xref: /dragonfly/games/rogue/pack.c (revision e5a92d33)
1 /*-
2  * Copyright (c) 1988, 1993
3  *	The Regents of the University of California.  All rights reserved.
4  *
5  * This code is derived from software contributed to Berkeley by
6  * Timothy C. Stoehr.
7  *
8  * Redistribution and use in source and binary forms, with or without
9  * modification, are permitted provided that the following conditions
10  * are met:
11  * 1. Redistributions of source code must retain the above copyright
12  *    notice, this list of conditions and the following disclaimer.
13  * 2. Redistributions in binary form must reproduce the above copyright
14  *    notice, this list of conditions and the following disclaimer in the
15  *    documentation and/or other materials provided with the distribution.
16  * 3. Neither the name of the University nor the names of its contributors
17  *    may be used to endorse or promote products derived from this software
18  *    without specific prior written permission.
19  *
20  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
21  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
22  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
23  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
24  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
25  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
26  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
27  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
28  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
29  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
30  * SUCH DAMAGE.
31  *
32  * @(#)pack.c	8.1 (Berkeley) 5/31/93
33  * $FreeBSD: src/games/rogue/pack.c,v 1.8 1999/11/30 03:49:25 billf Exp $
34  */
35 
36 /*
37  * pack.c
38  *
39  * This source herein may be modified and/or distributed by anybody who
40  * so desires, with the following restrictions:
41  *    1.)  No portion of this notice shall be removed.
42  *    2.)  Credit shall not be taken for the creation of this source.
43  *    3.)  This code is not to be traded, sold, or used for personal
44  *         gain or profit.
45  *
46  */
47 
48 #include <unistd.h>
49 #include "rogue.h"
50 
51 const char curse_message[] = "you can't, it appears to be cursed";
52 
53 static object *check_duplicate(object *, object *);
54 static boolean is_pack_letter(short *, unsigned short *);
55 static boolean mask_pack(const object *, unsigned short);
56 static int next_avail_ichar(void);
57 
58 object *
59 add_to_pack(object *obj, object *pack, int condense)
60 {
61 	object *op;
62 
63 	if (condense) {
64 		if ((op = check_duplicate(obj, pack)) != NULL) {
65 			free_object(obj);
66 			return(op);
67 		} else {
68 			obj->ichar = next_avail_ichar();
69 		}
70 	}
71 	if (pack->next_object == 0) {
72 		pack->next_object = obj;
73 	} else {
74 		op = pack->next_object;
75 
76 		while (op->next_object) {
77 			op = op->next_object;
78 		}
79 		op->next_object = obj;
80 	}
81 	obj->next_object = 0;
82 	return(obj);
83 }
84 
85 void
86 take_from_pack(object *obj, object *pack)
87 {
88 	while (pack->next_object != obj) {
89 		pack = pack->next_object;
90 	}
91 	pack->next_object = pack->next_object->next_object;
92 }
93 
94 /* Note: *status is set to 0 if the rogue attempts to pick up a scroll
95  * of scare-monster and it turns to dust.  *status is otherwise set to 1.
