xref: /dragonfly/games/rogue/rogue.h (revision 2d8a3be7)
1 /*
2  * Copyright (c) 1988, 1993
3  *	The Regents of the University of California.  All rights reserved.
4  *
5  * This code is derived from software contributed to Berkeley by
6  * Timoth C. Stoehr.
7  *
8  * Redistribution and use in source and binary forms, with or without
9  * modification, are permitted provided that the following conditions
10  * are met:
11  * 1. Redistributions of source code must retain the above copyright
12  *    notice, this list of conditions and the following disclaimer.
13  * 2. Redistributions in binary form must reproduce the above copyright
14  *    notice, this list of conditions and the following disclaimer in the
15  *    documentation and/or other materials provided with the distribution.
16  * 3. All advertising materials mentioning features or use of this software
17  *    must display the following acknowledgement:
18  *	This product includes software developed by the University of
19  *	California, Berkeley and its contributors.
20  * 4. Neither the name of the University nor the names of its contributors
21  *    may be used to endorse or promote products derived from this software
22  *    without specific prior written permission.
23  *
24  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
25  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
26  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
27  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
28  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
29  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
30  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
31  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
32  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
33  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
34  * SUCH DAMAGE.
35  *
36  *	@(#)rogue.h	8.1 (Berkeley) 5/31/93
37  * $FreeBSD: src/games/rogue/rogue.h,v 1.3.2.1 2001/12/17 12:43:23 phantom Exp $
38  * $DragonFly: src/games/rogue/rogue.h,v 1.3 2003/08/26 23:52:50 drhodus Exp $
39  */
40 
41 #include <curses.h>
42 #include <string.h>
43 
44 /*
45  * rogue.h
46  *
47  * This source herein may be modified and/or distributed by anybody who
48  * so desires, with the following restrictions:
49  *    1.)  This notice shall not be removed.
50  *    2.)  Credit shall not be taken for the creation of this source.
51  *    3.)  This code is not to be traded, sold, or used for personal
52  *         gain or profit.
53  */
54 
55 #define boolean char
56 
57 #define NOTHING		((unsigned short)     0)
58 #define OBJECT		((unsigned short)    01)
59 #define MONSTER		((unsigned short)    02)
60 #define STAIRS		((unsigned short)    04)
61 #define HORWALL		((unsigned short)   010)
62 #define VERTWALL	((unsigned short)   020)
63 #define DOOR		((unsigned short)   040)
64 #define FLOOR		((unsigned short)  0100)
65 #define TUNNEL		((unsigned short)  0200)
66 #define TRAP		((unsigned short)  0400)
67 #define HIDDEN		((unsigned short) 01000)
68 
69 #define ARMOR		((unsigned short)   01)
70 #define WEAPON		((unsigned short)   02)
71 #define SCROL		((unsigned short)   04)
72 #define POTION		((unsigned short)  010)
73 #define GOLD		((unsigned short)  020)
74 #define FOOD		((unsigned short)  040)
75 #define WAND		((unsigned short) 0100)
76 #define RING		((unsigned short) 0200)
77 #define AMULET		((unsigned short) 0400)
