1 /* 2 * phantstruct.h - structure definitions for Phantasia 3 * 4 * $DragonFly: src/games/phantasia/phantstruct.h,v 1.3 2005/05/31 00:06:26 swildner Exp $ 5 */ 6 7 struct player /* player statistics */ 8 { 9 double p_experience; /* experience */ 10 double p_level; /* level */ 11 double p_strength; /* strength */ 12 double p_sword; /* sword */ 13 double p_might; /* effect strength */ 14 double p_energy; /* energy */ 15 double p_maxenergy; /* maximum energy */ 16 double p_shield; /* shield */ 17 double p_quickness; /* quickness */ 18 double p_quksilver; /* quicksilver */ 19 double p_speed; /* effective quickness */ 20 double p_magiclvl; /* magic level */ 21 double p_mana; /* mana */ 22 double p_brains; /* brains */ 23 double p_poison; /* poison */ 24 double p_gold; /* gold */ 25 double p_gems; /* gems */ 26 double p_sin; /* sin */ 27 double p_x; /* x coord */ 28 double p_y; /* y coord */ 29 double p_1scratch, 30 p_2scratch; /* variables used for decree, player battle */ 31 32 struct 33 { 34 short ring_type; /* type of ring */ 35 short ring_duration; /* duration of ring */ 36 bool ring_inuse; /* ring in use flag */ 37 } p_ring; /* ring stuff */ 38 39 long p_age; /* age of player */ 40 41 int p_degenerated; /* age/3000 last degenerated */ 42 43 short p_type; /* character type */ 44 short p_specialtype; /* special character type */ 45 short p_lives; /* multiple lives for council, valar */ 46 short p_crowns; /* crowns */ 47 short p_charms; /* charms */ 48 short p_amulets; /* amulets */ 49 short p_holywater; /* holy water */ 50 short p_lastused; /* day of year last used */ 51 short p_status; /* playing, cloaked, etc. */ 52 short p_tampered; /* decree'd, etc. flag */ 53 short p_istat; /* used for inter-terminal battle */ 54 55 bool p_palantir; /* palantir */ 56 bool p_blessing; /* blessing */ 57 bool p_virgin; /* virgin */ 58 bool p_blindness; /* blindness */ 59 60 char p_name[SZ_NAME]; /* name */ 61 char p_password[SZ_PASSWORD];/* password */ 62 char p_login[SZ_LOGIN]; /* login */ 63 }; 64 65 struct monster /* monster stats */ 66 { 67 double m_strength; /* strength */ 68 double m_brains; /* brains */ 69 double m_speed; /* speed */ 70 double m_energy; /* energy */ 71 double m_experience; /* experience */ 72 double m_flock; /* % chance of flocking */ 73 74 double m_o_strength; /* original strength */ 75 double m_o_speed; /* original speed */ 76 double m_maxspeed; /* maximum speed */ 77 double m_o_energy; /* original energy */ 78 double m_melee; /* melee damage */ 79 double m_skirmish; /* skirmish damage */ 80 81 int m_treasuretype; /* treasure type */ 82 int m_type; /* special type */ 83 84 char m_name[26]; /* name */ 85 }; 86 87 struct energyvoid /* energy void */ 88 { 89 double ev_x; /* x coordinate */ 90 double ev_y; /* y coordinate */ 91 bool ev_active; /* active or not */ 92 }; 93 94 struct scoreboard /* scoreboard entry */ 95 { 96 double sb_level; /* level of player */ 97 char sb_type[4]; /* character type of player */ 98 char sb_name[SZ_NAME]; /* name of player */ 99 char sb_login[SZ_LOGIN]; /* login of player */ 100 }; 101 102 struct charstats /* character type statistics */ 103 { 104 double c_maxbrains; /* max brains per level */ 105 double c_maxmana; /* max mana per level */ 106 double c_weakness; /* how strongly poison affects player */ 107 double c_goldtote; /* how much gold char can carry */ 108 int c_ringduration; /* bad ring duration */ 109 struct 110 { 111 double base; /* base for roll */ 112 double interval; /* interval for roll */ 113 double increase; /* increment per level */ 114 } c_quickness, /* quickness */ 115 c_strength, /* strength */ 116 c_mana, /* mana */ 117 c_energy, /* energy level */ 118 c_brains, /* brains */ 119 c_magiclvl; /* magic level */ 120 }; 121 122 struct menuitem /* menu item for purchase */ 123 { 124 const char *item; /* menu item name */ 125 double cost; /* cost of item */ 126 }; 127