xref: /dragonfly/games/sail/dr_1.c (revision 0ca59c34)
1 /*-
2  * Copyright (c) 1983, 1993
3  *	The Regents of the University of California.  All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions
7  * are met:
8  * 1. Redistributions of source code must retain the above copyright
9  *    notice, this list of conditions and the following disclaimer.
10  * 2. Redistributions in binary form must reproduce the above copyright
11  *    notice, this list of conditions and the following disclaimer in the
12  *    documentation and/or other materials provided with the distribution.
13  * 3. Neither the name of the University nor the names of its contributors
14  *    may be used to endorse or promote products derived from this software
15  *    without specific prior written permission.
16  *
17  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
18  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
19  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
20  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
21  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
22  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
23  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
24  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
25  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
26  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
27  * SUCH DAMAGE.
28  *
29  * @(#)dr_1.c	8.1 (Berkeley) 5/31/93
30  * $FreeBSD: src/games/sail/dr_1.c,v 1.7 1999/11/30 03:49:32 billf Exp $
31  */
32 
33 #include "driver.h"
34 
35 static int fightitout(struct ship *, struct ship *, int);
36 
37 void
38 unfoul(void)
39 {
40 	struct ship *sp;
41 	struct ship *to;
42 	int nat;
43 	int i;
44 
45 	foreachship(sp) {
46 		if (sp->file->captain[0])
47 			continue;
48 		nat = capship(sp)->nationality;
49 		foreachship(to) {
50 			if (nat != capship(to)->nationality &&
51 			    !toughmelee(sp, to, 0, 0))
52 				continue;
53 			for (i = fouled2(sp, to); --i >= 0;)
54 				if (die() <= 2)
55 					cleanfoul(sp, to, 0);
56 		}
57 	}
58 }
59 
60 void
61 boardcomp(void)
62 {
63 	int crew[3];
64 	struct ship *sp, *sq;
65 
66 	foreachship(sp) {
67 		if (*sp->file->captain)
68 			continue;
69 		if (sp->file->dir == 0)
70 			continue;
71 		if (sp->file->struck || sp->file->captured != 0)
72 			continue;
73 		if (!snagged(sp))
74 			continue;
75 		crew[0] = sp->specs->crew1 != 0;
76 		crew[1] = sp->specs->crew2 != 0;
77 		crew[2] = sp->specs->crew3 != 0;
78 		foreachship(sq) {
79 			if (!Xsnagged2(sp, sq))
80 				continue;
81 			if (meleeing(sp, sq))
82 				continue;
83 			if (!sq->file->dir
84 				|| sp->nationality == capship(sq)->nationality)
85 				continue;
86 			switch (sp->specs->class - sq->specs->class) {
87 			case -3: case -4: case -5:
88 				if (crew[0]) {
89 					/* OBP */
90 					sendbp(sp, sq, crew[0]*100, 0);
91 					crew[0] = 0;
92 				} else if (crew[1]) {
93 					/* OBP */
94 					sendbp(sp, sq, crew[1]*10, 0);
95 					crew[1] = 0;
96 				}
97 				break;
98 			case -2:
99 				if (crew[0] || crew[1]) {
