xref: /dragonfly/games/sail/sync.c (revision 092c2dd1)
1 /*	$NetBSD: sync.c,v 1.34 2013/10/19 17:23:08 christos Exp $	*/
2 
3 /*
4  * Copyright (c) 1983, 1993
5  *	The Regents of the University of California.  All rights reserved.
6  *
7  * Redistribution and use in source and binary forms, with or without
8  * modification, are permitted provided that the following conditions
9  * are met:
10  * 1. Redistributions of source code must retain the above copyright
11  *    notice, this list of conditions and the following disclaimer.
12  * 2. Redistributions in binary form must reproduce the above copyright
13  *    notice, this list of conditions and the following disclaimer in the
14  *    documentation and/or other materials provided with the distribution.
15  * 3. Neither the name of the University nor the names of its contributors
16  *    may be used to endorse or promote products derived from this software
17  *    without specific prior written permission.
18  *
19  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
20  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
21  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
22  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
23  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
24  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
25  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
26  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
27  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
28  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
29  * SUCH DAMAGE.
30  */
31 
32 #include <sys/cdefs.h>
33 #ifndef lint
34 #if 0
35 static char sccsid[] = "@(#)sync.c	8.2 (Berkeley) 4/28/95";
36 #else
37 __RCSID("$NetBSD: sync.c,v 1.34 2013/10/19 17:23:08 christos Exp $");
38 #endif
39 #endif /* not lint */
40 
41 #include <sys/stat.h>
42 
43 #include <fcntl.h>
44 #include <errno.h>
45 #include <limits.h>
46 #include <signal.h>
47 #include <stdarg.h>
48 #include <stdio.h>
49 #include <stdlib.h>
50 #include <string.h>
51 #include <time.h>
52 #include <unistd.h>
53 #include "extern.h"
54 #include "pathnames.h"
55 
56 #define BUFSIZE 4096
57 
58 /* Message types */
59 #define W_CAPTAIN	1
60 #define W_CAPTURED	2
61 #define W_CLASS		3
62 #define W_CREW		4
63 #define W_DBP		5
64 #define W_DRIFT		6
65 #define W_EXPLODE	7
66 /*      W_FILE		8   not used */
67 #define W_FOUL		9
68 #define W_GUNL		10
69 #define W_GUNR		11
70 #define W_HULL		12
71 #define W_MOVE		13
72 #define W_OBP		14
73 #define W_PCREW		15
74 #define W_UNFOUL	16
75 #define W_POINTS	17
76 #define W_QUAL		18
77 #define W_UNGRAP	19
78 #define W_RIGG		20
79 #define W_COL		21
80 #define W_DIR		22
81 #define W_ROW		23
82 #define W_SIGNAL	24
83 #define W_SINK		25
84 #define W_STRUCK	26
85 #define W_TA		27
86 #define W_ALIVE		28
87 #define W_TURN		29
88 #define W_WIND		30
89 #define W_FS		31
90 #define W_GRAP		32
91 #define W_RIG1		33
92 #define W_RIG2		34
93 #define W_RIG3		35
94 #define W_RIG4		36
95 #define W_BEGIN		37
96 #define W_END		38
97 #define W_DDEAD		39
98 
99 
100 static void recv_captain(struct ship *ship, const char *astr);
101 static void recv_captured(struct ship *ship, long a);
102 static void recv_class(struct ship *ship, long a);
103 static void recv_crew(struct ship *ship, long a, long b, long c);
104 static void recv_dbp(struct ship *ship, long a, long b, long c, long d);
105 static void recv_drift(struct ship *ship, long a);
