xref: /dragonfly/games/phantasia/phantasia.6 (revision f02303f9)
1.\" $FreeBSD: src/games/phantasia/phantasia.6,v 1.6.2.1 2001/07/22 11:32:36 dd Exp $
2.\" $DragonFly: src/games/phantasia/phantasia.6,v 1.5 2007/04/04 06:54:48 swildner Exp $
3.\"
4.Dd April 1, 2001
5.Dt PHANTASIA 6
6.Os
7.Sh NAME
8.Nm phantasia
9.Nd an interterminal fantasy game
10.Sh SYNOPSIS
11.Nm
12.Op Fl abHmpSsx
13.Sh DESCRIPTION
14.Nm Phantasia
15is a role playing game which allows players to roll up characters of
16various types to fight monsters and other players.
17Progression of characters is based upon gaining experience from fighting
18monsters (and other players).
19.Pp
20Most of the game is menu driven and self-explanatory (more or less).
21The screen is cursor updated, so be sure to set up the
22.Ev TERM
23variable in your environment.
24.Pp
25The options provide for a variety of functions to support the game.
26They are:
27.Pp
28.Bl -tag -width ".Fl a" -offset indent
29.It Fl a
30Get a listing of all character names on file.
31.It Fl b
32Show scoreboard of top characters per login.
33.It Fl H
34Print header only.
35.It Fl m
36Get a monster listing.
37.It Fl p
38Purge old characters.
39.It Fl S
40Turn on wizard options, if allowed, if running as
41.Dq root .
42.It Fl s
43Invokes
44.Nm
45without header information.
46.It Fl x
47Examine/change a particular character on file.
48.El
49.Pp
50The characters are saved on a common file, in order to make the game
51interactive between players.
52The characters are given a password in order to retrieve them later.
53Only characters above
54.Em level
55zero are saved.
56Characters unused for awhile will be purged.
57Characters are only placed on the scoreboard when they die.
58.Sh PARTICULARS
59.Ss Normal Play
60A number of the player's more important statistics are almost always
61displayed on the screen, with maximums (where applicable) in
62parentheses.
63.Pp
64The character is placed randomly near the center of a Cartesian
65system.
66Most commands are selected with a single letter or digit.
67For example, one may move by hitting 'W', 'S', 'N', or 'E',
68(lower case may also be used, at no time is the game case dependent).
69One may also use 'H', 'J', 'K', 'L',
70for movement, similar to
71.Xr vi 1 .
72To move to a specific (x, y) coordinate, use the
73.Ic move
74('1') command.
75The distance a character can move is calculated by
761 plus 1.5 per
77.Em level .
78Moving in a compass direction will move the player the maximum
79allowed distance in that direction.
80.Pp
81A player may see who else is playing by using the
82.Ic players
83('2') option.
84One may see the coordinates of those who are the same
85distance or closer to the origin as he/she.
86.Em Kings ,
87and
88.Em council of the wise
89can see and can be seen by everyone.
90A
91.Em palantir
92removes these restrictions.
93.Pp
94One can talk to other players with the
95.Ic talk
96('3') option.
97In general, this is a line or so of text.
98To remove a current
99message, just type
100.Aq return
101when prompted for a message.
102.Pp
103The
104.Ic stats
105('4') option shows additional characteristics of a player.
106.Pp
107One may leave the game either with the
108.Ic quit
109('5') option.
110.Pp
111One may rest by default.
112Resting lets one regain maximum
113.Em energy level ,
114and also lets one find
115.Em mana
116(more is found for larger levels and further distances from the origin).
117.Pp
118One may call a monster by hitting '9' or 'C'.
119.Pp
120Use 'X' to examine other players.
121.Pp
122One may quit or execute a sub-shell by hitting interrupt.
123Quitting during battle results in death for obvious reasons.
124.Pp
125Several other options become available as the player progresses in
126.Em level
127and
128.Em magic ,
129or to other stations in the game
130.Em ( valar ,
131.Em council of the wise ,
132.Em king ) .
133These are described elsewhere.
