xref: /dragonfly/games/sail/extern.h (revision e6d22e9b)
1 /*	$NetBSD: extern.h,v 1.38 2011/08/29 20:30:37 joerg Exp $ */
2 
3 /*
4  * Copyright (c) 1983, 1993
5  *	The Regents of the University of California.  All rights reserved.
6  *
7  * Redistribution and use in source and binary forms, with or without
8  * modification, are permitted provided that the following conditions
9  * are met:
10  * 1. Redistributions of source code must retain the above copyright
11  *    notice, this list of conditions and the following disclaimer.
12  * 2. Redistributions in binary form must reproduce the above copyright
13  *    notice, this list of conditions and the following disclaimer in the
14  *    documentation and/or other materials provided with the distribution.
15  * 3. Neither the name of the University nor the names of its contributors
16  *    may be used to endorse or promote products derived from this software
17  *    without specific prior written permission.
18  *
19  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
20  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
21  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
22  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
23  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
24  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
25  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
26  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
27  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
28  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
29  * SUCH DAMAGE.
30  *
31  *	@(#)externs.h	8.1 (Berkeley) 5/31/93
32  */
33 
34 #include <sys/types.h>
35 #include <stdbool.h>
36 
37 #include "machdep.h"
38 
39 	/* program mode */
40 extern int mode;
41 #define MODE_PLAYER	1
42 #define MODE_DRIVER	2
43 #define MODE_LOGGER	3
44 
45 	/* command line flags */
46 extern bool randomize;			/* -x, give first available ship */
47 extern bool longfmt;			/* -l, print score in long format */
48 extern bool nobells;			/* -b, don't ring bell before Signal */
49 
50 	/* other initial data */
51 extern gid_t gid;
52 extern gid_t egid;
53 #define MAXNAMESIZE	20
54 extern char myname[MAXNAMESIZE];
55 
56 #define dieroll()		((random()) % 6 + 1)
57 #define sqr(a)		((a) * (a))
58 #define min(a,b)	((a) < (b) ? (a) : (b))
59 
60 #define grappled(a)	((a)->file->ngrap)
61 #define fouled(a)	((a)->file->nfoul)
62 #define snagged(a)	(grappled(a) + fouled(a))
63 
64 #define grappled2(a, b)	((a)->file->grap[(b)->file->index].sn_count)
65 #define fouled2(a, b)	((a)->file->foul[(b)->file->index].sn_count)
66 #define snagged2(a, b)	(grappled2(a, b) + fouled2(a, b))
67 
68 #define Xgrappled2(a, b) ((a)->file->grap[(b)->file->index].sn_turn < turn-1 \
69 			  ? grappled2(a, b) : 0)
70 #define Xfouled2(a, b)	((a)->file->foul[(b)->file->index].sn_turn < turn-1 \
71 			 ? fouled2(a, b) : 0)
72 #define Xsnagged2(a, b)	(Xgrappled2(a, b) + Xfouled2(a, b))
73 
74 #define cleangrapple(a, b, c)	Cleansnag(a, b, c, 1)
75 #define cleanfoul(a, b, c)	Cleansnag(a, b, c, 2)
76 #define cleansnag(a, b, c)	Cleansnag(a, b, c, 3)
77 
78 #define sterncolour(sp)	((sp)->file->stern+'0'-((sp)->file->captured ? 10 : 0))
79 #define sternrow(sp)	((sp)->file->row + dr[(sp)->file->dir])
80 #define sterncol(sp)	((sp)->file->col + dc[(sp)->file->dir])
81 
82 #define capship(sp)	((sp)->file->captured?(sp)->file->captured:(sp))
83 
84 #define readyname(r)	((r) & R_LOADING ? '*' : ((r) & R_INITIAL ? '!' : ' '))
85 
86 /* loadL and loadR, should match loadname[] */
87 #define L_EMPTY		0		/* should be 0, don't change */
88 #define L_GRAPE		1
89 #define L_CHAIN		2
90 #define L_ROUND		3
91 #define L_DOUBLE	4
92 #define L_EXPLODE	5
93 
94 /*
95  * readyL and readyR, these are bits, except R_EMPTY
96  */
97 #define R_EMPTY		0		/* not loaded and not loading */
98 #define R_LOADING	1		/* loading */
99 #define R_DOUBLE	2		/* loading double */
100 #define R_LOADED	4		/* loaded */
101 #define R_INITIAL	8		/* loaded initial */
102 
103 #define HULL		0
104 #define RIGGING		1
105 
106 #define NLOG 10
107 struct logs {
108 	char l_name[MAXNAMESIZE];
109 	int l_uid;
110 	int l_shipnum;
111 	int l_gamenum;
112 	int l_netpoints;
113 };
114 
