designated as 508.Em flock% 509in the monster listing. 510Monsters outside the first ring 511may carry treasure, as determined by their treasure type. 512Flocking monsters, and bigger monsters increase the chances of treasure. 513.Pp 514Certain monsters have special abilities; they are as follows: 515.Bl -tag -width ".Em Assorted Faeries" 516.It Em Unicorn 517can only be subdued if the player is in possession of a 518.Em virgin . 519.It Em Modnar 520has random characteristics, including treasure type. 521.It Em Mimic 522will pick another name from the list of monsters in order to confuse. 523.It Em Dark Lord 524very nasty person. 525Does not like to be hit (especially nicked), 526and many spells do not work well (or at all) against him. 527One can always 528.Em evade 529from the 530.Em Dark Lord . 531.It Em Leanan-Sidhe 532also a very nasty person. 533She will permanently sap 534.Em strength 535from someone. 536.It Em Saruman 537wanders around with 538.Em Wormtongue , 539who can steal a 540.Em palantir . 541Also, 542.Em Saruman 543may turn a player's gems into gold pieces, or scramble her/his stats. 544.It Em Thaumaturgist 545can transport a player. 546.It Em Balrog 547inflicts damage by taking away 548.Em experience , 549not 550.Em energy . 551.It Em Vortex 552may take some 553.Em mana . 554.It Em Nazgul 555may try to steal a 556.Em ring 557or neutralize part of one's 558.Em brains . 559.It Em Tiamat 560may take half a player's 561.Em gold 562and 563.Em gems 564and escape. 565.It Em Kobold 566may get nasty and steal one gold piece and run away. 567.It Em Shelob 568may bite, inflicting the equivalent of one 569.Em poison . 570.It Em Assorted Faeries 571These are killed if attacking someone carrying 572.Em holy water . 573These are 574.Em Cluricaun , Fir Darrig , Fachan , 575.Em Ghille Dhu , Bogle , Killmoulis , 576and 577.Em Bwca . 578.It Em Lamprey 579may bite, inflicting \(12 of a 580.Em poison . 581.It Em Shrieker 582will call one of its (much bigger) buddies if picked upon. 583.It Em Bonnacon 584will become bored with battle, fart, and run off. 585.It Em Smeagol 586will try to steal a 587.Em ring 588from a player, if given the chance. 589.It Em Succubus 590may inflict damage through a 591.Ic force field . 592This subtracts from 593.Em energy level 594instead of any shield the player may have thrown up. 595This is a very easy way to die. 596.It Em Cerberus 597loves metal and will steal all the metal treasures from a player if able. 598.It Em Ungoliant 599can bite and poison. 600This inflicts five 601.Em poisons , 602and also takes one from the player's 603.Em quickness . 604.It Em Jabberwock 605may tire of battle, and leave after calling one of his friends 606.Em ( Jubjub Bird 607or 608.Em Bandersnatch ) . 609.It Em Morgoth 610actually 611.Em Modnar , 612but reserved for 613.Em council of the wise , valar , 614and 615.Em ex-valar . 616Fights with 617.Em Morgoth 618end when either he or the player dies. 619His characteristics are calculated based upon the player's. 620The player is given the chance to ally with him. 621No magic, except 622.Ic force field 623works when battling 624.Em Morgoth . 625.It Em Troll 626may regenerate its 627.Em energy 628and 629.Em strength 630while in battle. 631.It Em Wraith 632may make a player blind. 633.El 634.Ss Treasures 635The various treasure types are as follows: 636.Bl -tag -width "Type twelve/thirteen" 637.It Type zero 638none 639.It Type one 640.Em power booster 641\- adds mana. 642.br 643.Em druid 644\- adds experience. 645.br 646.Em holy orb 647\- subtracts 0.25 sin. 648.It Type two 649.Em amulet 650\- protects from cursed treasure. 651.br 652.Em holy water 653\- kills 654.Em assorted faeries . 655.br 656.Em hermit 657\- reduces sin by 25% and adds some mana. 658.It Type three 659.Em shield 660\- adds to maximum 661.Em energy level . 662.br 663.Em virgin 664\- used to subdue a 665.Em unicorn , 666or to give much 667.Em experience 668(and some 669.Em sin ) . 670.br 671.Em athelas 672\- subtracts one 673.Em poison . 674.It Type four (scrolls) 675.Em shield 676\- throws a bigger than normal 677.Ic force field . 678.br 679.Em invisible 680\- temporarily puts the finder's 681.Em quickness 682to one million. 683.br 684.Em ten fold strength 685\- multiplies finder's strength by ten. 686.br 687.Em pick monster 688\- allows finder to pick next monster to battle. 