1.\" $FreeBSD: src/games/phantasia/phantasia.6,v 1.6.2.1 2001/07/22 11:32:36 dd Exp $ 2.\" $DragonFly: src/games/phantasia/phantasia.6,v 1.5 2007/04/04 06:54:48 swildner Exp $ 3.\" 4.Dd April 1, 2001 5.Dt PHANTASIA 6 6.Os 7.Sh NAME 8.Nm phantasia 9.Nd an interterminal fantasy game 10.Sh SYNOPSIS 11.Nm 12.Op Fl abHmpSsx 13.Sh DESCRIPTION 14.Nm Phantasia 15is a role playing game which allows players to roll up characters of 16various types to fight monsters and other players. 17Progression of characters is based upon gaining experience from fighting 18monsters (and other players). 19.Pp 20Most of the game is menu driven and self-explanatory (more or less). 21The screen is cursor updated, so be sure to set up the 22.Ev TERM 23variable in your environment. 24.Pp 25The options provide for a variety of functions to support the game. 26They are: 27.Pp 28.Bl -tag -width ".Fl a" -offset indent 29.It Fl a 30Get a listing of all character names on file. 31.It Fl b 32Show scoreboard of top characters per login. 33.It Fl H 34Print header only. 35.It Fl m 36Get a monster listing. 37.It Fl p 38Purge old characters. 39.It Fl S 40Turn on wizard options, if allowed, if running as 41.Dq root . 42.It Fl s 43Invokes 44.Nm 45without header information. 46.It Fl x 47Examine/change a particular character on file. 48.El 49.Pp 50The characters are saved on a common file, in order to make the game 51interactive between players. 52The characters are given a password in order to retrieve them later. 53Only characters above 54.Em level 55zero are saved. 56Characters unused for awhile will be purged. 57Characters are only placed on the scoreboard when they die. 58.Sh PARTICULARS 59.Ss Normal Play 60A number of the player's more important statistics are almost always 61displayed on the screen, with maximums (where applicable) in 62parentheses. 63.Pp 64The character is placed randomly near the center of a Cartesian 65system. 66Most commands are selected with a single letter or digit. 67For example, one may move by hitting 'W', 'S', 'N', or 'E', 68(lower case may also be used, at no time is the game case dependent). 69One may also use 'H', 'J', 'K', 'L', 70for movement, similar to 71.Xr vi 1 . 72To move to a specific (x, y) coordinate, use the 73.Ic move 74('1') command. 75The distance a character can move is calculated by 761 plus 1.5 per 77.Em level . 78Moving in a compass direction will move the player the maximum 79allowed distance in that direction. 80.Pp 81A player may see who else is playing by using the 82.Ic players 83('2') option. 84One may see the coordinates of those who are the same 85distance or closer to the origin as he/she. 86.Em Kings , 87and 88.Em council of the wise 89can see and can be seen by everyone. 90A 91.Em palantir 92removes these restrictions. 93.Pp 94One can talk to other players with the 95.Ic talk 96('3') option. 97In general, this is a line or so of text. 98To remove a current 99message, just type 100.Aq return 101when prompted for a message. 102.Pp 103The 104.Ic stats 105('4') option shows additional characteristics of a player. 106.Pp 107One may leave the game either with the 108.Ic quit 109('5') option. 110.Pp 111One may rest by default. 112Resting lets one regain maximum 113.Em energy level , 114and also lets one find 115.Em mana 116(more is found for larger levels and further distances from the origin). 117.Pp 118One may call a monster by hitting '9' or 'C'. 119.Pp 120Use 'X' to examine other players. 121.Pp 122One may quit or execute a sub-shell by hitting interrupt. 123Quitting during battle results in death for obvious reasons. 124.Pp 125Several other options become available as the player progresses in 126.Em level 127and 128.Em magic , 129or to other stations in the game 130.Em ( valar , 131.Em council of the wise , 132.Em king ) . 133These are described elsewhere. 134In general, a control-L will force the redrawing of the screen. 