xref: /dragonfly/games/trek/abandon.c (revision 029e6489)
1 /*	@(#)abandon.c	8.1 (Berkeley) 5/31/93				*/
2 /*	$NetBSD: abandon.c,v 1.9 2009/05/24 21:44:56 dholland Exp $	*/
3 
4 /*
5  * Copyright (c) 1980, 1993
6  *	The Regents of the University of California.  All rights reserved.
7  *
8  * Redistribution and use in source and binary forms, with or without
9  * modification, are permitted provided that the following conditions
10  * are met:
11  * 1. Redistributions of source code must retain the above copyright
12  *    notice, this list of conditions and the following disclaimer.
13  * 2. Redistributions in binary form must reproduce the above copyright
14  *    notice, this list of conditions and the following disclaimer in the
15  *    documentation and/or other materials provided with the distribution.
16  * 3. Neither the name of the University nor the names of its contributors
17  *    may be used to endorse or promote products derived from this software
18  *    without specific prior written permission.
19  *
20  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
21  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
22  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
23  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
24  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
25  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
26  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
27  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
28  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
29  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
30  * SUCH DAMAGE.
31  */
32 
33 #include <stdio.h>
34 #include "trek.h"
35 
36 /*
37 **  Abandon Ship
38 **
39 **	The ship is abandoned.  If your current ship is the Faire
40 **	Queene, or if your shuttlecraft is dead, you're out of
41 **	luck.  You need the shuttlecraft in order for the captain
42 **	(that's you!!) to escape.
43 **
44 **	Your crew can beam to an inhabited starsystem in the
45 **	quadrant, if there is one and if the transporter is working.
46 **	If there is no inhabited starsystem, or if the transporter
47 **	is out, they are left to die in outer space.
48 **
49 **	These currently just count as regular deaths, but they
50 **	should count very heavily against you.
51 **
52 **	If there are no starbases left, you are captured by the
53 **	Klingons, who torture you mercilessly.  However, if there
54 **	is at least one starbase, you are returned to the
55 **	Federation in a prisoner of war exchange.  Of course, this
56 **	can't happen unless you have taken some prisoners.
57 **
58 **	Uses trace flag 40
59 */
60 
61 /*ARGSUSED*/
62 void
63 abandon(int v __unused)
64 {
65 	struct quad	*q;
66 	int		i;
67 	int		j;
68 	struct event	*e;
69 
70 	if (Ship.ship == QUEENE) {
71 		printf("You may not abandon ye Faire Queene\n");
72 		return;
73 	}
74 	if (Ship.cond != DOCKED) {
75 		if (damaged(SHUTTLE)) {
76 			out(SHUTTLE);
77 			return;
78 		}
79 		printf("Officers escape in shuttlecraft\n");
80 		/* decide on fate of crew */
81 		q = &Quad[Ship.quadx][Ship.quady];
82 		if (q->qsystemname == 0 || damaged(XPORTER)) {
83 			printf("Entire crew of %d left to die in outer space\n",
84 				Ship.crew);
85 			Game.deaths += Ship.crew;
86 		} else {
87 			printf("Crew beams down to planet %s\n", systemname(q));
88 		}
89 	}
90 	/* see if you can be exchanged */
91 	if (Now.bases == 0 || Game.captives < 20 * Game.skill)
92 		lose(L_CAPTURED);
93 	/* re-outfit new ship */
94 	printf("You are hereby put in charge of an antiquated but still\n");
95 	printf("  functional ship, the Fairie Queene.\n");
96 	Ship.ship = QUEENE;
97 	Ship.shipname = "Fairie Queene";
98 	Param.energy = Ship.energy = 3000;
99 	Param.torped = Ship.torped = 6;
100 	Param.shield = Ship.shield = 1250;
101 	Ship.shldup = 0;
102 	Ship.cloaked = 0;
103 	Ship.warp = 5.0;
104 	Ship.warp2 = 25.0;
105 	Ship.warp3 = 125.0;
106 	Ship.cond = GREEN;
107 	/* clear out damages on old ship */
108 	for (i = 0; i < MAXEVENTS; i++) {
109 		e = &Event[i];
110 		if (e->evcode != E_FIXDV)
111 			continue;
112 		unschedule(e);
113 	}
114 	/* get rid of some devices and redistribute probabilities */
115 	i = Param.damprob[SHUTTLE] + Param.damprob[CLOAK];
116 	Param.damprob[SHUTTLE] = Param.damprob[CLOAK] = 0;
117 	while (i > 0)
118 		for (j = 0; j < NDEV; j++) {
119 			if (Param.damprob[j] != 0) {
120 				Param.damprob[j] += 1;
121 				i--;
122 				if (i <= 0)
123 					break;
124 			}
125 		}
126 	/* pick a starbase to restart at */
127 	i = ranf(Now.bases);
128 	Ship.quadx = Now.base[i].x;
129 	Ship.quady = Now.base[i].y;
130 	/* setup that quadrant */
131 	while (1) {
132 		initquad(1);
133 		Sect[Ship.sectx][Ship.secty] = EMPTY;
134 		for (i = 0; i < 5; i++) {
135 			Ship.sectx = Etc.starbase.x + ranf(3) - 1;
136 			if (Ship.sectx < 0 || Ship.sectx >= NSECTS)
137 				continue;
138 			Ship.secty = Etc.starbase.y + ranf(3) - 1;
139 			if (Ship.secty < 0 || Ship.secty >= NSECTS)
140 				continue;
141 			if (Sect[Ship.sectx][Ship.secty] == EMPTY) {
142 				Sect[Ship.sectx][Ship.secty] = QUEENE;
143 				dock(0);
144 				compkldist(0);
145 				return;
146 			}
147 		}
148 	}
149 }
150