689.br 690.Em general knowledge 691\- adds to finder's 692.Em brains 693and 694.Em magic level . 695.Pp 696All the scrolls except 697.Em general knowledge 698automatically call a monster. 699These preserve any spells that were already in effect, but are only in 700effect while in battle. 701.It Type five 702.Em dagger 703\- adds to 704.Em strength . 705.br 706.Em armour 707\- same as a 708.Em shield , 709but bigger. 710.br 711.Em tablet 712\- adds 713.Em brains . 714.It Type six 715.Em priest 716\- rests to maximum; adds 717.Em mana , brains ; 718and halves 719.Em sin . 720.br 721.Em Robin Hood 722\- increases 723.Em shield 724and adds permanently to 725.Em strength . 726.br 727.Em axe 728\- like 729.Em dagger , 730but bigger. 731.It Type seven 732.Em charm 733\- protects from cursed treasure (used before 734.Em amulet ) ; 735used in conjunction with 736.Em blessing 737to battle 738.Em Dark Lord . 739.br 740.Em Merlyn 741\- adds 742.Em brains , magic , 743and 744.Em mana . 745.br 746.Em war hammer 747\- like an 748.Em axe , 749but bigger. 750.It Type eight 751.Em healing potion 752\- sets 753.Em poison 754to -2, or subtracts two from 755.Em poison , 756whichever is better. 757.br 758.Em transporter 759\- allows finder to move anywhere. 760.br 761.Em sword 762\- like a 763.Em war hammer , 764but bigger. 765.It Type nine 766.Em golden crown 767\- allows the player to become 768.Em king , 769by going to (0,0). 770.br 771.Em blessing 772\- cuts 773.Em sin 774to 1/3, adds 775.Em mana , 776rests to maximum, kills 777.Em Dark Lord 778with a 779.Em charm , 780and gives bearer first hit on all monsters. 781.br 782.Em quicksilver 783\- adds to 784.Em quickness . 785.It Type ten 786.Em elven boots 787\- adds permanently to 788.Em quickness . 789.It Type eleven 790.Em palantir 791\- allows one to see all the other players; used by 792.Em council of the wise 793to seek the 794.Em grail . 795.It Type twelve/thirteen 796.Em ring 797\- allows one to hit much harder in battle, etc. 798.El 799.Pp 800Any treasure type 10-13 monsters may instead carry a type nine treasure. 801.Pp 802A monster may also be carrying 803.Em gold 804or 805.Em gems . 806These are used at 807.Em trading posts 808to buy things. 809A 810.Em gem 811is worth 1000 gold pieces. 812Too much 813.Em gold 814will slow a player down. 815One may carry 1000 plus 200 per 816.Em level 817of 818.Em gold . 819A 820.Em gem 821weighs one half a gold piece. 822Monsters of treasure type 7 or higher may carry 823.Em gems . 824.Pp 825The chance of a cursed treasure is based upon treasure type. 826The more valuable treasures have a greater chance of being cursed. 827A cursed treasure knocks 828.Em energy level 829very low, and adds 0.25 830.Em poison . 831.Ss Rings 832.Em Rings 833are only carried by 834.Em nazguls 835and 836.Em Dark Lord . 837They come in four different flavors. 838All 839.Em rings 840rest the player to maximum and cause him/her to hit much harder 841in battle with monsters (assuming one has chosen to use the 842.Em ring 843for battle.) 844.Pp 845Two types of 846.Em rings 847are cursed and come either from 848.Em nazguls 849or 850.Em Dark Lord . 851After a few times of using these types, the player falls 852under the control of the 853.Em ring , 854and strange, random things will occur. 855Eventually, the player dies, and gives his/her name to a monster 856on the file. 857Dying before the 858.Em ring 859is used up also renames the monster. 860.Pp 861The two remaining types of 862.Em rings 863are much more benign. 864The one from a 865.Em nazgul 866is good for a limited number of battle rounds, and will save 867the player from death if it was being used when he/she died. 868The one from 869.Em Dark Lord 870is the same, except that it never is used up. 871.Em Rings 872disappear after saving someone from death. 873In general, cursed 874.Em rings 875occur much more often than normal ones. 876It is usually not a good idea to pick one up. 877The only way to get rid of a 878.Em ring 879is to have a monster steal it. 880.Ss King 881A player may become 882.Em king 883by finding a 884.Em crown 885and going to (0,0). 886Players must have a 887.Em level 888in the range of 10 to 1000 to be able to find a 889.Em crown . 890When a player with one or more 891.Em crowns 892reaches 893.Em level 8941000, the 895.Em crowns 896are converted to 897.Em gold . 