106 static void recv_explode(struct ship *ship, long a);
107 static void recv_foul(struct ship *ship, long a);
108 static void recv_gunl(struct ship *ship, long a, long b);
109 static void recv_gunr(struct ship *ship, long a, long b);
110 static void recv_hull(struct ship *ship, long a);
111 static void recv_move(struct ship *ship, const char *astr);
112 static void recv_obp(struct ship *ship, long a, long b, long c, long d);
113 static void recv_pcrew(struct ship *ship, long a);
114 static void recv_unfoul(struct ship *ship, long a, long b);
115 static void recv_points(struct ship *ship, long a);
116 static void recv_qual(struct ship *ship, long a);
117 static void recv_ungrap(struct ship *ship, long a, long b);
118 static void recv_rigg(struct ship *ship, long a, long b, long c, long d);
119 static void recv_col(struct ship *ship, long a);
120 static void recv_dir(struct ship *ship, long a);
121 static void recv_row(struct ship *ship, long a);
122 static void recv_signal(struct ship *ship, const char *astr);
123 static void recv_sink(struct ship *ship, long a);
124 static void recv_struck(struct ship *ship, long a);
125 static void recv_ta(struct ship *ship, long a);
126 static void recv_alive(void);
127 static void recv_turn(long a);
128 static void recv_wind(long a, long b);
129 static void recv_fs(struct ship *ship, long a);
130 static void recv_grap(struct ship *ship, long a);
131 static void recv_rig1(struct ship *ship, long a);
132 static void recv_rig2(struct ship *ship, long a);
133 static void recv_rig3(struct ship *ship, long a);
134 static void recv_rig4(struct ship *ship, long a);
135 static void recv_begin(struct ship *ship);
136 static void recv_end(struct ship *ship);
137 static void recv_ddead(void);
138 
139 static void Write(int, struct ship *, long, long, long, long);
140 static void Writestr(int, struct ship *, const char *);
141 
142 static int sync_update(int, struct ship *, const char *,
143 		       long, long, long, long);
144 
145 static char sync_buf[BUFSIZE];
146 static char *sync_bp = sync_buf;
147 static long sync_seek;
148 static FILE *sync_fp;
149 
150 static const char *
151 get_sync_file(int scenario_number)
152 {
153 	static char sync_file[NAME_MAX];
154 
155 	snprintf(sync_file, sizeof(sync_file), _FILE_SYNC, scenario_number);
156 	return sync_file;
157 }
158 
159 static const char *
160 get_lock_file(int scenario_number)
161 {
162 	static char sync_lock[NAME_MAX];
163 
164 	snprintf(sync_lock, sizeof(sync_lock), _FILE_LOCK, scenario_number);
165 	return sync_lock;
166 }
167 
168 void
169 fmtship(char *buf, size_t len, const char *fmt, struct ship *ship)
170 {
171 	while (*fmt) {
172 		if (len-- == 0) {
173 			*buf = '\0';
174 			return;
175 		}
176 		if (*fmt == '$' && fmt[1] == '$') {
177 			size_t l = snprintf(buf, len, "%s (%c%c)",
178 			    ship->shipname, colours(ship), sterncolour(ship));
179 			buf += l;
180 			len -= l - 1;
181 			fmt += 2;
182 		}
183 		else
184 			*buf++ = *fmt++;
185 	}
186 
187 	if (len > 0)
188 		*buf = '\0';
189 }
190 
191 
192 /*VARARGS3*/
193 void
194 makesignal(struct ship *from, const char *fmt, struct ship *ship, ...)
195 {
196 	char message[BUFSIZ];
197 	char format[BUFSIZ];
198 	va_list ap;
199 
200 	va_start(ap, ship);
201 	fmtship(format, sizeof(format), fmt, ship);
202 	vsnprintf(message, sizeof(message), format, ap);
203 	va_end(ap);
204 	send_signal(from, message);
205 }
206 
207 /*VARARGS2*/
208 void
209 makemsg(struct ship *from, const char *fmt, ...)
