xref: /dragonfly/games/sail/pl_7.c (revision 26720ae0)
1 /*	$NetBSD: pl_7.c,v 1.42 2011/08/26 06:18:18 dholland Exp $	*/
2 
3 /*
4  * Copyright (c) 1983, 1993
5  *	The Regents of the University of California.  All rights reserved.
6  *
7  * Redistribution and use in source and binary forms, with or without
8  * modification, are permitted provided that the following conditions
9  * are met:
10  * 1. Redistributions of source code must retain the above copyright
11  *    notice, this list of conditions and the following disclaimer.
12  * 2. Redistributions in binary form must reproduce the above copyright
13  *    notice, this list of conditions and the following disclaimer in the
14  *    documentation and/or other materials provided with the distribution.
15  * 3. Neither the name of the University nor the names of its contributors
16  *    may be used to endorse or promote products derived from this software
17  *    without specific prior written permission.
18  *
19  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
20  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
21  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
22  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
23  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
24  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
25  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
26  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
27  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
28  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
29  * SUCH DAMAGE.
30  */
31 
32 #include <sys/cdefs.h>
33 #ifndef lint
34 #if 0
35 static char sccsid[] = "@(#)pl_7.c	8.1 (Berkeley) 5/31/93";
36 #else
37 __RCSID("$NetBSD: pl_7.c,v 1.42 2011/08/26 06:18:18 dholland Exp $");
38 #endif
39 #endif /* not lint */
40 
41 #include <curses.h>
42 #include <err.h>
43 #include <errno.h>
44 #include <signal.h>
45 #include <stdarg.h>
46 #include <stdio.h>
47 #include <stdlib.h>
48 #include <string.h>
49 #include <unistd.h>
50 #include "array.h"
51 #include "extern.h"
52 #include "player.h"
53 #include "display.h"
54 
55 /*
56  * Use values above KEY_MAX for custom keycodes. (blymn@ says this is ok)
57  */
58 #define KEY_ESC(ch) (KEY_MAX+10+ch)
59 
60 
61 /*
62  * Display interface
63  */
64 
65 static void draw_view(void);
66 static void draw_turn(void);
67 static void draw_stat(void);
68 static void draw_slot(void);
69 static void draw_board(void);
70 
71 static struct stringarray *sc_lines;
72 static unsigned sc_scrollup;
73 static bool sc_hasprompt;
74 static bool sc_hideprompt;
75 static const char *sc_prompt;
76 static const char *sc_buf;
77 
78 static WINDOW *view_w;
79 static WINDOW *turn_w;
80 static WINDOW *stat_w;
81 static WINDOW *slot_w;
82 static WINDOW *scroll_w;
83 
84 static bool obp[3];
85 static bool dbp[3];
86 
87 int done_curses;
88 static bool ingame;
89 int loaded, fired, changed, repaired;
90 int dont_adjust;
91 static int viewrow, viewcol;
92 char movebuf[sizeof SHIP(0)->file->movebuf];
93 int player;
94 struct ship *ms;		/* memorial structure, &cc->ship[player] */
95 struct File *mf;		/* ms->file */
96 struct shipspecs *mc;		/* ms->specs */
97 
98 ////////////////////////////////////////////////////////////
99 // overall initialization
100 
101 static
102 void
103 define_esc_key(int ch)
104 {
105 	char seq[3] = { '\x1b', ch, 0 };
106 
107 	define_key(seq, KEY_ESC(ch));
108 }
109 
110 void
111 initscreen(void)
112 {
113 	int ch;
114 
115 	sc_lines = stringarray_create();
116 	if (sc_lines == NULL) {
117 		err(1, "malloc");
118 	}
119 
120 	if (signal(SIGTSTP, SIG_DFL) == SIG_ERR) {
121 		err(1, "signal(SIGTSTP)");
122 	}
123 
124 	if (initscr() == NULL) {
125 		errx(1, "Can't sail on this terminal.");
126 	}
127 	if (STAT_R >= COLS || SCROLL_Y <= 0) {
128 		errx(1, "Window/terminal not large enough.");
129 	}
130 
131 	view_w = newwin(VIEW_Y, VIEW_X, VIEW_T, VIEW_L);
132 	slot_w = newwin(SLOT_Y, SLOT_X, SLOT_T, SLOT_L);
133 	scroll_w = newwin(SCROLL_Y, SCROLL_X, SCROLL_T, SCROLL_L);
134 	stat_w = newwin(STAT_Y, STAT_X, STAT_T, STAT_L);
135 	turn_w = newwin(TURN_Y, TURN_X, TURN_T, TURN_L);
136 
137 	if (view_w == NULL ||
138 	    slot_w == NULL ||
139 	    scroll_w == NULL ||
140 	    stat_w == NULL ||
141 	    turn_w == NULL) {
142 		endwin();
143 		errx(1, "Curses initialization failed.");
144 	}
145 
146 	leaveok(view_w, 1);
147 	leaveok(slot_w, 1);
148 	leaveok(stat_w, 1);
149 	leaveok(turn_w, 1);
150 	noecho();
151 	cbreak();
152 
153 	/*
154 	 * Define esc-x keys
155 	 */
156 #if 0
157 	for (ch = 0; ch < 127; ch++) {
158 		if (ch != '[' && ch != 'O') {
159 			define_esc_key(ch);
160 		}
161 	}
162 #else
163 	(void)ch;
164 	(void)define_esc_key;
165 #endif
166 
167 	keypad(stdscr, 1);
168 	keypad(view_w, 1);
169 	keypad(slot_w, 1);
170 	keypad(scroll_w, 1);
171 	keypad(stat_w, 1);
172 	keypad(turn_w, 1);
173 
174 	done_curses++;
175 }
176 
177 void
178 cleanupscreen(void)
179 {
180 	/* alarm already turned off */
181 	if (done_curses) {
182 		if (ingame) {
183 			wmove(scroll_w, SCROLL_Y - 1, 0);
184 			wclrtoeol(scroll_w);
185 			display_redraw();
186 		} else {
187 			move(LINES-1, 0);
188 			clrtoeol();
189 		}
190 		endwin();
191 	}
192 }
193 
194 ////////////////////////////////////////////////////////////
195 // curses utility functions
196 
197 /*
198  * fill to eol with spaces
199  * (useful with A_REVERSE since cleartoeol() does not clear to reversed)
200  */
201 static void
202 filltoeol(void)
203 {
204 	int x;
205 
206 	for (x = getcurx(stdscr); x < COLS; x++) {
207 		addch(' ');
208 	}
209 }
210 
211 /*
212  * Add a maybe-selected string.
