xref: /dragonfly/games/sail/dr_3.c (revision 92fc8b5c)
1 /*-
2  * Copyright (c) 1983, 1993
3  *	The Regents of the University of California.  All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions
7  * are met:
8  * 1. Redistributions of source code must retain the above copyright
9  *    notice, this list of conditions and the following disclaimer.
10  * 2. Redistributions in binary form must reproduce the above copyright
11  *    notice, this list of conditions and the following disclaimer in the
12  *    documentation and/or other materials provided with the distribution.
13  * 3. Neither the name of the University nor the names of its contributors
14  *    may be used to endorse or promote products derived from this software
15  *    without specific prior written permission.
16  *
17  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
18  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
19  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
20  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
21  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
22  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
23  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
24  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
25  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
26  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
27  * SUCH DAMAGE.
28  *
29  * @(#)dr_3.c	8.1 (Berkeley) 5/31/93
30  * $FreeBSD: src/games/sail/dr_3.c,v 1.6 1999/11/30 03:49:32 billf Exp $
31  * $DragonFly: src/games/sail/dr_3.c,v 1.3 2006/09/03 17:33:13 pavalos Exp $
32  */
33 
34 #include "driver.h"
35 
36 static bool stillmoving(int);
37 static bool isolated(struct ship *);
38 static bool push(struct ship *, struct ship *);
39 static void step(char, struct ship *, char *);
40 
41 /* move all comp ships */
42 void
43 moveall(void)
44 {
45 	struct ship *sp, *sq;
46 	int n;
47 	int k, l;
48 	int row[NSHIP], col[NSHIP], dir[NSHIP], drift[NSHIP];
49 	char moved[NSHIP];
50 
51 	/*
52 	 * first try to create moves for OUR ships
53 	 */
54 	foreachship(sp) {
55 		struct ship *closest;
56 		int ma, ta;
57 		char af;
58 
59 		if (sp->file->captain[0] || sp->file->dir == 0)
60 			continue;
61 		if (!sp->file->struck && windspeed && !snagged(sp)
62 		    && sp->specs->crew3) {
63 			ta = maxturns(sp, &af);
64 			ma = maxmove(sp, sp->file->dir, 0);
65 			closest = closestenemy(sp, 0, 0);
66 			if (closest == 0)
67 				*sp->file->movebuf = '\0';
68 			else
69 				closeon(sp, closest, sp->file->movebuf,
70 					ta, ma, af);
71 		} else
72 			*sp->file->movebuf = '\0';
73 	}
74 	/*
75 	 * Then execute the moves for ALL ships (dead ones too),
76 	 * checking for collisions and snags at each step.
77 	 * The old positions are saved in row[], col[], dir[].
78 	 * At the end, we compare and write out the changes.
79 	 */
80 	n = 0;
81 	foreachship(sp) {
82 		if (snagged(sp))
83 			strcpy(sp->file->movebuf, "d");
84 		else
85 			if (*sp->file->movebuf != 'd')
86 				strcat(sp->file->movebuf, "d");
87 		row[n] = sp->file->row;
88 		col[n] = sp->file->col;
89 		dir[n] = sp->file->dir;
90 		drift[n] = sp->file->drift;
91 		moved[n] = 0;
92 		n++;
93 	}
94 	/*
95 	 * Now resolve collisions.
96 	 * This is the tough part.
97 	 */
98 	for (k = 0; stillmoving(k); k++) {
99 		/*
100 		 * Step once.
101 		 * And propagate the nulls at the end of sp->file->movebuf.
102 		 */
103 		n = 0;
104 		foreachship(sp) {
105 			if (!sp->file->movebuf[k])
106 				sp->file->movebuf[k+1] = '\0';
107 			else if (sp->file->dir)
108 				step(sp->file->movebuf[k], sp, &moved[n]);
109 			n++;
110 		}
111 		/*
112 		 * The real stuff.
113 		 */
114 		n = 0;
115 		foreachship(sp) {
116 			if (sp->file->dir == 0 || isolated(sp))
117 				goto cont1;
118 			l = 0;
119 			foreachship(sq) {
120 				char snap = 0;
121 
122 				if (sp == sq)
123 					goto cont2;
124 				if (sq->file->dir == 0)
125 					goto cont2;
126 				if (!push(sp, sq))
127 					goto cont2;
128 				if (snagged2(sp, sq) && range(sp, sq) > 1)
129 					snap++;
130 				if (!range(sp, sq) && !fouled2(sp, sq)) {
131 					makesignal(sp,
132 						"collision with %s (%c%c)", sq);
133 					if (die() < 4) {
134 						makesignal(sp,
135 							"fouled with %s (%c%c)",
136 							sq);
137 						Write(W_FOUL, sp, l, 0, 0, 0);
138 						Write(W_FOUL, sq, n, 0, 0, 0);
139 					}
140 					snap++;
141 				}
142 				if (snap) {
143 					sp->file->movebuf[k + 1] = 0;
144 					sq->file->movebuf[k + 1] = 0;
145 					sq->file->row = sp->file->row - 1;
146 					if (sp->file->dir == 1
147 					    || sp->file->dir == 5)
148 						sq->file->col =
149 							sp->file->col - 1;
150 					else
151 						sq->file->col = sp->file->col;
152 					sq->file->dir = sp->file->dir;
153 				}
154 			cont2:
155 				l++;
156 			}
157 		cont1:
158 			n++;
159 		}
160 	}
161 	/*
162 	 * Clear old moves.  And write out new pos.
