xref: /dragonfly/games/rogue/move.c (revision abf903a5)
1 /*-
2  * Copyright (c) 1988, 1993
3  *	The Regents of the University of California.  All rights reserved.
4  *
5  * This code is derived from software contributed to Berkeley by
6  * Timothy C. Stoehr.
7  *
8  * Redistribution and use in source and binary forms, with or without
9  * modification, are permitted provided that the following conditions
10  * are met:
11  * 1. Redistributions of source code must retain the above copyright
12  *    notice, this list of conditions and the following disclaimer.
13  * 2. Redistributions in binary form must reproduce the above copyright
14  *    notice, this list of conditions and the following disclaimer in the
15  *    documentation and/or other materials provided with the distribution.
16  * 3. Neither the name of the University nor the names of its contributors
17  *    may be used to endorse or promote products derived from this software
18  *    without specific prior written permission.
19  *
20  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
21  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
22  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
23  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
24  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
25  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
26  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
27  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
28  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
29  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
30  * SUCH DAMAGE.
31  *
32  * @(#)move.c	8.1 (Berkeley) 5/31/93
33  * $FreeBSD: src/games/rogue/move.c,v 1.7 1999/11/30 03:49:24 billf Exp $
34  */
35 
36 /*
37  * move.c
38  *
39  * This source herein may be modified and/or distributed by anybody who
40  * so desires, with the following restrictions:
41  *    1.)  No portion of this notice shall be removed.
42  *    2.)  Credit shall not be taken for the creation of this source.
43  *    3.)  This code is not to be traded, sold, or used for personal
44  *         gain or profit.
45  *
46  */
47 
48 #include "rogue.h"
49 
50 short m_moves = 0;
51 boolean jump = 0;
52 const char you_can_move_again[] = "you can move again";
53 
54 static boolean can_turn(short, short);
55 static boolean check_hunger(boolean);
56 static short gr_dir(void);
57 static void heal(void);
58 static boolean next_to_something(int, int);
59 static void turn_passage(short, boolean);
60 
61 short
62 one_move_rogue(short dirch, short pickup)
63 {
64 	short row, col;
65 	object *obj;
66 	char desc[DCOLS];
67 	short n, status, d;
68 
69 	row = rogue.row;
70 	col = rogue.col;
71 
72 	if (confused) {
73 		dirch = gr_dir();
74 	}
75 	is_direction(dirch, &d);
76 	get_dir_rc(d, &row, &col, 1);
77 
78 	if (!can_move(rogue.row, rogue.col, row, col)) {
79 		return(MOVE_FAILED);
80 	}
81 	if (being_held || bear_trap) {
82 		if (!(dungeon[row][col] & MONSTER)) {
83 			if (being_held) {
84 				message("you are being held", 1);
85 			} else {
86 				message("you are still stuck in the bear trap", 0);
87 				reg_move();
88 			}
89 			return(MOVE_FAILED);
90 		}
91 	}
92 	if (r_teleport) {
93 		if (rand_percent(R_TELE_PERCENT)) {
94 			tele();
95 			return(STOPPED_ON_SOMETHING);
96 		}
97 	}
98 	if (dungeon[row][col] & MONSTER) {
99 		rogue_hit(object_at(&level_monsters, row, col), 0);
100 		reg_move();
101 		return(MOVE_FAILED);
102 	}
103 	if (dungeon[row][col] & DOOR) {
104 		if (cur_room == PASSAGE) {
105 			cur_room = get_room_number(row, col);
106 			if (cur_room == NO_ROOM)
107 				clean_up("one_move_rogue: door to nowhere");
108 			light_up_room(cur_room);
109 			wake_room(cur_room, 1, row, col);