135.Pp 136Other things which may happen are more or less self-explanatory. 137.Ss Fighting Monsters 138A player has several options while fighting monsters. 139They are as follows: 140.Bl -tag -width ".Ic skirmish" -offset indent 141.It Ic melee 142Inflicts damage on the monster, based upon 143.Em strength . 144Also decreases the monster's 145.Em strength 146some. 147.It Ic skirmish 148Inflicts a little less damage than 149.Ic melee , 150but decreases the monster's 151.Em quickness 152instead. 153.It Ic evade 154Attempt to run away. 155Success is based upon both the player's and the monster's 156.Em brains 157and 158.Em quickness . 159.It Ic spell 160Several options for throwing spells (described elsewhere). 161.It Ic nick 162Hits the monster one plus the player's 163.Em sword , 164and gives the player 10% of the monster's 165.Em experience . 166Decreases the monster's 167.Em experience 168an amount proportional to the amount granted. 169This also increases the monster's quickness. 170Paralyzed monsters wake up very fast when nicked. 171.It Ic luckout 172This is essentially a battle of wits with the monster. 173Success is based upon the player's and the monster's 174.Em brains . 175The player gets credit for slaying the monster if he/she succeeds. 176Otherwise, nothing happens, and the chance to 177.Ic luckout 178is lost. 179.El 180.Ss Character Statistics 181.Bl -tag -width ".Em quickness" -offset indent 182.It Em strength 183determines how much damage a character can inflict. 184.It Em quickness 185determines how many chances a character gets to make decisions while fighting. 186.It Em energy level 187specifies how much damage a character may endure before dying. 188.It Em magic level 189determines which spells a character may throw, and how effective those 190spells will be. 191.It Em brains 192basically, the character's intelligence; used for various fighting options 193and spells. 194.It Em mana 195used as a power source for throwing spells. 196.It Em experience 197gained by fighting monsters and other characters. 198.It Em level 199indicative of how much experience a character has accumulated; progresses 200geometrically as 201.Em experience 202increases. 203.It Em poison 204sickness which degrades a character's performance (affects 205.Em energy level 206and 207.Em strength ) . 208.It Em sin 209accumulated as a character does certain nasty things; used only rarely 210in normal play of the game. 211.It Em age 212of player; roughly equivalent to number of turns. 213As 214.Em age 215increases, many personal statistics degenerate. 216.El 217.Ss Character Types 218Character statistics are rolled randomly from the above list, according 219to character type. 220The types are as follows: 221.Bl -tag -width ".Em experimento" -offset indent 222.It Em magic user 223strong in 224.Em magic level 225and 226.Em brains , 227weak in other areas. 228Must rely on wits and magic to survive. 229.It Em fighter 230good in 231.Em strength 232and 233.Em energy level , 234fairly good in other areas. 235This adds up to a well-equipped fighter. 236.It Em elf 237very high 238.Em quickness 239and above average 240.Em magic level 241are 242.Em elves 243selling points. 244.It Em dwarf 245very high 246.Em strength 247and 248.Em energy level , 249but with a tendency to be rather slow and not too bright. 250.It Em halfling 251rather quick and smart, with high 252.Em energy level , 253but poor in 254.Em magic 255and 256.Em strength . 257Born with some 258.Em experience . 259.It Em experimento 260very mediocre in all areas. 261However, the 262.Em experimento 263may be placed almost anywhere within the playing grid. 264.El 265.Pp 266The possible ranges for starting statistics are summarized in 267the following table. 268.TS 269l c c c c c c 270l c c c c c c. 271Type Strength Quick Mana Energy Brains Magic 272_ 273Mag. User 10-15 30-35 50-100 30-45 60-85 5-9 274Fighter 40-55 30-35 30-50 45-70 25-45 3-6 275Elf 35-45 32-38 45-90 30-50 40-65 4-7 276Dwarf 50-70 25-30 25-45 60-100 20-40 2-5 277Halfling 20-25 34 25-45 55-90 40-75 1-4 278Experimento 25 27 100 35 25 2 279.TE 280.