xref: /dragonfly/games/sail/dr_3.c (revision 60233e58)
1 /*
2  * Copyright (c) 1983, 1993
3  *	The Regents of the University of California.  All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions
7  * are met:
8  * 1. Redistributions of source code must retain the above copyright
9  *    notice, this list of conditions and the following disclaimer.
10  * 2. Redistributions in binary form must reproduce the above copyright
11  *    notice, this list of conditions and the following disclaimer in the
12  *    documentation and/or other materials provided with the distribution.
13  * 3. All advertising materials mentioning features or use of this software
14  *    must display the following acknowledgement:
15  *	This product includes software developed by the University of
16  *	California, Berkeley and its contributors.
17  * 4. Neither the name of the University nor the names of its contributors
18  *    may be used to endorse or promote products derived from this software
19  *    without specific prior written permission.
20  *
21  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
22  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
25  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
27  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
28  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
29  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
30  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
31  * SUCH DAMAGE.
32  *
33  * @(#)dr_3.c	8.1 (Berkeley) 5/31/93
34  * $FreeBSD: src/games/sail/dr_3.c,v 1.6 1999/11/30 03:49:32 billf Exp $
35  * $DragonFly: src/games/sail/dr_3.c,v 1.3 2006/09/03 17:33:13 pavalos Exp $
36  */
37 
38 #include "driver.h"
39 
40 static bool	stillmoving(int);
41 static bool	isolated(struct ship *);
42 static bool	push(struct ship *, struct ship *);
43 static void	step(char, struct ship *, char *);
44 
45 void
46 moveall(void)		/* move all comp ships */
47 {
48 	struct ship *sp, *sq;		/* r11, r10 */
49 	int n;				/* r9 */
50 	int k, l;			/* r8, r7 */
51 	int row[NSHIP], col[NSHIP], dir[NSHIP], drift[NSHIP];
52 	char moved[NSHIP];
53 
54 	/*
55 	 * first try to create moves for OUR ships
56 	 */
57 	foreachship(sp) {
58 		struct ship *closest;
59 		int ma, ta;
60 		char af;
61 
62 		if (sp->file->captain[0] || sp->file->dir == 0)
63 			continue;
64 		if (!sp->file->struck && windspeed && !snagged(sp)
65 		    && sp->specs->crew3) {
66 			ta = maxturns(sp, &af);
67 			ma = maxmove(sp, sp->file->dir, 0);
68 			closest = closestenemy(sp, 0, 0);
69 			if (closest == 0)
70 				*sp->file->movebuf = '\0';
71 			else
72 				closeon(sp, closest, sp->file->movebuf,
73 					ta, ma, af);
74 		} else
75 			*sp->file->movebuf = '\0';
76 	}
77 	/*
78 	 * Then execute the moves for ALL ships (dead ones too),
79 	 * checking for collisions and snags at each step.
80 	 * The old positions are saved in row[], col[], dir[].
81 	 * At the end, we compare and write out the changes.
82 	 */
83 	n = 0;
84 	foreachship(sp) {
85 		if (snagged(sp))
86 			strcpy(sp->file->movebuf, "d");
87 		else
88 			if (*sp->file->movebuf != 'd')
89 				strcat(sp->file->movebuf, "d");
90 		row[n] = sp->file->row;
91 		col[n] = sp->file->col;
92 		dir[n] = sp->file->dir;
93 		drift[n] = sp->file->drift;
94 		moved[n] = 0;
95 		n++;
96 	}
97 	/*
98 	 * Now resolve collisions.
99 	 * This is the tough part.
100 	 */
101 	for (k = 0; stillmoving(k); k++) {
102 		/*
103 		 * Step once.
104 		 * And propagate the nulls at the end of sp->file->movebuf.
105 		 */
106 		n = 0;
107 		foreachship(sp) {
108 			if (!sp->file->movebuf[k])
109 				sp->file->movebuf[k+1] = '\0';
110 			else if (sp->file->dir)
111 				step(sp->file->movebuf[k], sp, &moved[n]);
112 			n++;
113 		}
114 		/*
115 		 * The real stuff.
116 		 */
117 		n = 0;
118 		foreachship(sp) {
119 			if (sp->file->dir == 0 || isolated(sp))
120 				goto cont1;
121 			l = 0;
122 			foreachship(sq) {
123 				char snap = 0;
124 
125 				if (sp == sq)
126 					goto cont2;
127 				if (sq->file->dir == 0)
128 					goto cont2;
129 				if (!push(sp, sq))
130 					goto cont2;
131 				if (snagged2(sp, sq) && range(sp, sq) > 1)
132 					snap++;
133 				if (!range(sp, sq) && !fouled2(sp, sq)) {
134 					makesignal(sp,
135 						"collision with %s (%c%c)", sq);
136 					if (die() < 4) {
137 						makesignal(sp,
138 							"fouled with %s (%c%c)",
139 							sq);
140 						Write(W_FOUL, sp, l, 0, 0, 0);
141 						Write(W_FOUL, sq, n, 0, 0, 0);
142 					}
143 					snap++;
144 				}
145 				if (snap) {
146 					sp->file->movebuf[k + 1] = 0;
147 					sq->file->movebuf[k + 1] = 0;
148 					sq->file->row = sp->file->row - 1;
149 					if (sp->file->dir == 1
150 					    || sp->file->dir == 5)
151 						sq->file->col =
152 							sp->file->col - 1;
153 					else
154 						sq->file->col = sp->file->col;
155 					sq->file->dir = sp->file->dir;
156 				}
157 			cont2:
158 				l++;
159 			}
160 		cont1:
161 			n++;
162 		}
163 	}
164 	/*
165 	 * Clear old moves.  And write out new pos.
