1 /* 2 * Copyright (c) 1988, 1993 3 * The Regents of the University of California. All rights reserved. 4 * 5 * This code is derived from software contributed to Berkeley by 6 * Timoth C. Stoehr. 7 * 8 * Redistribution and use in source and binary forms, with or without 9 * modification, are permitted provided that the following conditions 10 * are met: 11 * 1. Redistributions of source code must retain the above copyright 12 * notice, this list of conditions and the following disclaimer. 13 * 2. Redistributions in binary form must reproduce the above copyright 14 * notice, this list of conditions and the following disclaimer in the 15 * documentation and/or other materials provided with the distribution. 16 * 3. All advertising materials mentioning features or use of this software 17 * must display the following acknowledgement: 18 * This product includes software developed by the University of 19 * California, Berkeley and its contributors. 20 * 4. Neither the name of the University nor the names of its contributors 21 * may be used to endorse or promote products derived from this software 22 * without specific prior written permission. 23 * 24 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND 25 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 26 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 27 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE 28 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 29 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS 30 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) 31 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT 32 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY 33 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF 34 * SUCH DAMAGE. 35 * 36 * @(#)rogue.h 8.1 (Berkeley) 5/31/93 37 * $FreeBSD: src/games/rogue/rogue.h,v 1.3.2.1 2001/12/17 12:43:23 phantom Exp $ 38 * $DragonFly: src/games/rogue/rogue.h,v 1.3 2003/08/26 23:52:50 drhodus Exp $ 39 */ 40 41 #include <curses.h> 42 #include <string.h> 43 44 /* 45 * rogue.h 46 * 47 * This source herein may be modified and/or distributed by anybody who 48 * so desires, with the following restrictions: 49 * 1.) This notice shall not be removed. 50 * 2.) Credit shall not be taken for the creation of this source. 51 * 3.) This code is not to be traded, sold, or used for personal 52 * gain or profit. 53 */ 54 55 #define boolean char 56 57 #define NOTHING ((unsigned short) 0) 58 #define OBJECT ((unsigned short) 01) 59 #define MONSTER ((unsigned short) 02) 60 #define STAIRS ((unsigned short) 04) 61 #define HORWALL ((unsigned short) 010) 62 #define VERTWALL ((unsigned short) 020) 63 #define DOOR ((unsigned short) 040) 64 #define FLOOR ((unsigned short) 0100) 65 #define TUNNEL ((unsigned short) 0200) 66 #define TRAP ((unsigned short) 0400) 67 #define HIDDEN ((unsigned short) 01000) 68 69 #define ARMOR ((unsigned short) 01) 70 #define WEAPON ((unsigned short) 02) 71 #define SCROL ((unsigned short) 04) 72 #define POTION ((unsigned short) 010) 73 #define GOLD ((unsigned short) 020) 74 #define FOOD ((unsigned short) 040) 75 #define WAND ((unsigned short) 0100) 76 #define RING ((unsigned short) 0200) 77 #define AMULET ((unsigned short) 0400) 78 #define ALL_OBJECTS ((unsigned short) 0777) 79 80 #define LEATHER 0 81 #define RINGMAIL 1 82 #define SCALE 2 83 #define CHAIN 3 84 #define BANDED 4 85 #define SPLINT 5 86 #define PLATE 6 87 #define ARMORS 7 