134In general, a control-L will force the redrawing of the screen.
135.Pp
136Other things which may happen are more or less self-explanatory.
137.Ss Fighting Monsters
138A player has several options while fighting monsters.
139They are as follows:
140.Bl -tag -width ".Ic skirmish" -offset indent
141.It Ic melee
142Inflicts damage on the monster, based upon
143.Em strength .
144Also decreases the monster's
145.Em strength
146some.
147.It Ic skirmish
148Inflicts a little less damage than
149.Ic melee ,
150but decreases the monster's
151.Em quickness
152instead.
153.It Ic evade
154Attempt to run away.
155Success is based upon both the player's and the monster's
156.Em brains
157and
158.Em quickness .
159.It Ic spell
160Several options for throwing spells (described elsewhere).
161.It Ic nick
162Hits the monster one plus the player's
163.Em sword ,
164and gives the player 10% of the monster's
165.Em experience .
166Decreases the monster's
167.Em experience
168an amount proportional to the amount granted.
169This also increases the monster's quickness.
170Paralyzed monsters wake up very fast when nicked.
171.It Ic luckout
172This is essentially a battle of wits with the monster.
173Success is based upon the player's and the monster's
174.Em brains .
175The player gets credit for slaying the monster if he/she succeeds.
176Otherwise, nothing happens, and the chance to
177.Ic luckout
178is lost.
179.El
180.Ss Character Statistics
181.Bl -tag -width ".Em quickness" -offset indent
182.It Em strength
183determines how much damage a character can inflict.
184.It Em quickness
185determines how many chances a character gets to make decisions while fighting.
186.It Em energy level
187specifies how much damage a character may endure before dying.
188.It Em magic level
189determines which spells a character may throw, and how effective those
190spells will be.
191.It Em brains
192basically, the character's intelligence; used for various fighting options
193and spells.
194.It Em mana
195used as a power source for throwing spells.
196.It Em experience
197gained by fighting monsters and other characters.
198.It Em level
199indicative of how much experience a character has accumulated; progresses
200geometrically as
201.Em experience
202increases.
203.It Em poison
204sickness which degrades a character's performance (affects
205.Em energy level
206and
207.Em strength ) .
208.It Em sin
209accumulated as a character does certain nasty things; used only rarely
210in normal play of the game.
211.It Em age
212of player; roughly equivalent to number of turns.
213As
214.Em age
215increases, many personal statistics degenerate.
216.El
217.Ss Character Types
218Character statistics are rolled randomly from the above list, according
219to character type.
220The types are as follows:
221.Bl -tag -width ".Em experimento" -offset indent
222.It Em magic user
223strong in
224.Em magic level
225and
226.Em brains ,
227weak in other areas.
228Must rely on wits and magic to survive.
229.It Em fighter
230good in
231.Em strength
232and
233.Em energy level ,
234fairly good in other areas.
235This adds up to a well-equipped fighter.
236.It Em elf
237very high
238.Em quickness
239and above average
240.Em magic level
241are
242.Em elves
243selling points.
244.It Em dwarf
245very high
246.Em strength
247and
248.Em energy level ,
249but with a tendency to be rather slow and not too bright.
250.It Em halfling
251rather quick and smart, with high
252.Em energy level ,
253but poor in
254.Em magic
255and
256.Em strength .
257Born with some
258.Em experience .
259.It Em experimento
260very mediocre in all areas.
261However, the
262.Em experimento
263may be placed almost anywhere within the playing grid.
264.El
265.Pp
266The possible ranges for starting statistics are summarized in
267the following table.
268.TS
269l c c c c c c
270l c c c c c c.