\" .Bl -column "Experimento" "Strength" "Quick" "xxxxxx" "Energy" "Brains" "Magic" 281.\" .It Sy Charactertype Strength Quick Mana Energy Brains Magic 282.\" .It "Magic User" 10-15 30-35 50-100 30-45 60-85 5-9 283.\" .It Fighter 40-55 30-35 30-50 45-70 25-45 3-6 284.\" .It Elf 35-45 32-38 45-90 30-50 40-65 4-7 285.\" .It Dwarf 50-70 25-30 25-45 60-100 20-40 2-5 286.\" .It Halfling 20-25 34 25-45 55-90 40-75 1-4 287.\" .It Experimento 25 27 100 35 25 2 288.\" .El 289.Pp 290Not only are the starting characteristics different for the different 291character types, the characteristics progress at different rates for the 292different types as the character goes up in 293.Em level . 294.Em Experimentoes' 295characteristics progress randomly as one of the other types. 296The progression as characters increase in 297.Em level 298is summarized in the following table. 299.Pp 300.TS 301nokeep ; 302l c c c c c 303l n n n n n. 304Type Strength Mana Energy Brains Magic 305_ 306Mag. User 2.0 75 20 6 2.75 307Fighter 3.0 40 30 3.0 1.5 308Elf 2.5 65 25 4.0 2.0 309Dwarf 5 30 35 2.5 1 310Halfling 2.0 30 30 4.5 1 311.TE 312.Pp 313The character type also determines how much gold a player may 314carry, how long until 315.Em rings 316can overcome the player, and how much 317.Em poison 318the player can withstand. 319.Ss Spells 320During the course of the game, the player may exercise his/her 321magic powers. 322These cases are described below. 323.Bl -tag -width ".Ic all or nothing" -offset indent 324.It Ic cloak 325.Em magic level necessary : 32620 (plus level 7) 327.br 328.Em mana used : 32935 plus 3 per rest period 330.br 331Used during normal play. 332Prevents monsters from finding the character, 333as well as hiding the player from other players. 334His/her coordinates show up as '?' in the 335.Ic players 336option. 337Players cannot collect 338.Em mana , 339find trading posts, or discover the 340.Em grail 341while cloaked. 342Calling a monster uncloaks, as well as choosing this option while cloaked. 343.It Ic teleport 344.Em magic level necessary : 34540 (plus level 12) 346.br 347.Em mana used : 34830 per 75 moved 349.br 350Used during normal play. 351Allows the player to move with much more freedom than with the 352.Ic move 353option, at the price of expending mana. 354The maximum distance possible to move is based upon 355.Em level 356and 357.Em magic level . 358.It Ic power blast 359.Em magic level necessary : 360none 361.br 362.Em mana used : 3635 times 364.Em level 365.br 366Used during inter-terminal battle. 367Damage is based upon 368.Em magic level 369and 370.Em strength . 371Hits much harder than a normal hit. 372.It Ic all or nothing 373.Em magic level necessary : 374none 375.br 376.Em mana used : 3771 378.br 379Used while combating monsters. 380Has a 25% chance of working. 381If it works it hits the monster just enough to kill it. 382If it fails, it doesn't hit the monster, and doubles the monster's 383.Em quickness 384and 385.Em strength . 386Paralyzed monsters wake up much quicker as a result of this spell. 387.It Ic magic bolt 388.Em magic level necessary : 3895 390.br 391.Em mana used : 392variable 393.br 394Used while combating monsters. 395Hits the monster based upon the amount of 396.Em mana 397expended and 398.Em magic level . 399Guaranteed to hit at least 10 per 400.Em mana . 401.It Ic force field 402.Em magic level necessary : 40315 404.br 405.Em mana used : 40630 407.br 408Used during monster combat. 409Throws up a shield to protect from damage. 410The shield is added to actual energy level, and is a fixed number, based 411upon maximum energy. 412Normally, damage occurs first to the shield, and then to the players actual 413.Em energy level . 