110 		} else {
111 			light_passage(row, col);
112 		}
113 	} else if ((dungeon[rogue.row][rogue.col] & DOOR) &&
114 		   (dungeon[row][col] & TUNNEL)) {
115 		light_passage(row, col);
116 		wake_room(cur_room, 0, rogue.row, rogue.col);
117 		darken_room(cur_room);
118 		cur_room = PASSAGE;
119 	} else if (dungeon[row][col] & TUNNEL) {
120 			light_passage(row, col);
121 	}
122 	mvaddch(rogue.row, rogue.col, get_dungeon_char(rogue.row, rogue.col));
123 	mvaddch(row, col, rogue.fchar);
124 
125 	if (!jump) {
126 		refresh();
127 	}
128 	rogue.row = row;
129 	rogue.col = col;
130 	if (dungeon[row][col] & OBJECT) {
131 		if (levitate && pickup) {
132 			return(STOPPED_ON_SOMETHING);
133 		}
134 		if (pickup && !levitate) {
135 			if ((obj = pick_up(row, col, &status)) != NULL) {
136 				get_desc(obj, desc);
137 				if (obj->what_is == GOLD) {
138 					free_object(obj);
139 					goto NOT_IN_PACK;
140 				}
141 			} else if (!status) {
142 				goto MVED;
143 			} else {
144 				goto MOVE_ON;
145 			}
146 		} else {
147 MOVE_ON:
148 			obj = object_at(&level_objects, row, col);
149 			strcpy(desc, "moved onto ");
150 			get_desc(obj, desc+11);
151 			goto NOT_IN_PACK;
152 		}
153 		n = strlen(desc);
154 		desc[n] = '(';
155 		desc[n+1] = obj->ichar;
156 		desc[n+2] = ')';
157 		desc[n+3] = 0;
158 NOT_IN_PACK:
159 		message(desc, 1);
160 		reg_move();
161 		return(STOPPED_ON_SOMETHING);
162 	}
163 	if (dungeon[row][col] & (DOOR | STAIRS | TRAP)) {
164 		if ((!levitate) && (dungeon[row][col] & TRAP)) {
165 			trap_player(row, col);
166 		}
167 		reg_move();
168 		return(STOPPED_ON_SOMETHING);
169 	}
170 MVED:	if (reg_move()) {			/* fainted from hunger */
171 			return(STOPPED_ON_SOMETHING);
172 	}
173 	return((confused ? STOPPED_ON_SOMETHING : MOVED));
174 }
175 
176 void
177 multiple_move_rogue(short dirch)
178 {
179 	short row, col;
180 	short m;
181 
182 	switch(dirch) {
183 	case '\010':
184 	case '\012':
185 	case '\013':
186 	case '\014':
187 	case '\031':
188 	case '\025':
189 	case '\016':
190 	case '\002':
191 		do {
192 			row = rogue.row;
193 			col = rogue.col;
194 			if (((m = one_move_rogue((dirch + 96), 1)) == MOVE_FAILED) ||
195 				(m == STOPPED_ON_SOMETHING) ||
196 				interrupted) {
197 				break;
198 			}
199 		} while (!next_to_something(row, col));
200 		if (	(!interrupted) && passgo && (m == MOVE_FAILED) &&
201 				(dungeon[rogue.row][rogue.col] & TUNNEL)) {
202 			turn_passage(dirch + 96, 0);
203 		}
204 		break;
205 	case 'H':
206 	case 'J':
207 	case 'K':
208 	case 'L':
209 	case 'B':
210 	case 'Y':
211 	case 'U':
212 	case 'N':
213 		while ((!interrupted) && (one_move_rogue((dirch + 32), 1) == MOVED))
214 			;
215 
216 		if (	(!interrupted) && passgo &&
217 				(dungeon[rogue.row][rogue.col] & TUNNEL)) {
218 			turn_passage(dirch + 32, 1);
219 		}
220 		break;
221 	}
222 }
223 
224 boolean
225 is_passable(int row, int col)
226 {
227 	if ((row < MIN_ROW) || (row > (DROWS - 2)) || (col < 0) ||
228 		(col > (DCOLS-1))) {
229 		return(0);
230 	}
231 	if (dungeon[row][col] & HIDDEN) {
232 		return((dungeon[row][col] & TRAP) ? 1 : 0);
233 	}
234 	return(dungeon[row][col] & (FLOOR | TUNNEL | DOOR | STAIRS | TRAP));
235 }
236 
237 static boolean
238 next_to_something(int drow, int dcol)
239 {
240 	short i, j, i_end, j_end, row, col;
241 	short pass_count = 0;
242 	unsigned short s;
243 
244 	if (confused) {
245 		return(1);
246 	}
247 	if (blind) {
248 		return(0);
249 	}
250 	i_end = (rogue.row < (DROWS-2)) ? 1 : 0;
251 	j_end = (rogue.col < (DCOLS-1)) ? 1 : 0;
252 
253 	for (i = ((rogue.row > MIN_ROW) ? -1 : 0); i <= i_end; i++) {
254 		for (j = ((rogue.col > 0) ? -1 : 0); j <= j_end; j++) {
255 			if ((i == 0) && (j == 0)) {
256 				continue;
257 			}