271Type	Strength	Quick	Mana	Energy	Brains	Magic
272_
273Mag. User	10-15	30-35	50-100	30-45	60-85	5-9
274Fighter	40-55	30-35	30-50	45-70	25-45	3-6
275Elf	35-45	32-38	45-90	30-50	40-65	4-7
276Dwarf	50-70	25-30	25-45	60-100	20-40	2-5
277Halfling	20-25	34	25-45	55-90	40-75	1-4
278Experimento	25	27	100	35	25	2
279.TE
280.\" .Bl -column "Experimento" "Strength" "Quick" "xxxxxx" "Energy" "Brains" "Magic"
281.\" .It Sy Charactertype	Strength	Quick	Mana	Energy	Brains	Magic
282.\" .It "Magic User"	10-15	30-35	50-100	30-45	60-85	5-9
283.\" .It Fighter	40-55	30-35	30-50	45-70	25-45	3-6
284.\" .It Elf	35-45	32-38	45-90	30-50	40-65	4-7
285.\" .It Dwarf	50-70	25-30	25-45	60-100	20-40	2-5
286.\" .It Halfling	20-25	34	25-45	55-90	40-75	1-4
287.\" .It Experimento	25	27	100	35	25	2
288.\" .El
289.Pp
290Not only are the starting characteristics different for the different
291character types, the characteristics progress at different rates for the
292different types as the character goes up in
293.Em level .
294.Em Experimentoes'
295characteristics progress randomly as one of the other types.
296The progression as characters increase in
297.Em level
298is summarized in the following table.
299.Pp
300.TS
301nokeep ;
302l c c c c c
303l n n n n n.
304Type	Strength	Mana	Energy	Brains	Magic
305_
306Mag. User	2.0	75	20	6	2.75
307Fighter	3.0	40	30	3.0	1.5
308Elf	2.5	65	25	4.0	2.0
309Dwarf	5	30	35	2.5	1
310Halfling	2.0	30	30	4.5	1
311.TE
312.Pp
313The character type also determines how much gold a player may
314carry, how long until
315.Em rings
316can overcome the player, and how much
317.Em poison
318the player can withstand.
319.Ss Spells
320During the course of the game, the player may exercise his/her
321magic powers.
322These cases are described below.
323.Bl -tag -width ".Ic all or nothing" -offset indent
324.It Ic cloak
325.Em magic level necessary :
32620 (plus level 7)
327.br
328.Em mana used :
32935 plus 3 per rest period
330.br
331Used during normal play.
332Prevents monsters from finding the character,
333as well as hiding the player from other players.
334His/her coordinates show up as '?' in the
335.Ic players
336option.
337Players cannot collect
338.Em mana ,
339find trading posts, or discover the
340.Em grail
341while cloaked.
342Calling a monster uncloaks, as well as choosing this option while cloaked.
343.It Ic teleport
344.Em magic level necessary :
34540 (plus level 12)
346.br
347.Em mana used :
34830 per 75 moved
349.br
350Used during normal play.
351Allows the player to move with much more freedom than with the
352.Ic move
353option, at the price of expending mana.
354The maximum distance possible to move is based upon
355.Em level
356and
357.Em magic level .
358.It Ic power blast
359.Em magic level necessary :
360none
361.br
362.Em mana used :
3635 times
364.Em level
365.br
366Used during inter-terminal battle.
367Damage is based upon
368.Em magic level
369and
370.Em strength .
371Hits much harder than a normal hit.
372.It Ic all or nothing
373.Em magic level necessary :
374none
375.br
376.Em mana used :
3771
378.br
379Used while combating monsters.
380Has a 25% chance of working.
381If it works it hits the monster just enough to kill it.
382If it fails, it doesn't hit the monster, and doubles the monster's
383.Em quickness
384and
385.Em strength .
386Paralyzed monsters wake up much quicker as a result of this spell.
387.It Ic magic bolt
388.Em magic level necessary :
3895
390.br
391.Em mana used :
392variable
393.br
394Used while combating monsters.
395Hits the monster based upon the amount of
396.Em mana
397expended and
398.Em magic level .
399Guaranteed to hit at least 10 per
400.Em mana .
401.It Ic force field
402.Em magic level necessary :
40315
404.br
405.Em mana used :
40630
407.br
408Used during monster combat.
409Throws up a shield to protect from damage.
410The shield is added to actual energy level, and is a fixed number, based
411upon maximum energy.