88 89 #define BOW 0 90 #define DART 1 91 #define ARROW 2 92 #define DAGGER 3 93 #define SHURIKEN 4 94 #define MACE 5 95 #define LONG_SWORD 6 96 #define TWO_HANDED_SWORD 7 97 #define WEAPONS 8 98 99 #define MAX_PACK_COUNT 24 100 101 #define PROTECT_ARMOR 0 102 #define HOLD_MONSTER 1 103 #define ENCH_WEAPON 2 104 #define ENCH_ARMOR 3 105 #define IDENTIFY 4 106 #define TELEPORT 5 107 #define SLEEP 6 108 #define SCARE_MONSTER 7 109 #define REMOVE_CURSE 8 110 #define CREATE_MONSTER 9 111 #define AGGRAVATE_MONSTER 10 112 #define MAGIC_MAPPING 11 113 #define CON_MON 12 114 #define SCROLS 13 115 116 #define INCREASE_STRENGTH 0 117 #define RESTORE_STRENGTH 1 118 #define HEALING 2 119 #define EXTRA_HEALING 3 120 #define POISON 4 121 #define RAISE_LEVEL 5 122 #define BLINDNESS 6 123 #define HALLUCINATION 7 124 #define DETECT_MONSTER 8 125 #define DETECT_OBJECTS 9 126 #define CONFUSION 10 127 #define LEVITATION 11 128 #define HASTE_SELF 12 129 #define SEE_INVISIBLE 13 130 #define POTIONS 14 131 132 #define TELE_AWAY 0 133 #define SLOW_MONSTER 1 134 #define INVISIBILITY 2 135 #define POLYMORPH 3 136 #define HASTE_MONSTER 4 137 #define MAGIC_MISSILE 5 138 #define CANCELLATION 6 139 #define DO_NOTHING 7 140 #define DRAIN_LIFE 8 141 #define COLD 9 142 #define FIRE 10 143 #define WANDS 11 144 145 #define STEALTH 0 146 #define R_TELEPORT 1 147 #define REGENERATION 2 148 #define SLOW_DIGEST 3 149 #define ADD_STRENGTH 4 150 #define SUSTAIN_STRENGTH 5 151 #define DEXTERITY 6 152 #define ADORNMENT 7 153 #define R_SEE_INVISIBLE 8 154 #define MAINTAIN_ARMOR 9 155 #define SEARCHING 10 156 #define RINGS 11 157 158 #define RATION 0 159 #define FRUIT 1 160 161 #define NOT_USED ((unsigned short) 0) 162 #define BEING_WIELDED ((unsigned short) 01) 163 #define BEING_WORN ((unsigned short) 02) 164 #define ON_LEFT_HAND ((unsigned short) 04) 165 #define ON_RIGHT_HAND ((unsigned short) 010) 166 #define ON_EITHER_HAND ((unsigned short) 014) 167 #define BEING_USED ((unsigned short) 017) 168 169 #define NO_TRAP -1 170 #define TRAP_DOOR 0 171 #define BEAR_TRAP 1 172 #define TELE_TRAP 2 173 #define DART_TRAP 3 174 #define SLEEPING_GAS_TRAP 4 175 #define RUST_TRAP 5 176 #define TRAPS 6 177 178 #define STEALTH_FACTOR 3 179 #define R_TELE_PERCENT 8 180 181 #define UNIDENTIFIED ((unsigned short) 00) /* MUST BE ZERO! */ 182 #define IDENTIFIED ((unsigned short) 01) 183 #define CALLED ((unsigned short) 02) 184 185 #define DROWS 24 186 #define DCOLS 80 187 #define NMESSAGES 5 188 #define MAX_TITLE_LENGTH 30 189 #define MAXSYLLABLES 40 190 #define MAX_METAL 14 191 #define WAND_MATERIALS 30 192 #define GEMS 14 193 194 #define GOLD_PERCENT 46 195 196 #define MAX_OPT_LEN 40 197 198 #define HUNGER_STR_LEN 8 199 200 #define MAX_ID_TITLE_LEN 64 201 202 struct id { 203 short value; 204 char title[MAX_ID_TITLE_LEN]; 205 char *real; 206 unsigned short id_status; 207 }; 208 209 /* The following #defines provide more meaningful names for some of the 210 * struct object fields that are used for monsters. This, since each monster 211 * and object (scrolls, potions, etc) are represented by a struct object. 212 * Ideally, this should be handled by some kind of union structure. 