xref: /dragonfly/games/phantasia/phantasia.6 (revision ce0e08e2)
1.\" $FreeBSD: src/games/phantasia/phantasia.6,v 1.6.2.1 2001/07/22 11:32:36 dd Exp $
2.\" $DragonFly: src/games/phantasia/phantasia.6,v 1.6 2008/05/02 02:05:03 swildner Exp $
3.\"
4.Dd April 1, 2001
5.Dt PHANTASIA 6
6.Os
7.Sh NAME
8.Nm phantasia
9.Nd an interterminal fantasy game
10.Sh SYNOPSIS
11.Nm
12.Op Fl abHmpSsx
13.Sh DESCRIPTION
14.Nm Phantasia
15is a role playing game which allows players to roll up characters of
16various types to fight monsters and other players.
17Progression of characters is based upon gaining experience from fighting
18monsters (and other players).
19.Pp
20Most of the game is menu driven and self-explanatory (more or less).
21The screen is cursor updated, so be sure to set up the
22.Ev TERM
23variable in your environment.
24.Pp
25The options provide for a variety of functions to support the game.
26They are:
27.Bl -tag -width ".Fl a" -offset indent
28.It Fl a
29Get a listing of all character names on file.
30.It Fl b
31Show scoreboard of top characters per login.
32.It Fl H
33Print header only.
34.It Fl m
35Get a monster listing.
36.It Fl p
37Purge old characters.
38.It Fl S
39Turn on wizard options, if allowed, if running as
40.Dq root .
41.It Fl s
42Invokes
43.Nm
44without header information.
45.It Fl x
46Examine/change a particular character on file.
47.El
48.Pp
49The characters are saved on a common file, in order to make the game
50interactive between players.
51The characters are given a password in order to retrieve them later.
52Only characters above
53.Em level
54zero are saved.
55Characters unused for awhile will be purged.
56Characters are only placed on the scoreboard when they die.
57.Sh PARTICULARS
58.Ss Normal Play
59A number of the player's more important statistics are almost always
60displayed on the screen, with maximums (where applicable) in
61parentheses.
62.Pp
63The character is placed randomly near the center of a Cartesian
64system.
65Most commands are selected with a single letter or digit.
66For example, one may move by hitting 'W', 'S', 'N', or 'E',
67(lower case may also be used, at no time is the game case dependent).
68One may also use 'H', 'J', 'K', 'L',
69for movement, similar to
70.Xr vi 1 .
71To move to a specific (x, y) coordinate, use the
72.Ic move
73('1') command.
74The distance a character can move is calculated by
751 plus 1.5 per
76.Em level .
77Moving in a compass direction will move the player the maximum
78allowed distance in that direction.
79.Pp
80A player may see who else is playing by using the
81.Ic players
82('2') option.
83One may see the coordinates of those who are the same
84distance or closer to the origin as he/she.
85.Em Kings ,
86and
87.Em council of the wise
88can see and can be seen by everyone.
89A
90.Em palantir
91removes these restrictions.
92.Pp
93One can talk to other players with the
94.Ic talk
95('3') option.
96In general, this is a line or so of text.
97To remove a current
98message, just type
99.Aq return
100when prompted for a message.
101.Pp
102The
103.Ic stats
104('4') option shows additional characteristics of a player.
105.Pp
106One may leave the game either with the
107.Ic quit
108('5') option.
109.Pp
110One may rest by default.
111Resting lets one regain maximum
112.Em energy level ,
113and also lets one find
114.Em mana
115(more is found for larger levels and further distances from the origin).
116.Pp
117One may call a monster by hitting '9' or 'C'.
118.Pp
119Use 'X' to examine other players.
120.Pp
121One may quit or execute a sub-shell by hitting interrupt.
122Quitting during battle results in death for obvious reasons.
123.Pp
124Several other options become available as the player progresses in
125.Em level
126and
127.Em magic ,
128or to other stations in the game
129.Em ( valar ,
130.Em council of the wise ,
131.Em king ) .
132These are described elsewhere.