258 			if (((rogue.row+i) == drow) && ((rogue.col+j) == dcol)) {
259 				continue;
260 			}
261 			row = rogue.row + i;
262 			col = rogue.col + j;
263 			s = dungeon[row][col];
264 			if (s & HIDDEN) {
265 				continue;
266 			}
267 			/* If the rogue used to be right, up, left, down, or right of
268 			 * row,col, and now isn't, then don't stop */
269 			if (s & (MONSTER | OBJECT | STAIRS)) {
270 				if (((row == drow) || (col == dcol)) &&
271 					(!((row == rogue.row) || (col == rogue.col)))) {
272 					continue;
273 				}
274 				return(1);
275 			}
276 			if (s & TRAP) {
277 				if (!(s & HIDDEN)) {
278 					if (((row == drow) || (col == dcol)) &&
279 						(!((row == rogue.row) || (col == rogue.col)))) {
280 						continue;
281 					}
282 					return(1);
283 				}
284 			}
285 			if ((((i - j) == 1) || ((i - j) == -1)) && (s & TUNNEL)) {
286 				if (++pass_count > 1) {
287 					return(1);
288 				}
289 			}
290 			if ((s & DOOR) && ((i == 0) || (j == 0))) {
291 					return(1);
292 			}
293 		}
294 	}
295 	return(0);
296 }
297 
298 boolean
299 can_move(short row1, short col1, short row2, short col2)
300 {
301 	if (!is_passable(row2, col2)) {
302 		return(0);
303 	}
304 	if ((row1 != row2) && (col1 != col2)) {
305 		if ((dungeon[row1][col1] & DOOR) || (dungeon[row2][col2] & DOOR)) {
306 			return(0);
307 		}
308 		if ((!dungeon[row1][col2]) || (!dungeon[row2][col1])) {
309 			return(0);
310 		}
311 	}
312 	return(1);
313 }
314 
315 void
316 move_onto(void)
317 {
318 	short ch, d;
319 	boolean first_miss = 1;
320 
321 	while (!is_direction(ch = rgetchar(), &d)) {
322 		sound_bell();
323 		if (first_miss) {
324 			message("direction? ", 0);
325 			first_miss = 0;
326 		}
327 	}
328 	check_message();
329 	if (ch != CANCEL) {
330 		one_move_rogue(ch, 0);
331 	}
332 }
333 
334 boolean
335 is_direction(short c, short *d)
336 {
337 	switch(c) {
338 	case 'h':
339 		*d = LEFT;
340 		break;
341 	case 'j':
342 		*d = DOWN;
343 		break;
344 	case 'k':
345 		*d = UPWARD;
346 		break;
347 	case 'l':
348 		*d = RIGHT;
349 		break;
350 	case 'b':
351 		*d = DOWNLEFT;
352 		break;
353 	case 'y':
354 		*d = UPLEFT;
355 		break;
356 	case 'u':
357 		*d = UPRIGHT;
358 		break;
359 	case 'n':
360 		*d = DOWNRIGHT;
361 		break;
362 	case CANCEL:
363 		break;
364 	default:
365 		return(0);
366 	}
367 	return(1);
368 }
369 
370 static boolean
371 check_hunger(boolean msg_only)
372 {
373 	short i, n;
374 	boolean fainted = 0;
375 
376 	if (rogue.moves_left == HUNGRY) {
377 		strcpy(hunger_str, "hungry");
378 		message(hunger_str, 0);
379 		print_stats(STAT_HUNGER);
380 	}
381 	if (rogue.moves_left == WEAK) {
382 		strcpy(hunger_str, "weak");
383 		message(hunger_str, 1);
384 		print_stats(STAT_HUNGER);
385 	}
386 	if (rogue.moves_left <= FAINT) {
387 		if (rogue.moves_left == FAINT) {
388 			strcpy(hunger_str, "faint");
389 			message(hunger_str, 1);
390 			print_stats(STAT_HUNGER);
391 		}
392 		n = get_rand(0, (FAINT - rogue.moves_left));
393 		if (n > 0) {
394 			fainted = 1;
395 			if (rand_percent(40)) {
396 				rogue.moves_left++;
397 			}
398 			message("you faint", 1);
399 			for (i = 0; i < n; i++) {
400 				if (coin_toss()) {
401 					mv_mons();
402 				}
403 			}
404 			message(you_can_move_again, 1);
405 		}
406 	}
407 	if (msg_only) {
408 		return(fainted);
409 	}
410 	if (rogue.moves_left <= STARVE) {
411 		killed_by(NULL, STARVATION);
412 	}
413 
414 	switch(e_rings) {
415 	case -1:
416 		rogue.moves_left -= (rogue.moves_left % 2);
417 		break;
418 	case 0:
419 		rogue.moves_left--;
420 		break;
421 	case 1:
422 		rogue.moves_left--;
423 		check_hunger(1);
424 		rogue.moves_left -= (rogue.moves_left % 2);
425 		break;
426 	case 2:
427 		rogue.moves_left--;
428 		check_hunger(1);