412Normally, damage occurs first to the shield, and then to the players actual
413.Em energy level .
414.It Ic transform
415.Em magic level necessary :
41625
417.br
418.Em mana used :
41950
420.br
421Used during monster combat.
422Transforms the monster randomly into one of the 100 monsters from
423the monster file.
424.It Ic increase might
425.Em magic level necessary :
42635
427.br
428.Em mana used :
42975
430.br
431Used during combat with monsters.
432Increases strength up to a maximum.
433.It Ic invisibility
434.Em magic level necessary :
43545
436.br
437.Em mana used :
43890
439.br
440Used while fighting monsters.
441Makes it harder for the monster to hit, by temporarily increasing the player's
442.Em quickness .
443This spell may be thrown several times, but a maximum level will be reached.
444.It Ic transport
445.Em magic level necessary :
44660
447.br
448.Em mana used :
449125
450.br
451Used during monster combat.
452Transports the monster away from the player.
453Success is based upon player's
454.Em magic
455and
456.Em brains ,
457and the monster's
458.Em experience .
459If it fails the player is transported instead.
46060% of the time, the monster will drop any treasure it was carrying.
461.It Ic paralyze
462.Em magic level necessary :
46375
464.br
465.Em mana used :
466150
467.br
468Used during monster combat.
469.Dq Freezes
470the monster by putting its
471.Em quickness
472slightly negative.
473The monster will slowly wake up.
474Success is based upon player's
475.Em magic
476and the monster's
477.Em experience .
478If it fails, nothing happens.
479.It Ic specify
480.Em magic level necessary :
481none
482.br
483.Em mana used :
4841000
485.br
486Used during monster combat only by
487.Em valar
488or
489.Em council of the wise .
490Allows the player to pick which monster to fight.
491.El
492.Ss Monsters
493Monsters get bigger as one moves farther from the origin (0,0).
494Rings of distance 125 from the origin determine the size.
495A monster's
496.Em experience ,
497.Em energy level ,
498and
499.Em brains
500are multiplied by the size.
501.Em Strength
502is increased 50% per size over one, and
503.Em quickness
504remains the same, regardless of size.
505.Pp
506Also, nastier monsters are found as one progress farther out from the origin.
507Monsters also may flock.
508The percent chance of that happening is designated as
509.Em flock%
510in the monster listing.
511Monsters outside the first ring
512may carry treasure, as determined by their treasure type.
513Flocking monsters, and bigger monsters increase the chances of treasure.
514.Pp
515Certain monsters have special abilities; they are as follows:
516.Bl -tag -width ".Em Assorted Faeries"
517.It Em Unicorn
518can only be subdued if the player is in possession of a
519.Em virgin .
520.It Em Modnar
521has random characteristics, including treasure type.
522.It Em Mimic
523will pick another name from the list of monsters in order to confuse.
524.It Em Dark Lord
525very nasty person.
526Does not like to be hit (especially nicked),
527and many spells do not work well (or at all) against him.
528One can always
529.Em evade
530from the
531.Em Dark Lord .
532.It Em Leanan-Sidhe
533also a very nasty person.
534She will permanently sap
535.Em strength
536from someone.
537.It Em Saruman
538wanders around with
539.Em Wormtongue ,
540who can steal a
541.Em palantir .
542Also,
543.Em Saruman
544may turn a player's gems into gold pieces, or scramble her/his stats.
545.It Em Thaumaturgist
546can transport a player.
547.It Em Balrog
548inflicts damage by taking away
549.Em experience ,
550not
551.Em energy .
552.It Em Vortex
553may take some
554.Em mana .
555.It Em Nazgul
556may try to steal a
557.Em ring
558or neutralize part of one's
559.Em brains .
560.It Em Tiamat
561may take half a player's
562.Em gold
563and
564.Em gems
565and escape.
566.It Em Kobold
567may get nasty and steal one gold piece and run away.
568.It Em Shelob
569may bite, inflicting the equivalent of one
570.Em poison .
571.It Em Assorted Faeries
572These are killed if attacking someone carrying
573.Em holy water .