133In general, a control-L will force the redrawing of the screen.
134.Pp
135Other things which may happen are more or less self-explanatory.
136.Ss Fighting Monsters
137A player has several options while fighting monsters.
138They are as follows:
139.Bl -tag -width ".Ic skirmish" -offset indent
140.It Ic melee
141Inflicts damage on the monster, based upon
142.Em strength .
143Also decreases the monster's
144.Em strength
145some.
146.It Ic skirmish
147Inflicts a little less damage than
148.Ic melee ,
149but decreases the monster's
150.Em quickness
151instead.
152.It Ic evade
153Attempt to run away.
154Success is based upon both the player's and the monster's
155.Em brains
156and
157.Em quickness .
158.It Ic spell
159Several options for throwing spells (described elsewhere).
160.It Ic nick
161Hits the monster one plus the player's
162.Em sword ,
163and gives the player 10% of the monster's
164.Em experience .
165Decreases the monster's
166.Em experience
167an amount proportional to the amount granted.
168This also increases the monster's quickness.
169Paralyzed monsters wake up very fast when nicked.
170.It Ic luckout
171This is essentially a battle of wits with the monster.
172Success is based upon the player's and the monster's
173.Em brains .
174The player gets credit for slaying the monster if he/she succeeds.
175Otherwise, nothing happens, and the chance to
176.Ic luckout
177is lost.
178.El
179.Ss Character Statistics
180.Bl -tag -width ".Em quickness" -offset indent
181.It Em strength
182determines how much damage a character can inflict.
183.It Em quickness
184determines how many chances a character gets to make decisions while fighting.
185.It Em energy level
186specifies how much damage a character may endure before dying.
187.It Em magic level
188determines which spells a character may throw, and how effective those
189spells will be.
190.It Em brains
191basically, the character's intelligence; used for various fighting options
192and spells.
193.It Em mana
194used as a power source for throwing spells.
195.It Em experience
196gained by fighting monsters and other characters.
197.It Em level
198indicative of how much experience a character has accumulated; progresses
199geometrically as
200.Em experience
201increases.
202.It Em poison
203sickness which degrades a character's performance (affects
204.Em energy level
205and
206.Em strength ) .
207.It Em sin
208accumulated as a character does certain nasty things; used only rarely
209in normal play of the game.
210.It Em age
211of player; roughly equivalent to number of turns.
212As
213.Em age
214increases, many personal statistics degenerate.
215.El
216.Ss Character Types
217Character statistics are rolled randomly from the above list, according
218to character type.
219The types are as follows:
220.Bl -tag -width ".Em experimento" -offset indent
221.It Em magic user
222strong in
223.Em magic level
224and
225.Em brains ,
226weak in other areas.
227Must rely on wits and magic to survive.
228.It Em fighter
229good in
230.Em strength
231and
232.Em energy level ,
233fairly good in other areas.
234This adds up to a well-equipped fighter.
235.It Em elf
236very high
237.Em quickness
238and above average
239.Em magic level
240are
241.Em elves
242selling points.
243.It Em dwarf
244very high
245.Em strength
246and
247.Em energy level ,
248but with a tendency to be rather slow and not too bright.
249.It Em halfling
250rather quick and smart, with high
251.Em energy level ,
252but poor in
253.Em magic
254and
255.Em strength .
256Born with some
257.Em experience .
258.It Em experimento
259very mediocre in all areas.
260However, the
261.Em experimento
262may be placed almost anywhere within the playing grid.
263.El
264.Pp
265The possible ranges for starting statistics are summarized in
266the following table.
267.TS
268l c c c c c c
269l c c c c c c.
