xref: /dragonfly/games/rogue/CHANGES (revision 6693db17)
1From:    tektronix!zeus.TEK.COM!tims@ucbvax.Berkeley.EDU
2Date:    30 Nov 87 15:08:15 PST (Mon)
3To:      okeeffe.Berkeley.EDU!mckusick@ucbvax.Berkeley.EDU (Kirk McKusick)
4Subject: Re: Public domain rogue
5Return-Path: tektronix!zeus.TEK.COM!tims@ucbvax.Berkeley.EDU
6
7Here is a list of discrepencies from the documentation you sent me:
8
9The -d option not implemented.
10The -r option not implemented, use "rogue save_file" instead.
11Strength is between 1 and 99, not 3 and 32.
12The D command is not implemented.
13Only scrolls,potions,wands,and rings may be "call"ed something.
14The ^P command may be used to go 4 messages back, instead of just 1.
15The @ comand is not implemented.
16There are no dark rooms.
17ROGUEOPTS of flush,terse,seefloor,askme,inventory are ignored.
18	'askquit' is added to prevent ^\ from terminating the game accidentally.
19	If 'noaskquit' is
20	found in the ROGUEOPTS string, the ^\ kills the game, otherwise,
21	the player is asked if he really wants to quit.  In either case, no
22	score file processing is attempted.
23The score is keyed to winning scores, and no player may appear twice.
24
25
26
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28
29
30Other differences from "standard" rogue 5.3.  This list covers externally
31visible differences only.
32
33There should be NO bugs with any severe consequences.  Absolutely NO
34    game-stopping, or game-winning bugs should be present.
35Traps fail occasionally, that is, they sometimes are sprung but miss.
36The ^A command prints out some stuff you're probably not interested in.
37The '&' command silently saves your screen into the file 'rogue.screen'
38Any inventory selection command that takes '*' as a request to list all
39    appropriate items, can take one of "=?:)]!/" to list only rings,
40    scrolls, or whatever.
41Scrolls and potions, once used, become identified.  All other objects become
42    identified only by scroll of identification.
43There is only one scroll of identification, and it works on any item.
44ROGUEOPTS
45    Only the following are implemented:
46        file,jump,name,askquit,tombstone,passgo
47    "askquit" is used to prevent accidental termination of the game via ^\
48You may drop objects in doorways.
49Prints a picture of a skull, not a tombstone, upon death.
50The save/restore game function is faster and machine-independent, but sometimes
51    requires modification when new variables are added to the source.
52The potion of detect monster lasts for the whole level.
53Their is no wand of light.
54