414.It Ic transform 415.Em magic level necessary : 41625 417.br 418.Em mana used : 41950 420.br 421Used during monster combat. 422Transforms the monster randomly into one of the 100 monsters from 423the monster file. 424.It Ic increase might 425.Em magic level necessary : 42635 427.br 428.Em mana used : 42975 430.br 431Used during combat with monsters. 432Increases strength up to a maximum. 433.It Ic invisibility 434.Em magic level necessary : 43545 436.br 437.Em mana used : 43890 439.br 440Used while fighting monsters. 441Makes it harder for the monster to hit, by temporarily increasing the player's 442.Em quickness . 443This spell may be thrown several times, but a maximum level will be reached. 444.It Ic transport 445.Em magic level necessary : 44660 447.br 448.Em mana used : 449125 450.br 451Used during monster combat. 452Transports the monster away from the player. 453Success is based upon player's 454.Em magic 455and 456.Em brains , 457and the monster's 458.Em experience . 459If it fails the player is transported instead. 46060% of the time, the monster will drop any treasure it was carrying. 461.It Ic paralyze 462.Em magic level necessary : 46375 464.br 465.Em mana used : 466150 467.br 468Used during monster combat. 469.Dq Freezes 470the monster by putting its 471.Em quickness 472slightly negative. 473The monster will slowly wake up. 474Success is based upon player's 475.Em magic 476and the monster's 477.Em experience . 478If it fails, nothing happens. 479.It Ic specify 480.Em magic level necessary : 481none 482.br 483.Em mana used : 4841000 485.br 486Used during monster combat only by 487.Em valar 488or 489.Em council of the wise . 490Allows the player to pick which monster to fight. 491.El 492.Ss Monsters 493Monsters get bigger as one moves farther from the origin (0,0). 494Rings of distance 125 from the origin determine the size. 495A monster's 496.Em experience , 497.Em energy level , 498and 499.Em brains 500are multiplied by the size. 501.Em Strength 502is increased 50% per size over one, and 503.Em quickness 504remains the same, regardless of size. 505.Pp 506Also, nastier monsters are found as one progress farther out from the origin. 507Monsters also may flock. 508The percent chance of that happening is designated as 509.Em flock% 510in the monster listing. 511Monsters outside the first ring 512may carry treasure, as determined by their treasure type. 513Flocking monsters, and bigger monsters increase the chances of treasure. 514.Pp 515Certain monsters have special abilities; they are as follows: 516.Bl -tag -width ".Em Assorted Faeries" 517.It Em Unicorn 518can only be subdued if the player is in possession of a 519.Em virgin . 520.It Em Modnar 521has random characteristics, including treasure type. 522.It Em Mimic 523will pick another name from the list of monsters in order to confuse. 524.It Em Dark Lord 525very nasty person. 526Does not like to be hit (especially nicked), 527and many spells do not work well (or at all) against him. 528One can always 529.Em evade 530from the 531.Em Dark Lord . 532.It Em Leanan-Sidhe 533also a very nasty person. 534She will permanently sap 535.Em strength 536from someone. 537.It Em Saruman 538wanders around with 539.Em Wormtongue , 540who can steal a 541.Em palantir . 542Also, 543.Em Saruman 544may turn a player's gems into gold pieces, or scramble her/his stats. 545.It Em Thaumaturgist 546can transport a player. 547.It Em Balrog 548inflicts damage by taking away 549.Em experience , 550not 551.Em energy . 552.It Em Vortex 553may take some 554.Em mana . 555.It Em Nazgul 556may try to steal a 557.Em ring 558or neutralize part of one's 559.Em brains . 560.It Em Tiamat 561may take half a player's 562.Em gold 563and 564.Em gems 565and escape. 566.It Em Kobold 567may get nasty and steal one gold piece and run away. 568.It Em Shelob 569may bite, inflicting the equivalent of one 570.Em poison . 571.It Em Assorted Faeries 572These are killed if attacking someone carrying 573.Em holy water . 