898.Pp 899Once a player is king, he/she may do certain things while in 900the Lord's Chamber (0,0). 901These are exercised with the 902.Ic decree 903('0') option. 904.Bl -tag -width ".Ic collect taxes" 905.It Ic transport 906This is done to another player. 907It randomly moves the affected player about. 908A 909.Em charm 910protects from transports. 911.It Ic curse 912This is done to another player. 913It is analogous to cursed treasure, but worse. 914It inflicts two 915.Em poison , 916knocks 917.Em energy level 918very low, and degrades the maximum energy. 919It also removes a 920.Em cloak . 921A 922.Em blessing 923protects from king's curses. 924.It Ic energy void 925The king may put a number of these scattered about 926his/her kingdom as he/she pleases. 927If a player hits one, he/she loses 928.Em mana , energy , 929and 930.Em gold . 931The energy void disappears after being hit. 932.It Ic bestow 933This is also done to another player. 934The king may wish to reward one or more loyal subjects by sharing his/her 935riches 936.Em ( gold ) . 937Or it is a convenient way to dispose of some unwanted deadweight. 938.It Ic collect taxes 939Everyone pays 7% tax on all 940.Em gold 941and 942.Em gems 943acquired, regardless of the existence of a 944.Em king . 945The king collects the accrued taxes with this option. 946.El 947.Pp 948The 949.Em king 950may also 951.Ic teleport 952anywhere for free by using the origin as a starting place. 953.Ss Council of the Wise, Valar 954A player automatically becomes a member of the 955.Em council of the wise 956upon reaching level 3000. 957Members of the council cannot have 958.Em rings . 959Members of the council have a few extra options which they can exercise. 960These are exercised with the 961.Ic intervene 962('8') option. 963All 964.Ic intervene 965options cost 1000 mana. 966One 967.Ic intervene 968option is to 969.Ic heal 970another player. 971This is just a quick way for that player to be rested 972to maximum and lose a little 973.Em poison . 974The main purpose in life for members of the council is to seek the 975.Em Holy Grail . 976This is done with a 977.Em palantir 978under the 979.Ic seek grail 980option. 981The distance cited by the seek is accurate within 10%, in order 982not to make it too easy to find the grail. 983A player must have infinitesimally small 984.Em sin , 985or else it's all over upon finding the grail. 986In order to help members of the council on their quest, they 987may 988.Ic teleport 989with greater ease. 990.Pp 991Upon finding the grail, the player advances to position of 992.Em valar . 993He/she may then exercise more and niftier options under 994.Ic intervention . 995These include all of the council members' options plus the 996ability to move other players about, bless them, and throw monsters at 997them. 998A 999.Em valar Ap s 1000blessing has the same effect as the treasure 1001.Em blessing , 1002except that the affected player does not get his/her 1003.Em blessing 1004flag set. 1005All 1006.Ic intervention 1007options which affect other players age the player who uses them. 1008.Em Valars 1009are essentially immortal, but are actually given five lives. 1010If these are used up, the player is left to die, and becomes an 1011.Em ex-valar . 1012A 1013.Em valar 1014cannot 1015.Ic move , teleport , 1016or call monsters. 1017(An exception to this is if the 1018.Em valar 1019finds a 1020.Em transporter . ) 1021This is to allow him/her to dispose of excess 1022.Em gold . 1023Any monsters which a 1024.Em valar 1025encounters are based upon his/her size. 1026Only one valar may exist at a time. 1027The current valar is replaced when another player finds the grail. 1028The valar is then bumped back to the council of the wise. 1029.Ss Wizard 1030The 1031.Em wizard 1032is usually the owner of the game, and the one who maintains 1033the associated files. 1034The 1035.Em wizard 1036is granted special powers within the game, if it is invoked 1037with the 1038.Fl S 1039option. 1040Otherwise, the 1041.Em wizard 1042plays no different from other players. 1043The 1044.Em wizard 1045abilities are outlined below. 1046.Bl -tag -width ".Ic super character type" 1047.It Ic change players 1048When examining a player, (game invoked with 1049.Fl x , 1050or use 'X' from within game), the 1051.Em wizard 1052may also change the player. 