210 {
211 	char message[BUFSIZ];
212 	va_list ap;
213 
214 	va_start(ap, fmt);
215 	vsnprintf(message, sizeof(message), fmt, ap);
216 	va_end(ap);
217 	send_signal(from, message);
218 }
219 
220 int
221 sync_exists(int gamenum)
222 {
223 	const char *path;
224 	struct stat s;
225 	time_t t;
226 
227 	path = get_sync_file(gamenum);
228 	time(&t);
229 	setegid(egid);
230 	if (stat(path, &s) < 0) {
231 		setegid(gid);
232 		return 0;
233 	}
234 	if (s.st_mtime < t - 60*60*2) {		/* 2 hours */
235 		unlink(path);
236 		path = get_lock_file(gamenum);
237 		unlink(path);
238 		setegid(gid);
239 		return 0;
240 	} else {
241 		setegid(gid);
242 		return 1;
243 	}
244 }
245 
246 int
247 sync_open(void)
248 {
249 	const char *sync_file;
250 	struct stat tmp;
251 
252 	if (sync_fp != NULL)
253 		fclose(sync_fp);
254 	sync_file = get_sync_file(game);
255 	(void)get_lock_file(game);
256 	setegid(egid);
257 	if (stat(sync_file, &tmp) < 0) {
258 		mode_t omask = umask(002);
259 		sync_fp = fopen(sync_file, "w+");
260 		umask(omask);
261 	} else
262 		sync_fp = fopen(sync_file, "r+");
263 	setegid(gid);
264 	if (sync_fp == NULL)
265 		return -1;
266 	sync_seek = 0;
267 	return 0;
268 }
269 
270 void
271 sync_close(int doremove)
272 {
273 	const char *sync_file;
274 
275 	if (sync_fp != 0)
276 		fclose(sync_fp);
277 	if (doremove) {
278 		sync_file = get_sync_file(game);
279 		setegid(egid);
280 		unlink(sync_file);
281 		setegid(gid);
282 	}
283 }
284 
285 static void
286 Write(int type, struct ship *ship, long a, long b, long c, long d)
287 {
288 	size_t max = sizeof(sync_buf) - (sync_bp - sync_buf);
289 	int shipindex = (ship == NULL) ? 0 : ship->file->index;
290 
291 	snprintf(sync_bp, max, "%d %d 0 %ld %ld %ld %ld\n",
292 		       type, shipindex, a, b, c, d);
293 	while (*sync_bp++)
294 		;
295 	sync_bp--;
296 	if (sync_bp >= &sync_buf[sizeof sync_buf])
297 		abort();
298 	sync_update(type, ship, NULL, a, b, c, d);
299 }
300 
301 static void
302 Writestr(int type, struct ship *ship, const char *a)
303 {
304 	size_t max = sizeof(sync_buf) - (sync_bp - sync_buf);
305 	int shipindex = (ship == NULL) ? 0 : ship->file->index;
306 
307 	snprintf(sync_bp, max, "%d %d 1 %s\n", type, shipindex, a);
308 	while (*sync_bp++)
309 		;
310 	sync_bp--;
311 	if (sync_bp >= &sync_buf[sizeof sync_buf])
312 		abort();
313 	sync_update(type, ship, a, 0, 0, 0, 0);
314 }
315 
316 int
317 Sync(void)
318 {
319 	sig_t sighup, sigint;
320 	int n;
321 	int type, shipnum, isstr;
322 	char *astr;
323 	long a, b, c, d;
324 	char buf[80];
325 	char erred = 0;
326 #ifndef LOCK_EX
327 	const char *sync_file;
328 	const char *sync_lock;
329 #endif
330 
331 	sighup = signal(SIGHUP, SIG_IGN);
332 	sigint = signal(SIGINT, SIG_IGN);
333 	for (n = TIMEOUT; --n >= 0;) {
334 #ifdef LOCK_EX
335 		if (flock(fileno(sync_fp), LOCK_EX|LOCK_NB) >= 0)
336 			break;
337 		if (errno != EWOULDBLOCK)
338 			return -1;
339 #else
340 		sync_file = get_sync_file(game);
341 		sync_lock = get_lock_file(game);
342 		setegid(egid);
343 		if (link(sync_file, sync_lock) >= 0) {
344 			setegid(gid);
345 			break;
346 		}
347 		setegid(gid);
348 		if (errno != EEXIST)
349 			return -1;
350 #endif
351 		sleep(1);
352 	}
353 	if (n <= 0)
354 		return -1;
355 	fseek(sync_fp, sync_seek, SEEK_SET);
356 	for (;;) {
357 		switch (fscanf(sync_fp, "%d%d%d", &type, &shipnum, &isstr)) {
358 		case 3:
359 			break;