213 */ 214 215 #define m_damage damage 216 #define hp_to_kill quantity 217 #define m_char ichar 218 #define first_level is_protected 219 #define last_level is_cursed 220 #define m_hit_chance class 221 #define stationary_damage identified 222 #define drop_percent which_kind 223 #define trail_char d_enchant 224 #define slowed_toggle quiver 225 #define moves_confused hit_enchant 226 #define nap_length picked_up 227 #define disguise what_is 228 #define next_monster next_object 229 230 struct obj { /* comment is monster meaning */ 231 unsigned long m_flags; /* monster flags */ 232 const char *damage; /* damage it does */ 233 short quantity; /* hit points to kill */ 234 short ichar; /* 'A' is for aquatar */ 235 short kill_exp; /* exp for killing it */ 236 short is_protected; /* level starts */ 237 short is_cursed; /* level ends */ 238 short class; /* chance of hitting you */ 239 short identified; /* 'F' damage, 1,2,3... */ 240 unsigned short which_kind; /* item carry/drop % */ 241 short o_row, o_col, o; /* o is how many times stuck at o_row, o_col */ 242 short row, col; /* current row, col */ 243 short d_enchant; /* room char when detect_monster */ 244 short quiver; /* monster slowed toggle */ 245 short trow, tcol; /* target row, col */ 246 short hit_enchant; /* how many moves is confused */ 247 unsigned short what_is; /* imitator's charactor (?!%: */ 248 short picked_up; /* sleep from wand of sleep */ 249 unsigned short in_use_flags; 250 struct obj *next_object; /* next monster */ 251 }; 252 253 typedef struct obj object; 254 255 #define INIT_AW (object*)0,(object*)0 256 #define INIT_RINGS (object*)0,(object*)0 257 #define INIT_HP 12,12 258 #define INIT_STR 16,16 259 #define INIT_EXP 1,0 260 #define INIT_PACK {0} 261 #define INIT_GOLD 0 262 #define INIT_CHAR '@' 263 #define INIT_MOVES 1250 264 265 struct fightr { 266 object *armor; 267 object *weapon; 268 object *left_ring, *right_ring; 269 short hp_current; 270 short hp_max; 271 short str_current; 272 short str_max; 273 object pack; 274 long gold; 275 short exp; 276 long exp_points; 277 short row, col; 278 short fchar; 279 short moves_left; 280 }; 281 282 typedef struct fightr fighter; 283 284 struct dr { 285 short oth_room; 286 short oth_row, 287 oth_col; 288 short door_row, 289 door_col; 290 }; 291 292 typedef struct dr door; 293 294 struct rm { 295 short bottom_row, right_col, left_col, top_row; 296 door doors[4]; 297 unsigned short is_room; 298 }; 299 300 typedef struct rm room; 301 302 #define MAXROOMS 9 303 #define BIG_ROOM 10 304 305 #define NO_ROOM -1 306 307 #define PASSAGE -3 /* cur_room value */ 308 309 #define AMULET_LEVEL 26 310 311 #define R_NOTHING ((unsigned short) 01) 312 #define R_ROOM ((unsigned short) 02) 313 #define R_MAZE ((unsigned short) 04) 314 #define R_DEADEND ((unsigned short) 010) 315 #define R_CROSS ((unsigned short) 020) 316 317 #define MAX_EXP_LEVEL 21 318 #define MAX_EXP 10000001L 319 #define MAX_GOLD 999999 320 #define MAX_ARMOR 99 321 #define MAX_HP 999 322 #define MAX_STRENGTH 99 323 #define LAST_DUNGEON 99 324 325 #define STAT_LEVEL 01 326 #define STAT_GOLD 02 327 #define STAT_HP 04 328 #define STAT_STRENGTH 010 329 #define STAT_ARMOR 020 330 #define STAT_EXP 040 331 #define STAT_HUNGER 0100 332 #define STAT_LABEL 0200 333 #define STAT_ALL 0377 334 335 #define PARTY_TIME 10 /* one party somewhere in each 10 level span */ 336 337 #define MAX_TRAPS 10 /* maximum traps per level */ 338 339 #define HIDE_PERCENT 12 340 341 struct tr { 342 short trap_type; 343 short trap_row, trap_col; 344 }; 345 346 typedef struct tr trap; 347 348 extern fighter rogue; 349 extern room rooms[]; 350 extern trap traps[]; 351 extern unsigned short dungeon[DROWS][DCOLS]; 