270Type	Strength	Quick	Mana	Energy	Brains	Magic
271_
272Mag. User	10-15	30-35	50-100	30-45	60-85	5-9
273Fighter	40-55	30-35	30-50	45-70	25-45	3-6
274Elf	35-45	32-38	45-90	30-50	40-65	4-7
275Dwarf	50-70	25-30	25-45	60-100	20-40	2-5
276Halfling	20-25	34	25-45	55-90	40-75	1-4
277Experimento	25	27	100	35	25	2
278.TE
279.\" .Bl -column "Experimento" "Strength" "Quick" "xxxxxx" "Energy" "Brains" "Magic"
280.\" .It Sy Charactertype	Strength	Quick	Mana	Energy	Brains	Magic
281.\" .It "Magic User"	10-15	30-35	50-100	30-45	60-85	5-9
282.\" .It Fighter	40-55	30-35	30-50	45-70	25-45	3-6
283.\" .It Elf	35-45	32-38	45-90	30-50	40-65	4-7
284.\" .It Dwarf	50-70	25-30	25-45	60-100	20-40	2-5
285.\" .It Halfling	20-25	34	25-45	55-90	40-75	1-4
286.\" .It Experimento	25	27	100	35	25	2
287.\" .El
288.Pp
289Not only are the starting characteristics different for the different
290character types, the characteristics progress at different rates for the
291different types as the character goes up in
292.Em level .
293.Em Experimentoes'
294characteristics progress randomly as one of the other types.
295The progression as characters increase in
296.Em level
297is summarized in the following table.
298.Pp
299.TS
300nokeep ;
301l c c c c c
302l n n n n n.
303Type	Strength	Mana	Energy	Brains	Magic
304_
305Mag. User	2.0	75	20	6	2.75
306Fighter	3.0	40	30	3.0	1.5
307Elf	2.5	65	25	4.0	2.0
308Dwarf	5	30	35	2.5	1
309Halfling	2.0	30	30	4.5	1
310.TE
311.Pp
312The character type also determines how much gold a player may
313carry, how long until
314.Em rings
315can overcome the player, and how much
316.Em poison
317the player can withstand.
318.Ss Spells
319During the course of the game, the player may exercise his/her
320magic powers.
321These cases are described below.
322.Bl -tag -width ".Ic all or nothing" -offset indent
323.It Ic cloak
324.Em magic level necessary :
32520 (plus level 7)
326.br
327.Em mana used :
32835 plus 3 per rest period
329.br
330Used during normal play.
331Prevents monsters from finding the character,
332as well as hiding the player from other players.
333His/her coordinates show up as '?' in the
334.Ic players
335option.
336Players cannot collect
337.Em mana ,
338find trading posts, or discover the
339.Em grail
340while cloaked.
341Calling a monster uncloaks, as well as choosing this option while cloaked.
342.It Ic teleport
343.Em magic level necessary :
34440 (plus level 12)
345.br
346.Em mana used :
34730 per 75 moved
348.br
349Used during normal play.
350Allows the player to move with much more freedom than with the
351.Ic move
352option, at the price of expending mana.
353The maximum distance possible to move is based upon
354.Em level
355and
356.Em magic level .
357.It Ic power blast
358.Em magic level necessary :
359none
360.br
361.Em mana used :
3625 times
363.Em level
364.br
365Used during inter-terminal battle.
366Damage is based upon
367.Em magic level
368and
369.Em strength .
370Hits much harder than a normal hit.
371.It Ic all or nothing
372.Em magic level necessary :
373none
374.br
375.Em mana used :
3761
377.br
378Used while combating monsters.
379Has a 25% chance of working.
380If it works it hits the monster just enough to kill it.
381If it fails, it doesn't hit the monster, and doubles the monster's
382.Em quickness
383and
384.Em strength .
385Paralyzed monsters wake up much quicker as a result of this spell.
386.It Ic magic bolt
387.Em magic level necessary :
3885
389.br
390.Em mana used :
391variable
392.br
393Used while combating monsters.
394Hits the monster based upon the amount of
395.Em mana
396expended and
397.Em magic level .
398Guaranteed to hit at least 10 per
399.Em mana .
400.It Ic force field
401.Em magic level necessary :
40215
403.br
404.Em mana used :
40530
406.br
407Used during monster combat.
408Throws up a shield to protect from damage.
409The shield is added to actual energy level, and is a fixed number, based
410upon maximum energy.
