1 /*- 2 * Copyright (c) 1980, 1993 3 * The Regents of the University of California. All rights reserved. 4 * 5 * Redistribution and use in source and binary forms, with or without 6 * modification, are permitted provided that the following conditions 7 * are met: 8 * 1. Redistributions of source code must retain the above copyright 9 * notice, this list of conditions and the following disclaimer. 10 * 2. Redistributions in binary form must reproduce the above copyright 11 * notice, this list of conditions and the following disclaimer in the 12 * documentation and/or other materials provided with the distribution. 13 * 3. Neither the name of the University nor the names of its contributors 14 * may be used to endorse or promote products derived from this software 15 * without specific prior written permission. 16 * 17 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND 18 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 19 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 20 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE 21 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 22 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS 23 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) 24 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT 25 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY 26 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF 27 * SUCH DAMAGE. 28 * 29 * @(#)extern.c 8.1 (Berkeley) 5/31/93 30 * $FreeBSD: src/games/robots/extern.c,v 1.2 1999/11/30 03:49:16 billf Exp $ 31 * $DragonFly: src/games/robots/extern.c,v 1.3 2006/08/27 21:45:07 pavalos Exp $ 32 */ 33 34 #include "robots.h" 35 36 bool Real_time = false; /* Play in real time? */ 37 bool Jump = false; /* Jump while running, counting, or waiting */ 38 bool Teleport = false; /* Teleport automatically when player must */ 39 40 bool Dead; /* Player is now dead */ 41 bool Running = false; /* Currently in the middle of a run */ 42 bool Waiting; /* Player is waiting for end */ 43 bool Newscore; /* There was a new score added */ 44 bool Was_bonus = false; /* Was a bonus last level */ 45 bool Full_clear = true; /* Lots of junk for init_field to clear */ 46 47 #ifdef FANCY 48 bool Pattern_roll = false; /* Auto play for YHBJNLUK pattern */ 49 bool Stand_still = false; /* Auto play for standing still pattern */ 50 #endif 51 52 char Cnt_move; /* Command which has preceded the count */ 53 char Run_ch; /* Character for the direction we are running */ 54 55 char Field[Y_FIELDSIZE][X_FIELDSIZE]; /* the playing field itself */ 56 57 char *Next_move; /* Next move to be used in the pattern */ 58 const char *Move_list = "YHBJNLUK";/* List of moves in the pattern */ 59 60 int Count = 0; /* Command count */ 61 int Level; /* Current level */ 62 int Num_robots; /* Number of robots left */ 63 int Num_scores; /* Number of scores posted */ 64 int Start_level = 1; /* Level on which to start */ 65 int Wait_bonus; /* bonus for waiting */ 66 67 int Score; /* Current score */ 68 69 COORD Max; /* Max area robots take up */ 70 COORD Min; /* Min area robots take up */ 71 COORD My_pos; /* Player's current position */ 72 COORD Robots[MAXROBOTS]; /* Robots' current positions */ 73 74 jmp_buf End_move; /* Jump to on Real_time */ 75