213  *
214  * Place strings starting at (Y0, X0); this is string ITEM; CURITEM
215  * is the selected one; WIDTH is the total width. STR is the string.
216  */
217 static void
218 mvaddselstr(int y, int x0, int item, int curitem,
219 	    size_t width, const char *str)
220 {
221 	size_t i, len;
222 
223 	len = strlen(str);
224 
225 	move(y, x0);
226 	if (curitem == item) {
227 		attron(A_REVERSE);
228 	}
229 	addstr(str);
230 	if (curitem == item) {
231 		for (i=len; i<width; i++) {
232 			addch(' ');
233 		}
234 		attroff(A_REVERSE);
235 	}
236 }
237 
238 /*
239  * Likewise but a printf.
240  */
241 static void __printflike(6, 7)
242 mvselprintw(int y, int x0, int item, int curitem,
243 	    size_t width, const char *fmt, ...)
244 {
245 	va_list ap;
246 	size_t x;
247 
248 	move(y, x0);
249 	if (curitem == item) {
250 		attron(A_REVERSE);
251 	}
252 	va_start(ap, fmt);
253 	vw_printw(stdscr, fmt, ap);
254 	va_end(ap);
255 	if (curitem == item) {
256 		for (x = getcurx(stdscr); x < x0 + width; x++) {
257 			addch(' ');
258 		}
259 		attroff(A_REVERSE);
260 	}
261 }
262 
263 /*
264  * Move up by 1, scrolling if needed.
265  */
266 static void
267 up(int *posp, int *scrollp)
268 {
269 	if (*posp > 0) {
270 		(*posp)--;
271 	}
272 	if (scrollp != NULL) {
273 		if (*posp < *scrollp) {
274 			*scrollp = *posp;
275 		}
276 	}
277 }
278 
279 /*
280  * Move down by 1, scrolling if needed. MAX is the total number of
281  * items; VISIBLE is the number that can be visible at once.
282  */
283 static void
284 down(int *posp, int *scrollp, int max, int visible)
285 {
286 	if (max > 0 && *posp < max - 1) {
287 		(*posp)++;
288 	}
289 	if (scrollp != NULL) {
290 		if (*posp > *scrollp + visible - 1) {
291 			*scrollp = *posp - visible + 1;
292 		}
293 	}
294 }
295 
296 /*
297  * Complain briefly.
298  */
299 static void __printflike(3, 4)
300 oops(int y, int x, const char *fmt, ...)
301 {
302 	int oy, ox;
303 	va_list ap;
304 
305 	oy = getcury(stdscr);
306 	ox = getcurx(stdscr);
307 	move(y, x);
308 	va_start(ap, fmt);
309 	vw_printw(stdscr, fmt, ap);
310 	va_end(ap);
311 	move(oy, ox);
312 	wrefresh(stdscr);
313 	sleep(1);
314 }
315 
316 ////////////////////////////////////////////////////////////
317 // scrolling message area
318 
319 static void
320 scrollarea_add(const char *text)
321 {
322 	char *copy;
323 	int errsave;
324 
325 	copy = strdup(text);
326 	if (copy == NULL) {
327 		goto nomem;
328 	}
329 	if (stringarray_add(sc_lines, copy, NULL)) {
330 		goto nomem;
331 	}
332 	return;
333 
334 nomem:
335 	/*
336 	 * XXX this should use leave(), but that won't
337 	 * currently work right.
338 	 */
339 	errsave = errno;
340 #if 0
341 	leave(LEAVE_MALLOC);
342 #else
343 	cleanupscreen();
344 	sync_close(!hasdriver);
345 	errno = errsave;
346 	err(1, "malloc");
347 #endif
348 }
349 
350 static void
351 draw_scroll(void)
352 {
353 	unsigned total_lines;
354 	unsigned visible_lines;
355 	unsigned index_of_top;
356 	unsigned index_of_y;
357 	unsigned y;
358 	unsigned cursorx;
359 
360 	werase(scroll_w);
361 
362 	/* XXX: SCROLL_Y and whatnot should be unsigned too */
363 	visible_lines = SCROLL_Y - 1;
364 
365 	total_lines = stringarray_num(sc_lines);
366 	if (total_lines > visible_lines) {
367 		index_of_top = total_lines - visible_lines;
368 	} else {
369 		index_of_top = 0;
370 	}
371 	if (index_of_top < sc_scrollup) {
372 		index_of_top = 0;
373 	} else {
374 		index_of_top -= sc_scrollup;
375 	}
376 
377 	for (y = 0; y < visible_lines; y++) {
378 		index_of_y = index_of_top + y;
379 		if (index_of_y >= total_lines) {
380 			break;
381 		}
382 		wmove(scroll_w, y, 0);
383 		waddstr(scroll_w, stringarray_get(sc_lines, index_of_y));
384 	}
385 	if (sc_hasprompt && !sc_hideprompt) {
386 		wmove(scroll_w, SCROLL_Y-1, 0);
387 		waddstr(scroll_w, sc_prompt);
388 		waddstr(scroll_w, sc_buf);
389 		cursorx = strlen(sc_prompt) + strlen(sc_buf);
390 		wmove(scroll_w, SCROLL_Y-1, cursorx);
391 	}
392 	else {
393 		wmove(scroll_w, SCROLL_Y-1, 0);
394 	}
395 }
396 
397 /*VARARGS2*/
398 void
399 Signal(const char *fmt, struct ship *ship, ...)
400 {
401 	va_list ap;
402 	char format[BUFSIZ];
403 	char buf[BUFSIZ];
404 
405 	if (!done_curses)
406 		return;
407 	va_start(ap, ship);
408 	if (*fmt == '\a') {
409 		beep();
410 		fmt++;
411 	}
412 	fmtship(format, sizeof(format), fmt, ship);
413 	vsnprintf(buf, sizeof(buf), format, ap);
414 	va_end(ap);
415 	scrollarea_add(buf);