115 struct BP {
116 	struct ship *toship;
117 	short turnsent;
118 	short mensent;
119 };
120 
121 struct snag {
122 	short sn_count;
123 	short sn_turn;
124 };
125 
126 #define NSCENE	/*nscene*/ 32
127 #define NSHIP	10
128 #define NBP	3
129 
130 #define NNATION	8
131 #define N_A	0
132 #define N_B	1
133 #define N_S	2
134 #define N_F	3
135 #define N_J	4
136 #define N_D	5
137 #define N_K	6
138 #define N_O	7
139 
140 struct File {
141 	int index;
142 	char captain[MAXNAMESIZE];	/* 0 */
143 	short points;			/* 20 */
144 	unsigned char loadL;		/* 22 */
145 	unsigned char loadR;		/* 24 */
146 	unsigned char readyL;		/* 26 */
147 	unsigned char readyR;		/* 28 */
148 	struct BP OBP[NBP];		/* 30 */
149 	struct BP DBP[NBP];		/* 48 */
150 	char struck;			/* 66 */
151 	struct ship *captured;		/* 68 */
152 	short pcrew;			/* 70 */
153 	char movebuf[10];		/* 72 */
154 	char drift;			/* 82 */
155 	short nfoul;
156 	short ngrap;
157 	struct snag foul[NSHIP];	/* 84 */
158 	struct snag grap[NSHIP];	/* 124 */
159 	char RH;			/* 224 */
160 	char RG;			/* 226 */
161 	char RR;			/* 228 */
162 	char FS;			/* 230 */
163 	char explode;			/* 232 */
164 	char sink;			/* 234 */
165 	unsigned char dir;
166 	short col;
167 	short row;
168 	char loadwith;
169 	char stern;
170 };
171 
172 struct ship {
173 	const char *shipname;		/* 0 */
174 	struct shipspecs *specs;	/* 2 */
175 	unsigned char nationality;	/* 4 */
176 	short shiprow;			/* 6 */
177 	short shipcol;			/* 8 */
178 	char shipdir;			/* 10 */
179 	struct File *file;		/* 12 */
180 };
181 
182 struct scenario {
183 	char winddir;			/* 0 */
184 	char windspeed;			/* 2 */
185 	char windchange;		/* 4 */
186 	unsigned char vessels;		/* 12 */
187 	const char *name;		/* 14 */
188 	struct ship ship[NSHIP];	/* 16 */
189 };
190 extern struct scenario scene[NSCENE];
191 extern int nscene;
192 
193 struct shipspecs {
194 	char bs;
195 	char fs;
196 	char ta;
197 	short guns;
198 	unsigned char class;
199 	char hull;
200 	unsigned char qual;
201 	char crew1;
202 	char crew2;
203 	char crew3;
204 	char gunL;
205 	char gunR;
206 	char carL;
207 	char carR;
208 	int rig1;
209 	int rig2;
210 	int rig3;
211 	int rig4;
212 	short pts;
213 };
214 
215 extern struct scenario *cc;		/* the current scenario */
216 extern struct ship *ls;		/* &cc->ship[cc->vessels] */
217 
218 #define SHIP(s)		(&cc->ship[s])
219 #define foreachship(sp)	for ((sp) = cc->ship; (sp) < ls; (sp)++)
220 
221 struct windeffects {
222 	char A, B, C, D;
223 };
224 extern const struct windeffects WET[7][6];
225 
226 struct Tables {
227 	char H, G, C, R;
228 };
229 extern const struct Tables RigTable[11][6];
230 extern const struct Tables HullTable[11][6];
231 
232 extern const char AMMO[9][4];
233 extern const char HDT[9][10];
234 extern const char HDTrake[9][10];
235 extern const char QUAL[9][5];
236 extern const char MT[9][3];
237 
238 extern const char *const countryname[];
239 extern const char *const shortclassname[];
240 extern const char *const classname[];
241 extern const char *const directionname[];
242 extern const char *const qualname[];
243 extern const char loadname[];
244 
245 extern const char rangeofshot[];
246 
247 extern const char dr[], dc[];
248 
249 extern int winddir;
250 extern int windspeed;
251 extern int turn;
252 extern int game;
253 extern int alive;
254 extern int people;
255 extern int hasdriver;
256 
257 
258 /* assorted.c */
259 void table(struct ship *, struct ship *, int, int, int, int);
260 void Cleansnag(struct ship *, struct ship *, int, int);
261 
262 /* dr_1.c */
263 void unfoul(void);
264 void boardcomp(void);
265 void resolve(void);
266 void compcombat(void);
267 int next(void);
268 
269 /* dr_2.c */
270 void thinkofgrapples(void);
271 void checkup(void);
272 void prizecheck(void);
273 void closeon(struct ship *, struct ship *, char *, size_t, int, int, bool);
274 
275 /* dr_3.c */
276 void moveall(void);
277 void sendbp(struct ship *, struct ship *, int, int);
278 int is_toughmelee(struct ship *, struct ship *, int, int);
279 void reload(void);
280 void checksails(void);
281 
282 /* dr_4.c */
283 void ungrap(struct ship *, struct ship *);
284 void grap(struct ship *, struct ship *);
285 
286 /* dr_5.c */
