1.\" Copyright (c) 1991, 1993 2.\" The Regents of the University of California. All rights reserved. 3.\" 4.\" Redistribution and use in source and binary forms, with or without 5.\" modification, are permitted provided that the following conditions 6.\" are met: 7.\" 1. Redistributions of source code must retain the above copyright 8.\" notice, this list of conditions and the following disclaimer. 9.\" 2. Redistributions in binary form must reproduce the above copyright 10.\" notice, this list of conditions and the following disclaimer in the 11.\" documentation and/or other materials provided with the distribution. 12.\" 3. All advertising materials mentioning features or use of this software 13.\" must display the following acknowledgement: 14.\" This product includes software developed by the University of 15.\" California, Berkeley and its contributors. 16.\" 4. Neither the name of the University nor the names of its contributors 17.\" may be used to endorse or promote products derived from this software 18.\" without specific prior written permission. 19.\" 20.\" THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND 21.\" ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 22.\" IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 23.\" ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE 24.\" FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 25.\" DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS 26.\" OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) 27.\" HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT 28.\" LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY 29.\" OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF 30.\" SUCH DAMAGE. 31.\" 32.\" @(#)robots.6 8.1 (Berkeley) 5/31/93 33.\" $FreeBSD: src/games/robots/robots.6,v 1.3.2.1 2001/08/17 08:28:04 roberto Exp $ 34.\" $DragonFly: src/games/robots/robots.6,v 1.4 2006/12/12 01:47:23 swildner Exp $ 35.\" 36.Dd May 31, 1993 37.Os 38.Dt ROBOTS 6 39.Sh NAME 40.Nm robots 41.Nd fight off villainous robots 42.Sh SYNOPSIS 43.Nm 44.Op Fl sjta 45.Op Ar scorefile 46.Sh DESCRIPTION 47The 48.Nm 49game pits you against evil robots, who are trying to kill you (which is why 50they are evil). 51Fortunately for you, even though they are evil, they are not very bright 52and have a habit of bumping into each other, thus destroying themselves. 53In order to survive, you must get them to kill each other off, since you 54have no offensive weaponry. 55.Pp 56Since you are stuck without offensive weaponry, you are endowed with one 57piece of defensive weaponry: a teleportation device. 58When two robots run into each other or a junk pile, they die. 59If a robot runs into you, you die. 60When a robot dies, you get 10 points, and when all the robots die, 61you start on the next field. 62This keeps up until they finally get you. 63.Pp 64Robots are represented on the screen by a 65.Sq \&+ , 66the junk heaps from their collisions by a 67.Sq \(** , 68and you 69(the good guy) 70by a 71.Sq @ . 72.Pp 73The commands are: 74.Bl -tag -width indent -compact 75.It Ic h 76move one square left 77.It Ic l 78move one square right 79.It Ic k 80move one square up 81.It Ic j 82move one square down 83.It Ic y 84move one square up and left 85.It Ic u 86move one square up and right 87.It Ic b 88move one square down and left 89.It Ic n 90move one square down and right 91.It Ic \&. 92(also space) do nothing for one turn 93.It Ic HLKJYUBN 94run as far as possible in the given direction 95.It Ic \*[Gt] 96do nothing for as long as possible 97.It Ic t 98teleport to a random location 99.It Ic w 100wait until you die or they all do 101.It Ic q 102quit 103.It Ic ^L 104redraw the screen 105.El 106.Pp 107All commands can be preceded by a count. 108.Pp 109If you use the 110.Sq Ic w 111command and survive to the next level, you will get a bonus of 10% 112for each robot which died after you decided to wait. 113If you die, however, you get nothing. 114For all other commands, the program will save you from typos 115by stopping short of being eaten. 116However, with 117.Sq Ic w 118you take the risk of dying by miscalculation. 119.Pp 120Only five scores are allowed per user on the score file. 121If you make it into the score file, you will be shown the list at the end 122of the game. 123If an alternate score file is specified, that will be used instead of the 124standard file for scores. 125.Pp 126The options are 127.Bl -tag -width indent 128.It Fl s 129Don't play, just show the score file. 130.It Fl j 131Jump, i.e., 132when you run, don't show any intermediate positions; only show things at 133the end. 134This is useful on slow terminals. 135.It Fl t 136Teleport automatically when you have no other option. 137This is a little disconcerting until you get used to it, and then it is 138very nice. 139.It Fl a 140Advance into the higher levels directly, skipping the lower, easier levels. 141.El 142.Sh FILES 143.Bl -tag -width ".Pa /var/games/robots_roll" -compact 144.It Pa /var/games/robots_roll 145the score file 146.El 147.Sh AUTHORS 148.An Ken Arnold 149.Sh BUGS 150Bugs? 151You 152.Em crazy , 153man?!? 154