xref: /dragonfly/games/trek/abandon.c (revision f8f04fe3)
1 /*
2  * Copyright (c) 1980, 1993
3  *	The Regents of the University of California.  All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions
7  * are met:
8  * 1. Redistributions of source code must retain the above copyright
9  *    notice, this list of conditions and the following disclaimer.
10  * 2. Redistributions in binary form must reproduce the above copyright
11  *    notice, this list of conditions and the following disclaimer in the
12  *    documentation and/or other materials provided with the distribution.
13  * 3. All advertising materials mentioning features or use of this software
14  *    must display the following acknowledgement:
15  *	This product includes software developed by the University of
16  *	California, Berkeley and its contributors.
17  * 4. Neither the name of the University nor the names of its contributors
18  *    may be used to endorse or promote products derived from this software
19  *    without specific prior written permission.
20  *
21  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
22  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
25  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
27  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
28  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
29  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
30  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
31  * SUCH DAMAGE.
32  *
33  * @(#)abandon.c	8.1 (Berkeley) 5/31/93
34  * $FreeBSD: src/games/trek/abandon.c,v 1.4 1999/11/30 03:49:43 billf Exp $
35  * $DragonFly: src/games/trek/abandon.c,v 1.3 2006/09/07 21:19:44 pavalos Exp $
36  */
37 
38 # include	"trek.h"
39 
40 /*
41 **  Abandon Ship
42 **
43 **	The ship is abandoned.  If your current ship is the Faire
44 **	Queene, or if your shuttlecraft is dead, you're out of
45 **	luck.  You need the shuttlecraft in order for the captain
46 **	(that's you!!) to escape.
47 **
48 **	Your crew can beam to an inhabited starsystem in the
49 **	quadrant, if there is one and if the transporter is working.
50 **	If there is no inhabited starsystem, or if the transporter
51 **	is out, they are left to die in outer space.
52 **
53 **	These currently just count as regular deaths, but they
54 **	should count very heavily against you.
55 **
56 **	If there are no starbases left, you are captured by the
57 **	Klingons, who torture you mercilessly.  However, if there
58 **	is at least one starbase, you are returned to the
59 **	Federation in a prisoner of war exchange.  Of course, this
60 **	can't happen unless you have taken some prisoners.
61 **
62 **	Uses trace flag 40
63 */
64 
65 void
66 abandon(__unused int unused)
67 {
68 	struct quad	*q;
69 	int		i;
70 	int			j;
71 	struct event	*e;
72 
73 	if (Ship.ship == QUEENE) {
74 		printf("You may not abandon ye Faire Queene\n");
75 		return;
76 	}
77 	if (Ship.cond != DOCKED)
78 	{
79 		if (damaged(SHUTTLE)) {
80 			out(SHUTTLE);
81 			return;
82 		}
83 		printf("Officers escape in shuttlecraft\n");
84 		/* decide on fate of crew */
85 		q = &Quad[Ship.quadx][Ship.quady];
86 		if (q->qsystemname == 0 || damaged(XPORTER))
87 		{
88 			printf("Entire crew of %d left to die in outer space\n",
89 				Ship.crew);
90 			Game.deaths += Ship.crew;
91 		}
92 		else
93 		{
94 			printf("Crew beams down to planet %s\n", systemname(q));
95 		}
96 	}
97 	/* see if you can be exchanged */
98 	if (Now.bases == 0 || Game.captives < 20 * Game.skill)
99 		lose(L_CAPTURED);
100 	/* re-outfit new ship */
101 	printf("You are hereby put in charge of an antiquated but still\n");
102 	printf("  functional ship, the Fairie Queene.\n");
103 	Ship.ship = QUEENE;
104 	Ship.shipname = "Fairie Queene";
105 	Param.energy = Ship.energy = 3000;
106 	Param.torped = Ship.torped = 6;
107 	Param.shield = Ship.shield = 1250;
108 	Ship.shldup = 0;
109 	Ship.cloaked = 0;
110 	Ship.warp = 5.0;
111 	Ship.warp2 = 25.0;
112 	Ship.warp3 = 125.0;
113 	Ship.cond = GREEN;
114 	/* clear out damages on old ship */
115 	for (i = 0; i < MAXEVENTS; i++)
116 	{
117 		e = &Event[i];
118 		if (e->evcode != E_FIXDV)
119 			continue;
120 		unschedule(e);
121 	}
122 	/* get rid of some devices and redistribute probabilities */
123 	i = Param.damprob[SHUTTLE] + Param.damprob[CLOAK];
124 	Param.damprob[SHUTTLE] = Param.damprob[CLOAK] = 0;
125 	while (i > 0)
126 		for (j = 0; j < NDEV; j++)
127 		{
128 			if (Param.damprob[j] != 0)
129 			{
130 				Param.damprob[j] += 1;
131 				i--;
132 				if (i <= 0)
133 					break;
134 			}
135 		}
136 	/* pick a starbase to restart at */
137 	i = ranf(Now.bases);
138 	Ship.quadx = Now.base[i].x;
139 	Ship.quady = Now.base[i].y;
140 	/* setup that quadrant */
141 	while (1)
142 	{
143 		initquad(1);
144 		Sect[Ship.sectx][Ship.secty] = EMPTY;
145 		for (i = 0; i < 5; i++)
146 		{
147 			Ship.sectx = Etc.starbase.x + ranf(3) - 1;
148 			if (Ship.sectx < 0 || Ship.sectx >= NSECTS)
149 				continue;
150 			Ship.secty = Etc.starbase.y + ranf(3) - 1;
151 			if (Ship.secty < 0 || Ship.secty >= NSECTS)
152 				continue;
153 			if (Sect[Ship.sectx][Ship.secty] == EMPTY)
154 			{
155 				Sect[Ship.sectx][Ship.secty] = QUEENE;
156 				dock(0);
157 				compkldist(0);
158 				return;
159 			}
160 		}
161 	}
162 }
163