166 	 */
167 	n = 0;
168 	foreachship(sp) {
169 		if (sp->file->dir != 0) {
170 			*sp->file->movebuf = 0;
171 			if (row[n] != sp->file->row)
172 				Write(W_ROW, sp, sp->file->row, 0, 0, 0);
173 			if (col[n] != sp->file->col)
174 				Write(W_COL, sp, sp->file->col, 0, 0, 0);
175 			if (dir[n] != sp->file->dir)
176 				Write(W_DIR, sp, sp->file->dir, 0, 0, 0);
177 			if (drift[n] != sp->file->drift)
178 				Write(W_DRIFT, sp, sp->file->drift, 0, 0, 0);
179 		}
180 		n++;
181 	}
182 }
183 
184 static bool
185 stillmoving(int k)
186 {
187 	struct ship *sp;
188 
189 	foreachship(sp)
190 		if (sp->file->movebuf[k])
191 			return 1;
192 	return 0;
193 }
194 
195 static bool
196 isolated(struct ship *ship)
197 {
198 	struct ship *sp;
199 
200 	foreachship(sp) {
201 		if (ship != sp && range(ship, sp) <= 10)
202 			return 0;
203 	}
204 	return 1;
205 }
206 
207 static bool
208 push(struct ship *from, struct ship *to)
209 {
210 	int bs, sb;
211 
212 	sb = to->specs->guns;
213 	bs = from->specs->guns;
214 	if (sb > bs)
215 		return 1;
216 	if (sb < bs)
217 		return 0;
218 	return from < to;
219 }
220 
221 static void
222 step(char com, struct ship *sp, char *moved)
223 {
224 	int dist;
225 
226 	switch (com) {
227 	case 'r':
228 		if (++sp->file->dir == 9)
229 			sp->file->dir = 1;
230 		break;
231 	case 'l':
232 		if (--sp->file->dir == 0)
233 			sp->file->dir = 8;
234 		break;
235 		case '0': case '1': case '2': case '3':
236 		case '4': case '5': case '6': case '7':
237 		if (sp->file->dir % 2 == 0)
238 			dist = dtab[com - '0'];
239 		else
240 			dist = com - '0';
241 		sp->file->row -= dr[sp->file->dir] * dist;
242 		sp->file->col -= dc[sp->file->dir] * dist;
243 		*moved = 1;
244 		break;
245 	case 'b':
246 		break;
247 	case 'd':
248 		if (!*moved) {
249 			if (windspeed != 0 && ++sp->file->drift > 2 &&
250 			    ((sp->specs->class >= 3 && !snagged(sp))
251 			     || (turn & 1) == 0)) {
252 				sp->file->row -= dr[winddir];
253 				sp->file->col -= dc[winddir];
254 			}
255 		} else
256 			sp->file->drift = 0;
257 		break;
258 	}
259 }
260 
261 void
262 sendbp(struct ship *from, struct ship *to, int sections, char isdefense)
263 {
264 	int n;
265 	struct BP *bp;
266 
267 	bp = isdefense ? from->file->DBP : from->file->OBP;
268 	for (n = 0; n < NBP && bp[n].turnsent; n++)
269 		;
270 	if (n < NBP && sections) {
271 		Write(isdefense ? W_DBP : W_OBP, from,
272 			n, turn, to->file->index, sections);
273 		if (isdefense)
274 			makesignal(from, "repelling boarders", NULL);
275 		else
276 			makesignal(from, "boarding the %s (%c%c)", to);
277 	}
278 }
279 
280 int
281 toughmelee(struct ship *ship, struct ship *to, int isdefense, int count)
282 {
283 	struct BP *bp;
284 	int obp = 0;
285 	int n, OBP = 0, DBP = 0, dbp = 0;
286 	int qual;
287 
288 	qual = ship->specs->qual;
289 	bp = isdefense ? ship->file->DBP : ship->file->OBP;
290 	for (n = 0; n < NBP; n++, bp++) {
291 		if (bp->turnsent && (to == bp->toship || isdefense)) {
292 			obp += bp->mensent / 100
293 				? ship->specs->crew1 * qual : 0;
294 			obp += (bp->mensent % 100)/10
295 				? ship->specs->crew2 * qual : 0;
296 			obp += bp->mensent % 10
297 				? ship->specs->crew3 * qual : 0;
298 		}
299 	}
300 	if (count || isdefense)
301 		return obp;
302 	OBP = toughmelee(to, ship, 0, count + 1);
303 	dbp = toughmelee(ship, to, 1, count + 1);
304 	DBP = toughmelee(to, ship, 1, count + 1);
305 	if (OBP > obp + 10 || OBP + DBP >= obp + dbp + 10)
306 		return 1;
307 	else
308 		return 0;
309 }
310 
311 void
312 reload(void)
313 {
314 	struct ship *sp;
315 
316 	foreachship(sp) {
317 		sp->file->loadwith = 0;
318 	}
319 }
320 
321 void
322 checksails(void)
323 {
324 	struct ship *sp;
325 	int rig, full;
326 	struct ship *closest;
327 
328 	foreachship(sp) {
329 		if (sp->file->captain[0] != 0)
330 			continue;
331 		rig = sp->specs->rig1;
332 		if (windspeed == 6 || (windspeed == 5 && sp->specs->class > 4))
333 			rig = 0;
334 		if (rig && sp->specs->crew3) {
335 			closest = closestenemy(sp, 0, 0);
336 			if (closest != 0) {
337 				if (range(sp, closest) > 9)
338 					full = 1;
339 				else
340 					full = 0;
341 			} else
342 				full = 0;
343 		} else
344 			full = 0;
345 		if ((sp->file->FS != 0) != full)
346 			Write(W_FS, sp, full, 0, 0, 0);
347 	}
348 }
349