xref: /dragonfly/games/sail/dr_1.c (revision b40e316c)
1 /*
2  * Copyright (c) 1983, 1993
3  *	The Regents of the University of California.  All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions
7  * are met:
8  * 1. Redistributions of source code must retain the above copyright
9  *    notice, this list of conditions and the following disclaimer.
10  * 2. Redistributions in binary form must reproduce the above copyright
11  *    notice, this list of conditions and the following disclaimer in the
12  *    documentation and/or other materials provided with the distribution.
13  * 3. All advertising materials mentioning features or use of this software
14  *    must display the following acknowledgement:
15  *	This product includes software developed by the University of
16  *	California, Berkeley and its contributors.
17  * 4. Neither the name of the University nor the names of its contributors
18  *    may be used to endorse or promote products derived from this software
19  *    without specific prior written permission.
20  *
21  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
22  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
25  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
27  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
28  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
29  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
30  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
31  * SUCH DAMAGE.
32  *
33  * @(#)dr_1.c	8.1 (Berkeley) 5/31/93
34  * $FreeBSD: src/games/sail/dr_1.c,v 1.7 1999/11/30 03:49:32 billf Exp $
35  * $DragonFly: src/games/sail/dr_1.c,v 1.2 2003/06/17 04:25:25 dillon Exp $
36  */
37 
38 #include "driver.h"
39 
40 unfoul()
41 {
42 	struct ship *sp;
43 	struct ship *to;
44 	int nat;
45 	int i;
46 
47 	foreachship(sp) {
48 		if (sp->file->captain[0])
49 			continue;
50 		nat = capship(sp)->nationality;
51 		foreachship(to) {
52 			if (nat != capship(to)->nationality &&
53 			    !toughmelee(sp, to, 0, 0))
54 				continue;
55 			for (i = fouled2(sp, to); --i >= 0;)
56 				if (die() <= 2)
57 					cleanfoul(sp, to, 0);
58 		}
59 	}
60 }
61 
62 boardcomp()
63 {
64 	int crew[3];
65 	struct ship *sp, *sq;
66 
67 	foreachship(sp) {
68 		if (*sp->file->captain)
69 			continue;
70 		if (sp->file->dir == 0)
71 			continue;
72 		if (sp->file->struck || sp->file->captured != 0)
73 			continue;
74 		if (!snagged(sp))
75 			continue;
76 		crew[0] = sp->specs->crew1 != 0;
77 		crew[1] = sp->specs->crew2 != 0;
78 		crew[2] = sp->specs->crew3 != 0;
79 		foreachship(sq) {
80 			if (!Xsnagged2(sp, sq))
81 				continue;
82 			if (meleeing(sp, sq))
83 				continue;
84 			if (!sq->file->dir
85 				|| sp->nationality == capship(sq)->nationality)
86 				continue;
87 			switch (sp->specs->class - sq->specs->class) {
88 			case -3: case -4: case -5:
89 				if (crew[0]) {
90 					/* OBP */
91 					sendbp(sp, sq, crew[0]*100, 0);
92 					crew[0] = 0;
93 				} else if (crew[1]){
94 					/* OBP */
95 					sendbp(sp, sq, crew[1]*10, 0);
96 					crew[1] = 0;
97 				}
98 				break;
99 			case -2:
