1.\" Copyright (c) 1991, 1993 2.\" The Regents of the University of California. All rights reserved. 3.\" 4.\" Redistribution and use in source and binary forms, with or without 5.\" modification, are permitted provided that the following conditions 6.\" are met: 7.\" 1. Redistributions of source code must retain the above copyright 8.\" notice, this list of conditions and the following disclaimer. 9.\" 2. Redistributions in binary form must reproduce the above copyright 10.\" notice, this list of conditions and the following disclaimer in the 11.\" documentation and/or other materials provided with the distribution. 12.\" 3. Neither the name of the University nor the names of its contributors 13.\" may be used to endorse or promote products derived from this software 14.\" without specific prior written permission. 15.\" 16.\" THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND 17.\" ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 18.\" IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 19.\" ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE 20.\" FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 21.\" DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS 22.\" OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) 23.\" HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT 24.\" LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY 25.\" OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF 26.\" SUCH DAMAGE. 27.\" 28.\" @(#)robots.6 8.1 (Berkeley) 5/31/93 29.\" $FreeBSD: src/games/robots/robots.6,v 1.3.2.1 2001/08/17 08:28:04 roberto Exp $ 30.\" $DragonFly: src/games/robots/robots.6,v 1.4 2006/12/12 01:47:23 swildner Exp $ 31.\" 32.Dd May 31, 1993 33.Os 34.Dt ROBOTS 6 35.Sh NAME 36.Nm robots 37.Nd fight off villainous robots 38.Sh SYNOPSIS 39.Nm 40.Op Fl sjta 41.Op Ar scorefile 42.Sh DESCRIPTION 43The 44.Nm 45game pits you against evil robots, who are trying to kill you (which is why 46they are evil). 47Fortunately for you, even though they are evil, they are not very bright 48and have a habit of bumping into each other, thus destroying themselves. 49In order to survive, you must get them to kill each other off, since you 50have no offensive weaponry. 51.Pp 52Since you are stuck without offensive weaponry, you are endowed with one 53piece of defensive weaponry: a teleportation device. 54When two robots run into each other or a junk pile, they die. 55If a robot runs into you, you die. 56When a robot dies, you get 10 points, and when all the robots die, 57you start on the next field. 58This keeps up until they finally get you. 59.Pp 60Robots are represented on the screen by a 61.Sq \&+ , 62the junk heaps from their collisions by a 63.Sq \(** , 64and you 65(the good guy) 66by a 67.Sq @ . 68.Pp 69The commands are: 70.Bl -tag -width indent -compact 71.It Ic h 72move one square left 73.It Ic l 74move one square right 75.It Ic k 76move one square up 77.It Ic j 78move one square down 79.It Ic y 80move one square up and left 81.It Ic u 82move one square up and right 83.It Ic b 84move one square down and left 85.It Ic n 86move one square down and right 87.It Ic \&. 88(also space) do nothing for one turn 89.It Ic HLKJYUBN 90run as far as possible in the given direction 91.It Ic \*[Gt] 92do nothing for as long as possible 93.It Ic t 94teleport to a random location 95.It Ic w 96wait until you die or they all do 97.It Ic q 98quit 99.It Ic ^L 100redraw the screen 101.El 102.Pp 103All commands can be preceded by a count. 104.Pp 105If you use the 106.Sq Ic w 107command and survive to the next level, you will get a bonus of 10% 108for each robot which died after you decided to wait. 109If you die, however, you get nothing. 110For all other commands, the program will save you from typos 111by stopping short of being eaten. 112However, with 113.Sq Ic w 114you take the risk of dying by miscalculation. 115.Pp 116Only five scores are allowed per user on the score file. 117If you make it into the score file, you will be shown the list at the end 118of the game. 119If an alternate score file is specified, that will be used instead of the 120standard file for scores. 121.Pp 122The options are 123.Bl -tag -width indent 124.It Fl s 125Don't play, just show the score file. 126.It Fl j 127Jump, i.e., 128when you run, don't show any intermediate positions; only show things at 129the end. 130This is useful on slow terminals. 131.It Fl t 132Teleport automatically when you have no other option. 133This is a little disconcerting until you get used to it, and then it is 134very nice. 135.It Fl a 136Advance into the higher levels directly, skipping the lower, easier levels. 137.El 138.Sh FILES 139.Bl -tag -width ".Pa /var/games/robots_roll" -compact 140.It Pa /var/games/robots_roll 141the score file 142.El 143.Sh AUTHORS 144.An Ken Arnold 145.Sh BUGS 146Bugs? 147You 148.Em crazy , 149man?!? 150