78 #define ALL_OBJECTS	((unsigned short) 0777)
79 
80 #define LEATHER 0
81 #define RINGMAIL 1
82 #define SCALE 2
83 #define CHAIN 3
84 #define BANDED 4
85 #define SPLINT 5
86 #define PLATE 6
87 #define ARMORS 7
88 
89 #define BOW 0
90 #define DART 1
91 #define ARROW 2
92 #define DAGGER 3
93 #define SHURIKEN 4
94 #define MACE 5
95 #define LONG_SWORD 6
96 #define TWO_HANDED_SWORD 7
97 #define WEAPONS 8
98 
99 #define MAX_PACK_COUNT 24
100 
101 #define PROTECT_ARMOR 0
102 #define HOLD_MONSTER 1
103 #define ENCH_WEAPON 2
104 #define ENCH_ARMOR 3
105 #define IDENTIFY 4
106 #define TELEPORT 5
107 #define SLEEP 6
108 #define SCARE_MONSTER 7
109 #define REMOVE_CURSE 8
110 #define CREATE_MONSTER 9
111 #define AGGRAVATE_MONSTER 10
112 #define MAGIC_MAPPING 11
113 #define CON_MON 12
114 #define SCROLS 13
115 
116 #define INCREASE_STRENGTH 0
117 #define RESTORE_STRENGTH 1
118 #define HEALING 2
119 #define EXTRA_HEALING 3
120 #define POISON 4
121 #define RAISE_LEVEL 5
122 #define BLINDNESS 6
123 #define HALLUCINATION 7
124 #define DETECT_MONSTER 8
125 #define DETECT_OBJECTS 9
126 #define CONFUSION 10
127 #define LEVITATION 11
128 #define HASTE_SELF 12
129 #define SEE_INVISIBLE 13
130 #define POTIONS 14
131 
132 #define TELE_AWAY 0
133 #define SLOW_MONSTER 1
134 #define INVISIBILITY 2
135 #define POLYMORPH 3
136 #define HASTE_MONSTER 4
137 #define MAGIC_MISSILE 5
138 #define CANCELLATION 6
139 #define DO_NOTHING 7
140 #define DRAIN_LIFE 8
141 #define COLD 9
142 #define FIRE 10
143 #define WANDS 11
144 
145 #define STEALTH 0
146 #define R_TELEPORT 1
147 #define REGENERATION 2
148 #define SLOW_DIGEST 3
149 #define ADD_STRENGTH 4
150 #define SUSTAIN_STRENGTH 5
151 #define DEXTERITY 6
152 #define ADORNMENT 7
153 #define R_SEE_INVISIBLE 8
154 #define MAINTAIN_ARMOR 9
155 #define SEARCHING 10
156 #define RINGS 11
157 
158 #define RATION 0
159 #define FRUIT 1
160 
161 #define NOT_USED		((unsigned short)   0)
162 #define BEING_WIELDED	((unsigned short)  01)
163 #define BEING_WORN		((unsigned short)  02)
164 #define ON_LEFT_HAND	((unsigned short)  04)
165 #define ON_RIGHT_HAND	((unsigned short) 010)
166 #define ON_EITHER_HAND	((unsigned short) 014)
167 #define BEING_USED		((unsigned short) 017)
168 
169 #define NO_TRAP -1
170 #define TRAP_DOOR 0
171 #define BEAR_TRAP 1
172 #define TELE_TRAP 2
173 #define DART_TRAP 3
174 #define SLEEPING_GAS_TRAP 4
175 #define RUST_TRAP 5
176 #define TRAPS 6
177 
178 #define STEALTH_FACTOR 3
179 #define R_TELE_PERCENT 8
180 
181 #define UNIDENTIFIED ((unsigned short) 00)	/* MUST BE ZERO! */
182 #define IDENTIFIED ((unsigned short) 01)
183 #define CALLED ((unsigned short) 02)
184 
185 #define DROWS 24
186 #define DCOLS 80
187 #define NMESSAGES 5
188 #define MAX_TITLE_LENGTH 30
189 #define MAXSYLLABLES 40
190 #define MAX_METAL 14
191 #define WAND_MATERIALS 30
192 #define GEMS 14
193 
194 #define GOLD_PERCENT 46
195 
196 #define MAX_OPT_LEN 40
197 
198 #define HUNGER_STR_LEN 8
199 
200 #define MAX_ID_TITLE_LEN 64
201 
202 struct id {
203 	short value;
204 	char title[MAX_ID_TITLE_LEN];
205 	char *real;
206 	unsigned short id_status;
207 };
208 
209 /* The following #defines provide more meaningful names for some of the
210  * struct object fields that are used for monsters.  This, since each monster
211  * and object (scrolls, potions, etc) are represented by a struct object.
212  * Ideally, this should be handled by some kind of union structure.