574These are
575.Em Cluricaun , Fir Darrig , Fachan ,
576.Em Ghille Dhu , Bogle , Killmoulis ,
577and
578.Em Bwca .
579.It Em Lamprey
580may bite, inflicting \(12 of a
581.Em poison .
582.It Em Shrieker
583will call one of its (much bigger) buddies if picked upon.
584.It Em Bonnacon
585will become bored with battle, fart, and run off.
586.It Em Smeagol
587will try to steal a
588.Em ring
589from a player, if given the chance.
590.It Em Succubus
591may inflict damage through a
592.Ic force field .
593This subtracts from
594.Em energy level
595instead of any shield the player may have thrown up.
596This is a very easy way to die.
597.It Em Cerberus
598loves metal and will steal all the metal treasures from a player if able.
599.It Em Ungoliant
600can bite and poison.
601This inflicts five
602.Em poisons ,
603and also takes one from the player's
604.Em quickness .
605.It Em Jabberwock
606may tire of battle, and leave after calling one of his friends
607.Em ( Jubjub Bird
608or
609.Em Bandersnatch ) .
610.It Em Morgoth
611actually
612.Em Modnar ,
613but reserved for
614.Em council of the wise , valar ,
615and
616.Em ex-valar .
617Fights with
618.Em Morgoth
619end when either he or the player dies.
620His characteristics are calculated based upon the player's.
621The player is given the chance to ally with him.
622No magic, except
623.Ic force field
624works when battling
625.Em Morgoth .
626.It Em Troll
627may regenerate its
628.Em energy
629and
630.Em strength
631while in battle.
632.It Em Wraith
633may make a player blind.
634.El
635.Ss Treasures
636The various treasure types are as follows:
637.Bl -tag -width "Type twelve/thirteen"
638.It Type zero
639none
640.It Type one
641.Em power booster
642\- adds mana.
643.br
644.Em druid
645\- adds experience.
646.br
647.Em holy orb
648\- subtracts 0.25 sin.
649.It Type two
650.Em amulet
651\- protects from cursed treasure.
652.br
653.Em holy water
654\- kills
655.Em assorted faeries .
656.br
657.Em hermit
658\- reduces sin by 25% and adds some mana.
659.It Type three
660.Em shield
661\- adds to maximum
662.Em energy level .
663.br
664.Em virgin
665\- used to subdue a
666.Em unicorn ,
667or to give much
668.Em experience
669(and some
670.Em sin ) .
671.br
672.Em athelas
673\- subtracts one
674.Em poison .
675.It Type four (scrolls)
676.Em shield
677\- throws a bigger than normal
678.Ic force field .
679.br
680.Em invisible
681\- temporarily puts the finder's
682.Em quickness
683to one million.
684.br
685.Em ten fold strength
686\- multiplies finder's strength by ten.
687.br
688.Em pick monster
689\- allows finder to pick next monster to battle.
690.br
691.Em general knowledge
692\- adds to finder's
693.Em brains
694and
695.Em magic level .
696.Pp
697All the scrolls except
698.Em general knowledge
699automatically call a monster.
700These preserve any spells that were already in effect, but are only in
701effect while in battle.
702.It Type five
703.Em dagger
704\- adds to
705.Em strength .
706.br
707.Em armour
708\- same as a
709.Em shield ,
710but bigger.
711.br
712.Em tablet
713\- adds
714.Em brains .
715.It Type six
716.Em priest
717\- rests to maximum; adds
718.Em mana , brains ;
719and halves
720.Em sin .
721.br
722.Em Robin Hood
723\- increases
724.Em shield
725and adds permanently to
726.Em strength .
727.br
728.Em axe
729\- like
730.Em dagger ,
731but bigger.
732.It Type seven
733.Em charm
734\- protects from cursed treasure (used before
735.Em amulet ) ;
736used in conjunction with
737.Em blessing
738to battle
739.Em Dark Lord .
740.br
741.Em Merlyn
742\- adds
743.Em brains , magic ,
744and
745.Em mana .