360 		case EOF:
361 			goto out;
362 		default:
363 			goto bad;
364 		}
365 		if (shipnum < 0 || shipnum >= cc->vessels)
366 			goto bad;
367 		if (isstr != 0 && isstr != 1)
368 			goto bad;
369 		if (isstr) {
370 			int ch;
371 			char *p;
372 
373 			for (p = buf;;) {
374 				ch = getc(sync_fp);
375 				*p++ = ch;
376 				switch (ch) {
377 				case '\n':
378 					p--;
379 				case EOF:
380 					break;
381 				default:
382 					if (p >= buf + sizeof buf)
383 						p--;
384 					continue;
385 				}
386 				break;
387 			}
388 			*p = 0;
389 			for (p = buf; *p == ' '; p++)
390 				;
391 			astr = p;
392 			a = b = c = d = 0;
393 		} else {
394 			if (fscanf(sync_fp, "%ld%ld%ld%ld", &a, &b, &c, &d)
395 			    != 4)
396 				goto bad;
397 			astr = NULL;
398 		}
399 		if (sync_update(type, SHIP(shipnum), astr, a, b, c, d) < 0)
400 			goto bad;
401 	}
402 bad:
403 	erred++;
404 out:
405 	if (!erred && sync_bp != sync_buf) {
406 		fseek(sync_fp, 0L, SEEK_END);
407 		fwrite(sync_buf, sizeof *sync_buf, sync_bp - sync_buf,
408 			sync_fp);
409 		fflush(sync_fp);
410 		sync_bp = sync_buf;
411 	}
412 	sync_seek = ftell(sync_fp);
413 #ifdef LOCK_EX
414 	flock(fileno(sync_fp), LOCK_UN);
415 #else
416 	setegid(egid);
417 	unlink(sync_lock);
418 	setegid(gid);
419 #endif
420 	signal(SIGHUP, sighup);
421 	signal(SIGINT, sigint);
422 	return erred ? -1 : 0;
423 }
424 
425 static int
426 sync_update(int type, struct ship *ship, const char *astr,
427 	    long a, long b, long c, long d)
428 {
429 	switch (type) {
430 	case W_CAPTAIN:  recv_captain(ship, astr);    break;
431 	case W_CAPTURED: recv_captured(ship, a);      break;
432 	case W_CLASS:    recv_class(ship, a);         break;
433 	case W_CREW:     recv_crew(ship, a, b, c);    break;
434 	case W_DBP:      recv_dbp(ship, a, b, c, d);  break;
435 	case W_DRIFT:    recv_drift(ship, a);         break;
436 	case W_EXPLODE:  recv_explode(ship, a);       break;
437 	case W_FOUL:     recv_foul(ship, a);          break;
438 	case W_GUNL:     recv_gunl(ship, a, b);       break;
439 	case W_GUNR:     recv_gunr(ship, a, b);       break;
440 	case W_HULL:     recv_hull(ship, a);          break;
441 	case W_MOVE:     recv_move(ship, astr);       break;
442 	case W_OBP:      recv_obp(ship, a, b, c, d);  break;
443 	case W_PCREW:    recv_pcrew(ship, a);         break;
444 	case W_UNFOUL:   recv_unfoul(ship, a, b);     break;
445 	case W_POINTS:   recv_points(ship, a);        break;
446 	case W_QUAL:     recv_qual(ship, a);          break;
447 	case W_UNGRAP:   recv_ungrap(ship, a, b);     break;
448 	case W_RIGG:     recv_rigg(ship, a, b, c, d); break;
449 	case W_COL:      recv_col(ship, a);           break;
450 	case W_DIR:      recv_dir(ship, a);           break;
451 	case W_ROW:      recv_row(ship, a);           break;
452 	case W_SIGNAL:   recv_signal(ship, astr);     break;
453 	case W_SINK:     recv_sink(ship, a);          break;
454 	case W_STRUCK:   recv_struck(ship, a);        break;
455 	case W_TA:       recv_ta(ship, a);            break;
456 	case W_ALIVE:    recv_alive();                break;
457 	case W_TURN:     recv_turn(a);                break;
458 	case W_WIND:     recv_wind(a, b);             break;
459 	case W_FS:       recv_fs(ship, a);            break;
460 	case W_GRAP:     recv_grap(ship, a);          break;
461 	case W_RIG1:     recv_rig1(ship, a);          break;