100 					/* OBP */
101 					sendbp(sp, sq, crew[0]*100+crew[1]*10,
102 						0);
103 					crew[0] = crew[1] = 0;
104 				}
105 				break;
106 			case -1: case 0: case 1:
107 				if (crew[0]) {
108 					/* OBP */
109 					sendbp(sp, sq, crew[0]*100+crew[1]*10,
110 						0);
111 					crew[0] = crew[1] = 0;
112 				}
113 				break;
114 			case 2: case 3: case 4: case 5:
115 				/* OBP */
116 				sendbp(sp, sq, crew[0]*100+crew[1]*10+crew[2],
117 					0);
118 				crew[0] = crew[1] = crew[2] = 0;
119 				break;
120 			}
121 		}
122 	}
123 }
124 
125 static int
126 fightitout(struct ship *from, struct ship *to, int key)
127 {
128 	struct ship *fromcap, *tocap;
129 	int crewfrom[3], crewto[3], menfrom, mento;
130 	int pcto, pcfrom, fromstrength, strengthto, frominjured, toinjured;
131 	int topoints;
132 	int idx, totalfrom = 0, totalto = 0;
133 	int count;
134 	char message[60];
135 
136 	menfrom = mensent(from, to, crewfrom, &fromcap, &pcfrom, key);
137 	mento = mensent(to, from, crewto, &tocap, &pcto, 0);
138 	if (fromcap == NULL)
139 		fromcap = from;
140 	if (tocap == NULL)
141 		tocap = to;
142 	if (key) {
143 		if (!menfrom) {		 /* if crew surprised */
144 			if (fromcap == from)
145 				menfrom = from->specs->crew1
146 					+ from->specs->crew2
147 					+ from->specs->crew3;
148 			else
149 				menfrom = from->file->pcrew;
150 		} else {
151 			menfrom *= 2;	/* DBP's fight at an advantage */
152 		}
153 	}
154 	fromstrength = menfrom * fromcap->specs->qual;
155 	strengthto = mento * tocap->specs->qual;
156 	for (count = 0;
157 	     ((fromstrength < strengthto * 3 && strengthto < fromstrength * 3)
158 	      || fromstrength == -1) && count < 4;
159 	     count++) {
160 		idx = fromstrength/10;
161 		if (idx > 8)
162 			idx = 8;
163 		toinjured = MT[idx][2 - die() / 3];
164 		totalto += toinjured;
165 		idx = strengthto/10;
166 		if (idx > 8)
167 			idx = 8;
168 		frominjured = MT[idx][2 - die() / 3];
169 		totalfrom += frominjured;
170 		menfrom -= frominjured;
171 		mento -= toinjured;
172 		fromstrength = menfrom * fromcap->specs->qual;
173 		strengthto = mento * tocap->specs->qual;
174 	}
175 	if (fromstrength >= strengthto * 3 || count == 4) {
176 		unboard(to, from, 0);
177 		subtract(from, totalfrom, crewfrom, fromcap, pcfrom);
178 		subtract(to, totalto, crewto, tocap, pcto);
179 		makesignal(from, "boarders from %s repelled", to);
180 		sprintf(message, "killed in melee: %d.  %s: %d",
181 			totalto, from->shipname, totalfrom);
182 		Writestr(W_SIGNAL, to, message);
183 		if (key)
184 			return 1;
185 	} else if (strengthto >= fromstrength * 3) {
186 		unboard(from, to, 0);
187 		subtract(from, totalfrom, crewfrom, fromcap, pcfrom);
188 		subtract(to, totalto, crewto, tocap, pcto);
189 		if (key) {
190 			if (fromcap != from)
191 				Write(W_POINTS, fromcap,
192 					fromcap->file->points -
193 						from->file->struck
194 						? from->specs->pts
195 						: 2 * from->specs->pts,
196 					0, 0, 0);
197 
198 /* ptr1 points to the shipspec for the ship that was just unboarded.
