xref: /dragonfly/games/sail/dr_3.c (revision 6e285212)
1 /*
2  * Copyright (c) 1983, 1993
3  *	The Regents of the University of California.  All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions
7  * are met:
8  * 1. Redistributions of source code must retain the above copyright
9  *    notice, this list of conditions and the following disclaimer.
10  * 2. Redistributions in binary form must reproduce the above copyright
11  *    notice, this list of conditions and the following disclaimer in the
12  *    documentation and/or other materials provided with the distribution.
13  * 3. All advertising materials mentioning features or use of this software
14  *    must display the following acknowledgement:
15  *	This product includes software developed by the University of
16  *	California, Berkeley and its contributors.
17  * 4. Neither the name of the University nor the names of its contributors
18  *    may be used to endorse or promote products derived from this software
19  *    without specific prior written permission.
20  *
21  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
22  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
25  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
27  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
28  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
29  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
30  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
31  * SUCH DAMAGE.
32  *
33  * @(#)dr_3.c	8.1 (Berkeley) 5/31/93
34  * $FreeBSD: src/games/sail/dr_3.c,v 1.6 1999/11/30 03:49:32 billf Exp $
35  * $DragonFly: src/games/sail/dr_3.c,v 1.2 2003/06/17 04:25:25 dillon Exp $
36  */
37 
38 #include "driver.h"
39 
40 moveall()		/* move all comp ships */
41 {
42 	struct ship *sp, *sq;		/* r11, r10 */
43 	int n;				/* r9 */
44 	int k, l;			/* r8, r7 */
45 	int row[NSHIP], col[NSHIP], dir[NSHIP], drift[NSHIP];
46 	char moved[NSHIP];
47 
48 	/*
49 	 * first try to create moves for OUR ships
50 	 */
51 	foreachship(sp) {
52 		struct ship *closest;
53 		int ma, ta;
54 		char af;
55 
56 		if (sp->file->captain[0] || sp->file->dir == 0)
57 			continue;
58 		if (!sp->file->struck && windspeed && !snagged(sp)
59 		    && sp->specs->crew3) {
60 			ta = maxturns(sp, &af);
61 			ma = maxmove(sp, sp->file->dir, 0);
62 			closest = closestenemy(sp, 0, 0);
63 			if (closest == 0)
64 				*sp->file->movebuf = '\0';
65 			else
66 				closeon(sp, closest, sp->file->movebuf,
67 					ta, ma, af);
68 		} else
69 			*sp->file->movebuf = '\0';
70 	}
71 	/*
72 	 * Then execute the moves for ALL ships (dead ones too),
73 	 * checking for collisions and snags at each step.
74 	 * The old positions are saved in row[], col[], dir[].
75 	 * At the end, we compare and write out the changes.
76 	 */
77 	n = 0;
78 	foreachship(sp) {
79 		if (snagged(sp))
80 			(void) strcpy(sp->file->movebuf, "d");
81 		else
82 			if (*sp->file->movebuf != 'd')
83 				(void) strcat(sp->file->movebuf, "d");
84 		row[n] = sp->file->row;
85 		col[n] = sp->file->col;
86 		dir[n] = sp->file->dir;
87 		drift[n] = sp->file->drift;
88 		moved[n] = 0;
89 		n++;
90 	}
91 	/*
92 	 * Now resolve collisions.
93 	 * This is the tough part.
94 	 */
95 	for (k = 0; stillmoving(k); k++) {
96 		/*
97 		 * Step once.
98 		 * And propagate the nulls at the end of sp->file->movebuf.
99 		 */
100 		n = 0;
101 		foreachship(sp) {
102 			if (!sp->file->movebuf[k])
103 				sp->file->movebuf[k+1] = '\0';
104 			else if (sp->file->dir)
105 				step(sp->file->movebuf[k], sp, &moved[n]);
106 			n++;
107 		}
108 		/*
109 		 * The real stuff.
110 		 */
111 		n = 0;
112 		foreachship(sp) {
113 			if (sp->file->dir == 0 || isolated(sp))
114 				goto cont1;
115 			l = 0;
116 			foreachship(sq) {
117 				char snap = 0;
118 
119 				if (sp == sq)
120 					goto cont2;
121 				if (sq->file->dir == 0)
122 					goto cont2;
123 				if (!push(sp, sq))
124 					goto cont2;
125 				if (snagged2(sp, sq) && range(sp, sq) > 1)
126 					snap++;
127 				if (!range(sp, sq) && !fouled2(sp, sq)) {
128 					makesignal(sp,
129 						"collision with %s (%c%c)", sq);
130 					if (die() < 4) {
131 						makesignal(sp,
132 							"fouled with %s (%c%c)",
133 							sq);
134 						Write(W_FOUL, sp, 0, l, 0, 0, 0);
135 						Write(W_FOUL, sq, 0, n, 0, 0, 0);
136 					}
137 					snap++;
138 				}
139 				if (snap) {
140 					sp->file->movebuf[k + 1] = 0;
141 					sq->file->movebuf[k + 1] = 0;
142 					sq->file->row = sp->file->row - 1;
143 					if (sp->file->dir == 1
144 					    || sp->file->dir == 5)
145 						sq->file->col =
146 							sp->file->col - 1;
147 					else
148 						sq->file->col = sp->file->col;
149 					sq->file->dir = sp->file->dir;
150 				}
151 			cont2:
152 				l++;
153 			}
154 		cont1:
155 			n++;
156 		}
157 	}
158 	/*
159 	 * Clear old moves.  And write out new pos.