163 	 */
164 	n = 0;
165 	foreachship(sp) {
166 		if (sp->file->dir != 0) {
167 			*sp->file->movebuf = 0;
168 			if (row[n] != sp->file->row)
169 				Write(W_ROW, sp, sp->file->row, 0, 0, 0);
170 			if (col[n] != sp->file->col)
171 				Write(W_COL, sp, sp->file->col, 0, 0, 0);
172 			if (dir[n] != sp->file->dir)
173 				Write(W_DIR, sp, sp->file->dir, 0, 0, 0);
174 			if (drift[n] != sp->file->drift)
175 				Write(W_DRIFT, sp, sp->file->drift, 0, 0, 0);
176 		}
177 		n++;
178 	}
179 }
180 
181 static bool
182 stillmoving(int k)
183 {
184 	struct ship *sp;
185 
186 	foreachship(sp)
187 		if (sp->file->movebuf[k])
188 			return 1;
189 	return 0;
190 }
191 
192 static bool
193 isolated(struct ship *ship)
194 {
195 	struct ship *sp;
196 
197 	foreachship(sp) {
198 		if (ship != sp && range(ship, sp) <= 10)
199 			return 0;
200 	}
201 	return 1;
202 }
203 
204 static bool
205 push(struct ship *from, struct ship *to)
206 {
207 	int bs, sb;
208 
209 	sb = to->specs->guns;
210 	bs = from->specs->guns;
211 	if (sb > bs)
212 		return 1;
213 	if (sb < bs)
214 		return 0;
215 	return from < to;
216 }
217 
218 static void
219 step(char com, struct ship *sp, char *moved)
220 {
221 	int dist;
222 
223 	switch (com) {
224 	case 'r':
225 		if (++sp->file->dir == 9)
226 			sp->file->dir = 1;
227 		break;
228 	case 'l':
229 		if (--sp->file->dir == 0)
230 			sp->file->dir = 8;
231 		break;
232 		case '0': case '1': case '2': case '3':
233 		case '4': case '5': case '6': case '7':
234 		if (sp->file->dir % 2 == 0)
235 			dist = dtab[com - '0'];
236 		else
237 			dist = com - '0';
238 		sp->file->row -= dr[sp->file->dir] * dist;
239 		sp->file->col -= dc[sp->file->dir] * dist;
240 		*moved = 1;
241 		break;
242 	case 'b':
243 		break;
244 	case 'd':
245 		if (!*moved) {
246 			if (windspeed != 0 && ++sp->file->drift > 2 &&
247 			    ((sp->specs->class >= 3 && !snagged(sp))
248 			     || (turn & 1) == 0)) {
249 				sp->file->row -= dr[winddir];
250 				sp->file->col -= dc[winddir];
251 			}
252 		} else {
253 			sp->file->drift = 0;
254 		}
255 		break;
256 	}
257 }
258 
259 void
260 sendbp(struct ship *from, struct ship *to, int sections, char isdefense)
261 {
262 	int n;
263 	struct BP *bp;
264 
265 	bp = isdefense ? from->file->DBP : from->file->OBP;
266 	for (n = 0; n < NBP && bp[n].turnsent; n++)
267 		;
268 	if (n < NBP && sections) {
269 		Write(isdefense ? W_DBP : W_OBP, from,
270 			n, turn, to->file->index, sections);
271 		if (isdefense)
272 			makesignal(from, "repelling boarders", NULL);
273 		else
274 			makesignal(from, "boarding the %s (%c%c)", to);
275 	}
276 }
277 
278 int
279 toughmelee(struct ship *ship, struct ship *to, int isdefense, int count)
280 {
281 	struct BP *bp;
282 	int obp = 0;
283 	int n, OBP = 0, DBP = 0, dbp = 0;
284 	int qual;
285 
286 	qual = ship->specs->qual;
287 	bp = isdefense ? ship->file->DBP : ship->file->OBP;
288 	for (n = 0; n < NBP; n++, bp++) {
289 		if (bp->turnsent && (to == bp->toship || isdefense)) {
290 			obp += bp->mensent / 100
291 				? ship->specs->crew1 * qual : 0;
292 			obp += (bp->mensent % 100)/10
293 				? ship->specs->crew2 * qual : 0;
294 			obp += bp->mensent % 10
295 				? ship->specs->crew3 * qual : 0;
296 		}
297 	}
298 	if (count || isdefense)
299 		return obp;
300 	OBP = toughmelee(to, ship, 0, count + 1);
301 	dbp = toughmelee(ship, to, 1, count + 1);
302 	DBP = toughmelee(to, ship, 1, count + 1);
303 	if (OBP > obp + 10 || OBP + DBP >= obp + dbp + 10)
304 		return 1;
305 	else
306 		return 0;
307 }
308 
309 void
310 reload(void)
311 {
312 	struct ship *sp;
313 
314 	foreachship(sp) {
315 		sp->file->loadwith = 0;
316 	}
317 }
318 
319 void
320 checksails(void)
321 {
322 	struct ship *sp;
323 	int rig, full;
324 	struct ship *closest;
325 
326 	foreachship(sp) {
327 		if (sp->file->captain[0] != 0)
328 			continue;
329 		rig = sp->specs->rig1;
330 		if (windspeed == 6 || (windspeed == 5 && sp->specs->class > 4))
331 			rig = 0;
332 		if (rig && sp->specs->crew3) {
333 			closest = closestenemy(sp, 0, 0);
334 			if (closest != 0) {
335 				if (range(sp, closest) > 9)
336 					full = 1;
337 				else
338 					full = 0;
339 			} else
340 				full = 0;
341 		} else
342 			full = 0;
343 		if ((sp->file->FS != 0) != full)
344 			Write(W_FS, sp, full, 0, 0, 0);
345 	}
346 }
347