416 }
417 
418 /*VARARGS2*/
419 void
420 Msg(const char *fmt, ...)
421 {
422 	va_list ap;
423 	char buf[BUFSIZ];
424 
425 	if (!done_curses)
426 		return;
427 	va_start(ap, fmt);
428 	if (*fmt == '\a') {
429 		beep();
430 		fmt++;
431 	}
432 	vsnprintf(buf, sizeof(buf), fmt, ap);
433 	va_end(ap);
434 	scrollarea_add(buf);
435 }
436 
437 static void
438 prompt(const char *p, struct ship *ship)
439 {
440 	static char buf[BUFSIZ];
441 
442 	fmtship(buf, sizeof(buf), p, ship);
443 	sc_prompt = buf;
444 	sc_buf = "";
445 	sc_hasprompt = true;
446 }
447 
448 static void
449 endprompt(void)
450 {
451 	sc_prompt = NULL;
452 	sc_buf = NULL;
453 	sc_hasprompt = false;
454 }
455 
456 /*
457  * Next two functions called from newturn() to poke display. Shouldn't
458  * exist... XXX
459  */
460 
461 void
462 display_hide_prompt(void)
463 {
464 	sc_hideprompt = true;
465 	draw_scroll();
466 	wrefresh(scroll_w);
467 }
468 
469 void
470 display_reshow_prompt(void)
471 {
472 	sc_hideprompt = false;
473 	draw_scroll();
474 	wrefresh(scroll_w);
475 }
476 
477 
478 int
479 sgetch(const char *p, struct ship *ship, int flag)
480 {
481 	int c;
482 	char input[2];
483 
484 	prompt(p, ship);
485 	input[0] = '\0';
486 	input[1] = '\0';
487 	sc_buf = input;
488 	blockalarm();
489 	draw_scroll();
490 	wrefresh(scroll_w);
491 	fflush(stdout);
492 	unblockalarm();
493 	while ((c = wgetch(scroll_w)) == EOF)
494 		;
495 	if (flag && c >= ' ' && c < 0x7f) {
496 		blockalarm();
497 		input[0] = c;
498 		draw_scroll();
499 		wrefresh(scroll_w);
500 		fflush(stdout);
501 		unblockalarm();
502 	}
503 	endprompt();
504 	return c;
505 }
506 
507 void
508 sgetstr(const char *pr, char *buf, int n)
509 {
510 	int c;
511 	char *p = buf;
512 
513 	prompt(pr, (struct ship *)0);
514 	sc_buf = buf;
515 	for (;;) {
516 		*p = 0;
517 		blockalarm();
518 		draw_scroll();
519 		wrefresh(scroll_w);
520 		fflush(stdout);
521 		unblockalarm();
522 		while ((c = wgetch(scroll_w)) == EOF)
523 			;
524 		switch (c) {
525 		case '\n':
526 		case '\r':
527 			endprompt();
528 			return;
529 		case '\b':
530 			if (p > buf) {
531 				/*waddstr(scroll_w, "\b \b");*/
532 				p--;
533 			}
534 			break;
535 		default:
536 			if (c >= ' ' && c < 0x7f && p < buf + n - 1) {
537 				*p++ = c;
538 				/*waddch(scroll_w, c);*/
539 			} else
540 				beep();
541 		}
542 	}
543 }
544 
545 ////////////////////////////////////////////////////////////
546 // drawing of other panes
547 
548 void
549 display_force_full_redraw(void)
550 {
551 	clear();
552 }
553 
554 void
555 display_redraw(void)
556 {
557 	draw_board();
558 	draw_view();
559 	draw_turn();
560 	draw_stat();
561 	draw_slot();
562 	draw_scroll();
563 	/* move the cursor */
564 	wrefresh(scroll_w);
565 	/* paranoia */
566 	fflush(stdout);
567 }
568 
569 static void
570 draw_view(void)
571 {
572 	struct ship *sp;
573 
574 	werase(view_w);
575 	foreachship(sp) {
576 		if (sp->file->dir
577 		    && sp->file->row > viewrow
578 		    && sp->file->row < viewrow + VIEW_Y
579 		    && sp->file->col > viewcol
580 		    && sp->file->col < viewcol + VIEW_X) {
581 			wmove(view_w, sp->file->row - viewrow,
582 				sp->file->col - viewcol);
583 			waddch(view_w, colours(sp));
584 			wmove(view_w,
585 				sternrow(sp) - viewrow,
586 				sterncol(sp) - viewcol);
587 			waddch(view_w, sterncolour(sp));
588 		}
589 	}
590 	wrefresh(view_w);
591 }
592 
593 static void
594 draw_turn(void)
595 {
596 	wmove(turn_w, 0, 0);
597 	wprintw(turn_w, "%cTurn %d", dont_adjust?'*':'-', turn);
598 	wrefresh(turn_w);
599 }
600 
601 static void
602 draw_stat(void)
603 {
604 	wmove(stat_w, STAT_1, 0);
605 	wprintw(stat_w, "Points  %3d\n", mf->points);
606 	wprintw(stat_w, "Fouls    %2d\n", fouled(ms));
607 	wprintw(stat_w, "Grapples %2d\n", grappled(ms));
608 
609 	wmove(stat_w, STAT_2, 0);
610 	wprintw(stat_w, "    0 %c(%c)\n",
611 		maxmove(ms, winddir + 3, -1) + '0',
612 		maxmove(ms, winddir + 3, 1) + '0');
613 	waddstr(stat_w, "   \\|/\n");
614 	wprintw(stat_w, "   -^-%c(%c)\n",
615 		maxmove(ms, winddir + 2, -1) + '0',
616 		maxmove(ms, winddir + 2, 1) + '0');
617 	waddstr(stat_w, "   /|\\\n");
618 	wprintw(stat_w, "    | %c(%c)\n",
619 		maxmove(ms, winddir + 1, -1) + '0',
620 		maxmove(ms, winddir + 1, 1) + '0');
621 	wprintw(stat_w, "   %c(%c)\n",
622 		maxmove(ms, winddir, -1) + '0',
623 		maxmove(ms, winddir, 1) + '0');
624 
625 	wmove(stat_w, STAT_3, 0);
626 	wprintw(stat_w, "Load  %c%c %c%c\n",
627 		loadname[mf->loadL], readyname(mf->readyL),
628 		loadname[mf->loadR], readyname(mf->readyR));