462 	case W_RIG2:     recv_rig2(ship, a);          break;
463 	case W_RIG3:     recv_rig3(ship, a);          break;
464 	case W_RIG4:     recv_rig4(ship, a);          break;
465 	case W_BEGIN:    recv_begin(ship);            break;
466 	case W_END:      recv_end(ship);              break;
467 	case W_DDEAD:    recv_ddead();                break;
468 	default:
469 		fprintf(stderr, "sync_update: unknown type %d\r\n", type);
470 		return -1;
471 	}
472 	return 0;
473 }
474 
475 /*
476  * Messages to send
477  */
478 
479 void
480 send_captain(struct ship *ship, const char *astr)
481 {
482 	Writestr(W_CAPTAIN, ship, astr);
483 }
484 
485 void
486 send_captured(struct ship *ship, long a)
487 {
488 	Write(W_CAPTURED, ship, a, 0, 0, 0);
489 }
490 
491 void
492 send_class(struct ship *ship, long a)
493 {
494 	Write(W_CLASS, ship, a, 0, 0, 0);
495 }
496 
497 void
498 send_crew(struct ship *ship, long a, long b, long c)
499 {
500 	Write(W_CREW, ship, a, b, c, 0);
501 }
502 
503 void
504 send_dbp(struct ship *ship, long a, long b, long c, long d)
505 {
506 	Write(W_DBP, ship, a, b, c, d);
507 }
508 
509 void
510 send_drift(struct ship *ship, long a)
511 {
512 	Write(W_DRIFT, ship, a, 0, 0, 0);
513 }
514 
515 void
516 send_explode(struct ship *ship, long a)
517 {
518 	Write(W_EXPLODE, ship, a, 0, 0, 0);
519 }
520 
521 void
522 send_foul(struct ship *ship, long a)
523 {
524 	Write(W_FOUL, ship, a, 0, 0, 0);
525 }
526 
527 void
528 send_gunl(struct ship *ship, long a, long b)
529 {
530 	Write(W_GUNL, ship, a, b, 0, 0);
531 }
532 
533 void
534 send_gunr(struct ship *ship, long a, long b)
535 {
536 	Write(W_GUNR, ship, a, b, 0, 0);
537 }
538 
539 void
540 send_hull(struct ship *ship, long a)
541 {
542 	Write(W_HULL, ship, a, 0, 0, 0);
543 }
544 
545 void
546 send_move(struct ship *ship, const char *astr)
547 {
548 	Writestr(W_MOVE, ship, astr);
549 }
550 
551 void
552 send_obp(struct ship *ship, long a, long b, long c, long d)
553 {
554 	Write(W_OBP, ship, a, b, c, d);
555 }
556 
557 void
558 send_pcrew(struct ship *ship, long a)
559 {
560 	Write(W_PCREW, ship, a, 0, 0, 0);
561 }
562 
563 void
564 send_unfoul(struct ship *ship, long a, long b)
565 {
566 	Write(W_UNFOUL, ship, a, b, 0, 0);
567 }
568 
569 void
570 send_points(struct ship *ship, long a)
571 {
572 	Write(W_POINTS, ship, a, 0, 0, 0);
573 }
574 
575 void
576 send_qual(struct ship *ship, long a)
577 {
578 	Write(W_QUAL, ship, a, 0, 0, 0);
579 }
580 
581 void
582 send_ungrap(struct ship *ship, long a, long b)
583 {
584 	Write(W_UNGRAP, ship, a, b, 0, 0);
585 }
586 
587 void
588 send_rigg(struct ship *ship, long a, long b, long c, long d)
589 {
590 	Write(W_RIGG, ship, a, b, c, d);
591 }
592 
593 void
594 send_col(struct ship *ship, long a)
595 {
596 	Write(W_COL, ship, a, 0, 0, 0);
597 }
598 
599 void
600 send_dir(struct ship *ship, long a)
601 {
602 	Write(W_DIR, ship, a, 0, 0, 0);
603 }
604 
605 void
606 send_row(struct ship *ship, long a)
607 {
608 	Write(W_ROW, ship, a, 0, 0, 0);
609 }
610 
611 void
612 send_signal(struct ship *ship, const char *astr)
613 {
614 	Writestr(W_SIGNAL, ship, astr);
615 }
616 
617 void
618 send_sink(struct ship *ship, long a)
619 {
620 	Write(W_SINK, ship, a, 0, 0, 0);
621 }
622 
623 void
624 send_struck(struct ship *ship, long a)
625 {
626 	Write(W_STRUCK, ship, a, 0, 0, 0);
627 }
628 
629 void
630 send_ta(struct ship *ship, long a)
631 {