213  */
214 
215 #define m_damage damage
216 #define hp_to_kill quantity
217 #define m_char ichar
218 #define first_level is_protected
219 #define last_level is_cursed
220 #define m_hit_chance class
221 #define stationary_damage identified
222 #define drop_percent which_kind
223 #define trail_char d_enchant
224 #define slowed_toggle quiver
225 #define moves_confused hit_enchant
226 #define nap_length picked_up
227 #define disguise what_is
228 #define next_monster next_object
229 
230 struct obj {				/* comment is monster meaning */
231 	unsigned long m_flags;	/* monster flags */
232 	const char *damage;		/* damage it does */
233 	short quantity;			/* hit points to kill */
234 	short ichar;			/* 'A' is for aquatar */
235 	short kill_exp;			/* exp for killing it */
236 	short is_protected;		/* level starts */
237 	short is_cursed;		/* level ends */
238 	short class;			/* chance of hitting you */
239 	short identified;		/* 'F' damage, 1,2,3... */
240 	unsigned short which_kind; /* item carry/drop % */
241 	short o_row, o_col, o;	/* o is how many times stuck at o_row, o_col */
242 	short row, col;			/* current row, col */
243 	short d_enchant;		/* room char when detect_monster */
244 	short quiver;			/* monster slowed toggle */
245 	short trow, tcol;		/* target row, col */
246 	short hit_enchant;		/* how many moves is confused */
247 	unsigned short what_is;	/* imitator's charactor (?!%: */
248 	short picked_up;		/* sleep from wand of sleep */
249 	unsigned short in_use_flags;
250 	struct obj *next_object;	/* next monster */
251 };
252 
253 typedef struct obj object;
254 
255 #define INIT_AW (object*)0,(object*)0
256 #define INIT_RINGS (object*)0,(object*)0
257 #define INIT_HP 12,12
258 #define INIT_STR 16,16
259 #define INIT_EXP 1,0
260 #define INIT_PACK {0}
261 #define INIT_GOLD 0
262 #define INIT_CHAR '@'
263 #define INIT_MOVES 1250
264 
265 struct fightr {
266 	object *armor;
267 	object *weapon;
268 	object *left_ring, *right_ring;
269 	short hp_current;
270 	short hp_max;
271 	short str_current;
272 	short str_max;
273 	object pack;
274 	long gold;
275 	short exp;
276 	long exp_points;
277 	short row, col;
278 	short fchar;
279 	short moves_left;
280 };
281 
282 typedef struct fightr fighter;
283 
284 struct dr {
285 	short oth_room;
286 	short oth_row,
287 	      oth_col;
288 	short door_row,
289 		  door_col;
290 };
291 
292 typedef struct dr door;
293 
294 struct rm {
295 	short bottom_row, right_col, left_col, top_row;
296 	door doors[4];
297 	unsigned short is_room;
298 };
299 
300 typedef struct rm room;
301 
302 #define MAXROOMS 9
303 #define BIG_ROOM 10
304 
305 #define NO_ROOM -1
306 
307 #define PASSAGE -3		/* cur_room value */
308 
309 #define AMULET_LEVEL 26
310 
311 #define R_NOTHING	((unsigned short) 01)
312 #define R_ROOM		((unsigned short) 02)
313 #define R_MAZE		((unsigned short) 04)
314 #define R_DEADEND	((unsigned short) 010)
315 #define R_CROSS		((unsigned short) 020)
316 
317 #define MAX_EXP_LEVEL 21
318 #define MAX_EXP 10000001L
319 #define MAX_GOLD 999999
320 #define MAX_ARMOR 99
321 #define MAX_HP 999
322 #define MAX_STRENGTH 99
323 #define LAST_DUNGEON 99
324 
325 #define STAT_LEVEL 01
326 #define STAT_GOLD 02
327 #define STAT_HP 04
328 #define STAT_STRENGTH 010
329 #define STAT_ARMOR 020
330 #define STAT_EXP 040
331 #define STAT_HUNGER 0100
332 #define STAT_LABEL 0200
333 #define STAT_ALL 0377
334 
335 #define PARTY_TIME 10	/* one party somewhere in each 10 level span */
336 
337 #define MAX_TRAPS 10	/* maximum traps per level */
338 
339 #define HIDE_PERCENT 12
340 
341 struct tr {
342 	short trap_type;
343 	short trap_row, trap_col;
344 };
345 
346 typedef struct tr trap;
347 