411Normally, damage occurs first to the shield, and then to the players actual
412.Em energy level .
413.It Ic transform
414.Em magic level necessary :
41525
416.br
417.Em mana used :
41850
419.br
420Used during monster combat.
421Transforms the monster randomly into one of the 100 monsters from
422the monster file.
423.It Ic increase might
424.Em magic level necessary :
42535
426.br
427.Em mana used :
42875
429.br
430Used during combat with monsters.
431Increases strength up to a maximum.
432.It Ic invisibility
433.Em magic level necessary :
43445
435.br
436.Em mana used :
43790
438.br
439Used while fighting monsters.
440Makes it harder for the monster to hit, by temporarily increasing the player's
441.Em quickness .
442This spell may be thrown several times, but a maximum level will be reached.
443.It Ic transport
444.Em magic level necessary :
44560
446.br
447.Em mana used :
448125
449.br
450Used during monster combat.
451Transports the monster away from the player.
452Success is based upon player's
453.Em magic
454and
455.Em brains ,
456and the monster's
457.Em experience .
458If it fails the player is transported instead.
45960% of the time, the monster will drop any treasure it was carrying.
460.It Ic paralyze
461.Em magic level necessary :
46275
463.br
464.Em mana used :
465150
466.br
467Used during monster combat.
468.Dq Freezes
469the monster by putting its
470.Em quickness
471slightly negative.
472The monster will slowly wake up.
473Success is based upon player's
474.Em magic
475and the monster's
476.Em experience .
477If it fails, nothing happens.
478.It Ic specify
479.Em magic level necessary :
480none
481.br
482.Em mana used :
4831000
484.br
485Used during monster combat only by
486.Em valar
487or
488.Em council of the wise .
489Allows the player to pick which monster to fight.
490.El
491.Ss Monsters
492Monsters get bigger as one moves farther from the origin (0,0).
493Rings of distance 125 from the origin determine the size.
494A monster's
495.Em experience ,
496.Em energy level ,
497and
498.Em brains
499are multiplied by the size.
500.Em Strength
501is increased 50% per size over one, and
502.Em quickness
503remains the same, regardless of size.
504.Pp
505Also, nastier monsters are found as one progress farther out from the origin.
506Monsters also may flock.
507The percent chance of that happening is designated as
508.Em flock%
509in the monster listing.
510Monsters outside the first ring
511may carry treasure, as determined by their treasure type.
512Flocking monsters, and bigger monsters increase the chances of treasure.
513.Pp
514Certain monsters have special abilities; they are as follows:
515.Bl -tag -width ".Em Assorted Faeries"
516.It Em Unicorn
517can only be subdued if the player is in possession of a
518.Em virgin .
519.It Em Modnar
520has random characteristics, including treasure type.
521.It Em Mimic
522will pick another name from the list of monsters in order to confuse.
523.It Em Dark Lord
524very nasty person.
525Does not like to be hit (especially nicked),
526and many spells do not work well (or at all) against him.
527One can always
528.Em evade
529from the
530.Em Dark Lord .
531.It Em Leanan-Sidhe
532also a very nasty person.
533She will permanently sap
534.Em strength
535from someone.
536.It Em Saruman
537wanders around with
538.Em Wormtongue ,
539who can steal a
540.Em palantir .
541Also,
542.Em Saruman
543may turn a player's gems into gold pieces, or scramble her/his stats.
544.It Em Thaumaturgist
545can transport a player.
546.It Em Balrog
547inflicts damage by taking away
548.Em experience ,
549not
550.Em energy .
551.It Em Vortex
552may take some
553.Em mana .
554.It Em Nazgul
555may try to steal a
556.Em ring
557or neutralize part of one's
558.Em brains .
559.It Em Tiamat
560may take half a player's
561.Em gold
562and
563.Em gems
564and escape.
565.It Em Kobold
566may get nasty and steal one gold piece and run away.
567.It Em Shelob
568may bite, inflicting the equivalent of one
569.Em poison .
570.It Em Assorted Faeries
571These are killed if attacking someone carrying
572.Em holy water .
