xref: /dragonfly/games/rogue/spec_hit.c (revision 9ddb8543)
1 /*
2  * Copyright (c) 1988, 1993
3  *	The Regents of the University of California.  All rights reserved.
4  *
5  * This code is derived from software contributed to Berkeley by
6  * Timothy C. Stoehr.
7  *
8  * Redistribution and use in source and binary forms, with or without
9  * modification, are permitted provided that the following conditions
10  * are met:
11  * 1. Redistributions of source code must retain the above copyright
12  *    notice, this list of conditions and the following disclaimer.
13  * 2. Redistributions in binary form must reproduce the above copyright
14  *    notice, this list of conditions and the following disclaimer in the
15  *    documentation and/or other materials provided with the distribution.
16  * 3. All advertising materials mentioning features or use of this software
17  *    must display the following acknowledgement:
18  *	This product includes software developed by the University of
19  *	California, Berkeley and its contributors.
20  * 4. Neither the name of the University nor the names of its contributors
21  *    may be used to endorse or promote products derived from this software
22  *    without specific prior written permission.
23  *
24  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
25  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
26  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
27  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
28  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
29  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
30  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
31  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
32  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
33  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
34  * SUCH DAMAGE.
35  *
36  * @(#)spec_hit.c	8.1 (Berkeley) 5/31/93
37  * $FreeBSD: src/games/rogue/spec_hit.c,v 1.4 1999/11/30 03:49:28 billf Exp $
38  * $DragonFly: src/games/rogue/spec_hit.c,v 1.3 2006/09/02 19:31:07 pavalos Exp $
39  */
40 
41 /*
42  * special_hit.c
43  *
44  * This source herein may be modified and/or distributed by anybody who
45  * so desires, with the following restrictions:
46  *    1.)  No portion of this notice shall be removed.
47  *    2.)  Credit shall not be taken for the creation of this source.
48  *    3.)  This code is not to be traded, sold, or used for personal
49  *         gain or profit.
50  *
51  */
52 
53 #include "rogue.h"
54 
55 short less_hp = 0;
56 boolean being_held;
57 
58 extern short cur_level, max_level, blind, levitate, ring_exp;
59 extern long level_points[];
60 extern boolean detect_monster, mon_disappeared;
61 extern boolean sustain_strength, maintain_armor;
62 extern char *you_can_move_again;
63 
64 static void	freeze(object *);
65 static void	steal_gold(object *);
66 static void	steal_item(object *);
67 static void	disappear(object *);
68 static boolean	try_to_cough(short, short, object *);
69 static boolean	gold_at(short, short);
70 static void	sting(object *);
71 static void	drop_level(void);
72 static void	drain_life(void);
73 static short	get_dir(short, short, short, short);
74 
75 void
76 special_hit(object *monster)
77 {
78 	if ((monster->m_flags & CONFUSED) && rand_percent(66)) {
79 		return;
80 	}
81 	if (monster->m_flags & RUSTS) {
82 		rust(monster);
83 	}
84 	if ((monster->m_flags & HOLDS) && !levitate) {
85 		being_held = 1;
86 	}
87 	if (monster->m_flags & FREEZES) {
88 		freeze(monster);