629 	wprintw(stat_w, "Hull %2d\n", mc->hull);
630 	wprintw(stat_w, "Crew %2d %2d %2d\n",
631 		mc->crew1, mc->crew2, mc->crew3);
632 	wprintw(stat_w, "Guns %2d %2d\n", mc->gunL, mc->gunR);
633 	wprintw(stat_w, "Carr %2d %2d\n", mc->carL, mc->carR);
634 	wprintw(stat_w, "Rigg %d %d %d ", mc->rig1, mc->rig2, mc->rig3);
635 	if (mc->rig4 < 0)
636 		waddch(stat_w, '-');
637 	else
638 		wprintw(stat_w, "%d", mc->rig4);
639 	wrefresh(stat_w);
640 }
641 
642 void
643 draw_slot(void)
644 {
645 	int i;
646 
647 	if (!boarding(ms, 0)) {
648 		mvwaddstr(slot_w, 0, 0, "   ");
649 		mvwaddstr(slot_w, 1, 0, "   ");
650 	} else {
651 		wmove(slot_w, 0, 0);
652 		for (i = 0; i < 3; i++) {
653 			waddch(slot_w, obp[i] ? '1'+i : ' ');
654 		}
655 		mvwaddstr(slot_w, 1, 0, "OBP");
656 	}
657 	if (!boarding(ms, 1)) {
658 		mvwaddstr(slot_w, 2, 0, "   ");
659 		mvwaddstr(slot_w, 3, 0, "   ");
660 	} else {
661 		wmove(slot_w, 2, 0);
662 		for (i = 0; i < 3; i++) {
663 			waddch(slot_w, dbp[i] ? '1'+i : ' ');
664 		}
665 		mvwaddstr(slot_w, 3, 0, "DBP");
666 	}
667 
668 	wmove(slot_w, SLOT_Y-4, 0);
669 	if (mf->RH)
670 		wprintw(slot_w, "%dRH", mf->RH);
671 	else
672 		waddstr(slot_w, "   ");
673 	wmove(slot_w, SLOT_Y-3, 0);
674 	if (mf->RG)
675 		wprintw(slot_w, "%dRG", mf->RG);
676 	else
677 		waddstr(slot_w, "   ");
678 	wmove(slot_w, SLOT_Y-2, 0);
679 	if (mf->RR)
680 		wprintw(slot_w, "%dRR", mf->RR);
681 	else
682 		waddstr(slot_w, "   ");
683 
684 #define Y	(SLOT_Y/2)
685 	wmove(slot_w, 7, 1);
686 	wprintw(slot_w,"%d", windspeed);
687 	mvwaddch(slot_w, Y, 0, ' ');
688 	mvwaddch(slot_w, Y, 2, ' ');
689 	mvwaddch(slot_w, Y-1, 0, ' ');
690 	mvwaddch(slot_w, Y-1, 1, ' ');
691 	mvwaddch(slot_w, Y-1, 2, ' ');
692 	mvwaddch(slot_w, Y+1, 0, ' ');
693 	mvwaddch(slot_w, Y+1, 1, ' ');
694 	mvwaddch(slot_w, Y+1, 2, ' ');
695 	wmove(slot_w, Y - dr[winddir], 1 - dc[winddir]);
696 	switch (winddir) {
697 	case 1:
698 	case 5:
699 		waddch(slot_w, '|');
700 		break;
701 	case 2:
702 	case 6:
703 		waddch(slot_w, '/');
704 		break;
705 	case 3:
706 	case 7:
707 		waddch(slot_w, '-');
708 		break;
709 	case 4:
710 	case 8:
711 		waddch(slot_w, '\\');
712 		break;
713 	}
714 	mvwaddch(slot_w, Y + dr[winddir], 1 + dc[winddir], '+');
715 	wrefresh(slot_w);
716 }
717 
718 void
719 draw_board(void)
720 {
721 	int n;
722 
723 	erase();
724 	werase(view_w);
725 	werase(slot_w);
726 	werase(scroll_w);
727 	werase(stat_w);
728 	werase(turn_w);
729 
730 	move(BOX_T, BOX_L);
731 	for (n = 0; n < BOX_X; n++)
732 		addch('-');
733 	move(BOX_B, BOX_L);
734 	for (n = 0; n < BOX_X; n++)
735 		addch('-');
736 	for (n = BOX_T+1; n < BOX_B; n++) {
737 		mvaddch(n, BOX_L, '|');
738 		mvaddch(n, BOX_R, '|');
739 	}
740 	mvaddch(BOX_T, BOX_L, '+');
741 	mvaddch(BOX_T, BOX_R, '+');
742 	mvaddch(BOX_B, BOX_L, '+');
743 	mvaddch(BOX_B, BOX_R, '+');
744 	refresh();
745 
746 #if 0
747 #define WSaIM "Wooden Ships & Iron Men"
748 	wmove(view_w, 2, (VIEW_X - sizeof WSaIM - 1) / 2);
749 	waddstr(view_w, WSaIM);
750 	wmove(view_w, 4, (VIEW_X - strlen(cc->name)) / 2);
751 	waddstr(view_w, cc->name);
752 	wrefresh(view_w);
753 #endif
754 
755 	move(LINE_T, LINE_L);
756 	printw("Class %d %s (%d guns) '%s' (%c%c)",
757 		mc->class,
758 		classname[mc->class],
759 		mc->guns,
760 		ms->shipname,
761 		colours(ms),
762 		sterncolour(ms));
763 	refresh();
764 }
765 
766 void
767 display_set_obp(int which, bool show)
768 {
769 	obp[which] = show;
770 }
771 
772 void
773 display_set_dbp(int which, bool show)
774 {
775 	dbp[which] = show;
776 }
777 
778 ////////////////////////////////////////////////////////////
779 // external actions on the display
780 
781 void
782 display_scroll_pageup(void)
783 {
784 	unsigned total_lines, visible_lines, limit;
785 	unsigned pagesize = SCROLL_Y - 2;
786 
787 	total_lines = stringarray_num(sc_lines);
788 	visible_lines = SCROLL_Y - 1;
789 	limit = total_lines - visible_lines;
790 
791 	sc_scrollup += pagesize;
792 	if (sc_scrollup > limit) {
793 		sc_scrollup = limit;
794 	}
795 }
796 
797 void
798 display_scroll_pagedown(void)
799 {
800 	unsigned pagesize = SCROLL_Y - 2;
801 
802 	if (sc_scrollup < pagesize) {
803 		sc_scrollup = 0;
804 	} else {
805 		sc_scrollup -= pagesize;
806 	}
807 }
808 
809 void
810 centerview(void)
811 {
812 	viewrow = mf->row - VIEW_Y / 2;
813 	viewcol = mf->col - VIEW_X / 2;
814 }
815 
816 void
817 upview(void)
818 {
819 	viewrow -= VIEW_Y / 3;
820 }
821 
822 void
823 downview(void)
824 {
825 	viewrow += VIEW_Y / 3;
826 }
827 
828 void
829 leftview(void)
830 {
831 	viewcol -= VIEW_X / 5;