746.br
747.Em war hammer
748\- like an
749.Em axe ,
750but bigger.
751.It Type eight
752.Em healing potion
753\- sets
754.Em poison
755to -2, or subtracts two from
756.Em poison ,
757whichever is better.
758.br
759.Em transporter
760\- allows finder to move anywhere.
761.br
762.Em sword
763\- like a
764.Em war hammer ,
765but bigger.
766.It Type nine
767.Em golden crown
768\- allows the player to become
769.Em king ,
770by going to (0,0).
771.br
772.Em blessing
773\- cuts
774.Em sin
775to 1/3, adds
776.Em mana ,
777rests to maximum, kills
778.Em Dark Lord
779with a
780.Em charm ,
781and gives bearer first hit on all monsters.
782.br
783.Em quicksilver
784\- adds to
785.Em quickness .
786.It Type ten
787.Em elven boots
788\- adds permanently to
789.Em quickness .
790.It Type eleven
791.Em palantir
792\- allows one to see all the other players; used by
793.Em council of the wise
794to seek the
795.Em grail .
796.It Type twelve/thirteen
797.Em ring
798\- allows one to hit much harder in battle, etc.
799.El
800.Pp
801Any treasure type 10-13 monsters may instead carry a type nine treasure.
802.Pp
803A monster may also be carrying
804.Em gold
805or
806.Em gems .
807These are used at
808.Em trading posts
809to buy things.
810A
811.Em gem
812is worth 1000 gold pieces.
813Too much
814.Em gold
815will slow a player down.
816One may carry 1000 plus 200 per
817.Em level
818of
819.Em gold .
820A
821.Em gem
822weighs one half a gold piece.
823Monsters of treasure type 7 or higher may carry
824.Em gems .
825.Pp
826The chance of a cursed treasure is based upon treasure type.
827The more valuable treasures have a greater chance of being cursed.
828A cursed treasure knocks
829.Em energy level
830very low, and adds 0.25
831.Em poison .
832.Ss Rings
833.Em Rings
834are only carried by
835.Em nazguls
836and
837.Em Dark Lord .
838They come in four different flavors.
839All
840.Em rings
841rest the player to maximum and cause him/her to hit much harder
842in battle with monsters (assuming one has chosen to use the
843.Em ring
844for battle.)
845.Pp
846Two types of
847.Em rings
848are cursed and come either from
849.Em nazguls
850or
851.Em Dark Lord .
852After a few times of using these types, the player falls
853under the control of the
854.Em ring ,
855and strange, random things will occur.
856Eventually, the player dies, and gives his/her name to a monster
857on the file.
858Dying before the
859.Em ring
860is used up also renames the monster.
861.Pp
862The two remaining types of
863.Em rings
864are much more benign.
865The one from a
866.Em nazgul
867is good for a limited number of battle rounds, and will save
868the player from death if it was being used when he/she died.
869The one from
870.Em Dark Lord
871is the same, except that it never is used up.
872.Em Rings
873disappear after saving someone from death.
874In general, cursed
875.Em rings
876occur much more often than normal ones.
877It is usually not a good idea to pick one up.
878The only way to get rid of a
879.Em ring
880is to have a monster steal it.
881.Ss King
882A player may become
883.Em king
884by finding a
885.Em crown
886and going to (0,0).
887Players must have a
888.Em level
889in the range of 10 to 1000 to be able to find a
890.Em crown .
891When a player with one or more
892.Em crowns
893reaches
894.Em level
8951000, the
896.Em crowns
897are converted to
898.Em gold .
899.Pp
900Once a player is king, he/she may do certain things while in
901the Lord's Chamber (0,0).
902These are exercised with the
903.Ic decree
904('0') option.
905.Bl -tag -width ".Ic collect taxes"
906.It Ic transport
907This is done to another player.
908It randomly moves the affected player about.
909A
910.Em charm
911protects from transports.
912.It Ic curse
913This is done to another player.
914It is analogous to cursed treasure, but worse.