632 	Write(W_TA, ship, a, 0, 0, 0);
633 }
634 
635 void
636 send_alive(void)
637 {
638 	Write(W_ALIVE, NULL, 0, 0, 0, 0);
639 }
640 
641 void
642 send_turn(long a)
643 {
644 	Write(W_TURN, NULL, a, 0, 0, 0);
645 }
646 
647 void
648 send_wind(long a, long b)
649 {
650 	Write(W_WIND, NULL, a, b, 0, 0);
651 }
652 
653 void
654 send_fs(struct ship *ship, long a)
655 {
656 	Write(W_FS, ship, a, 0, 0, 0);
657 }
658 
659 void
660 send_grap(struct ship *ship, long a)
661 {
662 	Write(W_GRAP, ship, a, 0, 0, 0);
663 }
664 
665 void
666 send_rig1(struct ship *ship, long a)
667 {
668 	Write(W_RIG1, ship, a, 0, 0, 0);
669 }
670 
671 void
672 send_rig2(struct ship *ship, long a)
673 {
674 	Write(W_RIG2, ship, a, 0, 0, 0);
675 }
676 
677 void
678 send_rig3(struct ship *ship, long a)
679 {
680 	Write(W_RIG3, ship, a, 0, 0, 0);
681 }
682 
683 void
684 send_rig4(struct ship *ship, long a)
685 {
686 	Write(W_RIG4, ship, a, 0, 0, 0);
687 }
688 
689 void
690 send_begin(struct ship *ship)
691 {
692 	Write(W_BEGIN, ship, 0, 0, 0, 0);
693 }
694 
695 void
696 send_end(struct ship *ship)
697 {
698 	Write(W_END, ship, 0, 0, 0, 0);
699 }
700 
701 void
702 send_ddead(void)
703 {
704 	Write(W_DDEAD, NULL, 0, 0, 0, 0);
705 }
706 
707 
708 /*
709  * Actions upon message receipt
710  */
711 
712 static void
713 recv_captain(struct ship *ship, const char *astr)
714 {
715 	strlcpy(ship->file->captain, astr, sizeof ship->file->captain);
716 }
717 
718 static void
719 recv_captured(struct ship *ship, long a)
720 {
721 	if (a < 0)
722 		ship->file->captured = 0;
723 	else
724 		ship->file->captured = SHIP(a);
725 }
726 
727 static void
728 recv_class(struct ship *ship, long a)
729 {
730 	ship->specs->class = a;
731 }
732 
733 static void
734 recv_crew(struct ship *ship, long a, long b, long c)
735 {
736 	struct shipspecs *s = ship->specs;
737 
738 	s->crew1 = a;
739 	s->crew2 = b;
740 	s->crew3 = c;
741 }
742 
743 static void
744 recv_dbp(struct ship *ship, long a, long b, long c, long d)
745 {
746 	struct BP *p = &ship->file->DBP[a];
747 
748 	p->turnsent = b;
749 	p->toship = SHIP(c);
750 	p->mensent = d;
751 }
752 
753 static void
754 recv_drift(struct ship *ship, long a)
755 {
756 	ship->file->drift = a;
757 }
758 
759 static void
760 recv_explode(struct ship *ship, long a)
761 {
762 	if ((ship->file->explode = a) == 2)
763 		ship->file->dir = 0;
764 }
765 
766 static void
767 recv_foul(struct ship *ship, long a)
768 {
769 	struct snag *p = &ship->file->foul[a];
770 
771 	if (SHIP(a)->file->dir == 0)
772 		return;
773 	if (p->sn_count++ == 0)
774 		p->sn_turn = turn;
775 	ship->file->nfoul++;
776 }
777 
778 static void
779 recv_gunl(struct ship *ship, long a, long b)
780 {
781 	struct shipspecs *s = ship->specs;
782 
783 	s->gunL = a;
784 	s->carL = b;
785 }
786 
787 static void
788 recv_gunr(struct ship *ship, long a, long b)
789 {
790 	struct shipspecs *s = ship->specs;
791 
792 	s->gunR = a;
793 	s->carR = b;
794 }
795 
796 static void
797 recv_hull(struct ship *ship, long a)
798 {
799 	ship->specs->hull = a;
800 }
801 
802 static void
803 recv_move(struct ship *ship, const char *astr)
804 {
805 	strlcpy(ship->file->movebuf, astr, sizeof ship->file->movebuf);
806 }
807 
808 static void
809 recv_obp(struct ship *ship, long a, long b, long c, long d)
810 {
811 	struct BP *p = &ship->file->OBP[a];
812 
813 	p->turnsent = b;
814 	p->toship = SHIP(c);
815 	p->mensent = d;
816 }