429 		rogue.moves_left--;
430 		break;
431 	}
432 	return(fainted);
433 }
434 
435 boolean
436 reg_move(void)
437 {
438 	boolean fainted;
439 
440 	if ((rogue.moves_left <= HUNGRY) || (cur_level >= max_level)) {
441 		fainted = check_hunger(0);
442 	} else {
443 		fainted = 0;
444 	}
445 
446 	mv_mons();
447 
448 	if (++m_moves >= 120) {
449 		m_moves = 0;
450 		wanderer();
451 	}
452 	if (halluc) {
453 		if (!(--halluc)) {
454 			unhallucinate();
455 		} else {
456 			hallucinate();
457 		}
458 	}
459 	if (blind) {
460 		if (!(--blind)) {
461 			unblind();
462 		}
463 	}
464 	if (confused) {
465 		if (!(--confused)) {
466 			unconfuse();
467 		}
468 	}
469 	if (bear_trap) {
470 		bear_trap--;
471 	}
472 	if (levitate) {
473 		if (!(--levitate)) {
474 			message("you float gently to the ground", 1);
475 			if (dungeon[rogue.row][rogue.col] & TRAP) {
476 				trap_player(rogue.row, rogue.col);
477 			}
478 		}
479 	}
480 	if (haste_self) {
481 		if (!(--haste_self)) {
482 			message("you feel yourself slowing down", 0);
483 		}
484 	}
485 	heal();
486 	if (auto_search > 0) {
487 		search(auto_search, auto_search);
488 	}
489 	return(fainted);
490 }
491 
492 void
493 rest(int count)
494 {
495 	int i;
496 
497 	interrupted = 0;
498 
499 	for (i = 0; i < count; i++) {
500 		if (interrupted) {
501 			break;
502 		}
503 		reg_move();
504 	}
505 }
506 
507 static short
508 gr_dir(void)
509 {
510 	short d;
511 
512 	d = get_rand(1, 8);
513 
514 	switch(d) {
515 		case 1:
516 			d = 'j';
517 			break;
518 		case 2:
519 			d = 'k';
520 			break;
521 		case 3:
522 			d = 'l';
523 			break;
524 		case 4:
525 			d = 'h';
526 			break;
527 		case 5:
528 			d = 'y';
529 			break;
530 		case 6:
531 			d = 'u';
532 			break;
533 		case 7:
534 			d = 'b';
535 			break;
536 		case 8:
537 			d = 'n';
538 			break;
539 	}
540 	return(d);
541 }
542 
543 static void
544 heal(void)
545 {
546 	static short heal_exp = -1, n, c = 0;
547 	static boolean alt;
548 
549 	if (rogue.hp_current == rogue.hp_max) {
550 		c = 0;
551 		return;
552 	}
553 	if (rogue.exp != heal_exp) {
554 		heal_exp = rogue.exp;
555 
556 		switch(heal_exp) {
557 		case 1:
558 			n = 20;
559 			break;
560 		case 2:
561 			n = 18;
562 			break;
563 		case 3:
564 			n = 17;
565 			break;
566 		case 4:
567 			n = 14;
568 			break;
569 		case 5:
570 			n = 13;
571 			break;
572 		case 6:
573 			n = 10;
574 			break;
575 		case 7:
576 			n = 9;
577 			break;
578 		case 8:
579 			n = 8;
580 			break;
581 		case 9:
582 			n = 7;
583 			break;
584 		case 10:
585 			n = 4;
586 			break;
587 		case 11:
588 			n = 3;
589 			break;
590 		case 12:
591 		default:
592 			n = 2;
593 		}
594 	}
595 	if (++c >= n) {
596 		c = 0;
597 		rogue.hp_current++;
598 		if ((alt = !alt) != 0) {
599 			rogue.hp_current++;
600 		}
601 		if ((rogue.hp_current += regeneration) > rogue.hp_max) {
602 			rogue.hp_current = rogue.hp_max;
603 		}
604 		print_stats(STAT_HP);
605 	}
606 }
607 
608 static boolean
609 can_turn(short nrow, short ncol)
610 {
611 	if ((dungeon[nrow][ncol] & TUNNEL) && is_passable(nrow, ncol)) {
612 		return(1);
613 	}
614 	return(0);
615 }
616 
617 static void
618 turn_passage(short dir, boolean fast)
619 {
620 	short crow = rogue.row, ccol = rogue.col, turns = 0;
621 	short ndir = 0;
622 
623 	if ((dir != 'h') && can_turn(crow, ccol + 1)) {
624 		turns++;
625 		ndir = 'l';
626 	}
627 	if ((dir != 'l') && can_turn(crow, ccol - 1)) {
628 		turns++;
629 		ndir = 'h';
630 	}
631 	if ((dir != 'k') && can_turn(crow + 1, ccol)) {
632 		turns++;
633 		ndir = 'j';
634 	}
635 	if ((dir != 'j') && can_turn(crow - 1, ccol)) {
636 		turns++;
637 		ndir = 'k';
638 	}
639 	if (turns == 1) {
640 		multiple_move_rogue(ndir - (fast ? 32 : 96));
641 	}
642 }
643