915It inflicts two
916.Em poison ,
917knocks
918.Em energy level
919very low, and degrades the maximum energy.
920It also removes a
921.Em cloak .
922A
923.Em blessing
924protects from king's curses.
925.It Ic energy void
926The king may put a number of these scattered about
927his/her kingdom as he/she pleases.
928If a player hits one, he/she loses
929.Em mana , energy ,
930and
931.Em gold .
932The energy void disappears after being hit.
933.It Ic bestow
934This is also done to another player.
935The king may wish to reward one or more loyal subjects by sharing his/her
936riches
937.Em ( gold ) .
938Or it is a convenient way to dispose of some unwanted deadweight.
939.It Ic collect taxes
940Everyone pays 7% tax on all
941.Em gold
942and
943.Em gems
944acquired, regardless of the existence of a
945.Em king .
946The king collects the accrued taxes with this option.
947.El
948.Pp
949The
950.Em king
951may also
952.Ic teleport
953anywhere for free by using the origin as a starting place.
954.Ss Council of the Wise, Valar
955A player automatically becomes a member of the
956.Em council of the wise
957upon reaching level 3000.
958Members of the council cannot have
959.Em rings .
960Members of the council have a few extra options which they can exercise.
961These are exercised with the
962.Ic intervene
963('8') option.
964All
965.Ic intervene
966options cost 1000 mana.
967One
968.Ic intervene
969option is to
970.Ic heal
971another player.
972This is just a quick way for that player to be rested
973to maximum and lose a little
974.Em poison .
975The main purpose in life for members of the council is to seek the
976.Em Holy Grail .
977This is done with a
978.Em palantir
979under the
980.Ic seek grail
981option.
982The distance cited by the seek is accurate within 10%, in order
983not to make it too easy to find the grail.
984A player must have infinitesimally small
985.Em sin ,
986or else it's all over upon finding the grail.
987In order to help members of the council on their quest, they
988may
989.Ic teleport
990with greater ease.
991.Pp
992Upon finding the grail, the player advances to position of
993.Em valar .
994He/she may then exercise more and niftier options under
995.Ic intervention .
996These include all of the council members' options plus the
997ability to move other players about, bless them, and throw monsters at
998them.
999A
1000.Em valar Ap s
1001blessing has the same effect as the treasure
1002.Em blessing ,
1003except that the affected player does not get his/her
1004.Em blessing
1005flag set.
1006All
1007.Ic intervention
1008options which affect other players age the player who uses them.
1009.Em Valars
1010are essentially immortal, but are actually given five lives.
1011If these are used up, the player is left to die, and becomes an
1012.Em ex-valar .
1013A
1014.Em valar
1015cannot
1016.Ic move , teleport ,
1017or call monsters.
1018(An exception to this is if the
1019.Em valar
1020finds a
1021.Em transporter . )
1022This is to allow him/her to dispose of excess
1023.Em gold .
1024Any monsters which a
1025.Em valar
1026encounters are based upon his/her size.
1027Only one valar may exist at a time.
1028The current valar is replaced when another player finds the grail.
1029The valar is then bumped back to the council of the wise.
1030.Ss Wizard
1031The
1032.Em wizard
1033is usually the owner of the game, and the one who maintains
1034the associated files.
1035The
1036.Em wizard
1037is granted special powers within the game, if it is invoked
1038with the
1039.Fl S
1040option.
1041Otherwise, the
1042.Em wizard
1043plays no different from other players.
1044The
1045.Em wizard
1046abilities are outlined below.
1047.Bl -tag -width ".Ic super character type"
1048.It Ic change players
1049When examining a player, (game invoked with
1050.Fl x ,
1051or use 'X' from within game), the
1052.Em wizard
1053may also change the player.
1054.It Ic intervention
1055The
1056.Em wizard
1057may do all the
1058.Ic intervention
1059options.
1060One extra option,
1061.Ic vaporize ,
1062is added to kill any offensive players.
1063.It Ic super character type
1064An extra character type is added.
1065This character starts with the
1066maximum possible in all statistics, selected from the other character types.