199    I guess that what is going on here is that the pointer is multiplied
200    or something. */
201 
202 			Write(W_CAPTURED, from, to->file->index, 0, 0, 0);
203 			topoints = 2 * from->specs->pts + to->file->points;
204 			if (from->file->struck)
205 				topoints -= from->specs->pts;
206 			Write(W_POINTS, to, topoints, 0, 0, 0);
207 			mento = crewto[0] ? crewto[0] : crewto[1];
208 			if (mento) {
209 				subtract(to, mento, crewto, tocap, pcto);
210 				subtract(from, - mento, crewfrom, to, 0);
211 			}
212 			sprintf(message, "captured by the %s!",
213 				to->shipname);
214 			Writestr(W_SIGNAL, from, message);
215 			sprintf(message, "killed in melee: %d.  %s: %d",
216 				totalto, from->shipname, totalfrom);
217 			Writestr(W_SIGNAL, to, message);
218 			mento = 0;
219 			return 0;
220 		}
221 	}
222 	return 0;
223 }
224 
225 void
226 resolve(void)
227 {
228 	int thwart;
229 	struct ship *sp, *sq;
230 
231 	foreachship(sp) {
232 		if (sp->file->dir == 0)
233 			continue;
234 		for (sq = sp + 1; sq < ls; sq++)
235 			if (sq->file->dir && meleeing(sp, sq) &&
236 			    meleeing(sq, sp))
237 				fightitout(sp, sq, 0);
238 		thwart = 2;
239 		foreachship(sq) {
240 			if (sq->file->dir && meleeing(sq, sp))
241 				thwart = fightitout(sp, sq, 1);
242 			if (!thwart)
243 				break;
244 		}
245 		if (!thwart) {
246 			foreachship(sq) {
247 				if (sq->file->dir && meleeing(sq, sp))
248 					unboard(sq, sp, 0);
249 				unboard(sp, sq, 0);
250 			}
251 			unboard(sp, sp, 1);
252 		} else if (thwart == 2)
253 			unboard(sp, sp, 1);
254 	}
255 }
256 
257 void
258 compcombat(void)
259 {
260 	int n;
261 	struct ship *sp;
262 	struct ship *closest;
263 	int crew[3], men = 0, target, temp;
264 	int r, guns, ready, load, car;
265 	int idx, rakehim, sternrake;
266 	int shootat, hit;
267 
268 	foreachship(sp) {
269 		if (sp->file->captain[0] || sp->file->dir == 0)
270 			continue;
271 		crew[0] = sp->specs->crew1;
272 		crew[1] = sp->specs->crew2;
273 		crew[2] = sp->specs->crew3;
274 		for (n = 0; n < 3; n++) {
275 			if (sp->file->OBP[n].turnsent)
276 				men += sp->file->OBP[n].mensent;
277 		}
278 		for (n = 0; n < 3; n++) {
279 			if (sp->file->DBP[n].turnsent)
280 				men += sp->file->DBP[n].mensent;
281 		}
282 		if (men) {
283 			crew[0] = men/100 ? 0 : crew[0] != 0;
284 			crew[1] = (men%100)/10 ? 0 : crew[1] != 0;
285 			crew[2] = men%10 ? 0 : crew[2] != 0;
286 		}
287 		for (r = 0; r < 2; r++) {
288 			if (!crew[2])
289 				continue;
290 			if (sp->file->struck)
291 				continue;
292 			if (r) {
293 				ready = sp->file->readyR;
294 				guns = sp->specs->gunR;
295 				car = sp->specs->carR;
296 			} else {
297 				ready = sp->file->readyL;
298 				guns = sp->specs->gunL;
299 				car = sp->specs->carL;
300 			}
301 			if (!guns && !car)
302 				continue;
303 			if ((ready & R_LOADED) == 0)
304 				continue;
305 			closest = closestenemy(sp, r ? 'r' : 'l', 0);
306 			if (closest == NULL)
307 				continue;
308 			if (range(closest, sp) >
309 			    range(sp, closestenemy(sp, r ? 'r' : 'l', 1)))
310 				continue;
311 			if (closest->file->struck)
312 				continue;
313 			target = range(sp, closest);
314 			if (target > 10)
315 				continue;
316 			if (!guns && target >= 3)
317 				continue;
318 			load = L_ROUND;
319 			if (target == 1 && sp->file->loadwith == L_GRAPE)
320 				load = L_GRAPE;
321 			if (target <= 3 && closest->file->FS)
