xref: /dragonfly/games/sail/dr_3.c (revision 1cef5f30)
1 /*	$NetBSD: dr_3.c,v 1.19 2009/03/14 22:52:52 dholland Exp $	*/
2 
3 /*
4  * Copyright (c) 1983, 1993
5  *	The Regents of the University of California.  All rights reserved.
6  *
7  * Redistribution and use in source and binary forms, with or without
8  * modification, are permitted provided that the following conditions
9  * are met:
10  * 1. Redistributions of source code must retain the above copyright
11  *    notice, this list of conditions and the following disclaimer.
12  * 2. Redistributions in binary form must reproduce the above copyright
13  *    notice, this list of conditions and the following disclaimer in the
14  *    documentation and/or other materials provided with the distribution.
15  * 3. Neither the name of the University nor the names of its contributors
16  *    may be used to endorse or promote products derived from this software
17  *    without specific prior written permission.
18  *
19  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
20  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
21  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
22  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
23  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
24  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
25  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
26  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
27  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
28  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
29  * SUCH DAMAGE.
30  */
31 
32 #include <sys/cdefs.h>
33 #ifndef lint
34 #if 0
35 static char sccsid[] = "@(#)dr_3.c	8.1 (Berkeley) 5/31/93";
36 #else
37 __RCSID("$NetBSD: dr_3.c,v 1.19 2009/03/14 22:52:52 dholland Exp $");
38 #endif
39 #endif /* not lint */
40 
41 #include <stdlib.h>
42 #include <string.h>
43 #include "extern.h"
44 #include "driver.h"
45 
46 static int stillmoving(int);
47 static int is_isolated(struct ship *);
48 static int push(struct ship *, struct ship *);
49 static void step(struct ship *, int, char *);
50 
51 /* move all comp ships */
52 void
53 moveall(void)
54 {
55 	struct ship *sp, *sq;
56 	int n;
57 	int k, l;
58 	int row[NSHIP], col[NSHIP], dir[NSHIP], drift[NSHIP];
59 	char moved[NSHIP];
60 
61 	/*
62 	 * first try to create moves for OUR ships
63 	 */
64 	foreachship(sp) {
65 		struct ship *closest;
66 		int ma, ta;
67 		bool af;
68 
69 		if (sp->file->captain[0] || sp->file->dir == 0)
70 			continue;
71 		if (!sp->file->struck && windspeed && !snagged(sp)
72 		    && sp->specs->crew3) {
73 			ta = maxturns(sp, &af);
74 			ma = maxmove(sp, sp->file->dir, 0);
75 			closest = closestenemy(sp, 0, 0);
76 			if (closest == NULL)
77 				*sp->file->movebuf = '\0';
78 			else
79 				closeon(sp, closest, sp->file->movebuf,
80 					sizeof(sp->file->movebuf),
81 					ta, ma, af);
82 		} else
83 			*sp->file->movebuf = '\0';
84 	}
85 	/*
86 	 * Then execute the moves for ALL ships (dead ones too),
87 	 * checking for collisions and snags at each step.
88 	 * The old positions are saved in row[], col[], dir[].
89 	 * At the end, we compare and write out the changes.
90 	 */
91 	n = 0;
92 	foreachship(sp) {
93 		if (snagged(sp))
94 			strcpy(sp->file->movebuf, "d");
95 		else
96 			if (*sp->file->movebuf != 'd')
97 				strcat(sp->file->movebuf, "d");
98 		row[n] = sp->file->row;
99 		col[n] = sp->file->col;
100 		dir[n] = sp->file->dir;
101 		drift[n] = sp->file->drift;
102 		moved[n] = 0;
103 		n++;
104 	}
105 	/*
106 	 * Now resolve collisions.
107 	 * This is the tough part.
108 	 */
109 	for (k = 0; stillmoving(k); k++) {
110 		/*
111 		 * Step once.
112 		 * And propagate the nulls at the end of sp->file->movebuf.
113 		 */
114 		n = 0;
115 		foreachship(sp) {
116 			if (!sp->file->movebuf[k])
117 				sp->file->movebuf[k+1] = '\0';
118 			else if (sp->file->dir)
119 				step(sp, sp->file->movebuf[k], &moved[n]);
120 			n++;
121 		}
122 		/*
123 		 * The real stuff.
124 		 */
125 		n = 0;
126 		foreachship(sp) {
127 			if (sp->file->dir == 0 || is_isolated(sp))
128 				goto cont1;
129 			l = 0;
130 			foreachship(sq) {
131 				char snap = 0;
132 
133 				if (sp == sq)
134 					goto cont2;
135 				if (sq->file->dir == 0)
136 					goto cont2;
137 				if (!push(sp, sq))
138 					goto cont2;
139 				if (snagged2(sp, sq) && range(sp, sq) > 1)
140 					snap++;
141 				if (!range(sp, sq) && !fouled2(sp, sq)) {
142 					makesignal(sp, "collision with $$", sq);
143 					if (dieroll() < 4) {
144 						makesignal(sp, "fouled with $$",
145 						    sq);
146 						send_foul(sp, l);
147 						send_foul(sq, n);
148 					}
149 					snap++;
150 				}
151 				if (snap) {
152 					sp->file->movebuf[k + 1] = 0;
153 					sq->file->movebuf[k + 1] = 0;
154 					sq->file->row = sp->file->row - 1;
155 					if (sp->file->dir == 1
156 					    || sp->file->dir == 5)
157 						sq->file->col =
158 							sp->file->col - 1;
159 					else
160 						sq->file->col = sp->file->col;
161 					sq->file->dir = sp->file->dir;
162 				}
163 			cont2:
164 				l++;
165 			}
166 		cont1:
167 			n++;
168 		}
169 	}
170 	/*
171 	 * Clear old moves.  And write out new pos.