1067A
1068.Em super
1069character's statistics also progress at the maximum possible rate, selected
1070from the other character types.
1071.El
1072.Ss Special Places
1073Certain regions of the playing grid have different names.
1074In general, this is only to give the player some idea of
1075his/her present location.
1076Some special places do exist.
1077.Bl -tag -width ".Em Trading Posts"
1078.It Em Trading Posts
1079These are located at |x| == |y| == n*n*100 for n = 1, 2, ..., 1000.
1080Trading posts farther out have more things for sale.
1081Be careful about cheating the merchants there, as they have short tempers.
1082Merchants are dishonest about 5% of the time.
1083.It Em Lord's Chamber
1084This is located at (0,0).
1085Only players with
1086.Em crowns
1087may enter.
1088.It Em Point of \&No Return
1089This is located beyond 1.2e+6 in any direction.
1090The only way to return from here is a
1091.Em transporter
1092or to have a
1093.Em valar
1094relocate the player.
1095.It Em Dead Marshes
1096This is a band located fairly distant from the origin.
1097The first fourteen monsters (water monsters) can normally only be found here.
1098.It Em Valhala
1099This place is where the
1100.Em valar
1101resides.
1102It is associated with no particular coordinate on the playing grid.
1103.El
1104.Ss Miscellaneous
1105Once a player reaches
1106.Em level
11075, the game will start to time out waiting for input.
1108This is to try to keep the game a bit faster paced.
1109.Pp
1110A
1111.Em guru
1112will never be disgusted with your
1113.Em sins
1114if they are less than one.
1115.Pp
1116A
1117.Em medic
1118wants half of a player's
1119.Em gold
1120to be happy.
1121Offering more than one has, or a negative amount will anger the
1122.Em medic ,
1123who will make the player worse (add one
1124.Em poison ) .
1125.Pp
1126The
1127.Em Holy Grail
1128does little for those who are not ready to behold it.
1129Whenever anyone finds it, it moves.
1130It is always located within 1e+6 in any compass direction of the origin.
1131.Pp
1132There is a maximum amount of
1133.Em mana
1134and
1135.Em charms
1136a player may posses, based upon
1137.Em level .
1138.Em Quicksilver
1139is always limited to a maximum of 99.
1140.Pp
1141.Em Books
1142bought at a
1143.Em trading post
1144increase
1145.Em brains ,
1146based upon the number bought.
1147It is unwise, however to buy more than 1/10 of one's
1148.Em level
1149in books at a time.
1150.Pp
1151Players over level 10000 are automatically retired.
1152.Pp
1153A
1154.Em blindness
1155goes away in random time.
1156.Pp
1157Players with
1158.Em crowns
1159are identified with a '*' before their character type.
1160.Ss Inter-terminal Battle
1161When two player's coordinates correspond, they may engage in battle.
1162In general, the player with the highest
1163.Em quickness
1164gets the first hit.
1165If the two players are severely mismatched, the stronger player
1166is drastically handicapped for the battle.
1167In order to protect from being stuck in an infinite loop,
1168the player waiting for response may time out.
1169Options for battle are:
1170.Bl -tag -width ".Ic power blast"
1171.It Ic fight
1172Inflicts damage upon other person.
1173.It Ic run away
1174Escape from battle.
1175Has a 75% chance of working.
1176.It Ic power blast
1177Battle spell.
1178.It Ic luckout
1179One-time chance to try to win against the foe.
1180Has a 10% chance of working.
1181.El
1182.Pp
1183Sometimes waits for the other player may be excessive, because
1184he/she may be battling a monster.
1185Upon slaying a player in battle the winner gets the other's
1186.Em experience
1187and treasures.
1188.Em Rings
1189do not work for inter-terminal battle.
1190.Sh AUTHORS
1191.An Edward Estes ,
1192AT\*[Am]T Information Systems, Skokie, IL
1193.Sh BUGS
1194All screen formats assume at least 24 lines by at least 80 columns.
1195No provisions are made for when any of the data items get too big
1196for the allotted space on the screen.
1197