574These are 575.Em Cluricaun , Fir Darrig , Fachan , 576.Em Ghille Dhu , Bogle , Killmoulis , 577and 578.Em Bwca . 579.It Em Lamprey 580may bite, inflicting \(12 of a 581.Em poison . 582.It Em Shrieker 583will call one of its (much bigger) buddies if picked upon. 584.It Em Bonnacon 585will become bored with battle, fart, and run off. 586.It Em Smeagol 587will try to steal a 588.Em ring 589from a player, if given the chance. 590.It Em Succubus 591may inflict damage through a 592.Ic force field . 593This subtracts from 594.Em energy level 595instead of any shield the player may have thrown up. 596This is a very easy way to die. 597.It Em Cerberus 598loves metal and will steal all the metal treasures from a player if able. 599.It Em Ungoliant 600can bite and poison. 601This inflicts five 602.Em poisons , 603and also takes one from the player's 604.Em quickness . 605.It Em Jabberwock 606may tire of battle, and leave after calling one of his friends 607.Em ( Jubjub Bird 608or 609.Em Bandersnatch ) . 610.It Em Morgoth 611actually 612.Em Modnar , 613but reserved for 614.Em council of the wise , valar , 615and 616.Em ex-valar . 617Fights with 618.Em Morgoth 619end when either he or the player dies. 620His characteristics are calculated based upon the player's. 621The player is given the chance to ally with him. 622No magic, except 623.Ic force field 624works when battling 625.Em Morgoth . 626.It Em Troll 627may regenerate its 628.Em energy 629and 630.Em strength 631while in battle. 632.It Em Wraith 633may make a player blind. 634.El 635.Ss Treasures 636The various treasure types are as follows: 637.Bl -tag -width "Type twelve/thirteen" 638.It Type zero 639none 640.It Type one 641.Em power booster 642\- adds mana. 643.br 644.Em druid 645\- adds experience. 646.br 647.Em holy orb 648\- subtracts 0.25 sin. 649.It Type two 650.Em amulet 651\- protects from cursed treasure. 652.br 653.Em holy water 654\- kills 655.Em assorted faeries . 656.br 657.Em hermit 658\- reduces sin by 25% and adds some mana. 659.It Type three 660.Em shield 661\- adds to maximum 662.Em energy level . 663.br 664.Em virgin 665\- used to subdue a 666.Em unicorn , 667or to give much 668.Em experience 669(and some 670.Em sin ) . 671.br 672.Em athelas 673\- subtracts one 674.Em poison . 675.It Type four (scrolls) 676.Em shield 677\- throws a bigger than normal 678.Ic force field . 679.br 680.Em invisible 681\- temporarily puts the finder's 682.Em quickness 683to one million. 684.br 685.Em ten fold strength 686\- multiplies finder's strength by ten. 687.br 688.Em pick monster 689\- allows finder to pick next monster to battle. 690.br 691.Em general knowledge 692\- adds to finder's 693.Em brains 694and 695.Em magic level . 696.Pp 697All the scrolls except 698.Em general knowledge 699automatically call a monster. 700These preserve any spells that were already in effect, but are only in 701effect while in battle. 702.It Type five 703.Em dagger 704\- adds to 705.Em strength . 706.br 707.Em armour 708\- same as a 709.Em shield , 710but bigger. 711.br 712.Em tablet 713\- adds 714.Em brains . 715.It Type six 716.Em priest 717\- rests to maximum; adds 718.Em mana , brains ; 719and halves 720.Em sin . 721.br 722.Em Robin Hood 723\- increases 724.Em shield 725and adds permanently to 726.Em strength . 727.br 728.Em axe 729\- like 730.Em dagger , 731but bigger. 732.It Type seven 733.Em charm 734\- protects from cursed treasure (used before 735.Em amulet ) ; 736used in conjunction with 737.Em blessing 738to battle 739.Em Dark Lord . 740.br 741.Em Merlyn 742\- adds 743.Em brains , magic , 744and 745.Em mana . 746.br 747.Em war hammer 748\- like an 749.Em axe , 750but bigger. 751.It Type eight 752.Em healing potion 753\- sets 754.Em poison 755to -2, or subtracts two from 756.Em poison , 757whichever is better. 758.br 759.Em transporter 760\- allows finder to move anywhere. 761.br 762.Em sword 763\- like a 764.Em war hammer , 765but bigger. 