1 /* 2 * phantglobs.c - globals for Phantasia 3 * 4 * $DragonFly: src/games/phantasia/phantglobs.c,v 1.3 2005/05/31 00:06:26 swildner Exp $ 5 */ 6 7 #include "include.h" 8 9 double drandom(void); 10 11 double Circle; /* which circle player is in */ 12 double Shield; /* force field thrown up in monster battle */ 13 14 bool Beyond; /* set if player is beyond point of no return */ 15 bool Marsh; /* set if player is in dead marshes */ 16 bool Throne; /* set if player is on throne */ 17 bool Changed; /* set if important player stats have changed */ 18 bool Wizard; /* set if player is the 'wizard' of the game */ 19 bool Timeout; /* set if short timeout waiting for input */ 20 bool Windows; /* set if we are set up for curses stuff */ 21 bool Luckout; /* set if we have tried to luck out in fight */ 22 bool Foestrikes; /* set if foe gets a chance to hit in battleplayer() */ 23 bool Echo; /* set if echo input to terminal */ 24 25 int Users; /* number of users currently playing */ 26 int Whichmonster; /* which monster we are fighting */ 27 int Lines; /* line on screen counter for fight routines */ 28 29 jmp_buf Fightenv; /* used to jump into fight routine */ 30 jmp_buf Timeoenv; /* used for timing out waiting for input */ 31 32 long Fileloc; /* location in file of player statistics */ 33 34 const char *Login; /* pointer to login of player */ 35 const char *Enemyname; /* pointer name of monster/player we are battling*/ 36 37 struct player Player; /* stats for player */ 38 struct player Other; /* stats for another player */ 39 40 struct monster Curmonster;/* stats for current monster */ 41 42 struct energyvoid Enrgyvoid;/* energy void buffer */ 43 44 struct charstats *Statptr;/* pointer into Stattable[] */ 45 46 /* lookup table for character type dependent statistics */ 47 struct charstats Stattable[7] = { 48 { 49 /* MAGIC USER */ 50 /* max brains, max mana, weakness, gold tote, ring duration */ 51 15.0, 200.0, 18.0, 175.0, 10, 52 /* quickness, strength, mana */ 53 {30, 6, 0.0}, {10, 6, 2.0}, {50, 51, 75.0}, 54 /* energy, brains, magic lvl */ 55 {30, 16, 20.0}, {60, 26, 6.0}, {5, 5, 2.75} 56 }, 57 58 { 59 /* FIGHTER */ 60 /* max brains, max mana, weakness, gold tote, ring duration */ 61 10.0, 110.0, 15.0, 220.0, 20, 62 /* quickness, strength, mana */ 63 {30, 6, 0.0}, {40, 16, 3.0}, {30, 21, 40.0}, 64 /* energy, brains, magic lvl */ 65 {45, 26, 30.0}, {25, 21, 3.0}, {3, 4, 1.5} 66 }, 67 68 { 69 /* ELF */ 70 /* max brains, max mana, weakness, gold tote, ring duration */ 71 12.0, 150.0, 17.0, 190.0, 13, 72 /* quickness, strength, mana */ 73 {32, 7, 0.0}, {35, 11, 2.5}, {45, 46, 65.0}, 74 /* energy, brains, magic lvl */ 75 {30, 21, 25.0}, {40, 26, 4.0}, {4, 4, 2.0} 76 }, 77 78 { 79 /* DWARF */ 80 /* max brains, max mana, weakness, gold tote, ring duration */ 81 7.0, 80.0, 13.0, 255.0, 25, 82 /* quickness, strength, mana */ 83 {25, 6, 0.0}, {50, 21, 5.0}, {25, 21, 30.0}, 84 /* energy, brains, magic lvl */ 85 {60, 41, 35.0}, {20, 21, 2.5}, {2, 4, 1.0} 86 }, 87 88 { 89 /* HALFLING */ 90 /* max brains, max mana, weakness, gold tote, ring duration */ 91 11.0, 80.0, 10.0, 125.0, 40, 92 /* quickness, strength, mana */ 93 {34, 0, 0.0}, {20, 6, 2.0}, {25, 21, 30.0}, 94 /* energy, brains, magic lvl */ 95 {55, 36, 30.0}, {40, 36, 4.5}, {1, 4, 1.0} 96 }, 97 98 { 99 /* EXPERIMENTO */ 100 /* max brains, max mana, weakness, gold tote, ring duration */ 101 9.0, 90.0, 16.0, 160.0, 20, 102 /* quickness, strength, mana */ 103 {27, 0, 0.0}, {25, 0, 0.0}, {100, 0, 0.0}, 104 /* energy, brains, magic lvl */ 105 {35, 0, 0.0}, {25, 0, 0.0}, {2, 0, 0.0} 106 }, 107 108 { 109 /* SUPER */ 110 /* max brains, max mana, weakness, gold tote, ring duration */ 111 15.0, 200.0, 10.0, 225.0, 40, 112 /* quickness, strength, mana */ 113 {38, 0, 0.0}, {65, 0, 5.0}, {100, 0, 75.0}, 114 /* energy, brains, magic lvl */ 115 {80, 0, 35.0}, {85, 0, 6.0}, {9, 0, 2.75} 116 } 117 }; 118 119 /* menu of items for purchase */ 120 struct menuitem Menu[] = { 121 {"Mana", 1}, 122 {"Shield", 5}, 123 {"Book", 200}, 124 {"Sword", 500}, 125 {"Charm", 1000}, 126 {"Quicksilver", 2500}, 127 {"Blessing", 1000} 128 }; 129 130 FILE *Playersfp; /* pointer to open player file */ 131 FILE *Monstfp; /* pointer to open monster file */ 132 FILE *Messagefp; /* pointer to open message file */ 133 FILE *Energyvoidfp; /* pointer to open energy void file */ 134 135 char Databuf[SZ_DATABUF]; /* a place to read data into */ 136 137 /* some canned strings for messages */ 138 const char Illcmd[] = "Illegal command.\n"; 139 const char Illmove[] = "Too far.\n"; 140 const char Illspell[] = "Illegal spell.\n"; 141 const char Nomana[] = "Not enought mana for that spell.\n"; 142 const char Somebetter[] = "But you already have something better.\n"; 143 const char Nobetter[] = "That's no better than what you already have.\n"; 144 145 /* return a random number */ 146 double 147 drandom(void) 148 { 149 if (sizeof(int) != 2) 150 return((double) (random() & 0x7fff) / 32768.0); 151 else 152 return((double) random() / 32768.0); 153 } 154