89 	}
90 	if (monster->m_flags & STINGS) {
91 		sting(monster);
92 	}
93 	if (monster->m_flags & DRAINS_LIFE) {
94 		drain_life();
95 	}
96 	if (monster->m_flags & DROPS_LEVEL) {
97 		drop_level();
98 	}
99 	if (monster->m_flags & STEALS_GOLD) {
100 		steal_gold(monster);
101 	} else if (monster->m_flags & STEALS_ITEM) {
102 		steal_item(monster);
103 	}
104 }
105 
106 void
107 rust(object *monster)
108 {
109 	if ((!rogue.armor) || (get_armor_class(rogue.armor) <= 1) ||
110 		(rogue.armor->which_kind == LEATHER)) {
111 		return;
112 	}
113 	if ((rogue.armor->is_protected) || maintain_armor) {
114 		if (monster && (!(monster->m_flags & RUST_VANISHED))) {
115 			message("the rust vanishes instantly", 0);
116 			monster->m_flags |= RUST_VANISHED;
117 		}
118 	} else {
119 		rogue.armor->d_enchant--;
120 		message("your armor weakens", 0);
121 		print_stats(STAT_ARMOR);
122 	}
123 }
124 
125 static void
126 freeze(object *monster)
127 {
128 	short freeze_percent = 99;
129 	short i, n;
130 
131 	if (rand_percent(12)) {
132 		return;
133 	}
134 	freeze_percent -= (rogue.str_current+(rogue.str_current / 2));
135 	freeze_percent -= ((rogue.exp + ring_exp) * 4);
136 	freeze_percent -= (get_armor_class(rogue.armor) * 5);
137 	freeze_percent -= (rogue.hp_max / 3);
138 
139 	if (freeze_percent > 10) {
140 		monster->m_flags |= FREEZING_ROGUE;
141 		message("you are frozen", 1);
142 
143 		n = get_rand(4, 8);
144 		for (i = 0; i < n; i++) {
145 			mv_mons();
146 		}
147 		if (rand_percent(freeze_percent)) {
148 			for (i = 0; i < 50; i++) {
149 				mv_mons();
150 			}
151 			killed_by(NULL, HYPOTHERMIA);
152 		}
153 		message(you_can_move_again, 1);
154 		monster->m_flags &= (~FREEZING_ROGUE);
155 	}
156 }
157 
158 static void
159 steal_gold(object *monster)
160 {
161 	int amount;
162 
163 	if ((rogue.gold <= 0) || rand_percent(10)) {
164 		return;
165 	}
166 
167 	amount = get_rand((cur_level * 10), (cur_level * 30));
168 
169 	if (amount > rogue.gold) {
170 		amount = rogue.gold;
171 	}
172 	rogue.gold -= amount;
173 	message("your purse feels lighter", 0);
174 	print_stats(STAT_GOLD);
175 	disappear(monster);
176 }
177 
178 static void
179 steal_item(object *monster)
180 {
181 	object *obj;
182 	short i, n, t = 0;
183 	char desc[80];
184 	boolean has_something = 0;
185 
186 	if (rand_percent(15)) {
187 		return;
188 	}
189 	obj = rogue.pack.next_object;
190 
191 	if (!obj) {
192 		goto DSPR;
193 	}
194 	while (obj) {
195 		if (!(obj->in_use_flags & BEING_USED)) {
196 			has_something = 1;
197 			break;
198 		}
199 		obj = obj->next_object;
200 	}
201 	if (!has_something) {
202 		goto DSPR;
203 	}
204 	n = get_rand(0, MAX_PACK_COUNT);
205 	obj = rogue.pack.next_object;
206 
207 	for (i = 0; i <= n; i++) {
208 		obj = obj->next_object;
209 		while ((!obj) || (obj->in_use_flags & BEING_USED)) {
210 			if (!obj) {
211 				obj = rogue.pack.next_object;
212 			} else {
213 				obj = obj->next_object;
214 			}
215 		}
216 	}
217 	strcpy(desc, "she stole ");
218 	if (obj->what_is != WEAPON) {
219 		t = obj->quantity;
220 		obj->quantity = 1;
221 	}
222 	get_desc(obj, desc+10);
223 	message(desc, 0);
224 
225 	obj->quantity = ((obj->what_is != WEAPON) ? t : 1);
226 
227 	vanish(obj, 0, &rogue.pack);
228 DSPR:
229 	disappear(monster);
230 }
231 
232 static void
233 disappear(object *monster)
234 {
235 	short row, col;
236 
237 	row = monster->row;
238 	col = monster->col;
239 
240 	dungeon[row][col] &= ~MONSTER;
241 	if (rogue_can_see(row, col)) {