766.It Type nine 767.Em golden crown 768\- allows the player to become 769.Em king , 770by going to (0,0). 771.br 772.Em blessing 773\- cuts 774.Em sin 775to 1/3, adds 776.Em mana , 777rests to maximum, kills 778.Em Dark Lord 779with a 780.Em charm , 781and gives bearer first hit on all monsters. 782.br 783.Em quicksilver 784\- adds to 785.Em quickness . 786.It Type ten 787.Em elven boots 788\- adds permanently to 789.Em quickness . 790.It Type eleven 791.Em palantir 792\- allows one to see all the other players; used by 793.Em council of the wise 794to seek the 795.Em grail . 796.It Type twelve/thirteen 797.Em ring 798\- allows one to hit much harder in battle, etc. 799.El 800.Pp 801Any treasure type 10-13 monsters may instead carry a type nine treasure. 802.Pp 803A monster may also be carrying 804.Em gold 805or 806.Em gems . 807These are used at 808.Em trading posts 809to buy things. 810A 811.Em gem 812is worth 1000 gold pieces. 813Too much 814.Em gold 815will slow a player down. 816One may carry 1000 plus 200 per 817.Em level 818of 819.Em gold . 820A 821.Em gem 822weighs one half a gold piece. 823Monsters of treasure type 7 or higher may carry 824.Em gems . 825.Pp 826The chance of a cursed treasure is based upon treasure type. 827The more valuable treasures have a greater chance of being cursed. 828A cursed treasure knocks 829.Em energy level 830very low, and adds 0.25 831.Em poison . 832.Ss Rings 833.Em Rings 834are only carried by 835.Em nazguls 836and 837.Em Dark Lord . 838They come in four different flavors. 839All 840.Em rings 841rest the player to maximum and cause him/her to hit much harder 842in battle with monsters (assuming one has chosen to use the 843.Em ring 844for battle.) 845.Pp 846Two types of 847.Em rings 848are cursed and come either from 849.Em nazguls 850or 851.Em Dark Lord . 852After a few times of using these types, the player falls 853under the control of the 854.Em ring , 855and strange, random things will occur. 856Eventually, the player dies, and gives his/her name to a monster 857on the file. 858Dying before the 859.Em ring 860is used up also renames the monster. 861.Pp 862The two remaining types of 863.Em rings 864are much more benign. 865The one from a 866.Em nazgul 867is good for a limited number of battle rounds, and will save 868the player from death if it was being used when he/she died. 869The one from 870.Em Dark Lord 871is the same, except that it never is used up. 872.Em Rings 873disappear after saving someone from death. 874In general, cursed 875.Em rings 876occur much more often than normal ones. 877It is usually not a good idea to pick one up. 878The only way to get rid of a 879.Em ring 880is to have a monster steal it. 881.Ss King 882A player may become 883.Em king 884by finding a 885.Em crown 886and going to (0,0). 887Players must have a 888.Em level 889in the range of 10 to 1000 to be able to find a 890.Em crown . 891When a player with one or more 892.Em crowns 893reaches 894.Em level 8951000, the 896.Em crowns 897are converted to 898.Em gold . 899.Pp 900Once a player is king, he/she may do certain things while in 901the Lord's Chamber (0,0). 902These are exercised with the 903.Ic decree 904('0') option. 905.Bl -tag -width ".Ic collect taxes" 906.It Ic transport 907This is done to another player. 908It randomly moves the affected player about. 909A 910.Em charm 911protects from transports. 912.It Ic curse 913This is done to another player. 914It is analogous to cursed treasure, but worse. 915It inflicts two 916.Em poison , 917knocks 918.Em energy level 919very low, and degrades the maximum energy. 920It also removes a 921.Em cloak . 922A 923.Em blessing 924protects from king's curses. 925.It Ic energy void 926The king may put a number of these scattered about 927his/her kingdom as he/she pleases. 928If a player hits one, he/she loses 929.Em mana , energy , 930and 931.Em gold . 