573These are
574.Em Cluricaun , Fir Darrig , Fachan ,
575.Em Ghille Dhu , Bogle , Killmoulis ,
576and
577.Em Bwca .
578.It Em Lamprey
579may bite, inflicting \(12 of a
580.Em poison .
581.It Em Shrieker
582will call one of its (much bigger) buddies if picked upon.
583.It Em Bonnacon
584will become bored with battle, fart, and run off.
585.It Em Smeagol
586will try to steal a
587.Em ring
588from a player, if given the chance.
589.It Em Succubus
590may inflict damage through a
591.Ic force field .
592This subtracts from
593.Em energy level
594instead of any shield the player may have thrown up.
595This is a very easy way to die.
596.It Em Cerberus
597loves metal and will steal all the metal treasures from a player if able.
598.It Em Ungoliant
599can bite and poison.
600This inflicts five
601.Em poisons ,
602and also takes one from the player's
603.Em quickness .
604.It Em Jabberwock
605may tire of battle, and leave after calling one of his friends
606.Em ( Jubjub Bird
607or
608.Em Bandersnatch ) .
609.It Em Morgoth
610actually
611.Em Modnar ,
612but reserved for
613.Em council of the wise , valar ,
614and
615.Em ex-valar .
616Fights with
617.Em Morgoth
618end when either he or the player dies.
619His characteristics are calculated based upon the player's.
620The player is given the chance to ally with him.
621No magic, except
622.Ic force field
623works when battling
624.Em Morgoth .
625.It Em Troll
626may regenerate its
627.Em energy
628and
629.Em strength
630while in battle.
631.It Em Wraith
632may make a player blind.
633.El
634.Ss Treasures
635The various treasure types are as follows:
636.Bl -tag -width "Type twelve/thirteen"
637.It Type zero
638none
639.It Type one
640.Em power booster
641\- adds mana.
642.br
643.Em druid
644\- adds experience.
645.br
646.Em holy orb
647\- subtracts 0.25 sin.
648.It Type two
649.Em amulet
650\- protects from cursed treasure.
651.br
652.Em holy water
653\- kills
654.Em assorted faeries .
655.br
656.Em hermit
657\- reduces sin by 25% and adds some mana.
658.It Type three
659.Em shield
660\- adds to maximum
661.Em energy level .
662.br
663.Em virgin
664\- used to subdue a
665.Em unicorn ,
666or to give much
667.Em experience
668(and some
669.Em sin ) .
670.br
671.Em athelas
672\- subtracts one
673.Em poison .
674.It Type four (scrolls)
675.Em shield
676\- throws a bigger than normal
677.Ic force field .
678.br
679.Em invisible
680\- temporarily puts the finder's
681.Em quickness
682to one million.
683.br
684.Em ten fold strength
685\- multiplies finder's strength by ten.
686.br
687.Em pick monster
688\- allows finder to pick next monster to battle.
689.br
690.Em general knowledge
691\- adds to finder's
692.Em brains
693and
694.Em magic level .
695.Pp
696All the scrolls except
697.Em general knowledge
698automatically call a monster.
699These preserve any spells that were already in effect, but are only in
700effect while in battle.
701.It Type five
702.Em dagger
703\- adds to
704.Em strength .
705.br
706.Em armour
707\- same as a
708.Em shield ,
709but bigger.
710.br
711.Em tablet
712\- adds
713.Em brains .
714.It Type six
715.Em priest
716\- rests to maximum; adds
717.Em mana , brains ;
718and halves
719.Em sin .
720.br
721.Em Robin Hood
722\- increases
723.Em shield
724and adds permanently to
725.Em strength .
726.br
727.Em axe
728\- like
729.Em dagger ,
730but bigger.
731.It Type seven
732.Em charm
733\- protects from cursed treasure (used before
734.Em amulet ) ;
735used in conjunction with
736.Em blessing
737to battle
738.Em Dark Lord .
739.br
740.Em Merlyn
741\- adds
742.Em brains , magic ,
743and
744.Em mana .
