1 /* 2 * Copyright (c) 1980, 1993 3 * The Regents of the University of California. All rights reserved. 4 * 5 * Redistribution and use in source and binary forms, with or without 6 * modification, are permitted provided that the following conditions 7 * are met: 8 * 1. Redistributions of source code must retain the above copyright 9 * notice, this list of conditions and the following disclaimer. 10 * 2. Redistributions in binary form must reproduce the above copyright 11 * notice, this list of conditions and the following disclaimer in the 12 * documentation and/or other materials provided with the distribution. 13 * 3. All advertising materials mentioning features or use of this software 14 * must display the following acknowledgement: 15 * This product includes software developed by the University of 16 * California, Berkeley and its contributors. 17 * 4. Neither the name of the University nor the names of its contributors 18 * may be used to endorse or promote products derived from this software 19 * without specific prior written permission. 20 * 21 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND 22 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 23 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 24 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE 25 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 26 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS 27 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) 28 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT 29 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY 30 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF 31 * SUCH DAMAGE. 32 * 33 * @(#)abandon.c 8.1 (Berkeley) 5/31/93 34 * $FreeBSD: src/games/trek/abandon.c,v 1.4 1999/11/30 03:49:43 billf Exp $ 35 * $DragonFly: src/games/trek/abandon.c,v 1.3 2006/09/07 21:19:44 pavalos Exp $ 36 */ 37 38 # include "trek.h" 39 40 /* 41 ** Abandon Ship 42 ** 43 ** The ship is abandoned. If your current ship is the Faire 44 ** Queene, or if your shuttlecraft is dead, you're out of 45 ** luck. You need the shuttlecraft in order for the captain 46 ** (that's you!!) to escape. 47 ** 48 ** Your crew can beam to an inhabited starsystem in the 49 ** quadrant, if there is one and if the transporter is working. 50 ** If there is no inhabited starsystem, or if the transporter 51 ** is out, they are left to die in outer space. 52 ** 53 ** These currently just count as regular deaths, but they 54 ** should count very heavily against you. 55 ** 56 ** If there are no starbases left, you are captured by the 57 ** Klingons, who torture you mercilessly. However, if there 58 ** is at least one starbase, you are returned to the 59 ** Federation in a prisoner of war exchange. Of course, this 60 ** can't happen unless you have taken some prisoners. 61 ** 62 ** Uses trace flag 40 63 */ 64 65 void 66 abandon(__unused int unused) 67 { 68 struct quad *q; 69 int i; 70 int j; 71 struct event *e; 72 73 if (Ship.ship == QUEENE) { 74 printf("You may not abandon ye Faire Queene\n"); 75 return; 76 } 77 if (Ship.cond != DOCKED) 78 { 79 if (damaged(SHUTTLE)) { 80 out(SHUTTLE); 81 return; 82 } 83 printf("Officers escape in shuttlecraft\n"); 84 /* decide on fate of crew */ 85 q = &Quad[Ship.quadx][Ship.quady]; 86 if (q->qsystemname == 0 || damaged(XPORTER)) 87 { 88 printf("Entire crew of %d left to die in outer space\n", 89 Ship.crew); 90 Game.deaths += Ship.crew; 91 } 92 else 93 { 94 printf("Crew beams down to planet %s\n", systemname(q)); 95 } 96 } 97 /* see if you can be exchanged */ 98 if (Now.bases == 0 || Game.captives < 20 * Game.skill) 99 lose(L_CAPTURED); 100 /* re-outfit new ship */ 101 printf("You are hereby put in charge of an antiquated but still\n"); 102 printf(" functional ship, the Fairie Queene.\n"); 103 Ship.ship = QUEENE; 104 Ship.shipname = "Fairie Queene"; 105 Param.energy = Ship.energy = 3000; 106 Param.torped = Ship.torped = 6; 107 Param.shield = Ship.shield = 1250; 108 Ship.shldup = 0; 109 Ship.cloaked = 0; 110 Ship.warp = 5.0; 111 Ship.warp2 = 25.0; 112 Ship.warp3 = 125.0; 113 Ship.cond = GREEN; 114 /* clear out damages on old ship */ 115 for (i = 0; i < MAXEVENTS; i++) 116 { 117 e = &Event[i]; 118 if (e->evcode != E_FIXDV) 119 continue; 120 unschedule(e); 121 } 122 /* get rid of some devices and redistribute probabilities */ 123 i = Param.damprob[SHUTTLE] + Param.damprob[CLOAK]; 124 Param.damprob[SHUTTLE] = Param.damprob[CLOAK] = 0; 125 while (i > 0) 126 for (j = 0; j < NDEV; j++) 127 { 128 if (Param.damprob[j] != 0) 129 { 130 Param.damprob[j] += 1; 131 i--; 132 if (i <= 0) 133 break; 134 } 135 } 136 /* pick a starbase to restart at */ 137 i = ranf(Now.bases); 138 Ship.quadx = Now.base[i].x; 139 Ship.quady = Now.base[i].y; 140 /* setup that quadrant */ 141 while (1) 142 { 143 initquad(1); 144 Sect[Ship.sectx][Ship.secty] = EMPTY; 145 for (i = 0; i < 5; i++) 146 { 147 Ship.sectx = Etc.starbase.x + ranf(3) - 1; 148 if (Ship.sectx < 0 || Ship.sectx >= NSECTS) 149 continue; 150 Ship.secty = Etc.starbase.y + ranf(3) - 1; 151 if (Ship.secty < 0 || Ship.secty >= NSECTS) 152 continue; 153 if (Sect[Ship.sectx][Ship.secty] == EMPTY) 154 { 155 Sect[Ship.sectx][Ship.secty] = QUEENE; 156 dock(0); 157 compkldist(0); 158 return; 159 } 160 } 161 } 162 } 163