322 				load = L_CHAIN;
323 			if (target == 1 && load != L_GRAPE)
324 				load = L_DOUBLE;
325 			if (load > L_CHAIN && target < 6)
326 				shootat = HULL;
327 			else
328 				shootat = RIGGING;
329 			rakehim = gunsbear(sp, closest)
330 				&& !gunsbear(closest, sp);
331 			temp = portside(closest, sp, 1)
332 				- closest->file->dir + 1;
333 			if (temp < 1)
334 				temp += 8;
335 			if (temp > 8)
336 				temp -= 8;
337 			sternrake = temp > 4 && temp < 6;
338 			idx = guns;
339 			if (target < 3)
340 				idx += car;
341 			idx = (idx - 1) / 3;
342 			idx = idx > 8 ? 8 : idx;
343 			if (!rakehim)
344 				hit = HDT[idx][target-1];
345 			else
346 				hit = HDTrake[idx][target-1];
347 			if (rakehim && sternrake)
348 				hit++;
349 			hit += QUAL[idx][capship(sp)->specs->qual - 1];
350 			for (n = 0; n < 3 && sp->file->captured == 0; n++) {
351 				if (!crew[n]) {
352 					if (idx <= 5)
353 						hit--;
354 					else
355 						hit -= 2;
356 				}
357 			}
358 			if (ready & R_INITIAL) {
359 				if (!r)
360 					sp->file->readyL &= ~R_INITIAL;
361 				else
362 					sp->file->readyR &= ~R_INITIAL;
363 				if (idx <= 3)
364 					hit++;
365 				else
366 					hit += 2;
367 			}
368 			if (sp->file->captured != 0) {
369 				if (idx <= 1)
370 					hit--;
371 				else
372 					hit -= 2;
373 			}
374 			hit += AMMO[idx][load - 1];
375 			temp = sp->specs->class;
376 			if ((temp >= 5 || temp == 1) && windspeed == 5)
377 				hit--;
378 			if (windspeed == 6 && temp == 4)
379 				hit -= 2;
380 			if (windspeed == 6 && temp <= 3)
381 				hit--;
382 			if (hit >= 0) {
383 				if (load != L_GRAPE)
384 					hit = hit > 10 ? 10 : hit;
385 				table(shootat, load, hit, closest, sp, die());
386 			}
387 		}
388 	}
389 }
390 
391 int
392 next(void)
393 {
394 	if (++turn % 55 == 0) {
395 		if (alive)
396 			alive = 0;
397 		else
398 			people = 0;
399 	}
400 	if (people <= 0 || windspeed == 7) {
401 		struct ship *s;
402 		struct ship *bestship = NULL;
403 		float net, best = 0.0;
404 		foreachship(s) {
405 			if (*s->file->captain)
406 				continue;
407 			net = (float)s->file->points / s->specs->pts;
408 			if (net > best) {
409 				best = net;
410 				bestship = s;
411 			}
412 		}
413 		if (best > 0.0) {
414 			char *p = getenv("WOTD");
415 			if (p == NULL) {
416 				char buf[6] = "Driver";
417 				p = buf;
418 			}
419 			if (islower(*p))
420 				*p = toupper(*p);
421 			strncpy(bestship->file->captain, p,
422 				sizeof bestship->file->captain);
423 			bestship->file->captain
424 				[sizeof bestship->file->captain - 1] = 0;
425 			write_log(bestship);
426 		}
427 		return -1;
428 	}
429 	Write(W_TURN, SHIP(0), turn, 0, 0, 0);
430 	if (turn % 7 == 0 && (die() >= cc->windchange || !windspeed)) {
431 		switch (die()) {
432 		case 1:
433 			winddir = 1;
434 			break;
435 		case 2:
436 			break;
437 		case 3:
438 			winddir++;
439 			break;
440 		case 4:
441 			winddir--;
442 			break;
443 		case 5:
444 			winddir += 2;
445 			break;
446 		case 6:
447 			winddir -= 2;
448 			break;
449 		}
450 		if (winddir > 8)
451 			winddir -= 8;
452 		if (winddir < 1)
453 			winddir += 8;
454 		if (windspeed)
455 			switch (die()) {
456 			case 1:
457 			case 2:
458 				windspeed--;
459 				break;
460 			case 5:
461 			case 6:
462 				windspeed++;
463 				break;
464 			}
465 		else
466 			windspeed++;
467 		Write(W_WIND, SHIP(0), winddir, windspeed, 0, 0);
468 	}
469 	return 0;
470 }
471