352 extern object level_objects; 353 354 extern struct id id_scrolls[]; 355 extern struct id id_potions[]; 356 extern struct id id_wands[]; 357 extern struct id id_rings[]; 358 extern struct id id_weapons[]; 359 extern struct id id_armors[]; 360 361 extern object mon_tab[]; 362 extern object level_monsters; 363 364 #define MONSTERS 26 365 366 #define HASTED 01L 367 #define SLOWED 02L 368 #define INVISIBLE 04L 369 #define ASLEEP 010L 370 #define WAKENS 020L 371 #define WANDERS 040L 372 #define FLIES 0100L 373 #define FLITS 0200L 374 #define CAN_FLIT 0400L /* can, but usually doesn't, flit */ 375 #define CONFUSED 01000L 376 #define RUSTS 02000L 377 #define HOLDS 04000L 378 #define FREEZES 010000L 379 #define STEALS_GOLD 020000L 380 #define STEALS_ITEM 040000L 381 #define STINGS 0100000L 382 #define DRAINS_LIFE 0200000L 383 #define DROPS_LEVEL 0400000L 384 #define SEEKS_GOLD 01000000L 385 #define FREEZING_ROGUE 02000000L 386 #define RUST_VANISHED 04000000L 387 #define CONFUSES 010000000L 388 #define IMITATES 020000000L 389 #define FLAMES 040000000L 390 #define STATIONARY 0100000000L /* damage will be 1,2,3,... */ 391 #define NAPPING 0200000000L /* can't wake up for a while */ 392 #define ALREADY_MOVED 0400000000L 393 394 #define SPECIAL_HIT (RUSTS|HOLDS|FREEZES|STEALS_GOLD|STEALS_ITEM|STINGS|DRAINS_LIFE|DROPS_LEVEL) 395 396 #define WAKE_PERCENT 45 397 #define FLIT_PERCENT 40 398 #define PARTY_WAKE_PERCENT 75 399 400 #define HYPOTHERMIA 1 401 #define STARVATION 2 402 #define POISON_DART 3 403 #define QUIT 4 404 #define WIN 5 405 #define KFIRE 6 406 407 #define UPWARD 0 408 #define UPRIGHT 1 409 #define RIGHT 2 410 #define DOWNRIGHT 3 411 #define DOWN 4 412 #define DOWNLEFT 5 413 #define LEFT 6 414 #define UPLEFT 7 415 #define DIRS 8 416 417 #define ROW1 7 418 #define ROW2 15 419 420 #define COL1 26 421 #define COL2 52 422 423 #define MOVED 0 424 #define MOVE_FAILED -1 425 #define STOPPED_ON_SOMETHING -2 426 #define CANCEL '\033' 427 #define LIST '*' 428 429 #define HUNGRY 300 430 #define WEAK 150 431 #define FAINT 20 432 #define STARVE 0 433 434 #define MIN_ROW 1 435 436 /* external routine declarations. 437 */ 438 const char *mon_name(); 439 const char *get_ench_color(); 440 const char *name_of(); 441 const char *md_gln(); 442 char *md_getenv(); 443 char *md_malloc(); 444 boolean is_direction(); 445 boolean mon_sees(); 446 boolean mask_pack(); 447 boolean mask_room(); 448 boolean is_digit(); 449 boolean check_hunger(); 450 boolean reg_move(); 451 boolean md_df(); 452 boolean has_been_touched(); 453 object *add_to_pack(); 454 object *alloc_object(); 455 object *get_letter_object(); 456 object *gr_monster(); 457 object *get_thrown_at_monster(); 458 object *get_zapped_monster(); 459 object *check_duplicate(); 460 object *gr_object(); 461 object *object_at(); 462 object *pick_up(); 463 struct id *get_id_table(); 464 unsigned short gr_what_is(); 465 #define rrandom random 466 #define srrandom(x) srandomdev() 467 long lget_number(); 468 long xxx(); 469 void byebye(), onintr(), error_save(); 470 471 struct rogue_time { 472 short year; /* >= 1987 */ 473 short month; /* 1 - 12 */ 474 short day; /* 1 - 31 */ 475 short hour; /* 0 - 23 */ 476 short minute; /* 0 - 59 */ 477 short second; /* 0 - 59 */ 478 }; 479 /* 480 * external variable declarations. 481 */ 482 extern char hunger_str[HUNGER_STR_LEN]; 483 extern char login_name[MAX_OPT_LEN]; 484 extern const char *error_file; 485