xref: /dragonfly/games/rogue/throw.c (revision 2cd2d2b5)
1 /*
2  * Copyright (c) 1988, 1993
3  *	The Regents of the University of California.  All rights reserved.
4  *
5  * This code is derived from software contributed to Berkeley by
6  * Timothy C. Stoehr.
7  *
8  * Redistribution and use in source and binary forms, with or without
9  * modification, are permitted provided that the following conditions
10  * are met:
11  * 1. Redistributions of source code must retain the above copyright
12  *    notice, this list of conditions and the following disclaimer.
13  * 2. Redistributions in binary form must reproduce the above copyright
14  *    notice, this list of conditions and the following disclaimer in the
15  *    documentation and/or other materials provided with the distribution.
16  * 3. All advertising materials mentioning features or use of this software
17  *    must display the following acknowledgement:
18  *	This product includes software developed by the University of
19  *	California, Berkeley and its contributors.
20  * 4. Neither the name of the University nor the names of its contributors
21  *    may be used to endorse or promote products derived from this software
22  *    without specific prior written permission.
23  *
24  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
25  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
26  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
27  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
28  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
29  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
30  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
31  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
32  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
33  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
34  * SUCH DAMAGE.
35  *
36  * @(#)throw.c	8.1 (Berkeley) 5/31/93
37  * $FreeBSD: src/games/rogue/throw.c,v 1.3 1999/11/30 03:49:28 billf Exp $
38  * $DragonFly: src/games/rogue/throw.c,v 1.2 2003/06/17 04:25:25 dillon Exp $
39  */
40 
41 /*
42  * throw.c
43  *
44  * This source herein may be modified and/or distributed by anybody who
45  * so desires, with the following restrictions:
46  *    1.)  No portion of this notice shall be removed.
47  *    2.)  Credit shall not be taken for the creation of this source.
48  *    3.)  This code is not to be traded, sold, or used for personal
49  *         gain or profit.
50  *
51  */
52 
53 #include "rogue.h"
54 
55 extern short cur_room;
56 extern char *curse_message;
57 extern char hit_message[];
58 
59 throw()
60 {
61 	short wch, d;
62 	boolean first_miss = 1;
63 	object *weapon;
64 	short dir, row, col;
65 	object *monster;
66 
67 	while (!is_direction(dir = rgetchar(), &d)) {
68 		sound_bell();
69 		if (first_miss) {
70 			message("direction? ", 0);
71 			first_miss = 0;
72 		}
73 	}
74 	check_message();
75 	if (dir == CANCEL) {
76 		return;
77 	}
78 	if ((wch = pack_letter("throw what?", WEAPON)) == CANCEL) {
79 		return;
80 	}
81 	check_message();
82 
83 	if (!(weapon = get_letter_object(wch))) {
84 		message("no such item.", 0);
85 		return;
86 	}
87 	if ((weapon->in_use_flags & BEING_USED) && weapon->is_cursed) {
88 		message(curse_message, 0);
89 		return;
90 	}
91 	row = rogue.row; col = rogue.col;
92 
93 	if ((weapon->in_use_flags & BEING_WIELDED) && (weapon->quantity <= 1)) {
94 		unwield(rogue.weapon);
95 	} else if (weapon->in_use_flags & BEING_WORN) {
96 		mv_aquatars();
97 		unwear(rogue.armor);
98 		print_stats(STAT_ARMOR);
99 	} else if (weapon->in_use_flags & ON_EITHER_HAND) {
100 		un_put_on(weapon);
101 	}
102 	monster = get_thrown_at_monster(weapon, d, &row, &col);
103 	mvaddch(rogue.row, rogue.col, rogue.fchar);
104 	refresh();
105 
106 	if (rogue_can_see(row, col) && ((row != rogue.row) || (col != rogue.col))){
107 		mvaddch(row, col, get_dungeon_char(row, col));
108 	}
109 	if (monster) {
110 		wake_up(monster);
111 		check_gold_seeker(monster);
112 
113 		if (!throw_at_monster(monster, weapon)) {
114 			flop_weapon(weapon, row, col);
115 		}
116 	} else {
117 		flop_weapon(weapon, row, col);
118 	}
119 	vanish(weapon, 1, &rogue.pack);
120 }
121 
122 throw_at_monster(monster, weapon)
123 object *monster, *weapon;
124 {
125 	short damage, hit_chance;
126 	short t;
127 
128 	hit_chance = get_hit_chance(weapon);
129 	damage = get_weapon_damage(weapon);
130 	if ((weapon->which_kind == ARROW) &&
131 		(rogue.weapon && (rogue.weapon->which_kind == BOW))) {
132 		damage += get_weapon_damage(rogue.weapon);