96  */
97 
98 object *
99 pick_up(int row, int col, short *status)
100 {
101 	object *obj;
102 
103 	*status = 1;
104 
105 	if (levitate) {
106 		message("you're floating in the air!", 0);
107 		return(NULL);
108 	}
109 	obj = object_at(&level_objects, row, col);
110 	if (!obj) {
111 		message("pick_up(): inconsistent", 1);
112 		return(obj);
113 	}
114 	if (	(obj->what_is == SCROL) &&
115 			(obj->which_kind == SCARE_MONSTER) &&
116 			obj->picked_up) {
117 		message("the scroll turns to dust as you pick it up", 0);
118 		dungeon[row][col] &= (~OBJECT);
119 		vanish(obj, 0, &level_objects);
120 		*status = 0;
121 		if (id_scrolls[SCARE_MONSTER].id_status == UNIDENTIFIED) {
122 			id_scrolls[SCARE_MONSTER].id_status = IDENTIFIED;
123 		}
124 		return(NULL);
125 	}
126 	if (obj->what_is == GOLD) {
127 		rogue.gold += obj->quantity;
128 		dungeon[row][col] &= ~(OBJECT);
129 		take_from_pack(obj, &level_objects);
130 		print_stats(STAT_GOLD);
131 		return(obj);	/* obj will be free_object()ed in caller */
132 	}
133 	if (pack_count(obj) >= MAX_PACK_COUNT) {
134 		message("pack too full", 1);
135 		return(NULL);
136 	}
137 	dungeon[row][col] &= ~(OBJECT);
138 	take_from_pack(obj, &level_objects);
139 	obj = add_to_pack(obj, &rogue.pack, 1);
140 	obj->picked_up = 1;
141 	return(obj);
142 }
143 
144 void
145 drop(void)
146 {
147 	object *obj, *new;
148 	short ch;
149 	char desc[DCOLS];
150 
151 	if (dungeon[rogue.row][rogue.col] & (OBJECT | STAIRS | TRAP)) {
152 		message("there's already something there", 0);
153 		return;
154 	}
155 	if (!rogue.pack.next_object) {
156 		message("you have nothing to drop", 0);
157 		return;
158 	}
159 	if ((ch = pack_letter("drop what?", ALL_OBJECTS)) == CANCEL) {
160 		return;
161 	}
162 	if (!(obj = get_letter_object(ch))) {
163 		message("no such item.", 0);
164 		return;
165 	}
166 	if (obj->in_use_flags & BEING_WIELDED) {
167 		if (obj->is_cursed) {
168 			message(curse_message, 0);
169 			return;
170 		}
171 		unwield(rogue.weapon);
172 	} else if (obj->in_use_flags & BEING_WORN) {
173 		if (obj->is_cursed) {
174 			message(curse_message, 0);
175 			return;
176 		}
177 		mv_aquatars();
178 		unwear(rogue.armor);
179 		print_stats(STAT_ARMOR);
180 	} else if (obj->in_use_flags & ON_EITHER_HAND) {
181 		if (obj->is_cursed) {
182 			message(curse_message, 0);
183 			return;
184 		}
185 		un_put_on(obj);
186 	}
187 	obj->row = rogue.row;
188 	obj->col = rogue.col;
189 
190 	if ((obj->quantity > 1) && (obj->what_is != WEAPON)) {
191 		obj->quantity--;
192 		new = alloc_object();
193 		*new = *obj;
194 		new->quantity = 1;
195 		obj = new;
196 	} else {
197 		obj->ichar = 'L';
198 		take_from_pack(obj, &rogue.pack);
199 	}
200 	place_at(obj, rogue.row, rogue.col);
201 	strcpy(desc, "dropped ");
202 	get_desc(obj, desc + 8);
203 	message(desc, 0);
204 	reg_move();
205 }
206 
207 static object *
208 check_duplicate(object *obj, object *pack)
209 {
210 	object *op;
211 
212 	if (!(obj->what_is & (WEAPON | FOOD | SCROL | POTION))) {
213 		return(0);
214 	}
215 	if ((obj->what_is == FOOD) && (obj->which_kind == FRUIT)) {
216 		return(0);
217 	}
218 	op = pack->next_object;
219 
220 	while (op) {
221 		if ((op->what_is == obj->what_is) &&
222 			(op->which_kind == obj->which_kind)) {
223 
224 			if ((obj->what_is != WEAPON) ||
225 			((obj->what_is == WEAPON) &&
226 			((obj->which_kind == ARROW) ||
227 			(obj->which_kind == DAGGER) ||
228 			(obj->which_kind == DART) ||
229 			(obj->which_kind == SHURIKEN)) &&
230 			(obj->quiver == op->quiver))) {