745.br
746.Em war hammer
747\- like an
748.Em axe ,
749but bigger.
750.It Type eight
751.Em healing potion
752\- sets
753.Em poison
754to -2, or subtracts two from
755.Em poison ,
756whichever is better.
757.br
758.Em transporter
759\- allows finder to move anywhere.
760.br
761.Em sword
762\- like a
763.Em war hammer ,
764but bigger.
765.It Type nine
766.Em golden crown
767\- allows the player to become
768.Em king ,
769by going to (0,0).
770.br
771.Em blessing
772\- cuts
773.Em sin
774to 1/3, adds
775.Em mana ,
776rests to maximum, kills
777.Em Dark Lord
778with a
779.Em charm ,
780and gives bearer first hit on all monsters.
781.br
782.Em quicksilver
783\- adds to
784.Em quickness .
785.It Type ten
786.Em elven boots
787\- adds permanently to
788.Em quickness .
789.It Type eleven
790.Em palantir
791\- allows one to see all the other players; used by
792.Em council of the wise
793to seek the
794.Em grail .
795.It Type twelve/thirteen
796.Em ring
797\- allows one to hit much harder in battle, etc.
798.El
799.Pp
800Any treasure type 10-13 monsters may instead carry a type nine treasure.
801.Pp
802A monster may also be carrying
803.Em gold
804or
805.Em gems .
806These are used at
807.Em trading posts
808to buy things.
809A
810.Em gem
811is worth 1000 gold pieces.
812Too much
813.Em gold
814will slow a player down.
815One may carry 1000 plus 200 per
816.Em level
817of
818.Em gold .
819A
820.Em gem
821weighs one half a gold piece.
822Monsters of treasure type 7 or higher may carry
823.Em gems .
824.Pp
825The chance of a cursed treasure is based upon treasure type.
826The more valuable treasures have a greater chance of being cursed.
827A cursed treasure knocks
828.Em energy level
829very low, and adds 0.25
830.Em poison .
831.Ss Rings
832.Em Rings
833are only carried by
834.Em nazguls
835and
836.Em Dark Lord .
837They come in four different flavors.
838All
839.Em rings
840rest the player to maximum and cause him/her to hit much harder
841in battle with monsters (assuming one has chosen to use the
842.Em ring
843for battle.)
844.Pp
845Two types of
846.Em rings
847are cursed and come either from
848.Em nazguls
849or
850.Em Dark Lord .
851After a few times of using these types, the player falls
852under the control of the
853.Em ring ,
854and strange, random things will occur.
855Eventually, the player dies, and gives his/her name to a monster
856on the file.
857Dying before the
858.Em ring
859is used up also renames the monster.
860.Pp
861The two remaining types of
862.Em rings
863are much more benign.
864The one from a
865.Em nazgul
866is good for a limited number of battle rounds, and will save
867the player from death if it was being used when he/she died.
868The one from
869.Em Dark Lord
870is the same, except that it never is used up.
871.Em Rings
872disappear after saving someone from death.
873In general, cursed
874.Em rings
875occur much more often than normal ones.
876It is usually not a good idea to pick one up.
877The only way to get rid of a
878.Em ring
879is to have a monster steal it.
880.Ss King
881A player may become
882.Em king
883by finding a
884.Em crown
885and going to (0,0).
886Players must have a
887.Em level
888in the range of 10 to 1000 to be able to find a
889.Em crown .
890When a player with one or more
891.Em crowns
892reaches
893.Em level
8941000, the
895.Em crowns
896are converted to
897.Em gold .
898.Pp
899Once a player is king, he/she may do certain things while in
900the Lord's Chamber (0,0).
901These are exercised with the
902.Ic decree
903('0') option.
904.Bl -tag -width ".Ic collect taxes"
905.It Ic transport
906This is done to another player.
907It randomly moves the affected player about.
908A
909.Em charm
910protects from transports.
911.It Ic curse
912This is done to another player.
913It is analogous to cursed treasure, but worse.