832 }
833 
834 void
835 rightview(void)
836 {
837 	viewcol += VIEW_X / 5;
838 }
839 
840 /* Called from newturn()... rename? */
841 void
842 display_adjust_view(void)
843 {
844 	if (dont_adjust)
845 		return;
846 	if (mf->row < viewrow + VIEW_Y/4)
847 		viewrow = mf->row - (VIEW_Y - VIEW_Y/4);
848 	else if (mf->row > viewrow + (VIEW_Y - VIEW_Y/4))
849 		viewrow = mf->row - VIEW_Y/4;
850 	if (mf->col < viewcol + VIEW_X/8)
851 		viewcol = mf->col - (VIEW_X - VIEW_X/8);
852 	else if (mf->col > viewcol + (VIEW_X - VIEW_X/8))
853 		viewcol = mf->col - VIEW_X/8;
854 }
855 
856 ////////////////////////////////////////////////////////////
857 // starting game
858 
859 static bool shipselected;
860 static int loadpos;
861 
862 static int
863 nextload(int load)
864 {
865 	switch (load) {
866 	    case L_ROUND: return L_GRAPE;
867 	    case L_GRAPE: return L_CHAIN;
868 	    case L_CHAIN: return L_DOUBLE;
869 	    case L_DOUBLE: return L_ROUND;
870 	}
871 	return L_ROUND;
872 }
873 
874 static int
875 loadbychar(int ch)
876 {
877 	switch (ch) {
878 	    case 'r': return L_ROUND;
879 	    case 'g': return L_GRAPE;
880 	    case 'c': return L_CHAIN;
881 	    case 'd': return L_DOUBLE;
882 	}
883 	return L_ROUND;
884 }
885 
886 static const char *
887 loadstr(int load)
888 {
889 	switch (load) {
890 	    case L_ROUND: return "round";
891 	    case L_GRAPE: return "grape";
892 	    case L_CHAIN: return "chain";
893 	    case L_DOUBLE: return "double";
894 	}
895 	return "???";
896 }
897 
898 static void
899 displayshiplist(void)
900 {
901 	struct ship *sp;
902 	int which;
903 
904 	erase();
905 
906 	attron(A_BOLD);
907 	mvaddstr(1, 4, cc->name);
908 	attroff(A_BOLD);
909 
910 	which = 0;
911 	foreachship(sp) {
912 		mvselprintw(which + 3, 4, which, player, 60,
913 			    "  %2d:  %-10s %-15s  (%-2d pts)   %s",
914 			    sp->file->index,
915 			    countryname[sp->nationality],
916 			    sp->shipname,
917 			    sp->specs->pts,
918 			    saywhat(sp, 1));
919 		which++;
920 	}
921 
922 	if (!shipselected) {
923 		mvaddstr(15, 4, "Choose your ship");
924 		move(player + 3, 63);
925 	} else {
926 		mvselprintw(15, 4, 0, loadpos, 32,
927 			    "Initial left broadside: %s", loadstr(mf->loadL));
928 		mvselprintw(16, 4, 1, loadpos, 32,
929 			    "Initial right broadside: %s", loadstr(mf->loadR));
930 		mvselprintw(17, 4, 2, loadpos, 32, "Set sail");
931 		move(loadpos+15, 35);
932 	}
933 
934 	wrefresh(stdscr);
935 }
936 
937 static int
938 pickship(void)
939 {
940 	struct File *fp;
941 	struct ship *sp;
942 	bool done;
943 	int ch;
944 
945 	for (;;) {
946 		foreachship(sp)
947 			if (sp->file->captain[0] == 0 && !sp->file->struck
948 			    && sp->file->captured == 0)
949 				break;
950 		if (sp >= ls) {
951 			return -1;
952 		}
953 		player = sp - SHIP(0);
954 		if (randomize) {
955 			/* nothing */
956 		} else {
957 			done = false;
958 			while (!done) {
959 				displayshiplist();
960 
961 				ch = getch();
962 				switch (ch) {
963 				    case 12 /*^L*/:
964 					clear();
965 					break;
966 				    case '\r':
967 				    case '\n':
968 					done = true;
969 					break;
970 				    case 7 /*^G*/:
971 				    case 8 /*^H*/:
972 				    case 27 /*ESC*/:
973 				    case 127 /*^?*/:
974 					beep();
975 					break;
976 				    case 16 /*^P*/:
977 				    case KEY_UP:
978 					up(&player, NULL);
979 					break;
980 				    case 14 /*^N*/:
981 				    case KEY_DOWN:
982 					down(&player, NULL, cc->vessels,
983 					     cc->vessels);
984 					break;
985 				    default:
986 					beep();
987 					break;
988 				}
989 			}
990 		}
991 		if (player < 0)
992 			continue;
993 		if (Sync() < 0)
994 			leave(LEAVE_SYNC);
995 		fp = SHIP(player)->file;
996 		if (fp->captain[0] || fp->struck || fp->captured != 0)
997 			oops(16, 4, "That ship is taken.");
998 		else
999 			break;
1000 	}
1001 	return 0;
1002 }
1003 
1004 static void
1005 pickload(void)
1006 {
1007 	bool done;
1008 	int ch;
1009 
1010 	mf->loadL = L_ROUND;
1011 	mf->loadR = L_ROUND;
1012 
1013 	loadpos = 0;
1014 	done = false;
1015 	while (!done) {
1016 		displayshiplist();
1017 
1018 		ch = getch();
1019 		switch (ch) {
1020 		    case 12 /*^L*/:
1021 			clear();
1022 			break;
1023 		    case 'r':
1024 		    case 'g':
1025 		    case 'c':
1026 		    case 'd':
1027 			switch (loadpos) {
1028 			    case 0: mf->loadL = loadbychar(ch); break;
1029 			    case 1: mf->loadR = loadbychar(ch); break;
1030 			    case 2: beep(); break;
1031 			}
1032 			break;
1033 		    case '\r':
1034 		    case '\n':
1035 			switch (loadpos) {