932The energy void disappears after being hit. 933.It Ic bestow 934This is also done to another player. 935The king may wish to reward one or more loyal subjects by sharing his/her 936riches 937.Em ( gold ) . 938Or it is a convenient way to dispose of some unwanted deadweight. 939.It Ic collect taxes 940Everyone pays 7% tax on all 941.Em gold 942and 943.Em gems 944acquired, regardless of the existence of a 945.Em king . 946The king collects the accrued taxes with this option. 947.El 948.Pp 949The 950.Em king 951may also 952.Ic teleport 953anywhere for free by using the origin as a starting place. 954.Ss Council of the Wise, Valar 955A player automatically becomes a member of the 956.Em council of the wise 957upon reaching level 3000. 958Members of the council cannot have 959.Em rings . 960Members of the council have a few extra options which they can exercise. 961These are exercised with the 962.Ic intervene 963('8') option. 964All 965.Ic intervene 966options cost 1000 mana. 967One 968.Ic intervene 969option is to 970.Ic heal 971another player. 972This is just a quick way for that player to be rested 973to maximum and lose a little 974.Em poison . 975The main purpose in life for members of the council is to seek the 976.Em Holy Grail . 977This is done with a 978.Em palantir 979under the 980.Ic seek grail 981option. 982The distance cited by the seek is accurate within 10%, in order 983not to make it too easy to find the grail. 984A player must have infinitesimally small 985.Em sin , 986or else it's all over upon finding the grail. 987In order to help members of the council on their quest, they 988may 989.Ic teleport 990with greater ease. 991.Pp 992Upon finding the grail, the player advances to position of 993.Em valar . 994He/she may then exercise more and niftier options under 995.Ic intervention . 996These include all of the council members' options plus the 997ability to move other players about, bless them, and throw monsters at 998them. 999A 1000.Em valar Ap s 1001blessing has the same effect as the treasure 1002.Em blessing , 1003except that the affected player does not get his/her 1004.Em blessing 1005flag set. 1006All 1007.Ic intervention 1008options which affect other players age the player who uses them. 1009.Em Valars 1010are essentially immortal, but are actually given five lives. 1011If these are used up, the player is left to die, and becomes an 1012.Em ex-valar . 1013A 1014.Em valar 1015cannot 1016.Ic move , teleport , 1017or call monsters. 1018(An exception to this is if the 1019.Em valar 1020finds a 1021.Em transporter . ) 1022This is to allow him/her to dispose of excess 1023.Em gold . 1024Any monsters which a 1025.Em valar 1026encounters are based upon his/her size. 1027Only one valar may exist at a time. 1028The current valar is replaced when another player finds the grail. 1029The valar is then bumped back to the council of the wise. 1030.Ss Wizard 1031The 1032.Em wizard 1033is usually the owner of the game, and the one who maintains 1034the associated files. 1035The 1036.Em wizard 1037is granted special powers within the game, if it is invoked 1038with the 1039.Fl S 1040option. 1041Otherwise, the 1042.Em wizard 1043plays no different from other players. 1044The 1045.Em wizard 1046abilities are outlined below. 1047.Bl -tag -width ".Ic super character type" 1048.It Ic change players 1049When examining a player, (game invoked with 1050.Fl x , 1051or use 'X' from within game), the 1052.Em wizard 1053may also change the player. 1054.It Ic intervention 1055The 1056.Em wizard 1057may do all the 1058.Ic intervention 1059options. 1060One extra option, 1061.Ic vaporize , 1062is added to kill any offensive players. 1063.It Ic super character type 1064An extra character type is added. 1065This character starts with the 1066maximum possible in all statistics, selected from the other character types. 