914It inflicts two
915.Em poison ,
916knocks
917.Em energy level
918very low, and degrades the maximum energy.
919It also removes a
920.Em cloak .
921A
922.Em blessing
923protects from king's curses.
924.It Ic energy void
925The king may put a number of these scattered about
926his/her kingdom as he/she pleases.
927If a player hits one, he/she loses
928.Em mana , energy ,
929and
930.Em gold .
931The energy void disappears after being hit.
932.It Ic bestow
933This is also done to another player.
934The king may wish to reward one or more loyal subjects by sharing his/her
935riches
936.Em ( gold ) .
937Or it is a convenient way to dispose of some unwanted deadweight.
938.It Ic collect taxes
939Everyone pays 7% tax on all
940.Em gold
941and
942.Em gems
943acquired, regardless of the existence of a
944.Em king .
945The king collects the accrued taxes with this option.
946.El
947.Pp
948The
949.Em king
950may also
951.Ic teleport
952anywhere for free by using the origin as a starting place.
953.Ss Council of the Wise, Valar
954A player automatically becomes a member of the
955.Em council of the wise
956upon reaching level 3000.
957Members of the council cannot have
958.Em rings .
959Members of the council have a few extra options which they can exercise.
960These are exercised with the
961.Ic intervene
962('8') option.
963All
964.Ic intervene
965options cost 1000 mana.
966One
967.Ic intervene
968option is to
969.Ic heal
970another player.
971This is just a quick way for that player to be rested
972to maximum and lose a little
973.Em poison .
974The main purpose in life for members of the council is to seek the
975.Em Holy Grail .
976This is done with a
977.Em palantir
978under the
979.Ic seek grail
980option.
981The distance cited by the seek is accurate within 10%, in order
982not to make it too easy to find the grail.
983A player must have infinitesimally small
984.Em sin ,
985or else it's all over upon finding the grail.
986In order to help members of the council on their quest, they
987may
988.Ic teleport
989with greater ease.
990.Pp
991Upon finding the grail, the player advances to position of
992.Em valar .
993He/she may then exercise more and niftier options under
994.Ic intervention .
995These include all of the council members' options plus the
996ability to move other players about, bless them, and throw monsters at
997them.
998A
999.Em valar Ap s
1000blessing has the same effect as the treasure
1001.Em blessing ,
1002except that the affected player does not get his/her
1003.Em blessing
1004flag set.
1005All
1006.Ic intervention
1007options which affect other players age the player who uses them.
1008.Em Valars
1009are essentially immortal, but are actually given five lives.
1010If these are used up, the player is left to die, and becomes an
1011.Em ex-valar .
1012A
1013.Em valar
1014cannot
1015.Ic move , teleport ,
1016or call monsters.
1017(An exception to this is if the
1018.Em valar
1019finds a
1020.Em transporter . )
1021This is to allow him/her to dispose of excess
1022.Em gold .
1023Any monsters which a
1024.Em valar
1025encounters are based upon his/her size.
1026Only one valar may exist at a time.
1027The current valar is replaced when another player finds the grail.
1028The valar is then bumped back to the council of the wise.
1029.Ss Wizard
1030The
1031.Em wizard
1032is usually the owner of the game, and the one who maintains
1033the associated files.
1034The
1035.Em wizard
1036is granted special powers within the game, if it is invoked
1037with the
1038.Fl S
1039option.
1040Otherwise, the
1041.Em wizard
1042plays no different from other players.
1043The
1044.Em wizard
1045abilities are outlined below.
1046.Bl -tag -width ".Ic super character type"
1047.It Ic change players
1048When examining a player, (game invoked with
1049.Fl x ,
1050or use 'X' from within game), the
1051.Em wizard
1052may also change the player.
1053.It Ic intervention
1054The
1055.Em wizard
1056may do all the
1057.Ic intervention
1058options.
1059One extra option,
1060.Ic vaporize ,
1061is added to kill any offensive players.
1062.It Ic super character type
1063An extra character type is added.
1064This character starts with the
1065maximum possible in all statistics, selected from the other character types.
