1 /*- 2 * Copyright (c) 1980, 1993 3 * The Regents of the University of California. All rights reserved. 4 * 5 * Redistribution and use in source and binary forms, with or without 6 * modification, are permitted provided that the following conditions 7 * are met: 8 * 1. Redistributions of source code must retain the above copyright 9 * notice, this list of conditions and the following disclaimer. 10 * 2. Redistributions in binary form must reproduce the above copyright 11 * notice, this list of conditions and the following disclaimer in the 12 * documentation and/or other materials provided with the distribution. 13 * 3. Neither the name of the University nor the names of its contributors 14 * may be used to endorse or promote products derived from this software 15 * without specific prior written permission. 16 * 17 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND 18 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 19 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 20 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE 21 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 22 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS 23 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) 24 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT 25 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY 26 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF 27 * SUCH DAMAGE. 28 * 29 * @(#)play_level.c 8.1 (Berkeley) 5/31/93 30 * $FreeBSD: src/games/robots/play_level.c,v 1.4 1999/11/30 03:49:20 billf Exp $ 31 * $DragonFly: src/games/robots/play_level.c,v 1.4 2006/08/27 21:45:07 pavalos Exp $ 32 */ 33 34 #include "robots.h" 35 36 /* 37 * play_level: 38 * Let the player play the current level 39 */ 40 void 41 play_level(void) 42 { 43 COORD *cp; 44 45 move(My_pos.y, My_pos.x); 46 addch(PLAYER); 47 refresh(); 48 for (cp = Robots; cp < &Robots[MAXROBOTS]; cp++) { 49 if (cp->y < 0) 50 continue; 51 move(cp->y, cp->x); 52 addch(ROBOT); 53 } 54 refresh(); 55 #ifdef DEBUG 56 standout(); 57 move(Min.y, Min.x); 58 addch(inch()); 59 move(Max.y, Max.x); 60 addch(inch()); 61 standend(); 62 #endif /* DEBUG */ 63 setjmp(End_move); 64 flush_in(); 65 while (!Dead && Num_robots > 0) { 66 move(My_pos.y, My_pos.x); 67 if (!jumping()) 68 refresh(); 69 get_move(); 70 if (Real_time) 71 alarm(0); 72 if (Field[My_pos.y][My_pos.x] != 0) 73 Dead = true; 74 if (!Dead) 75 move_robots(0); 76 if (Was_bonus) { 77 move(Y_PROMPT, X_PROMPT); 78 clrtoeol(); 79 move(Y_PROMPT + 1, X_PROMPT); 80 clrtoeol(); 81 Was_bonus = false; 82 } 83 } 84 85 /* 86 * if the player didn't die, add on the possible bonuses 87 */ 88 89 if (!Dead) { 90 Was_bonus = false; 91 92 if (Level == Start_level && Start_level > 1) { 93 move(Y_PROMPT, X_PROMPT); 94 printw("Advance bonus: %d", S_BONUS); 95 refresh(); 96 add_score(S_BONUS); 97 Was_bonus = true; 98 } 99 100 if (Wait_bonus != 0) { 101 if (!Was_bonus) 102 move(Y_PROMPT, X_PROMPT); 103 else 104 move(Y_PROMPT + 1, X_PROMPT); 105 printw("Wait bonus: %d", Wait_bonus); 106 refresh(); 107 add_score(Wait_bonus); 108 Was_bonus = true; 109 } 110 } 111 } 112