1 /* 2 * phantglobs.c - globals for Phantasia 3 * 4 * $DragonFly: src/games/phantasia/phantglobs.c,v 1.3 2005/05/31 00:06:26 swildner Exp $ 5 */ 6 7 #include "include.h" 8 9 double drandom(void); 10 11 double Circle; /* which circle player is in */ 12 double Shield; /* force field thrown up in monster battle */ 13 14 bool Beyond; /* set if player is beyond point of no return */ 15 bool Marsh; /* set if player is in dead marshes */ 16 bool Throne; /* set if player is on throne */ 17 bool Changed; /* set if important player stats have changed */ 18 bool Wizard; /* set if player is the 'wizard' of the game */ 19 bool Timeout; /* set if short timeout waiting for input */ 20 bool Windows; /* set if we are set up for curses stuff */ 21 bool Luckout; /* set if we have tried to luck out in fight */ 22 bool Foestrikes; /* set if foe gets a chance to hit in battleplayer() */ 23 bool Echo; /* set if echo input to terminal */ 24 25 int Users; /* number of users currently playing */ 26 int Whichmonster; /* which monster we are fighting */ 27 int Lines; /* line on screen counter for fight routines */ 28 29 jmp_buf Fightenv; /* used to jump into fight routine */ 30 jmp_buf Timeoenv; /* used for timing out waiting for input */ 31 32 long Fileloc; /* location in file of player statistics */ 33 34 const char *Login; /* pointer to login of player */ 35 const char *Enemyname; /* pointer name of monster/player we are battling*/ 36 37 struct player Player; /* stats for player */ 38 struct player Other; /* stats for another player */ 39 40 struct monster Curmonster;/* stats for current monster */ 41 42 struct energyvoid Enrgyvoid;/* energy void buffer */ 43 44 struct charstats *Statptr;/* pointer into Stattable[] */ 45 46 /* lookup table for character type dependent statistics */ 47 struct charstats Stattable[7] = 48 { 49 { 50 /* MAGIC USER */ 51 /* max brains, max mana, weakness, gold tote, ring duration */ 52 15.0, 200.0, 18.0, 175.0, 10, 53 /* quickness, strength, mana */ 54 {30, 6, 0.0}, {10, 6, 2.0}, {50, 51, 75.0}, 55 /* energy, brains, magic lvl */ 56 {30, 16, 20.0}, {60, 26, 6.0}, {5, 5, 2.75} 57 }, 58 59 { 60 /* FIGHTER */ 61 /* max brains, max mana, weakness, gold tote, ring duration */ 62 10.0, 110.0, 15.0, 220.0, 20, 63 /* quickness, strength, mana */ 64 {30, 6, 0.0}, {40, 16, 3.0}, {30, 21, 40.0}, 65 /* energy, brains, magic lvl */ 66 {45, 26, 30.0}, {25, 21, 3.0}, {3, 4, 1.5} 67 }, 68 69 { 70 /* ELF */ 71 /* max brains, max mana, weakness, gold tote, ring duration */ 72 12.0, 150.0, 17.0, 190.0, 13, 73 /* quickness, strength, mana */ 74 {32, 7, 0.0}, {35, 11, 2.5}, {45, 46, 65.0}, 75 /* energy, brains, magic lvl */ 76 {30, 21, 25.0}, {40, 26, 4.0}, {4, 4, 2.0} 77 }, 78 79 { 80 /* DWARF */ 81 /* max brains, max mana, weakness, gold tote, ring duration */ 82 7.0, 80.0, 13.0, 255.0, 25, 83 /* quickness, strength, mana */ 84 {25, 6, 0.0}, {50, 21, 5.0}, {25, 21, 30.0}, 85 /* energy, brains, magic lvl */ 86 {60, 41, 35.0}, {20, 21, 2.5}, {2, 4, 1.0} 87 }, 88 89 { 90 /* HALFLING */ 91 /* max brains, max mana, weakness, gold tote, ring duration */ 92 11.0, 80.0, 10.0, 125.0, 40, 93 /* quickness, strength, mana */ 94 {34, 0, 0.0}, {20, 6, 2.0}, {25, 21, 30.0}, 95 /* energy, brains, magic lvl */ 96 {55, 36, 30.0}, {40, 36, 4.5}, {1, 4, 1.0} 97 }, 98 99 { 100 /* EXPERIMENTO */ 101 /* max brains, max mana, weakness, gold tote, ring duration */ 102 9.0, 90.0, 16.0, 160.0, 20, 103 /* quickness, strength, mana */ 104 {27, 0, 0.0}, {25, 0, 0.0}, {100, 0, 0.0}, 105 /* energy, brains, magic lvl */ 106 {35, 0, 0.0}, {25, 0, 0.0}, {2, 0, 0.0} 107 }, 108 109 { 110 /* SUPER */ 111 /* max brains, max mana, weakness, gold tote, ring duration */ 112 15.0, 200.0, 10.0, 225.0, 40, 113 /* quickness, strength, mana */ 114 {38, 0, 0.0}, {65, 0, 5.0}, {100, 0, 75.0}, 115 /* energy, brains, magic lvl */ 116 {80, 0, 35.0}, {85, 0, 6.0}, {9, 0, 2.75} 117 } 118 }; 119 120 /* menu of items for purchase */ 121 struct menuitem Menu[] = 122 { 123 {"Mana", 1}, 124 {"Shield", 5}, 125 {"Book", 200}, 126 {"Sword", 500}, 127 {"Charm", 1000}, 128 {"Quicksilver", 2500}, 129 {"Blessing", 1000} 130 }; 131 132 FILE *Playersfp; /* pointer to open player file */ 133 FILE *Monstfp; /* pointer to open monster file */ 134 FILE *Messagefp; /* pointer to open message file */ 135 FILE *Energyvoidfp; /* pointer to open energy void file */ 136 137 char Databuf[SZ_DATABUF]; /* a place to read data into */ 138 139 /* some canned strings for messages */ 140 const char Illcmd[] = "Illegal command.\n"; 141 const char Illmove[] = "Too far.\n"; 142 const char Illspell[] = "Illegal spell.\n"; 143 const char Nomana[] = "Not enought mana for that spell.\n"; 144 const char Somebetter[] = "But you already have something better.\n"; 145 const char Nobetter[] = "That's no better than what you already have.\n"; 146 147 /**/ 148 /************************************************************************ 149 / 150 / FUNCTION NAME: drandom() 151 / 152 / FUNCTION: return a random number 153 / 154 / AUTHOR: E. A. Estes, 2/7/86 155 / 156 / ARGUMENTS: none 157 / 158 / RETURN VALUE: none 159 / 160 / MODULES CALLED: random() 161 / 162 / GLOBAL INPUTS: none 163 / 164 / GLOBAL OUTPUTS: none 165 / 166 / DESCRIPTION: 167 / 168 *************************************************************************/ 169 170 double 171 drandom(void) 172 { 173 if (sizeof(int) != 2) 174 return((double) (random() & 0x7fff) / 32768.0); 175 else 176 return((double) random() / 32768.0); 177 } 178