1066A
1067.Em super
1068character's statistics also progress at the maximum possible rate, selected
1069from the other character types.
1070.El
1071.Ss Special Places
1072Certain regions of the playing grid have different names.
1073In general, this is only to give the player some idea of
1074his/her present location.
1075Some special places do exist.
1076.Bl -tag -width ".Em Trading Posts"
1077.It Em Trading Posts
1078These are located at |x| == |y| == n*n*100 for n = 1, 2, ..., 1000.
1079Trading posts farther out have more things for sale.
1080Be careful about cheating the merchants there, as they have short tempers.
1081Merchants are dishonest about 5% of the time.
1082.It Em Lord's Chamber
1083This is located at (0,0).
1084Only players with
1085.Em crowns
1086may enter.
1087.It Em Point of \&No Return
1088This is located beyond 1.2e+6 in any direction.
1089The only way to return from here is a
1090.Em transporter
1091or to have a
1092.Em valar
1093relocate the player.
1094.It Em Dead Marshes
1095This is a band located fairly distant from the origin.
1096The first fourteen monsters (water monsters) can normally only be found here.
1097.It Em Valhala
1098This place is where the
1099.Em valar
1100resides.
1101It is associated with no particular coordinate on the playing grid.
1102.El
1103.Ss Miscellaneous
1104Once a player reaches
1105.Em level
11065, the game will start to time out waiting for input.
1107This is to try to keep the game a bit faster paced.
1108.Pp
1109A
1110.Em guru
1111will never be disgusted with your
1112.Em sins
1113if they are less than one.
1114.Pp
1115A
1116.Em medic
1117wants half of a player's
1118.Em gold
1119to be happy.
1120Offering more than one has, or a negative amount will anger the
1121.Em medic ,
1122who will make the player worse (add one
1123.Em poison ) .
1124.Pp
1125The
1126.Em Holy Grail
1127does little for those who are not ready to behold it.
1128Whenever anyone finds it, it moves.
1129It is always located within 1e+6 in any compass direction of the origin.
1130.Pp
1131There is a maximum amount of
1132.Em mana
1133and
1134.Em charms
1135a player may posses, based upon
1136.Em level .
1137.Em Quicksilver
1138is always limited to a maximum of 99.
1139.Pp
1140.Em Books
1141bought at a
1142.Em trading post
1143increase
1144.Em brains ,
1145based upon the number bought.
1146It is unwise, however to buy more than 1/10 of one's
1147.Em level
1148in books at a time.
1149.Pp
1150Players over level 10000 are automatically retired.
1151.Pp
1152A
1153.Em blindness
1154goes away in random time.
1155.Pp
1156Players with
1157.Em crowns
1158are identified with a '*' before their character type.
1159.Ss Inter-terminal Battle
1160When two player's coordinates correspond, they may engage in battle.
1161In general, the player with the highest
1162.Em quickness
1163gets the first hit.
1164If the two players are severely mismatched, the stronger player
1165is drastically handicapped for the battle.
1166In order to protect from being stuck in an infinite loop,
1167the player waiting for response may time out.
1168Options for battle are:
1169.Bl -tag -width ".Ic power blast"
1170.It Ic fight
1171Inflicts damage upon other person.
1172.It Ic run away
1173Escape from battle.
1174Has a 75% chance of working.
1175.It Ic power blast
1176Battle spell.
1177.It Ic luckout
1178One-time chance to try to win against the foe.
1179Has a 10% chance of working.
1180.El
1181.Pp
1182Sometimes waits for the other player may be excessive, because
1183he/she may be battling a monster.
1184Upon slaying a player in battle the winner gets the other's
1185.Em experience
1186and treasures.
1187.Em Rings
1188do not work for inter-terminal battle.
1189.Sh AUTHORS
1190.An Edward Estes ,
1191AT\*[Am]T Information Systems, Skokie, IL
1192.Sh BUGS
1193All screen formats assume at least 24 lines by at least 80 columns.
1194No provisions are made for when any of the data items get too big
1195for the allotted space on the screen.
1196