100 				if (crew[0] || crew[1]) {
101 					/* OBP */
102 					sendbp(sp, sq, crew[0]*100+crew[1]*10,
103 						0);
104 					crew[0] = crew[1] = 0;
105 				}
106 				break;
107 			case -1: case 0: case 1:
108 				if (crew[0]) {
109 					/* OBP */
110 					sendbp(sp, sq, crew[0]*100+crew[1]*10,
111 						0);
112 					crew[0] = crew[1] = 0;
113 				}
114 				break;
115 			case 2: case 3: case 4: case 5:
116 				/* OBP */
117 				sendbp(sp, sq, crew[0]*100+crew[1]*10+crew[2],
118 					0);
119 				crew[0] = crew[1] = crew[2] = 0;
120 				break;
121 			}
122 		}
123 	}
124 }
125 
126 fightitout(from, to, key)
127 struct ship *from, *to;
128 int key;
129 {
130 	struct ship *fromcap, *tocap;
131 	int crewfrom[3], crewto[3], menfrom, mento;
132 	int pcto, pcfrom, fromstrength, strengthto, frominjured, toinjured;
133 	int topoints;
134 	int index, totalfrom = 0, totalto = 0;
135 	int count;
136 	char message[60];
137 
138 	menfrom = mensent(from, to, crewfrom, &fromcap, &pcfrom, key);
139 	mento = mensent(to, from, crewto, &tocap, &pcto, 0);
140 	if (fromcap == 0)
141 		fromcap = from;
142 	if (tocap == 0)
143 		tocap = to;
144 	if (key) {
145 		if (!menfrom) {		 /* if crew surprised */
146 			if (fromcap == from)
147 				menfrom = from->specs->crew1
148 					+ from->specs->crew2
149 					+ from->specs->crew3;
150 			else
151 				menfrom = from->file->pcrew;
152 		} else {
153 			menfrom *= 2;	/* DBP's fight at an advantage */
154 		}
155 	}
156 	fromstrength = menfrom * fromcap->specs->qual;
157 	strengthto = mento * tocap->specs->qual;
158 	for (count = 0;
159 	     (fromstrength < strengthto * 3 && strengthto < fromstrength * 3
160 	      || fromstrength == -1) && count < 4;
161 	     count++) {
162 		index = fromstrength/10;
163 		if (index > 8)
164 			index = 8;
165 		toinjured = MT[index][2 - die() / 3];
166 		totalto += toinjured;
167 		index = strengthto/10;
168 		if (index > 8)
169 			index = 8;
170 		frominjured = MT[index][2 - die() / 3];
171 		totalfrom += frominjured;
172 		menfrom -= frominjured;
173 		mento -= toinjured;
174 		fromstrength = menfrom * fromcap->specs->qual;
175 		strengthto = mento * tocap->specs->qual;
176 	}
177 	if (fromstrength >= strengthto * 3 || count == 4) {
178 		unboard(to, from, 0);
179 		subtract(from, totalfrom, crewfrom, fromcap, pcfrom);
180 		subtract(to, totalto, crewto, tocap, pcto);
181 		makesignal(from, "boarders from %s repelled", to);
182 		(void) sprintf(message, "killed in melee: %d.  %s: %d",
183 			totalto, from->shipname, totalfrom);
184 		Write(W_SIGNAL, to, 1, (long) message, 0, 0, 0);
185 		if (key)
186 			return 1;
187 	} else if (strengthto >= fromstrength * 3) {
188 		unboard(from, to, 0);
189 		subtract(from, totalfrom, crewfrom, fromcap, pcfrom);
190 		subtract(to, totalto, crewto, tocap, pcto);
191 		if (key) {
192 			if (fromcap != from)
193 				Write(W_POINTS, fromcap, 0,
194 					fromcap->file->points -
195 						from->file->struck
196 						? from->specs->pts
197 						: 2 * from->specs->pts,
198 					0, 0, 0);
199 
200 /* ptr1 points to the shipspec for the ship that was just unboarded.