287 void subtract(struct ship *, struct ship *, int, int [3], int);
288 int mensent(struct ship *, struct ship *, int[3], struct ship **, int *, int);
289 
290 /* dr_main.c */
291 int dr_main(void);
292 void startdriver(void);
293 
294 /* game.c */
295 int maxturns(struct ship *, bool *);
296 int maxmove(struct ship *, int, int);
297 
298 /* lo_main.c */
299 void lo_curses(void);
300 int lo_main(void);
301 
302 /* misc.c */
303 int range(struct ship *, struct ship *);
304 struct ship *closestenemy(struct ship *, int, int);
305 int gunsbear(struct ship *, struct ship *);
306 int portside(struct ship *, struct ship *, int);
307 int colours(struct ship *);
308 void logger(struct ship *);
309 
310 /* parties.c */
311 int meleeing(struct ship *, struct ship *);
312 int boarding(struct ship *, int);
313 void unboard(struct ship *, struct ship *, int);
314 
315 /* pl_1.c */
316 void leave(int) __dead2;
317 void choke(int) __dead2;
318 void child(int);
319 
320 /* pl_2.c */
321 void newturn(int);
322 void play(void) __dead2;
323 
324 /* pl_3.c */
325 void acceptcombat(void);
326 void grapungrap(void);
327 void unfoulplayer(void);
328 
329 /* pl_4.c */
330 void changesail(void);
331 void acceptsignal(void);
332 void lookout(void);
333 const char *saywhat(struct ship *, int);
334 void eyeball(struct ship *);
335 
336 /* pl_5.c */
337 void acceptmove(void);
338 void acceptboard(void);
339 
340 /* pl_6.c */
341 void repair(void);
342 void loadplayer(void);
343 
344 /* pl_7.c */
345 void initscreen(void);
346 void cleanupscreen(void);
347 void Signal(const char *, struct ship *, ...) __printflike(1,3);
348 void Msg(const char *, ...) __printflike(1,2);
349 int sgetch(const char *, struct ship *, int);
350 void sgetstr(const char *, char *, int);
351 void centerview(void);
352 void upview(void);
353 void downview(void);
354 void leftview(void);
355 void rightview(void);
356 void startup(void);
357 
358 /* pl_main.c */
359 void pl_main_init(void);
360 void pl_main_uninit(void);
361 __dead2 void pl_main(void);
362 
363 /* sync.c */
364 void fmtship(char *, size_t, const char *, struct ship *);
365 void makesignal(struct ship *, const char *, struct ship *, ...)
366 	__printflike(2,4);
367 void makemsg(struct ship *, const char *, ...) __printflike(2, 3);
368 int sync_exists(int);
369 int sync_open(void);
370 void sync_close(int);
371 int Sync(void);
372 
373 void send_captain(struct ship *ship, const char *astr);
374 void send_captured(struct ship *ship, long a);
375 void send_class(struct ship *ship, long a);
376 void send_crew(struct ship *ship, long a, long b, long c);
377 void send_dbp(struct ship *ship, long a, long b, long c, long d);
378 void send_drift(struct ship *ship, long a);
379 void send_explode(struct ship *ship, long a);
380 void send_foul(struct ship *ship, long a);
381 void send_gunl(struct ship *ship, long a, long b);
382 void send_gunr(struct ship *ship, long a, long b);
383 void send_hull(struct ship *ship, long a);
384 void send_move(struct ship *ship, const char *astr);
385 void send_obp(struct ship *ship, long a, long b, long c, long d);
386 void send_pcrew(struct ship *ship, long a);
387 void send_unfoul(struct ship *ship, long a, long b);
388 void send_points(struct ship *ship, long a);
389 void send_qual(struct ship *ship, long a);
390 void send_ungrap(struct ship *ship, long a, long b);
391 void send_rigg(struct ship *ship, long a, long b, long c, long d);
392 void send_col(struct ship *ship, long a);
393 void send_dir(struct ship *ship, long a);
394 void send_row(struct ship *ship, long a);
395 void send_signal(struct ship *ship, const char *astr);
396 void send_sink(struct ship *ship, long a);
397 void send_struck(struct ship *ship, long a);
398 void send_ta(struct ship *ship, long a);
399 void send_alive(void);
400 void send_turn(long a);
401 void send_wind(long a, long b);
402 void send_fs(struct ship *ship, long a);
403 void send_grap(struct ship *ship, long a);
404 void send_rig1(struct ship *ship, long a);
405 void send_rig2(struct ship *ship, long a);
406 void send_rig3(struct ship *ship, long a);
407 void send_rig4(struct ship *ship, long a);
408 void send_begin(struct ship *ship);
409 void send_end(struct ship *ship);
410 void send_ddead(void);
411