1036 			    case 0: mf->loadL = nextload(mf->loadL); break;
1037 			    case 1: mf->loadR = nextload(mf->loadR); break;
1038 			    case 2: done = true; break;
1039 			}
1040 			break;
1041 		    case 7 /*^G*/:
1042 		    case 8 /*^H*/:
1043 		    case 27 /*ESC*/:
1044 		    case 127 /*^?*/:
1045 			beep();
1046 			break;
1047 		    case 16 /*^P*/:
1048 		    case KEY_UP:
1049 			up(&loadpos, NULL);
1050 			break;
1051 		    case 14 /*^N*/:
1052 		    case KEY_DOWN:
1053 			down(&loadpos, NULL, 3, 3);
1054 			break;
1055 		    default:
1056 			beep();
1057 			break;
1058 		}
1059 	}
1060 	mf->readyR = R_LOADED|R_INITIAL;
1061 	mf->readyL = R_LOADED|R_INITIAL;
1062 }
1063 
1064 static void
1065 startgame(void)
1066 {
1067 
1068 	ingame = true;
1069 	shipselected = false;
1070 
1071 	pl_main_init();
1072 
1073 	hasdriver = sync_exists(game);
1074 	if (sync_open() < 0) {
1075 		oops(21, 10, "syncfile: %s", strerror(errno));
1076 		pl_main_uninit();
1077 		ingame = false;
1078 		return;
1079 	}
1080 
1081 	if (hasdriver) {
1082 		mvaddstr(21, 10, "Synchronizing with the other players...");
1083 		wrefresh(stdscr);
1084 		fflush(stdout);
1085 		if (Sync() < 0)
1086 			leave(LEAVE_SYNC);
1087 	} else {
1088 		mvaddstr(21, 10, "Starting driver...");
1089 		wrefresh(stdscr);
1090 		fflush(stdout);
1091 		startdriver();
1092 	}
1093 
1094 	if (pickship() < 0) {
1095 		oops(21, 10, "All ships taken in that scenario.");
1096 		sync_close(0);
1097 		people = 0;
1098 		pl_main_uninit();
1099 		ingame = false;
1100 		return;
1101 	}
1102 	shipselected = true;
1103 
1104 	ms = SHIP(player);
1105 	mf = ms->file;
1106 	mc = ms->specs;
1107 
1108 	pickload();
1109 
1110 	pl_main();
1111 	ingame = false;
1112 }
1113 
1114 ////////////////////////////////////////////////////////////
1115 // scenario picker
1116 
1117 static int pickerpos;
1118 static int pickerscroll;
1119 
1120 static const char *
1121 absdirectionname(int dir)
1122 {
1123 	switch (dir) {
1124 	    case 1: return "South";
1125 	    case 2: return "Southwest";
1126 	    case 3: return "West";
1127 	    case 4: return "Northwest";
1128 	    case 5: return "North";
1129 	    case 6: return "Northeast";
1130 	    case 7: return "East";
1131 	    case 8: return "Southeast";
1132 	}
1133 	return "?";
1134 }
1135 
1136 static const char *
1137 windname(int wind)
1138 {
1139 	switch (wind) {
1140 	    case 0: return "calm";
1141 	    case 1: return "light breeze";
1142 	    case 2: return "moderate breeze";
1143 	    case 3: return "fresh breeze";
1144 	    case 4: return "strong breeze";
1145 	    case 5: return "gale";
1146 	    case 6: return "full gale";
1147 	    case 7: return "hurricane";
1148 	}
1149 	return "???";
1150 }
1151 
1152 static const char *
1153 nationalityname(int nationality)
1154 {
1155 	switch (nationality) {
1156 	    case N_A: return "a";
1157 	    case N_B: return "b";
1158 	    case N_S: return "s";
1159 	    case N_F: return "f";
1160 	    case N_J: return "j";
1161 	    case N_D: return "d";
1162 	    case N_K: return "k";
1163 	    case N_O: return "o";
1164 	}
1165 	return "?";
1166 }
1167 
1168 static void
1169 drawpicker(void)
1170 {
1171 	int y, sc, i;
1172 	struct ship *ship;
1173 
1174 	erase();
1175 
1176 	mvaddstr(0, 0, "## SHIPS  TITLE");
1177 	for (y=1; y<LINES-11; y++) {
1178 		sc = (y-1) + pickerscroll;
1179 		if (sc < NSCENE) {
1180 			mvselprintw(y, 0, sc, pickerpos, 56,
1181 				    "%-2d %-5d  %s",
1182 				    sc, scene[sc].vessels, scene[sc].name);
1183 		}
1184 	}
1185 
1186 	mvprintw(2, 60 + 2, "%s wind",
1187 		 absdirectionname(scene[pickerpos].winddir));
1188 	mvprintw(3, 60 + 2, "(%s)",
1189 		 windname(scene[pickerpos].windspeed));
1190 
1191 	for (i=0; i<scene[pickerpos].vessels; i++) {
1192 		ship = &scene[pickerpos].ship[i];
1193 		mvprintw(LINES-10 + i, 0,
1194 			 "(%s) %-16s %3d gun %s (%s crew) (%d pts)",
1195 			 nationalityname(ship->nationality),
1196 			 ship->shipname,
1197 			 ship->specs->guns,
1198 			 shortclassname[ship->specs->class],
1199 			 qualname[ship->specs->qual],
1200 			 ship->specs->pts);
1201 	}
1202 
1203 	move(1 + pickerpos - pickerscroll, 55);
1204 	wrefresh(stdscr);
1205 }
1206 
1207 static int
1208 pickscenario(int initpos)
1209 {
1210 	int ch;
1211 
1212 	pickerpos = initpos;
1213 	if (pickerpos < 0) {
1214 		pickerpos = 0;
1215 	}
1216 
1217 	while (1) {
1218 		drawpicker();
1219 		ch = getch();
1220 		switch (ch) {
1221 		    case 12 /*^L*/:
1222 			clear();
1223 			break;
1224 		    case '\r':
1225 		    case '\n':