160 	 */
161 	n = 0;
162 	foreachship(sp) {
163 		if (sp->file->dir != 0) {
164 			*sp->file->movebuf = 0;
165 			if (row[n] != sp->file->row)
166 				Write(W_ROW, sp, 0, sp->file->row, 0, 0, 0);
167 			if (col[n] != sp->file->col)
168 				Write(W_COL, sp, 0, sp->file->col, 0, 0, 0);
169 			if (dir[n] != sp->file->dir)
170 				Write(W_DIR, sp, 0, sp->file->dir, 0, 0, 0);
171 			if (drift[n] != sp->file->drift)
172 				Write(W_DRIFT, sp, 0, sp->file->drift, 0, 0, 0);
173 		}
174 		n++;
175 	}
176 }
177 
178 stillmoving(k)
179 int k;
180 {
181 	struct ship *sp;
182 
183 	foreachship(sp)
184 		if (sp->file->movebuf[k])
185 			return 1;
186 	return 0;
187 }
188 
189 isolated(ship)
190 struct ship *ship;
191 {
192 	struct ship *sp;
193 
194 	foreachship(sp) {
195 		if (ship != sp && range(ship, sp) <= 10)
196 			return 0;
197 	}
198 	return 1;
199 }
200 
201 push(from, to)
202 struct ship *from, *to;
203 {
204 	int bs, sb;
205 
206 	sb = to->specs->guns;
207 	bs = from->specs->guns;
208 	if (sb > bs)
209 		return 1;
210 	if (sb < bs)
211 		return 0;
212 	return from < to;
213 }
214 
215 step(com, sp, moved)
216 char com;
217 struct ship *sp;
218 char *moved;
219 {
220 	int dist;
221 
222 	switch (com) {
223 	case 'r':
224 		if (++sp->file->dir == 9)
225 			sp->file->dir = 1;
226 		break;
227 	case 'l':
228 		if (--sp->file->dir == 0)
229 			sp->file->dir = 8;
230 		break;
231 		case '0': case '1': case '2': case '3':
232 		case '4': case '5': case '6': case '7':
233 		if (sp->file->dir % 2 == 0)
234 			dist = dtab[com - '0'];
235 		else
236 			dist = com - '0';
237 		sp->file->row -= dr[sp->file->dir] * dist;
238 		sp->file->col -= dc[sp->file->dir] * dist;
239 		*moved = 1;
240 		break;
241 	case 'b':
242 		break;
243 	case 'd':
244 		if (!*moved) {
245 			if (windspeed != 0 && ++sp->file->drift > 2 &&
246 			    (sp->specs->class >= 3 && !snagged(sp)
247 			     || (turn & 1) == 0)) {
248 				sp->file->row -= dr[winddir];
249 				sp->file->col -= dc[winddir];
250 			}
251 		} else
252 			sp->file->drift = 0;
253 		break;
254 	}
255 }
256 
257 sendbp(from, to, sections, isdefense)
258 struct ship *from, *to;
259 int sections;
260 char isdefense;
261 {
262 	int n;
263 	struct BP *bp;
264 
265 	bp = isdefense ? from->file->DBP : from->file->OBP;
266 	for (n = 0; n < NBP && bp[n].turnsent; n++)
267 		;
268 	if (n < NBP && sections) {
269 		Write(isdefense ? W_DBP : W_OBP, from, 0,
270 			n, turn, to->file->index, sections);
271 		if (isdefense)
272 			makesignal(from, "repelling boarders",
273 				(struct ship *)0);
274 		else
275 			makesignal(from, "boarding the %s (%c%c)", to);
276 	}
277 }
278 
279 toughmelee(ship, to, isdefense, count)
280 struct ship *ship, *to;
281 int isdefense, count;
282 {
283 	struct BP *bp;
284 	int obp = 0;
285 	int n, OBP = 0, DBP = 0, dbp = 0;
286 	int qual;
287 
288 	qual = ship->specs->qual;
289 	bp = isdefense ? ship->file->DBP : ship->file->OBP;
290 	for (n = 0; n < NBP; n++, bp++) {
291 		if (bp->turnsent && (to == bp->toship || isdefense)) {
292 			obp += bp->mensent / 100
293 				? ship->specs->crew1 * qual : 0;
294 			obp += (bp->mensent % 100)/10
295 				? ship->specs->crew2 * qual : 0;
296 			obp += bp->mensent % 10
297 				? ship->specs->crew3 * qual : 0;
298 		}
299 	}
300 	if (count || isdefense)
301 		return obp;
302 	OBP = toughmelee(to, ship, 0, count + 1);
303 	dbp = toughmelee(ship, to, 1, count + 1);
304 	DBP = toughmelee(to, ship, 1, count + 1);
305 	if (OBP > obp + 10 || OBP + DBP >= obp + dbp + 10)
306 		return 1;
307 	else
308 		return 0;
309 }
310 
311 reload()
312 {
313 	struct ship *sp;
314 
315 	foreachship(sp) {
316 		sp->file->loadwith = 0;
317 	}
318 }
319 
320 checksails()
321 {
322 	struct ship *sp;
323 	int rig, full;
324 	struct ship *close;
325 
326 	foreachship(sp) {
327 		if (sp->file->captain[0] != 0)
328 			continue;
329 		rig = sp->specs->rig1;
330 		if (windspeed == 6 || windspeed == 5 && sp->specs->class > 4)
331 			rig = 0;
332 		if (rig && sp->specs->crew3) {
333 			close = closestenemy(sp, 0, 0);
334 			if (close != 0) {
335 				if (range(sp, close) > 9)
336 					full = 1;
337 				else
338 					full = 0;
339 			} else
340 				full = 0;
341 		} else
342 			full = 0;
343 		if ((sp->file->FS != 0) != full)
344 			Write(W_FS, sp, 0, full, 0, 0, 0);
345 	}
346 }
347