xref: /dragonfly/games/phantasia/phantglobs.h (revision 36a3d1d6)
1 /*
2  * phantglobs.h - global declarations for Phantasia
3  *
4  * $DragonFly: src/games/phantasia/phantglobs.h,v 1.2 2005/05/31 00:06:26 swildner Exp $
5  */
6 
7 extern	double	Circle;		/* which circle player is in			*/
8 extern	double	Shield;		/* force field thrown up in monster battle	*/
9 
10 extern	bool	Beyond;		/* set if player is beyond point of no return	*/
11 extern	bool	Marsh;		/* set if player is in dead marshes		*/
12 extern	bool	Throne;		/* set if player is on throne			*/
13 extern	bool	Changed;	/* set if important player stats have changed	*/
14 extern	bool	Wizard;		/* set if player is the 'wizard' of the game	*/
15 extern	bool	Timeout;	/* set if short timeout waiting for input	*/
16 extern	bool	Windows;	/* set if we are set up for curses stuff	*/
17 extern	bool	Luckout;	/* set if we have tried to luck out in fight	*/
18 extern	bool	Foestrikes;	/* set if foe gets a chance to hit in battleplayer()*/
19 extern	bool	Echo;		/* set if echo input to terminal		*/
20 
21 extern	int	Users;		/* number of users currently playing		*/
22 extern	int	Whichmonster;	/* which monster we are fighting		*/
23 extern	int	Lines;		/* line on screen counter for fight routines	*/
24 
25 extern	jmp_buf Fightenv;	/* used to jump into fight routine		*/
26 extern	jmp_buf Timeoenv;	/* used for timing out waiting for input	*/
27 
28 extern	long	Fileloc;	/* location in file of player statistics	*/
29 
30 extern	const char	*Login;		/* pointer to login of current player	*/
31 extern	const char	*Enemyname;	/* pointer name of monster/player we are battling*/
32 
33 extern	struct player	Player;	/* stats for player				*/
34 extern	struct player	Other;	/* stats for another player			*/
35 
36 extern	struct monster	Curmonster;/* stats for current monster			*/
37 
38 extern	struct energyvoid Enrgyvoid;/* energy void buffer			*/
39 
40 extern	struct charstats Stattable[];/* used for rolling and changing player stats*/
41 
42 extern	struct charstats *Statptr;/* pointer into Stattable[]			*/
43 
44 extern	struct menuitem	Menu[];	/* menu of items for purchase			*/
45 
46 extern	FILE	*Playersfp;	/* pointer to open player file			*/
47 extern	FILE	*Monstfp;	/* pointer to open monster file			*/
48 extern	FILE	*Messagefp;	/* pointer to open message file			*/
49 extern	FILE	*Energyvoidfp;	/* pointer to open energy void file		*/
50 
51 extern	char	Databuf[];	/* a place to read data into			*/
52 
53 /* some canned strings for messages */
54 extern	const char	Illcmd[];
55 extern	const char	Illmove[];
56 extern	const char	Illspell[];
57 extern	const char	Nomana[];
58 extern	const char	Somebetter[];
59 extern	const char	Nobetter[];
60