242 		mvaddch(row, col, get_dungeon_char(row, col));
243 	}
244 	take_from_pack(monster, &level_monsters);
245 	free_object(monster);
246 	mon_disappeared = 1;
247 }
248 
249 void
250 cough_up(object *monster)
251 {
252 	object *obj;
253 	short row, col, i, n;
254 
255 	if (cur_level < max_level) {
256 		return;
257 	}
258 
259 	if (monster->m_flags & STEALS_GOLD) {
260 		obj = alloc_object();
261 		obj->what_is = GOLD;
262 		obj->quantity = get_rand((cur_level * 15), (cur_level * 30));
263 	} else {
264 		if (!rand_percent((int) monster->drop_percent)) {
265 			return;
266 		}
267 		obj = gr_object();
268 	}
269 	row = monster->row;
270 	col = monster->col;
271 
272 	for (n = 0; n <= 5; n++) {
273 		for (i = -n; i <= n; i++) {
274 			if (try_to_cough(row+n, col+i, obj)) {
275 				return;
276 			}
277 			if (try_to_cough(row-n, col+i, obj)) {
278 				return;
279 			}
280 		}
281 		for (i = -n; i <= n; i++) {
282 			if (try_to_cough(row+i, col-n, obj)) {
283 				return;
284 			}
285 			if (try_to_cough(row+i, col+n, obj)) {
286 				return;
287 			}
288 		}
289 	}
290 	free_object(obj);
291 }
292 
293 static boolean
294 try_to_cough(short row, short col, object *obj)
295 {
296 	if ((row < MIN_ROW) || (row > (DROWS-2)) || (col < 0) || (col>(DCOLS-1))) {
297 		return(0);
298 	}
299 	if ((!(dungeon[row][col] & (OBJECT | STAIRS | TRAP))) &&
300 		(dungeon[row][col] & (TUNNEL | FLOOR | DOOR))) {
301 		place_at(obj, row, col);
302 		if (((row != rogue.row) || (col != rogue.col)) &&
303 			(!(dungeon[row][col] & MONSTER))) {
304 			mvaddch(row, col, get_dungeon_char(row, col));
305 		}
306 		return(1);
307 	}
308 	return(0);
309 }
310 
311 boolean
312 seek_gold(object *monster)
313 {
314 	short i, j, rn, s;
315 
316 	if ((rn = get_room_number(monster->row, monster->col)) < 0) {
317 		return(0);
318 	}
319 	for (i = rooms[rn].top_row+1; i < rooms[rn].bottom_row; i++) {
320 		for (j = rooms[rn].left_col+1; j < rooms[rn].right_col; j++) {
321 			if ((gold_at(i, j)) && !(dungeon[i][j] & MONSTER)) {
322 				monster->m_flags |= CAN_FLIT;
323 				s = mon_can_go(monster, i, j);
324 				monster->m_flags &= (~CAN_FLIT);
325 				if (s) {
326 					move_mon_to(monster, i, j);
327 					monster->m_flags |= ASLEEP;
328 					monster->m_flags &= (~(WAKENS | SEEKS_GOLD));
329 					return(1);
330 				}
331 				monster->m_flags &= (~SEEKS_GOLD);
332 				monster->m_flags |= CAN_FLIT;
333 				mv_1_monster(monster, i, j);
334 				monster->m_flags &= (~CAN_FLIT);
335 				monster->m_flags |= SEEKS_GOLD;
336 				return(1);
337 			}
338 		}
339 	}
340 	return(0);
341 }
342 
343 static boolean
344 gold_at(short row, short col)
345 {
346 	if (dungeon[row][col] & OBJECT) {
347 		object *obj;
348 
349 		if ((obj = object_at(&level_objects, row, col)) &&
350 				(obj->what_is == GOLD)) {
351 			return(1);
352 		}
353 	}
354 	return(0);
355 }
356 
357 void
358 check_gold_seeker(object *monster)
359 {
360 	monster->m_flags &= (~SEEKS_GOLD);
361 }
362 
363 boolean
364 check_imitator(object *monster)
365 {
366 	char msg[80];
367 
368 	if (monster->m_flags & IMITATES) {
369 		wake_up(monster);
370 		if (!blind) {
371 			mvaddch(monster->row, monster->col,
372 					get_dungeon_char(monster->row, monster->col));
373 			check_message();
374 			sprintf(msg, "wait, that's a %s!", mon_name(monster));
375 			message(msg, 1);
376 		}
377 		return(1);
378 	}
379 	return(0);
380 }
381 
382 boolean
383 imitating(short row, short col)
384 {
385 	if (dungeon[row][col] & MONSTER) {
386 		object *monster;
387 