817 
818 static void
819 recv_pcrew(struct ship *ship, long a)
820 {
821 	ship->file->pcrew = a;
822 }
823 
824 static void
825 recv_unfoul(struct ship *ship, long a, long b)
826 {
827 	struct snag *p = &ship->file->foul[a];
828 
829 	if (p->sn_count > 0) {
830 		if (b) {
831 			ship->file->nfoul -= p->sn_count;
832 			p->sn_count = 0;
833 		} else {
834 			ship->file->nfoul--;
835 			p->sn_count--;
836 		}
837 	}
838 }
839 
840 static void
841 recv_points(struct ship *ship, long a)
842 {
843 	ship->file->points = a;
844 }
845 
846 static void
847 recv_qual(struct ship *ship, long a)
848 {
849 	ship->specs->qual = a;
850 }
851 
852 static void
853 recv_ungrap(struct ship *ship, long a, long b)
854 {
855 	struct snag *p = &ship->file->grap[a];
856 
857 	if (p->sn_count > 0) {
858 		if (b) {
859 			ship->file->ngrap -= p->sn_count;
860 			p->sn_count = 0;
861 		} else {
862 			ship->file->ngrap--;
863 			p->sn_count--;
864 		}
865 	}
866 }
867 
868 static void
869 recv_rigg(struct ship *ship, long a, long b, long c, long d)
870 {
871 	struct shipspecs *s = ship->specs;
872 
873 	s->rig1 = a;
874 	s->rig2 = b;
875 	s->rig3 = c;
876 	s->rig4 = d;
877 }
878 
879 static void
880 recv_col(struct ship *ship, long a)
881 {
882 	ship->file->col = a;
883 }
884 
885 static void
886 recv_dir(struct ship *ship, long a)
887 {
888 	ship->file->dir = a;
889 }
890 
891 static void
892 recv_row(struct ship *ship, long a)
893 {
894 	ship->file->row = a;
895 }
896 
897 static void
898 recv_signal(struct ship *ship, const char *astr)
899 {
900 	if (mode == MODE_PLAYER) {
901 		if (nobells)
902 			Signal("$$: %s", ship, astr);
903 		else
904 			Signal("\a$$: %s", ship, astr);
905 	}
906 }
907 
908 static void
909 recv_sink(struct ship *ship, long a)
910 {
911 	if ((ship->file->sink = a) == 2)
912 		ship->file->dir = 0;
913 }
914 
915 static void
916 recv_struck(struct ship *ship, long a)
917 {
918 	ship->file->struck = a;
919 }
920 
921 static void
922 recv_ta(struct ship *ship, long a)
923 {
924 	ship->specs->ta = a;
925 }
926 
927 static void
928 recv_alive(void)
929 {
930 	alive = 1;
931 }
932 
933 static void
934 recv_turn(long a)
935 {
936 	turn = a;
937 }
938 
939 static void
940 recv_wind(long a, long b)
941 {
942 	winddir = a;
943 	windspeed = b;
944 }
945 
946 static void
947 recv_fs(struct ship *ship, long a)
948 {
949 	ship->file->FS = a;
950 }
951 
952 static void
953 recv_grap(struct ship *ship, long a)
954 {
955 	struct snag *p = &ship->file->grap[a];
956 
957 	if (SHIP(a)->file->dir == 0)
958 		return;
959 	if (p->sn_count++ == 0)
960 		p->sn_turn = turn;
961 	ship->file->ngrap++;
962 }
963 
964 static void
965 recv_rig1(struct ship *ship, long a)
966 {
967 	ship->specs->rig1 = a;
968 }
969 
970 static void
971 recv_rig2(struct ship *ship, long a)
972 {
973 	ship->specs->rig2 = a;
974 }
975 
976 static void
977 recv_rig3(struct ship *ship, long a)
978 {
979 	ship->specs->rig3 = a;
980 }
981 
982 static void
983 recv_rig4(struct ship *ship, long a)
984 {
985 	ship->specs->rig4 = a;
986 }
987 
988 static void
989 recv_begin(struct ship *ship)
990 {
991 	strcpy(ship->file->captain, "begin");
992 	people++;
993 }
994 
995 static void
996 recv_end(struct ship *ship)
997 {
998 	*ship->file->captain = 0;
999 	ship->file->points = 0;
1000 	people--;
1001 }
1002 
1003 static void
1004 recv_ddead(void)
1005 {
1006 	hasdriver = 0;
1007 }
1008