xref: /dragonfly/games/robots/play_level.c (revision d9f85b33)
1 /*-
2  * Copyright (c) 1980, 1993
3  *	The Regents of the University of California.  All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions
7  * are met:
8  * 1. Redistributions of source code must retain the above copyright
9  *    notice, this list of conditions and the following disclaimer.
10  * 2. Redistributions in binary form must reproduce the above copyright
11  *    notice, this list of conditions and the following disclaimer in the
12  *    documentation and/or other materials provided with the distribution.
13  * 3. Neither the name of the University nor the names of its contributors
14  *    may be used to endorse or promote products derived from this software
15  *    without specific prior written permission.
16  *
17  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
18  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
19  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
20  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
21  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
22  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
23  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
24  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
25  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
26  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
27  * SUCH DAMAGE.
28  *
29  * @(#)play_level.c	8.1 (Berkeley) 5/31/93
30  * $FreeBSD: src/games/robots/play_level.c,v 1.4 1999/11/30 03:49:20 billf Exp $
31  * $DragonFly: src/games/robots/play_level.c,v 1.4 2006/08/27 21:45:07 pavalos Exp $
32  */
33 
34 #include "robots.h"
35 
36 /*
37  * play_level:
38  *	Let the player play the current level
39  */
40 void
41 play_level(void)
42 {
43 	COORD *cp;
44 
45 	move(My_pos.y, My_pos.x);
46 	addch(PLAYER);
47 	refresh();
48 	for (cp = Robots; cp < &Robots[MAXROBOTS]; cp++) {
49 		if (cp->y < 0)
50 			continue;
51 		move(cp->y, cp->x);
52 		addch(ROBOT);
53 	}
54 	refresh();
55 #ifdef DEBUG
56 	standout();
57 	move(Min.y, Min.x);
58 	addch(inch());
59 	move(Max.y, Max.x);
60 	addch(inch());
61 	standend();
62 #endif /* DEBUG */
63 	setjmp(End_move);
64 	flush_in();
65 	while (!Dead && Num_robots > 0) {
66 		move(My_pos.y, My_pos.x);
67 		if (!jumping())
68 			refresh();
69 		get_move();
70 		if (Real_time)
71 			alarm(0);
72 		if (Field[My_pos.y][My_pos.x] != 0)
73 			Dead = true;
74 		if (!Dead)
75 			move_robots(0);
76 		if (Was_bonus) {
77 			move(Y_PROMPT, X_PROMPT);
78 			clrtoeol();
79 			move(Y_PROMPT + 1, X_PROMPT);
80 			clrtoeol();
81 			Was_bonus = false;
82 		}
83 	}
84 
85 	/*
86 	 * if the player didn't die, add on the possible bonuses
87 	 */
88 
89 	if (!Dead) {
90 		Was_bonus = false;
91 
92 		if (Level == Start_level && Start_level > 1) {
93 			move(Y_PROMPT, X_PROMPT);
94 			printw("Advance bonus: %d", S_BONUS);
95 			refresh();
96 			add_score(S_BONUS);
97 			Was_bonus = true;
98 		}
99 
100 		if (Wait_bonus != 0) {
101 			if (!Was_bonus)
102 				move(Y_PROMPT, X_PROMPT);
103 			else
104 				move(Y_PROMPT + 1, X_PROMPT);
105 			printw("Wait bonus: %d", Wait_bonus);
106 			refresh();
107 			add_score(Wait_bonus);
108 			Was_bonus = true;
109 		}
110 	}
111 }
112