172 	 */
173 	n = 0;
174 	foreachship(sp) {
175 		if (sp->file->dir != 0) {
176 			*sp->file->movebuf = 0;
177 			if (row[n] != sp->file->row)
178 				send_row(sp, sp->file->row);
179 			if (col[n] != sp->file->col)
180 				send_col(sp, sp->file->col);
181 			if (dir[n] != sp->file->dir)
182 				send_dir(sp, sp->file->dir);
183 			if (drift[n] != sp->file->drift)
184 				send_drift(sp, sp->file->drift);
185 		}
186 		n++;
187 	}
188 }
189 
190 static int
191 stillmoving(int k)
192 {
193 	struct ship *sp;
194 
195 	foreachship(sp)
196 		if (sp->file->movebuf[k])
197 			return 1;
198 	return 0;
199 }
200 
201 static int
202 is_isolated(struct ship *ship)
203 {
204 	struct ship *sp;
205 
206 	foreachship(sp) {
207 		if (ship != sp && range(ship, sp) <= 10)
208 			return 0;
209 	}
210 	return 1;
211 }
212 
213 static int
214 push(struct ship *from, struct ship *to)
215 {
216 	int bs, sb;
217 
218 	sb = to->specs->guns;
219 	bs = from->specs->guns;
220 	if (sb > bs)
221 		return 1;
222 	if (sb < bs)
223 		return 0;
224 	return from < to;
225 }
226 
227 static void
228 step(struct ship *sp, int com, char *moved)
229 {
230 	int dist;
231 
232 	switch (com) {
233 	case 'r':
234 		if (++sp->file->dir == 9)
235 			sp->file->dir = 1;
236 		break;
237 	case 'l':
238 		if (--sp->file->dir == 0)
239 			sp->file->dir = 8;
240 		break;
241 		case '0': case '1': case '2': case '3':
242 		case '4': case '5': case '6': case '7':
243 		if (sp->file->dir % 2 == 0)
244 			dist = dtab[com - '0'];
245 		else
246 			dist = com - '0';
247 		sp->file->row -= dr[sp->file->dir] * dist;
248 		sp->file->col -= dc[sp->file->dir] * dist;
249 		*moved = 1;
250 		break;
251 	case 'b':
252 		break;
253 	case 'd':
254 		if (!*moved) {
255 			if (windspeed != 0 && ++sp->file->drift > 2 &&
256 			    ((sp->specs->class >= 3 && !snagged(sp))
257 			     || (turn & 1) == 0)) {
258 				sp->file->row -= dr[winddir];
259 				sp->file->col -= dc[winddir];
260 			}
261 		} else {
262 			sp->file->drift = 0;
263 		}
264 		break;
265 	}
266 }
267 
268 void
269 sendbp(struct ship *from, struct ship *to, int sections, int isdefense)
270 {
271 	int n;
272 	struct BP *bp;
273 
274 	bp = isdefense ? from->file->DBP : from->file->OBP;
275 	for (n = 0; n < NBP && bp[n].turnsent; n++)
276 		;
277 	if (n < NBP && sections) {
278 		if (isdefense) {
279 			send_dbp(from, n, turn, to->file->index, sections);
280 		} else {
281 			send_obp(from, n, turn, to->file->index, sections);
282 		}
283 		if (isdefense)
284 			makemsg(from, "repelling boarders");
285 		else
286 			makesignal(from, "boarding the $$", to);
287 	}
288 }
289 
290 int
291 is_toughmelee(struct ship *ship, struct ship *to, int isdefense, int count)
292 {
293 	struct BP *bp;
294 	int obp = 0;
295 	int n, OBP = 0, DBP = 0, dbp = 0;
296 	int qual;
297 
298 	qual = ship->specs->qual;
299 	bp = isdefense ? ship->file->DBP : ship->file->OBP;
300 	for (n = 0; n < NBP; n++, bp++) {
301 		if (bp->turnsent && (to == bp->toship || isdefense)) {
302 			obp += bp->mensent / 100
303 				? ship->specs->crew1 * qual : 0;
304 			obp += (bp->mensent % 100)/10
305 				? ship->specs->crew2 * qual : 0;
306 			obp += bp->mensent % 10
307 				? ship->specs->crew3 * qual : 0;
308 		}
309 	}
310 	if (count || isdefense)
311 		return obp;
312 	OBP = is_toughmelee(to, ship, 0, count + 1);
313 	dbp = is_toughmelee(ship, to, 1, count + 1);
314 	DBP = is_toughmelee(to, ship, 1, count + 1);
315 	if (OBP > obp + 10 || OBP + DBP >= obp + dbp + 10)
316 		return 1;
317 	else
318 		return 0;
319 }
320 
321 void
322 reload(void)
323 {
324 	struct ship *sp;
325 
326 	foreachship(sp) {
327 		sp->file->loadwith = 0;
328 	}
329 }
330 
331 void
332 checksails(void)
333 {
334 	struct ship *sp;
335 	int rig, full;
336 	struct ship *close;
337 
338 	foreachship(sp) {
339 		if (sp->file->captain[0] != 0)
340 			continue;
341 		rig = sp->specs->rig1;
342 		if (windspeed == 6 || (windspeed == 5 && sp->specs->class > 4))
343 			rig = 0;
344 		if (rig && sp->specs->crew3) {
345 			close = closestenemy(sp, 0, 0);
346 			if (close != NULL) {
347 				if (range(sp, close) > 9)
348 					full = 1;
349 				else
350 					full = 0;
351 			} else {
352 				full = 0;
353 			}
354 		} else {
355 			full = 0;
356 		}
357 		if ((sp->file->FS != 0) != full)
358 			send_fs(sp, full);
359 	}
360 }
361