231 				op->quantity += obj->quantity;
232 				return(op);
233 			}
234 		}
235 		op = op->next_object;
236 	}
237 	return(0);
238 }
239 
240 static int
241 next_avail_ichar(void)
242 {
243 	object *obj;
244 	int i;
245 	boolean ichars[26];
246 
247 	for (i = 0; i < 26; i++) {
248 		ichars[i] = 0;
249 	}
250 	obj = rogue.pack.next_object;
251 	while (obj) {
252 		if (obj->ichar >= 'a' && obj->ichar <= 'z') {
253 			ichars[(obj->ichar - 'a')] = 1;
254 		}
255 		obj = obj->next_object;
256 	}
257 	for (i = 0; i < 26; i++) {
258 		if (!ichars[i]) {
259 			return(i + 'a');
260 		}
261 	}
262 	return('?');
263 }
264 
265 void
266 wait_for_ack(void)
267 {
268 	if (!isatty(0) || !isatty(1))
269 	    return;
270 	while (rgetchar() != ' ')
271 		;
272 }
273 
274 short
275 pack_letter(const char *prompt, unsigned short mask)
276 {
277 	short ch;
278 	unsigned short tmask = mask;
279 
280 	if (!mask_pack(&rogue.pack, mask)) {
281 		message("nothing appropriate", 0);
282 		return(CANCEL);
283 	}
284 	for (;;) {
285 
286 		message(prompt, 0);
287 
288 		for (;;) {
289 			ch = rgetchar();
290 			if (!is_pack_letter(&ch, &mask)) {
291 				sound_bell();
292 			} else {
293 				break;
294 			}
295 		}
296 
297 		if (ch == LIST) {
298 			check_message();
299 			mask = tmask;
300 			inventory(&rogue.pack, mask);
301 		} else {
302 			break;
303 		}
304 		mask = tmask;
305 	}
306 	check_message();
307 	return(ch);
308 }
309 
310 void
311 take_off(void)
312 {
313 	char desc[DCOLS];
314 	object *obj;
315 
316 	if (rogue.armor) {
317 		if (rogue.armor->is_cursed) {
318 			message(curse_message, 0);
319 		} else {
320 			mv_aquatars();
321 			obj = rogue.armor;
322 			unwear(rogue.armor);
323 			strcpy(desc, "was wearing ");
324 			get_desc(obj, desc+12);
325 			message(desc, 0);
326 			print_stats(STAT_ARMOR);
327 			reg_move();
328 		}
329 	} else {
330 		message("not wearing any", 0);
331 	}
332 }
333 
334 void
335 wear(void)
336 {
337 	short ch;
338 	object *obj;
339 	char desc[DCOLS];
340 
341 	if (rogue.armor) {
342 		message("you're already wearing some", 0);
343 		return;
344 	}
345 	ch = pack_letter("wear what?", ARMOR);
346 
347 	if (ch == CANCEL) {
348 		return;
349 	}
350 	if (!(obj = get_letter_object(ch))) {
351 		message("no such item.", 0);
352 		return;
353 	}
354 	if (obj->what_is != ARMOR) {
355 		message("you can't wear that", 0);
356 		return;
357 	}
358 	obj->identified = 1;
359 	strcpy(desc, "wearing ");
360 	get_desc(obj, desc + 8);
361 	message(desc, 0);
362 	do_wear(obj);
363 	print_stats(STAT_ARMOR);
364 	reg_move();
365 }
366 
367 void
368 unwear(object *obj)
369 {
370 	if (obj) {
371 		obj->in_use_flags &= (~BEING_WORN);
372 	}
373 	rogue.armor = NULL;
374 }
375 
376 void
377 do_wear(object *obj)
378 {
379 	rogue.armor = obj;
380 	obj->in_use_flags |= BEING_WORN;
381 	obj->identified = 1;
382 }
383 
384 void
385 wield(void)
386 {
387 	short ch;
388 	object *obj;
389 	char desc[DCOLS];
390 
391 	if (rogue.weapon && rogue.weapon->is_cursed) {
392 		message(curse_message, 0);
393 		return;
394 	}
395 	ch = pack_letter("wield what?", WEAPON);
396 
397 	if (ch == CANCEL) {
398 		return;
399 	}
400 	if (!(obj = get_letter_object(ch))) {
401 		message("No such item.", 0);
402 		return;
403 	}
404 	if (obj->what_is & (ARMOR | RING)) {
405 		sprintf(desc, "you can't wield %s",
406 			((obj->what_is == ARMOR) ? "armor" : "rings"));
407 		message(desc, 0);
408 		return;
409 	}
410 	if (obj->in_use_flags & BEING_WIELDED) {
411 		message("in use", 0);
412 	} else {
413 		unwield(rogue.weapon);
414 		strcpy(desc, "wielding ");