1226 			return pickerpos;
1227 		    case 7 /*^G*/:
1228 		    case 8 /*^H*/:
1229 		    case 27 /*ESC*/:
1230 		    case 127 /*^?*/:
1231 			return initpos;
1232 		    case 16 /*^P*/:
1233 		    case KEY_UP:
1234 			up(&pickerpos, &pickerscroll);
1235 			break;
1236 		    case 14 /*^N*/:
1237 		    case KEY_DOWN:
1238 			down(&pickerpos, &pickerscroll, NSCENE, LINES-12);
1239 			break;
1240 		    default:
1241 			beep();
1242 			break;
1243 		}
1244 	}
1245 	return pickerpos;
1246 }
1247 
1248 ////////////////////////////////////////////////////////////
1249 // setup menus
1250 
1251 #define MAINITEMS_NUM 5
1252 #define STARTITEMS_NUM 4
1253 #define OPTIONSITEMS_NUM 5
1254 
1255 static int mainpos;
1256 static bool connected;
1257 
1258 static bool joinactive;
1259 static int joinpos;
1260 static int joinscroll;
1261 static int joinable[NSCENE];
1262 static int numjoinable;
1263 
1264 static bool startactive;
1265 static int startpos;
1266 static int startscenario;
1267 
1268 static bool optionsactive;
1269 static int optionspos;
1270 static char o_myname[MAXNAMESIZE];
1271 static bool o_randomize;
1272 static bool o_longfmt;
1273 static bool o_nobells;
1274 
1275 
1276 /*
1277  * this and sgetstr() should share code
1278  */
1279 static void
1280 startup_getstr(int y, int x, char *buf, size_t max)
1281 {
1282 	size_t pos = 0;
1283 	int ch;
1284 
1285 	for (;;) {
1286 		buf[pos] = 0;
1287 		move(y, x);
1288 		addstr(buf);
1289 		clrtoeol();
1290 		wrefresh(stdscr);
1291 		fflush(stdout);
1292 
1293 		ch = getch();
1294 		switch (ch) {
1295 		case '\n':
1296 		case '\r':
1297 			return;
1298 		case '\b':
1299 			if (pos > 0) {
1300 				/*waddstr(scroll_w, "\b \b");*/
1301 				pos--;
1302 			}
1303 			break;
1304 		default:
1305 			if (ch >= ' ' && ch < 0x7f && pos < max - 1) {
1306 				buf[pos++] = ch;
1307 			} else {
1308 				beep();
1309 			}
1310 		}
1311 	}
1312 }
1313 
1314 static void
1315 changename(void)
1316 {
1317 	mvaddstr(LINES-2, COLS/2, "Enter your name:");
1318 	startup_getstr(LINES-1, COLS/2, o_myname, sizeof(o_myname));
1319 }
1320 
1321 static void
1322 checkforgames(void)
1323 {
1324 	int i;
1325 	int prev;
1326 
1327 	if (numjoinable > 0) {
1328 		prev = joinable[joinpos];
1329 	} else {
1330 		prev = 0;
1331 	}
1332 
1333 	numjoinable = 0;
1334 	for (i = 0; i < NSCENE; i++) {
1335 		if (!sync_exists(i)) {
1336 			continue;
1337 		}
1338 		if (i < prev) {
1339 			joinpos = numjoinable;
1340 		}
1341 		joinable[numjoinable++] = i;
1342 	}
1343 	if (joinpos > numjoinable) {
1344 		joinpos = (numjoinable > 0) ? numjoinable - 1 : 0;
1345 	}
1346 	if (joinscroll > joinpos) {
1347 		joinscroll = (joinpos > 0) ? joinpos - 1 : 0;
1348 	}
1349 }
1350 
1351 static void
1352 drawstartmenus(void)
1353 {
1354 	const int mainy0 = 8;
1355 	const int mainx0 = 12;
1356 
1357 	erase();
1358 
1359 	mvaddstr(5, 10, "Wooden Ships & Iron Men");
1360 
1361 	mvaddselstr(mainy0+0, mainx0, 0, mainpos, 17, "Join a game");
1362 	mvaddselstr(mainy0+1, mainx0, 1, mainpos, 17, "Start a game");
1363 	mvaddselstr(mainy0+2, mainx0, 2, mainpos, 17, "Options");
1364 	mvaddselstr(mainy0+3, mainx0, 3, mainpos, 17, "Show high scores");
1365 	mvaddselstr(mainy0+4, mainx0, 4, mainpos, 17, "Quit");
1366 
1367 	mvprintw(15, 10, "Captain %s", myname);
1368 	if (connected) {
1369 		mvaddstr(16, 10, "Connected via scratch files.");
1370 	} else {
1371 		mvaddstr(16, 10, "Not connected.");
1372 	}
1373 
1374 	if (joinactive) {
1375 		int y0, leavey = 0, i, sc;
1376 
1377 		mvaddstr(0, COLS/2, "## SHIPS  TITLE");
1378 		y0 = 1;
1379 		for (i = 0; i < numjoinable; i++) {
1380 			if (i >= joinscroll && i < joinscroll + LINES-1) {
1381 				move(y0 + i - joinscroll, COLS/2);
1382 				if (i == joinpos) {
1383 					attron(A_REVERSE);
1384 				}
1385 				sc = joinable[i];
1386 				printw("%-2d %-5d  %s",
1387 				       sc, scene[sc].vessels, scene[sc].name);
1388 				if (i == joinpos) {
1389 					filltoeol();
1390 					attroff(A_REVERSE);
1391 					leavey = y0 + i - joinscroll;
1392 				}
1393 			}
1394 		}
1395 		mvaddstr(19, 10, "(Esc to abort)");
1396 		if (numjoinable > 0) {
1397 			mvaddstr(18, 10, "Choose a game to join.");
1398 			move(leavey, COLS-1);
1399 		} else {
1400 			mvaddstr(2, COLS/2, "No games.");
1401 			mvaddstr(18, 10, "Press return to refresh.");
1402 		}
1403 
1404 	} else if (startactive) {
1405 		const char *name;
1406 
1407 		mvaddstr(18, 10, "Start a new game");
1408 		mvaddstr(19, 10, "(Esc to abort)");
1409 		mvaddstr(2, COLS/2, "New game");
1410 
1411 		name = (startscenario < 0) ?