201    I guess that what is going on here is that the pointer is multiplied
202    or something. */
203 
204 			Write(W_CAPTURED, from, 0, to->file->index, 0, 0, 0);
205 			topoints = 2 * from->specs->pts + to->file->points;
206 			if (from->file->struck)
207 				topoints -= from->specs->pts;
208 			Write(W_POINTS, to, 0, topoints, 0, 0, 0);
209 			mento = crewto[0] ? crewto[0] : crewto[1];
210 			if (mento) {
211 				subtract(to, mento, crewto, tocap, pcto);
212 				subtract(from, - mento, crewfrom, to, 0);
213 			}
214 			(void) sprintf(message, "captured by the %s!",
215 				to->shipname);
216 			Write(W_SIGNAL, from, 1, (long) message, 0, 0, 0);
217 			(void) sprintf(message, "killed in melee: %d.  %s: %d",
218 				totalto, from->shipname, totalfrom);
219 			Write(W_SIGNAL, to, 1, (long) message, 0, 0, 0);
220 			mento = 0;
221 			return 0;
222 		}
223 	}
224 	return 0;
225 }
226 
227 resolve()
228 {
229 	int thwart;
230 	struct ship *sp, *sq;
231 
232 	foreachship(sp) {
233 		if (sp->file->dir == 0)
234 			continue;
235 		for (sq = sp + 1; sq < ls; sq++)
236 			if (sq->file->dir && meleeing(sp, sq) && meleeing(sq, sp))
237 				(void) fightitout(sp, sq, 0);
238 		thwart = 2;
239 		foreachship(sq) {
240 			if (sq->file->dir && meleeing(sq, sp))
241 				thwart = fightitout(sp, sq, 1);
242 			if (!thwart)
243 				break;
244 		}
245 		if (!thwart) {
246 			foreachship(sq) {
247 				if (sq->file->dir && meleeing(sq, sp))
248 					unboard(sq, sp, 0);
249 				unboard(sp, sq, 0);
250 			}
251 			unboard(sp, sp, 1);
252 		} else if (thwart == 2)
253 			unboard(sp, sp, 1);
254 	}
255 }
256 
257 compcombat()
258 {
259 	int n;
260 	struct ship *sp;
261 	struct ship *closest;
262 	int crew[3], men = 0, target, temp;
263 	int r, guns, ready, load, car;
264 	int index, rakehim, sternrake;
265 	int shootat, hit;
266 
267 	foreachship(sp) {
268 		if (sp->file->captain[0] || sp->file->dir == 0)
269 			continue;
270 		crew[0] = sp->specs->crew1;
271 		crew[1] = sp->specs->crew2;
272 		crew[2] = sp->specs->crew3;
273 		for (n = 0; n < 3; n++) {
274 			if (sp->file->OBP[n].turnsent)
275 				men += sp->file->OBP[n].mensent;
276 		}
277 		for (n = 0; n < 3; n++) {
278 			if (sp->file->DBP[n].turnsent)
279 				men += sp->file->DBP[n].mensent;
280 		}
281 		if (men){
282 			crew[0] = men/100 ? 0 : crew[0] != 0;
283 			crew[1] = (men%100)/10 ? 0 : crew[1] != 0;
284 			crew[2] = men%10 ? 0 : crew[2] != 0;
285 		}
286 		for (r = 0; r < 2; r++) {
287 			if (!crew[2])
288 				continue;
289 			if (sp->file->struck)
290 				continue;
291 			if (r) {
292 				ready = sp->file->readyR;
293 				guns = sp->specs->gunR;
294 				car = sp->specs->carR;
295 			} else {
296 				ready = sp->file->readyL;
297 				guns = sp->specs->gunL;
298 				car = sp->specs->carL;
299 			}
300 			if (!guns && !car)
301 				continue;
302 			if ((ready & R_LOADED) == 0)
303 				continue;
304 			closest = closestenemy(sp, r ? 'r' : 'l', 0);
305 			if (closest == 0)
306 				continue;
307 			if (range(closest, sp) > range(sp, closestenemy(sp, r ? 'r' : 'l', 1)))
308 				continue;
309 			if (closest->file->struck)
310 				continue;
311 			target = range(sp, closest);
312 			if (target > 10)
313 				continue;
314 			if (!guns && target >= 3)
315 				continue;
316 			load = L_ROUND;
317 			if (target == 1 && sp->file->loadwith == L_GRAPE)
318 				load = L_GRAPE;
319 			if (target <= 3 && closest->file->FS)
