1 /* 2 * Copyright (c) 1980, 1993 3 * The Regents of the University of California. All rights reserved. 4 * 5 * Redistribution and use in source and binary forms, with or without 6 * modification, are permitted provided that the following conditions 7 * are met: 8 * 1. Redistributions of source code must retain the above copyright 9 * notice, this list of conditions and the following disclaimer. 10 * 2. Redistributions in binary form must reproduce the above copyright 11 * notice, this list of conditions and the following disclaimer in the 12 * documentation and/or other materials provided with the distribution. 13 * 3. All advertising materials mentioning features or use of this software 14 * must display the following acknowledgement: 15 * This product includes software developed by the University of 16 * California, Berkeley and its contributors. 17 * 4. Neither the name of the University nor the names of its contributors 18 * may be used to endorse or promote products derived from this software 19 * without specific prior written permission. 20 * 21 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND 22 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 23 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 24 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE 25 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 26 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS 27 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) 28 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT 29 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY 30 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF 31 * SUCH DAMAGE. 32 * 33 * @(#)play_level.c 8.1 (Berkeley) 5/31/93 34 * $FreeBSD: src/games/robots/play_level.c,v 1.4 1999/11/30 03:49:20 billf Exp $ 35 * $DragonFly: src/games/robots/play_level.c,v 1.4 2006/08/27 21:45:07 pavalos Exp $ 36 */ 37 38 # include "robots.h" 39 40 /* 41 * play_level: 42 * Let the player play the current level 43 */ 44 void 45 play_level(void) 46 { 47 COORD *cp; 48 49 move(My_pos.y, My_pos.x); 50 addch(PLAYER); 51 refresh(); 52 for (cp = Robots; cp < &Robots[MAXROBOTS]; cp++) { 53 if (cp->y < 0) 54 continue; 55 move(cp->y, cp->x); 56 addch(ROBOT); 57 } 58 refresh(); 59 # ifdef DEBUG 60 standout(); 61 move(Min.y, Min.x); 62 addch(inch()); 63 move(Max.y, Max.x); 64 addch(inch()); 65 standend(); 66 # endif /* DEBUG */ 67 setjmp(End_move); 68 flush_in(); 69 while (!Dead && Num_robots > 0) { 70 move(My_pos.y, My_pos.x); 71 if (!jumping()) 72 refresh(); 73 get_move(); 74 if (Real_time) 75 alarm(0); 76 if (Field[My_pos.y][My_pos.x] != 0) 77 Dead = TRUE; 78 if (!Dead) 79 move_robots(FALSE); 80 if (Was_bonus) { 81 move(Y_PROMPT, X_PROMPT); 82 clrtoeol(); 83 move(Y_PROMPT + 1, X_PROMPT); 84 clrtoeol(); 85 Was_bonus = FALSE; 86 } 87 } 88 89 /* 90 * if the player didn't die, add on the possible bonuses 91 */ 92 93 if (!Dead) { 94 Was_bonus = FALSE; 95 96 if (Level == Start_level && Start_level > 1) { 97 move(Y_PROMPT, X_PROMPT); 98 printw("Advance bonus: %d", S_BONUS); 99 refresh(); 100 add_score(S_BONUS); 101 Was_bonus = TRUE; 102 } 103 104 if (Wait_bonus != 0) { 105 if (!Was_bonus) 106 move(Y_PROMPT, X_PROMPT); 107 else 108 move(Y_PROMPT + 1, X_PROMPT); 109 printw("Wait bonus: %d", Wait_bonus); 110 refresh(); 111 add_score(Wait_bonus); 112 Was_bonus = TRUE; 113 } 114 } 115 } 116