1412 			"not selected" : scene[startscenario].name;
1413 
1414 		mvselprintw(4, COLS/2, 0, startpos, COLS/2 - 1,
1415 			    "Scenario: %s", name);
1416 		mvaddselstr(5, COLS/2, 1, startpos, COLS/2 - 1,
1417 			    "Visibility: local");
1418 		mvaddselstr(6, COLS/2, 2, startpos, COLS/2 - 1,
1419 			    "Password: unset");
1420 		mvaddselstr(7, COLS/2, 3, startpos, COLS/2 - 1,
1421 			    "Start game");
1422 		move(4+startpos, COLS - 2);
1423 
1424 	} else if (optionsactive) {
1425 		mvaddstr(18, 10, "Adjust options");
1426 		mvaddstr(19, 10, "(Esc to abort)");
1427 		mvaddstr(2, COLS/2, "Adjust options");
1428 
1429 		mvselprintw(4, COLS/2, 0, optionspos, COLS/2-1,
1430 			    "Your name: %s", o_myname);
1431 		mvselprintw(5, COLS/2, 1, optionspos, COLS/2-1,
1432 			    "Auto-pick ships: %s", o_randomize ? "ON" : "off");
1433 		mvselprintw(6, COLS/2, 2, optionspos, COLS/2-1,
1434 			    "Usernames in scores: %s",
1435 			    o_longfmt ? "ON" : "off");
1436 		mvselprintw(7, COLS/2, 3, optionspos, COLS/2-1,
1437 			    "Beeping: %s", o_nobells ? "OFF" : "on");
1438 		mvselprintw(8, COLS/2, 4, optionspos, COLS/2-1,
1439 			    "Apply changes");
1440 		move(4+optionspos, COLS - 2);
1441 
1442 	} else {
1443 		move(mainy0 + mainpos, mainx0 + 16);
1444 	}
1445 
1446 	wrefresh(stdscr);
1447 	fflush(stdout);
1448 }
1449 
1450 void
1451 startup(void)
1452 {
1453 	int ch;
1454 
1455 	connected = false;
1456 	mainpos = 0;
1457 
1458 	joinactive = false;
1459 	joinpos = 0;
1460 	joinscroll = 0;
1461 	numjoinable = 0;
1462 
1463 	startactive = false;
1464 	startpos = 0;
1465 	startscenario = -1;
1466 
1467 	optionsactive = false;
1468 	optionspos = 0;
1469 
1470 	while (1) {
1471 		if (joinactive) {
1472 			checkforgames();
1473 		}
1474 		drawstartmenus();
1475 		ch = getch();
1476 		switch (ch) {
1477 		    case 12 /*^L*/:
1478 			clear();
1479 			break;
1480 		    case '\r':
1481 		    case '\n':
1482 			if (joinactive && numjoinable > 0) {
1483 				game = joinable[joinpos];
1484 				startgame();
1485 				joinactive = false;
1486 			} else if (startactive) {
1487 				switch (startpos) {
1488 				    case 0:
1489 					startscenario = pickscenario(startscenario);
1490 					startpos = 3;
1491 					break;
1492 				    case 1:
1493 				    case 2:
1494 					oops(21, 10, "That doesn't work yet.");
1495 					break;
1496 				    case 3:
1497 					if (startscenario >= 0) {
1498 						game = startscenario;
1499 						/* can't do this here yet */
1500 						/*startdriver();*/
1501 						startgame();
1502 						startactive = false;
1503 						startscenario = -1;
1504 					} else {
1505 						oops(21, 10,
1506 						     "Pick a scenario.");
1507 					}
1508 					break;
1509 				}
1510 			} else if (optionsactive) {
1511 				switch (optionspos) {
1512 				    case 0: changename(); break;
1513 				    case 1: o_randomize = !o_randomize; break;
1514 				    case 2: o_longfmt = !o_longfmt; break;
1515 				    case 3: o_nobells = !o_nobells; break;
1516 				    case 4:
1517 					strlcpy(myname, o_myname,
1518 						sizeof(myname));
1519 					randomize = o_randomize;
1520 					longfmt = o_longfmt;
1521 					nobells = o_nobells;
1522 					optionsactive = false;
1523 					break;
1524 				}
1525 			} else {
1526 				switch (mainpos) {
1527 				    case 0: joinactive = true; break;
1528 				    case 1: startactive = true; break;
1529 				    case 2:
1530 					strlcpy(o_myname, myname,
1531 						sizeof(o_myname));
1532 					o_randomize = randomize;
1533 					o_longfmt = longfmt;
1534 					o_nobells = nobells;
1535 					optionsactive = true;
1536 					break;
1537 				    case 3: lo_curses(); break;
1538 				    case 4: return;
1539 				}
1540 			}
1541 			break;
1542 		    case 7 /*^G*/:
1543 		    case 8 /*^H*/:
1544 		    case 27 /*ESC*/:
1545 		    case 127 /*^?*/:
1546 			if (joinactive) {
1547 				joinactive = false;
1548 			} else if (startactive) {
1549 				startactive = false;
1550 			} else if (optionsactive) {
1551 				optionsactive = false;
1552 			} else {
1553 				/* nothing */
1554 			}
1555 			break;
1556 		    case 16 /*^P*/:
1557 		    case KEY_UP:
1558 			if (joinactive) {
1559 				up(&joinpos, &joinscroll);
1560 			} else if (startactive) {
1561 				up(&startpos, NULL);
1562 			} else if (optionsactive) {
1563 				up(&optionspos, NULL);
1564 			} else {
1565 				up(&mainpos, NULL);
1566 			}
1567 			break;
1568 		    case 14 /*^N*/:
1569 		    case KEY_DOWN:
1570 			if (joinactive) {
1571 				down(&joinpos, &joinscroll,
1572 				     numjoinable, LINES-1);
1573 			} else if (startactive) {
1574 				down(&startpos, NULL,
1575 				     STARTITEMS_NUM, STARTITEMS_NUM);
1576 			} else if (optionsactive) {
1577 				down(&optionspos, NULL,
1578 				     OPTIONSITEMS_NUM, OPTIONSITEMS_NUM);
1579 			} else {
1580 				down(&mainpos, NULL,
1581 				     MAINITEMS_NUM, MAINITEMS_NUM);
1582 			}
1583 			break;
1584 		    default:
1585 			beep();
1586 			break;
1587 		}
1588 	}
1589 }
1590