1053.It Ic intervention 1054The 1055.Em wizard 1056may do all the 1057.Ic intervention 1058options. 1059One extra option, 1060.Ic vaporize , 1061is added to kill any offensive players. 1062.It Ic super character type 1063An extra character type is added. 1064This character starts with the 1065maximum possible in all statistics, selected from the other character types. 1066A 1067.Em super 1068character's statistics also progress at the maximum possible rate, selected 1069from the other character types. 1070.El 1071.Ss Special Places 1072Certain regions of the playing grid have different names. 1073In general, this is only to give the player some idea of 1074his/her present location. 1075Some special places do exist. 1076.Bl -tag -width ".Em Trading Posts" 1077.It Em Trading Posts 1078These are located at |x| == |y| == n*n*100 for n = 1, 2, ..., 1000. 1079Trading posts farther out have more things for sale. 1080Be careful about cheating the merchants there, as they have short tempers. 1081Merchants are dishonest about 5% of the time. 1082.It Em Lord's Chamber 1083This is located at (0,0). 1084Only players with 1085.Em crowns 1086may enter. 1087.It Em Point of \&No Return 1088This is located beyond 1.2e+6 in any direction. 1089The only way to return from here is a 1090.Em transporter 1091or to have a 1092.Em valar 1093relocate the player. 1094.It Em Dead Marshes 1095This is a band located fairly distant from the origin. 1096The first fourteen monsters (water monsters) can normally only be found here. 1097.It Em Valhala 1098This place is where the 1099.Em valar 1100resides. 1101It is associated with no particular coordinate on the playing grid. 1102.El 1103.Ss Miscellaneous 1104Once a player reaches 1105.Em level 11065, the game will start to time out waiting for input. 1107This is to try to keep the game a bit faster paced. 1108.Pp 1109A 1110.Em guru 1111will never be disgusted with your 1112.Em sins 1113if they are less than one. 1114.Pp 1115A 1116.Em medic 1117wants half of a player's 1118.Em gold 1119to be happy. 1120Offering more than one has, or a negative amount will anger the 1121.Em medic , 1122who will make the player worse (add one 1123.Em poison ) . 1124.Pp 1125The 1126.Em Holy Grail 1127does little for those who are not ready to behold it. 1128Whenever anyone finds it, it moves. 1129It is always located within 1e+6 in any compass direction of the origin. 1130.Pp 1131There is a maximum amount of 1132.Em mana 1133and 1134.Em charms 1135a player may posses, based upon 1136.Em level . 1137.Em Quicksilver 1138is always limited to a maximum of 99. 1139.Pp 1140.Em Books 1141bought at a 1142.Em trading post 1143increase 1144.Em brains , 1145based upon the number bought. 1146It is unwise, however to buy more than 1/10 of one's 1147.Em level 1148in books at a time. 1149.Pp 1150Players over level 10000 are automatically retired. 1151.Pp 1152A 1153.Em blindness 1154goes away in random time. 1155.Pp 1156Players with 1157.Em crowns 1158are identified with a '*' before their character type. 1159.Ss Inter-terminal Battle 1160When two player's coordinates correspond, they may engage in battle. 1161In general, the player with the highest 1162.Em quickness 1163gets the first hit. 1164If the two players are severely mismatched, the stronger player 1165is drastically handicapped for the battle. 1166In order to protect from being stuck in an infinite loop, 1167the player waiting for response may time out. 1168Options for battle are: 1169.Bl -tag -width ".Ic power blast" 1170.It Ic fight 1171Inflicts damage upon other person. 1172.It Ic run away 1173Escape from battle. 1174Has a 75% chance of working. 1175.It Ic power blast 1176Battle spell. 1177.It Ic luckout 1178One-time chance to try to win against the foe. 1179Has a 10% chance of working. 1180.El 1181.Pp 1182Sometimes waits for the other player may be excessive, because 1183he/she may be battling a monster. 1184Upon slaying a player in battle the winner gets the other's 1185.Em experience 1186and treasures. 1187.Em Rings 1188do not work for inter-terminal battle. 1189.Sh AUTHORS 1190.An Edward Estes , 1191AT\*[Am]T Information Systems, Skokie, IL 1192.Sh BUGS 1193All screen formats assume at least 24 lines by at least 80 columns. 1194No provisions are made for when any of the data items get too big 1195for the allotted space on the screen. 1196