415 		get_desc(obj, desc + 9);
416 		message(desc, 0);
417 		do_wield(obj);
418 		reg_move();
419 	}
420 }
421 
422 void
423 do_wield(object *obj)
424 {
425 	rogue.weapon = obj;
426 	obj->in_use_flags |= BEING_WIELDED;
427 }
428 
429 void
430 unwield(object *obj)
431 {
432 	if (obj) {
433 		obj->in_use_flags &= (~BEING_WIELDED);
434 	}
435 	rogue.weapon = NULL;
436 }
437 
438 void
439 call_it(void)
440 {
441 	short ch;
442 	object *obj;
443 	struct id *id_table;
444 	char buf[MAX_TITLE_LENGTH+2];
445 
446 	ch = pack_letter("call what?", (SCROL | POTION | WAND | RING));
447 
448 	if (ch == CANCEL) {
449 		return;
450 	}
451 	if (!(obj = get_letter_object(ch))) {
452 		message("no such item.", 0);
453 		return;
454 	}
455 	if (!(obj->what_is & (SCROL | POTION | WAND | RING))) {
456 		message("surely you already know what that's called", 0);
457 		return;
458 	}
459 	id_table = get_id_table(obj);
460 
461 	if (get_input_line("call it:","",buf,id_table[obj->which_kind].title,1,1)) {
462 		id_table[obj->which_kind].id_status = CALLED;
463 		strcpy(id_table[obj->which_kind].title, buf);
464 	}
465 }
466 
467 short
468 pack_count(const object *new_obj)
469 {
470 	object *obj;
471 	short count = 0;
472 
473 	obj = rogue.pack.next_object;
474 
475 	while (obj) {
476 		if (obj->what_is != WEAPON) {
477 			count += obj->quantity;
478 		} else if (!new_obj) {
479 			count++;
480 		} else if ((new_obj->what_is != WEAPON) ||
481 			((obj->which_kind != ARROW) &&
482 			(obj->which_kind != DAGGER) &&
483 			(obj->which_kind != DART) &&
484 			(obj->which_kind != SHURIKEN)) ||
485 			(new_obj->which_kind != obj->which_kind) ||
486 			(obj->quiver != new_obj->quiver)) {
487 			count++;
488 		}
489 		obj = obj->next_object;
490 	}
491 	return(count);
492 }
493 
494 static boolean
495 mask_pack(const object *pack, unsigned short mask)
496 {
497 	while (pack->next_object) {
498 		pack = pack->next_object;
499 		if (pack->what_is & mask) {
500 			return(1);
501 		}
502 	}
503 	return(0);
504 }
505 
506 static boolean
507 is_pack_letter(short *c, unsigned short *mask)
508 {
509 	if (((*c == '?') || (*c == '!') || (*c == ':') || (*c == '=') ||
510 		(*c == ')') || (*c == ']') || (*c == '/') || (*c == ','))) {
511 		switch(*c) {
512 		case '?':
513 			*mask = SCROL;
514 			break;
515 		case '!':
516 			*mask = POTION;
517 			break;
518 		case ':':
519 			*mask = FOOD;
520 			break;
521 		case ')':
522 			*mask = WEAPON;
523 			break;
524 		case ']':
525 			*mask = ARMOR;
526 			break;
527 		case '/':
528 			*mask = WAND;
529 			break;
530 		case '=':
531 			*mask = RING;
532 			break;
533 		case ',':
534 			*mask = AMULET;
535 			break;
536 		}
537 		*c = LIST;
538 		return(1);
539 	}
540 	return(((*c >= 'a') && (*c <= 'z')) || (*c == CANCEL) || (*c == LIST));
541 }
542 
543 boolean
544 has_amulet(void)
545 {
546 	return(mask_pack(&rogue.pack, AMULET));
547 }
548 
549 void
550 kick_into_pack(void)
551 {
552 	object *obj;
553 	char desc[DCOLS];
554 	short n, stat;
555 
556 	if (!(dungeon[rogue.row][rogue.col] & OBJECT)) {
557 		message("nothing here", 0);
558 	} else {
559 		if ((obj = pick_up(rogue.row, rogue.col, &stat)) != NULL) {
560 			get_desc(obj, desc);
561 			if (obj->what_is == GOLD) {
562 				message(desc, 0);
563 				free_object(obj);
564 			} else {
565 				n = strlen(desc);
566 				desc[n] = '(';
567 				desc[n+1] = obj->ichar;
568 				desc[n+2] = ')';
569 				desc[n+3] = 0;
570 				message(desc, 0);
571 			}
572 		}
573 		if (obj || (!stat)) {
574 			reg_move();
575 		}
576 	}
577 }
578