1 /* @(#)abandon.c 8.1 (Berkeley) 5/31/93 */ 2 /* $NetBSD: abandon.c,v 1.9 2009/05/24 21:44:56 dholland Exp $ */ 3 4 /* 5 * Copyright (c) 1980, 1993 6 * The Regents of the University of California. All rights reserved. 7 * 8 * Redistribution and use in source and binary forms, with or without 9 * modification, are permitted provided that the following conditions 10 * are met: 11 * 1. Redistributions of source code must retain the above copyright 12 * notice, this list of conditions and the following disclaimer. 13 * 2. Redistributions in binary form must reproduce the above copyright 14 * notice, this list of conditions and the following disclaimer in the 15 * documentation and/or other materials provided with the distribution. 16 * 3. Neither the name of the University nor the names of its contributors 17 * may be used to endorse or promote products derived from this software 18 * without specific prior written permission. 19 * 20 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND 21 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 22 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 23 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE 24 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 25 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS 26 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) 27 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT 28 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY 29 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF 30 * SUCH DAMAGE. 31 */ 32 33 #include <stdio.h> 34 #include "trek.h" 35 36 /* 37 ** Abandon Ship 38 ** 39 ** The ship is abandoned. If your current ship is the Faire 40 ** Queene, or if your shuttlecraft is dead, you're out of 41 ** luck. You need the shuttlecraft in order for the captain 42 ** (that's you!!) to escape. 43 ** 44 ** Your crew can beam to an inhabited starsystem in the 45 ** quadrant, if there is one and if the transporter is working. 46 ** If there is no inhabited starsystem, or if the transporter 47 ** is out, they are left to die in outer space. 48 ** 49 ** These currently just count as regular deaths, but they 50 ** should count very heavily against you. 51 ** 52 ** If there are no starbases left, you are captured by the 53 ** Klingons, who torture you mercilessly. However, if there 54 ** is at least one starbase, you are returned to the 55 ** Federation in a prisoner of war exchange. Of course, this 56 ** can't happen unless you have taken some prisoners. 57 ** 58 ** Uses trace flag 40 59 */ 60 61 /*ARGSUSED*/ 62 void 63 abandon(int v __unused) 64 { 65 struct quad *q; 66 int i; 67 int j; 68 struct event *e; 69 70 if (Ship.ship == QUEENE) { 71 printf("You may not abandon ye Faire Queene\n"); 72 return; 73 } 74 if (Ship.cond != DOCKED) { 75 if (damaged(SHUTTLE)) { 76 out(SHUTTLE); 77 return; 78 } 79 printf("Officers escape in shuttlecraft\n"); 80 /* decide on fate of crew */ 81 q = &Quad[Ship.quadx][Ship.quady]; 82 if (q->qsystemname == 0 || damaged(XPORTER)) { 83 printf("Entire crew of %d left to die in outer space\n", 84 Ship.crew); 85 Game.deaths += Ship.crew; 86 } else { 87 printf("Crew beams down to planet %s\n", systemname(q)); 88 } 89 } 90 /* see if you can be exchanged */ 91 if (Now.bases == 0 || Game.captives < 20 * Game.skill) 92 lose(L_CAPTURED); 93 /* re-outfit new ship */ 94 printf("You are hereby put in charge of an antiquated but still\n"); 95 printf(" functional ship, the Fairie Queene.\n"); 96 Ship.ship = QUEENE; 97 Ship.shipname = "Fairie Queene"; 98 Param.energy = Ship.energy = 3000; 99 Param.torped = Ship.torped = 6; 100 Param.shield = Ship.shield = 1250; 101 Ship.shldup = 0; 102 Ship.cloaked = 0; 103 Ship.warp = 5.0; 104 Ship.warp2 = 25.0; 105 Ship.warp3 = 125.0; 106 Ship.cond = GREEN; 107 /* clear out damages on old ship */ 108 for (i = 0; i < MAXEVENTS; i++) { 109 e = &Event[i]; 110 if (e->evcode != E_FIXDV) 111 continue; 112 unschedule(e); 113 } 114 /* get rid of some devices and redistribute probabilities */ 115 i = Param.damprob[SHUTTLE] + Param.damprob[CLOAK]; 116 Param.damprob[SHUTTLE] = Param.damprob[CLOAK] = 0; 117 while (i > 0) 118 for (j = 0; j < NDEV; j++) { 119 if (Param.damprob[j] != 0) { 120 Param.damprob[j] += 1; 121 i--; 122 if (i <= 0) 123 break; 124 } 125 } 126 /* pick a starbase to restart at */ 127 i = ranf(Now.bases); 128 Ship.quadx = Now.base[i].x; 129 Ship.quady = Now.base[i].y; 130 /* setup that quadrant */ 131 while (1) { 132 initquad(1); 133 Sect[Ship.sectx][Ship.secty] = EMPTY; 134 for (i = 0; i < 5; i++) { 135 Ship.sectx = Etc.starbase.x + ranf(3) - 1; 136 if (Ship.sectx < 0 || Ship.sectx >= NSECTS) 137 continue; 138 Ship.secty = Etc.starbase.y + ranf(3) - 1; 139 if (Ship.secty < 0 || Ship.secty >= NSECTS) 140 continue; 141 if (Sect[Ship.sectx][Ship.secty] == EMPTY) { 142 Sect[Ship.sectx][Ship.secty] = QUEENE; 143 dock(0); 144 compkldist(0); 145 return; 146 } 147 } 148 } 149 } 150