388 		if ((monster = object_at(&level_monsters, row, col))) {
389 			if (monster->m_flags & IMITATES) {
390 				return(1);
391 			}
392 		}
393 	}
394 	return(0);
395 }
396 
397 static void
398 sting(object *monster)
399 {
400 	short sting_chance = 35;
401 	char msg[80];
402 
403 	if ((rogue.str_current <= 3) || sustain_strength) {
404 		return;
405 	}
406 	sting_chance += (6 * (6 - get_armor_class(rogue.armor)));
407 
408 	if ((rogue.exp + ring_exp) > 8) {
409 		sting_chance -= (6 * ((rogue.exp + ring_exp) - 8));
410 	}
411 	if (rand_percent(sting_chance)) {
412 		sprintf(msg, "the %s's bite has weakened you",
413 		mon_name(monster));
414 		message(msg, 0);
415 		rogue.str_current--;
416 		print_stats(STAT_STRENGTH);
417 	}
418 }
419 
420 static void
421 drop_level(void)
422 {
423 	int hp;
424 
425 	if (rand_percent(80) || (rogue.exp <= 5)) {
426 		return;
427 	}
428 	rogue.exp_points = level_points[rogue.exp-2] - get_rand(9, 29);
429 	rogue.exp -= 2;
430 	hp = hp_raise();
431 	if ((rogue.hp_current -= hp) <= 0) {
432 		rogue.hp_current = 1;
433 	}
434 	if ((rogue.hp_max -= hp) <= 0) {
435 		rogue.hp_max = 1;
436 	}
437 	add_exp(1, 0);
438 }
439 
440 static void
441 drain_life(void)
442 {
443 	short n;
444 
445 	if (rand_percent(60) || (rogue.hp_max <= 30) || (rogue.hp_current < 10)) {
446 		return;
447 	}
448 	n = get_rand(1, 3);		/* 1 Hp, 2 Str, 3 both */
449 
450 	if ((n != 2) || (!sustain_strength)) {
451 		message("you feel weaker", 0);
452 	}
453 	if (n != 2) {
454 		rogue.hp_max--;
455 		rogue.hp_current--;
456 		less_hp++;
457 	}
458 	if (n != 1) {
459 		if ((rogue.str_current > 3) && (!sustain_strength)) {
460 			rogue.str_current--;
461 			if (coin_toss()) {
462 				rogue.str_max--;
463 			}
464 		}
465 	}
466 	print_stats((STAT_STRENGTH | STAT_HP));
467 }
468 
469 boolean
470 m_confuse(object *monster)
471 {
472 	char msg[80];
473 
474 	if (!rogue_can_see(monster->row, monster->col)) {
475 		return(0);
476 	}
477 	if (rand_percent(45)) {
478 		monster->m_flags &= (~CONFUSES);	/* will not confuse the rogue */
479 		return(0);
480 	}
481 	if (rand_percent(55)) {
482 		monster->m_flags &= (~CONFUSES);
483 		sprintf(msg, "the gaze of the %s has confused you", mon_name(monster));
484 		message(msg, 1);
485 		cnfs();
486 		return(1);
487 	}
488 	return(0);
489 }
490 
491 boolean
492 flame_broil(object *monster)
493 {
494 	short row, col, dir;
495 
496 	if ((!mon_sees(monster, rogue.row, rogue.col)) || coin_toss()) {
497 		return(0);
498 	}
499 	row = rogue.row - monster->row;
500 	col = rogue.col - monster->col;
501 	if (row < 0) {
502 		row = -row;
503 	}
504 	if (col < 0) {
505 		col = -col;
506 	}
507 	if (((row != 0) && (col != 0) && (row != col)) ||
508 		((row > 7) || (col > 7))) {
509 		return(0);
510 	}
511 	dir = get_dir(monster->row, monster->col, row, col);
512 	bounce(FIRE, dir, monster->row, monster->col, 0);
513 
514 	return(1);
515 }
516 
517 static short
518 get_dir(short srow, short scol, short drow, short dcol)
519 {
520 	if (srow == drow) {
521 		if (scol < dcol) {
522 			return(RIGHT);
523 		} else {
524 			return(LEFT);
525 		}
526 	}
527 	if (scol == dcol) {
528 		if (srow < drow) {
529 			return(DOWN);
530 		} else {
531 			return(UPWARD);
532 		}
533 	}
534 	if ((srow > drow) && (scol > dcol)) {
535 		return(UPLEFT);
536 	}
537 	if ((srow < drow) && (scol < dcol)) {
538 		return(DOWNRIGHT);
539 	}
540 	if ((srow < drow) && (scol > dcol)) {
541 		return(DOWNLEFT);
542 	}
543 	/*if ((srow > drow) && (scol < dcol)) {*/
544 		return(UPRIGHT);
545 	/*}*/
546 }
547