320 				load = L_CHAIN;
321 			if (target == 1 && load != L_GRAPE)
322 				load = L_DOUBLE;
323 			if (load > L_CHAIN && target < 6)
324 				shootat = HULL;
325 			else
326 				shootat = RIGGING;
327 			rakehim = gunsbear(sp, closest)
328 				&& !gunsbear(closest, sp);
329 			temp = portside(closest, sp, 1)
330 				- closest->file->dir + 1;
331 			if (temp < 1)
332 				temp += 8;
333 			if (temp > 8)
334 				temp -= 8;
335 			sternrake = temp > 4 && temp < 6;
336 			index = guns;
337 			if (target < 3)
338 				index += car;
339 			index = (index - 1) / 3;
340 			index = index > 8 ? 8 : index;
341 			if (!rakehim)
342 				hit = HDT[index][target-1];
343 			else
344 				hit = HDTrake[index][target-1];
345 			if (rakehim && sternrake)
346 				hit++;
347 			hit += QUAL[index][capship(sp)->specs->qual - 1];
348 			for (n = 0; n < 3 && sp->file->captured == 0; n++)
349 				if (!crew[n]) {
350 					if (index <= 5)
351 						hit--;
352 					else
353 						hit -= 2;
354 				}
355 			if (ready & R_INITIAL) {
356 				if (!r)
357 					sp->file->readyL &= ~R_INITIAL;
358 				else
359 					sp->file->readyR &= ~R_INITIAL;
360 				if (index <= 3)
361 					hit++;
362 				else
363 					hit += 2;
364 			}
365 			if (sp->file->captured != 0) {
366 				if (index <= 1)
367 					hit--;
368 				else
369 					hit -= 2;
370 			}
371 			hit += AMMO[index][load - 1];
372 			temp = sp->specs->class;
373 			if ((temp >= 5 || temp == 1) && windspeed == 5)
374 				hit--;
375 			if (windspeed == 6 && temp == 4)
376 				hit -= 2;
377 			if (windspeed == 6 && temp <= 3)
378 				hit--;
379 			if (hit >= 0) {
380 				if (load != L_GRAPE)
381 					hit = hit > 10 ? 10 : hit;
382 				table(shootat, load, hit, closest, sp, die());
383 			}
384 		}
385 	}
386 }
387 
388 next()
389 {
390 	if (++turn % 55 == 0) {
391 		if (alive)
392 			alive = 0;
393 		else
394 			people = 0;
395 	}
396 	if (people <= 0 || windspeed == 7) {
397 		struct ship *s;
398 		struct ship *bestship;
399 		float net, best = 0.0;
400 		foreachship(s) {
401 			if (*s->file->captain)
402 				continue;
403 			net = (float)s->file->points / s->specs->pts;
404 			if (net > best) {
405 				best = net;
406 				bestship = s;
407 			}
408 		}
409 		if (best > 0.0) {
410 			char *p = getenv("WOTD");
411 			if (p == 0)
412 				p = "Driver";
413 			if (islower(*p))
414 				*p = toupper(*p);
415 			(void) strncpy(bestship->file->captain, p,
416 				sizeof bestship->file->captain);
417 			bestship->file->captain
418 				[sizeof bestship->file->captain - 1] = 0;
419 			log(bestship);
420 		}
421 		return -1;
422 	}
423 	Write(W_TURN, SHIP(0), 0, turn, 0, 0, 0);
424 	if (turn % 7 == 0 && (die() >= cc->windchange || !windspeed)) {
425 		switch (die()) {
426 		case 1:
427 			winddir = 1;
428 			break;
429 		case 2:
430 			break;
431 		case 3:
432 			winddir++;
433 			break;
434 		case 4:
435 			winddir--;
436 			break;
437 		case 5:
438 			winddir += 2;
439 			break;
440 		case 6:
441 			winddir -= 2;
442 			break;
443 		}
444 		if (winddir > 8)
445 			winddir -= 8;
446 		if (winddir < 1)
447 			winddir += 8;
448 		if (windspeed)
449 			switch (die()) {
450 			case 1:
451 			case 2:
452 				windspeed--;
453 				break;
454 			case 5:
455 			case 6:
456 				windspeed++;
457 				break;
458 			}
459 		else
460 			windspeed++;
461 		Write(W_WIND, SHIP(0), 0, winddir, windspeed, 0, 0);
462 	}
463 	return 0;
464 }
465