348 extern fighter rogue;
349 extern room rooms[];
350 extern trap traps[];
351 extern unsigned short dungeon[DROWS][DCOLS];
352 extern object level_objects;
353 
354 extern struct id id_scrolls[];
355 extern struct id id_potions[];
356 extern struct id id_wands[];
357 extern struct id id_rings[];
358 extern struct id id_weapons[];
359 extern struct id id_armors[];
360 
361 extern object mon_tab[];
362 extern object level_monsters;
363 
364 #define MONSTERS 26
365 
366 #define HASTED					01L
367 #define SLOWED					02L
368 #define INVISIBLE				04L
369 #define ASLEEP				   010L
370 #define WAKENS				   020L
371 #define WANDERS				   040L
372 #define FLIES				  0100L
373 #define FLITS				  0200L
374 #define CAN_FLIT			  0400L		/* can, but usually doesn't, flit */
375 #define CONFUSED	 		 01000L
376 #define RUSTS				 02000L
377 #define HOLDS				 04000L
378 #define FREEZES				010000L
379 #define STEALS_GOLD			020000L
380 #define STEALS_ITEM			040000L
381 #define STINGS			   0100000L
382 #define DRAINS_LIFE		   0200000L
383 #define DROPS_LEVEL		   0400000L
384 #define SEEKS_GOLD		  01000000L
385 #define FREEZING_ROGUE	  02000000L
386 #define RUST_VANISHED	  04000000L
387 #define CONFUSES		 010000000L
388 #define IMITATES		 020000000L
389 #define FLAMES			 040000000L
390 #define STATIONARY		0100000000L		/* damage will be 1,2,3,... */
391 #define NAPPING			0200000000L		/* can't wake up for a while */
392 #define ALREADY_MOVED	0400000000L
393 
394 #define SPECIAL_HIT		(RUSTS|HOLDS|FREEZES|STEALS_GOLD|STEALS_ITEM|STINGS|DRAINS_LIFE|DROPS_LEVEL)
395 
396 #define WAKE_PERCENT 45
397 #define FLIT_PERCENT 40
398 #define PARTY_WAKE_PERCENT 75
399 
400 #define HYPOTHERMIA 1
401 #define STARVATION 2
402 #define POISON_DART 3
403 #define QUIT 4
404 #define WIN 5
405 #define KFIRE 6
406 
407 #define UPWARD 0
408 #define UPRIGHT 1
409 #define RIGHT 2
410 #define DOWNRIGHT 3
411 #define DOWN 4
412 #define DOWNLEFT 5
413 #define LEFT 6
414 #define UPLEFT 7
415 #define DIRS 8
416 
417 #define ROW1 7
418 #define ROW2 15
419 
420 #define COL1 26
421 #define COL2 52
422 
423 #define MOVED 0
424 #define MOVE_FAILED -1
425 #define STOPPED_ON_SOMETHING -2
426 #define CANCEL '\033'
427 #define LIST '*'
428 
429 #define HUNGRY 300
430 #define WEAK 150
431 #define FAINT 20
432 #define STARVE 0
433 
434 #define MIN_ROW 1
435 
436 /* external routine declarations.
437  */
438 const char *mon_name();
439 const char *get_ench_color();
440 const char *name_of();
441 const char *md_gln();
442 char *md_getenv();
443 char *md_malloc();
444 boolean is_direction();
445 boolean mon_sees();
446 boolean mask_pack();
447 boolean mask_room();
448 boolean is_digit();
449 boolean check_hunger();
450 boolean reg_move();
451 boolean md_df();
452 boolean has_been_touched();
453 object *add_to_pack();
454 object *alloc_object();
455 object *get_letter_object();
456 object *gr_monster();
457 object *get_thrown_at_monster();
458 object *get_zapped_monster();
459 object *check_duplicate();
460 object *gr_object();
461 object *object_at();
462 object *pick_up();
463 struct id *get_id_table();
464 unsigned short gr_what_is();
465 #define rrandom random
466 #define srrandom(x) srandomdev()
467 long lget_number();
468 long xxx();
469 void byebye(), onintr(), error_save();
470 
471 struct rogue_time {
472 	short year;		/* >= 1987 */
473 	short month;	/* 1 - 12 */
474 	short day;		/* 1 - 31 */
475 	short hour;		/* 0 - 23 */
476 	short minute;	/* 0 - 59 */
477 	short second;	/* 0 - 59 */
478 };
479 /*
480  * external variable declarations.
481  */
482 extern  char    hunger_str[HUNGER_STR_LEN];
483 extern  char    login_name[MAX_OPT_LEN];
484 extern  const char   *error_file;
485