xref: /dragonfly/games/phantasia/phantglobs.h (revision 6a3cbbc2)
1 /*	$NetBSD: phantglobs.h,v 1.11 2009/08/12 08:21:41 dholland Exp $	*/
2 
3 /*
4  * phantglobs.h - global declarations for Phantasia
5  */
6 
7 extern	double	Circle;		/* which circle player is in */
8 extern	double	Shield;		/* force field thrown up in monster battle */
9 
10 extern	bool	Beyond;		/* set if player is beyond point of no return */
11 extern	bool	Marsh;		/* set if player is in dead marshes */
12 extern	bool	Throne;		/* set if player is on throne */
13 extern	bool	Changed;	/* set if important player stats have changed */
14 extern	bool	Wizard;		/* set if player is the 'wizard' of the game */
15 extern	bool	Timeout;	/* set if short timeout waiting for input */
16 extern	bool	Windows;	/* set if we are set up for curses stuff */
17 extern	bool	Luckout;	/* set if we have tried to luck out in fight */
18 extern	bool	Foestrikes;	/* set if foe gets a chance to hit in battleplayer()*/
19 extern	bool	Echo;		/* set if echo input to terminal */
20 
21 extern	int	Users;		/* number of users currently playing */
22 extern	int	Whichmonster;	/* which monster we are fighting */
23 extern	int	Lines;		/* line on screen counter for fight routines */
24 
25 extern	jmp_buf Fightenv;	/* used to jump into fight routine */
26 extern	jmp_buf Timeoenv;	/* used for timing out waiting for input */
27 
28 extern	long	Fileloc;	/* location in file of player statistics */
29 
30 extern	const char	*Login;		/* pointer to login of current player */
31 extern	const char	*Enemyname;	/* pointer name of monster/player we are battling*/
32 
33 extern	struct player	Player;	/* stats for player */
34 extern	struct player	Other;	/* stats for another player */
35 
36 extern	struct monster	Curmonster;/* stats for current monster */
37 
38 extern	struct energyvoid Enrgyvoid;/* energy void buffer */
39 
40 extern	const struct charstats Stattable[];/* used for rolling and changing player stats*/
41 
42 extern	const struct charstats *Statptr;/* pointer into Stattable[] */
43 
44 extern	const struct menuitem	Menu[];	/* menu of items for purchase */
45 
46 extern	FILE	*Playersfp;	/* pointer to open player file */
47 extern	FILE	*Monstfp;	/* pointer to open monster file */
48 extern	FILE	*Messagefp;	/* pointer to open message file */
49 extern	FILE	*Energyvoidfp;	/* pointer to open energy void file */
50 
51 extern	char	Databuf[];	/* a place to read data into */
52 
53 /* some canned strings for messages */
54 extern	const char	Illcmd[];
55 extern	const char	Illmove[];
56 extern	const char	Illspell[];
57 extern	const char	Nomana[];
58 extern	const char	Somebetter[];
59 extern	const char	Nobetter[];
60 
61 /* functions which we need to know about */
62 
63 const char	*descrlocation(struct player *, bool);
64 const char	*descrstatus(struct player *);
65 const char	*descrtype(struct player *, bool);
66 void	activelist(void);
67 void	adjuststats(void);
68 long	allocrecord(void);
69 void	allstatslist(void);
70 void	altercoordinates(double, double, int);
71 void	changestats(bool);
72 void	checkbattle(void);
73 void	checktampered(void);
74 void	cleanup(bool);
75 void	collecttaxes(double, double);
76 void	death(const char *);
77 void	displaystats(void);
78 double	distance(double, double, double, double);
79 void	dotampered(void);
80 double	drandom(void);
81 void	encounter(int);
82 void	enterscore(void);
83 void	error(const char *);
84 long	findname(const char *, struct player *);
85 void	freerecord(struct player *, long);
86 int	getanswer(const char *, bool);
87 void	getstring(char *, int);
88 void	ill_sig(int);
89 double	infloat(void);
90 void	initplayer(struct player *);
91 int	inputoption(void);
92 void	interrupt(void);
93 void	leavegame(void) __dead2;
94 void	monstlist(void);
95 void	more(int);
96 void	purgeoldplayers(void);
97 void	readmessage(void);
98 void	readrecord(struct player *, long);
99 void	scorelist(void);
100 void	throneroom(void);
101 void	tradingpost(void);
102 void	truncstring(char *);
103 void	userlist(bool);
104 void	writerecord(struct player *, long);
105