133 		damage = ((damage * 2) / 3);
134 		hit_chance += (hit_chance / 3);
135 	} else if ((weapon->in_use_flags & BEING_WIELDED) &&
136 		((weapon->which_kind == DAGGER) ||
137 		(weapon->which_kind == SHURIKEN) ||
138 		(weapon->which_kind == DART))) {
139 		damage = ((damage * 3) / 2);
140 		hit_chance += (hit_chance / 3);
141 	}
142 	t = weapon->quantity;
143 	weapon->quantity = 1;
144 	sprintf(hit_message, "the %s", name_of(weapon));
145 	weapon->quantity = t;
146 
147 	if (!rand_percent(hit_chance)) {
148 		(void) strcat(hit_message, "misses  ");
149 		return(0);
150 	}
151 	s_con_mon(monster);
152 	(void) strcat(hit_message, "hit  ");
153 	(void) mon_damage(monster, damage);
154 	return(1);
155 }
156 
157 object *
158 get_thrown_at_monster(obj, dir, row, col)
159 object *obj;
160 short dir;
161 short *row, *col;
162 {
163 	short orow, ocol;
164 	short i, ch;
165 
166 	orow = *row; ocol = *col;
167 
168 	ch = get_mask_char(obj->what_is);
169 
170 	for (i = 0; i < 24; i++) {
171 		get_dir_rc(dir, row, col, 0);
172 		if (	(((*col <= 0) || (*col >= DCOLS-1)) ||
173 				(dungeon[*row][*col] == NOTHING)) ||
174 				((dungeon[*row][*col] & (HORWALL | VERTWALL | HIDDEN)) &&
175 					(!(dungeon[*row][*col] & TRAP)))) {
176 			*row = orow;
177 			*col = ocol;
178 			return(0);
179 		}
180 		if ((i != 0) && rogue_can_see(orow, ocol)) {
181 			mvaddch(orow, ocol, get_dungeon_char(orow, ocol));
182 		}
183 		if (rogue_can_see(*row, *col)) {
184 			if (!(dungeon[*row][*col] & MONSTER)) {
185 				mvaddch(*row, *col, ch);
186 			}
187 			refresh();
188 		}
189 		orow = *row; ocol = *col;
190 		if (dungeon[*row][*col] & MONSTER) {
191 			if (!imitating(*row, *col)) {
192 				return(object_at(&level_monsters, *row, *col));
193 			}
194 		}
195 		if (dungeon[*row][*col] & TUNNEL) {
196 			i += 2;
197 		}
198 	}
199 	return(0);
200 }
201 
202 flop_weapon(weapon, row, col)
203 object *weapon;
204 short row, col;
205 {
206 	object *new_weapon, *monster;
207 	short i = 0;
208 	char msg[80];
209 	boolean found = 0;
210 	short mch, dch;
211 	unsigned short mon;
212 
213 	while ((i < 9) && dungeon[row][col] & ~(FLOOR | TUNNEL | DOOR | MONSTER)) {
214 		rand_around(i++, &row, &col);
215 		if ((row > (DROWS-2)) || (row < MIN_ROW) ||
216 			(col > (DCOLS-1)) || (col < 0) || (!dungeon[row][col]) ||
217 			(dungeon[row][col] & ~(FLOOR | TUNNEL | DOOR | MONSTER))) {
218 			continue;
219 		}
220 		found = 1;
221 		break;
222 	}
223 
224 	if (found || (i == 0)) {
225 		new_weapon = alloc_object();
226 		*new_weapon = *weapon;
227 		new_weapon->in_use_flags = NOT_USED;
228 		new_weapon->quantity = 1;
229 		new_weapon->ichar = 'L';
230 		place_at(new_weapon, row, col);
231 		if (rogue_can_see(row, col) &&
232 				((row != rogue.row) || (col != rogue.col))) {
233 			mon = dungeon[row][col] & MONSTER;
234 			dungeon[row][col] &= (~MONSTER);
235 			dch = get_dungeon_char(row, col);
236 			if (mon) {
237 				mch = mvinch(row, col);
238 				if (monster = object_at(&level_monsters, row, col)) {
239 					monster->trail_char = dch;
240 				}
241 				if ((mch < 'A') || (mch > 'Z')) {
242 					mvaddch(row, col, dch);
243 				}
244 			} else {
245 				mvaddch(row, col, dch);
246 			}
247 			dungeon[row][col] |= mon;
248 		}
249 	} else {
250 		short t;
251 
252 		t = weapon->quantity;
253 		weapon->quantity = 1;
254 		sprintf(msg, "the %svanishes as it hits the ground",
255 		name_of(weapon));
256 		weapon->quantity = t;
257 		message(msg, 0);
258 	}
259 }
260 
261 rand_around(i, r, c)
262 short i, *r, *c;
263 {
264 	static char pos[] = "\010\007\001\003\004\005\002\006\0";
265 	static short row, col;
266 	short j;
267 
268 	if (i == 0) {
269 		short x, y, o, t;
270 
271 		row = *r;
272 		col = *c;
273 
274 		o = get_rand(1, 8);
275 
276 		for (j = 0; j < 5; j++) {
277 			x = get_rand(0, 8);
278 			y = (x + o) % 9;
279 			t = pos[x];
280 			pos[x] = pos[y];
281 			pos[y] = t;
282 		}
283 	}
284 	switch((short)pos[i]) {
285 	case 0:
286 		*r = row + 1;
287 		*c = col + 1;
288 		break;
289 	case 1:
290 		*r = row + 1;
291 		*c = col - 1;
292 		break;
293 	case 2:
294 		*r = row - 1;
295 		*c = col + 1;
296 		break;
297 	case 3:
298 		*r = row - 1;
299 		*c = col - 1;
300 		break;
301 	case 4:
302 		*r = row;
303 		*c = col + 1;
304 		break;
305 	case 5:
306 		*r = row + 1;
307 		*c = col;
308 		break;
309 	case 6:
310 		*r = row;
311 		*c = col;
312 		break;
313 	case 7:
314 		*r = row - 1;
315 		*c = col;
316 		break;
317 	case 8:
318 		*r = row;
319 		*c = col - 1;
320 		break;
321 	}
322 }
323