1067A 1068.Em super 1069character's statistics also progress at the maximum possible rate, selected 1070from the other character types. 1071.El 1072.Ss Special Places 1073Certain regions of the playing grid have different names. 1074In general, this is only to give the player some idea of 1075his/her present location. 1076Some special places do exist. 1077.Bl -tag -width ".Em Trading Posts" 1078.It Em Trading Posts 1079These are located at |x| == |y| == n*n*100 for n = 1, 2, ..., 1000. 1080Trading posts farther out have more things for sale. 1081Be careful about cheating the merchants there, as they have short tempers. 1082Merchants are dishonest about 5% of the time. 1083.It Em Lord's Chamber 1084This is located at (0,0). 1085Only players with 1086.Em crowns 1087may enter. 1088.It Em Point of \&No Return 1089This is located beyond 1.2e+6 in any direction. 1090The only way to return from here is a 1091.Em transporter 1092or to have a 1093.Em valar 1094relocate the player. 1095.It Em Dead Marshes 1096This is a band located fairly distant from the origin. 1097The first fourteen monsters (water monsters) can normally only be found here. 1098.It Em Valhala 1099This place is where the 1100.Em valar 1101resides. 1102It is associated with no particular coordinate on the playing grid. 1103.El 1104.Ss Miscellaneous 1105Once a player reaches 1106.Em level 11075, the game will start to time out waiting for input. 1108This is to try to keep the game a bit faster paced. 1109.Pp 1110A 1111.Em guru 1112will never be disgusted with your 1113.Em sins 1114if they are less than one. 1115.Pp 1116A 1117.Em medic 1118wants half of a player's 1119.Em gold 1120to be happy. 1121Offering more than one has, or a negative amount will anger the 1122.Em medic , 1123who will make the player worse (add one 1124.Em poison ) . 1125.Pp 1126The 1127.Em Holy Grail 1128does little for those who are not ready to behold it. 1129Whenever anyone finds it, it moves. 1130It is always located within 1e+6 in any compass direction of the origin. 1131.Pp 1132There is a maximum amount of 1133.Em mana 1134and 1135.Em charms 1136a player may posses, based upon 1137.Em level . 1138.Em Quicksilver 1139is always limited to a maximum of 99. 1140.Pp 1141.Em Books 1142bought at a 1143.Em trading post 1144increase 1145.Em brains , 1146based upon the number bought. 1147It is unwise, however to buy more than 1/10 of one's 1148.Em level 1149in books at a time. 1150.Pp 1151Players over level 10000 are automatically retired. 1152.Pp 1153A 1154.Em blindness 1155goes away in random time. 1156.Pp 1157Players with 1158.Em crowns 1159are identified with a '*' before their character type. 1160.Ss Inter-terminal Battle 1161When two player's coordinates correspond, they may engage in battle. 1162In general, the player with the highest 1163.Em quickness 1164gets the first hit. 1165If the two players are severely mismatched, the stronger player 1166is drastically handicapped for the battle. 1167In order to protect from being stuck in an infinite loop, 1168the player waiting for response may time out. 1169Options for battle are: 1170.Bl -tag -width ".Ic power blast" 1171.It Ic fight 1172Inflicts damage upon other person. 1173.It Ic run away 1174Escape from battle. 1175Has a 75% chance of working. 1176.It Ic power blast 1177Battle spell. 1178.It Ic luckout 1179One-time chance to try to win against the foe. 1180Has a 10% chance of working. 1181.El 1182.Pp 1183Sometimes waits for the other player may be excessive, because 1184he/she may be battling a monster. 1185Upon slaying a player in battle the winner gets the other's 1186.Em experience 1187and treasures. 1188.Em Rings 1189do not work for inter-terminal battle. 1190.Sh AUTHORS 1191.An Edward Estes , 1192AT\*[Am]T Information Systems, Skokie, IL 1193.Sh BUGS 1194All screen formats assume at least 24 lines by at least 80 columns. 1195No provisions are made for when any of the data items get too big 1196for the allotted space on the screen. 1197