xref: /dragonfly/games/trek/attack.c (revision abf903a5)
1 /*-
2  * Copyright (c) 1980, 1993
3  *	The Regents of the University of California.  All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions
7  * are met:
8  * 1. Redistributions of source code must retain the above copyright
9  *    notice, this list of conditions and the following disclaimer.
10  * 2. Redistributions in binary form must reproduce the above copyright
11  *    notice, this list of conditions and the following disclaimer in the
12  *    documentation and/or other materials provided with the distribution.
13  * 3. Neither the name of the University nor the names of its contributors
14  *    may be used to endorse or promote products derived from this software
15  *    without specific prior written permission.
16  *
17  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
18  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
19  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
20  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
21  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
22  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
23  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
24  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
25  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
26  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
27  * SUCH DAMAGE.
28  *
29  * @(#)attack.c	8.1 (Berkeley) 5/31/93
30  * $FreeBSD: src/games/trek/attack.c,v 1.4 1999/11/30 03:49:43 billf Exp $
31  * $DragonFly: src/games/trek/attack.c,v 1.3 2006/09/07 21:19:44 pavalos Exp $
32  */
33 
34 #include "trek.h"
35 
36 /*
37 **  Klingon Attack Routine
38 **
39 **	This routine performs the Klingon attack provided that
40 **	(1) Something happened this move (i.e., not free), and
41 **	(2) You are not cloaked.  Note that if you issue the
42 **	cloak command, you are not considered cloaked until you
43 **	expend some time.
44 **
45 **	Klingons are permitted to move both before and after the
46 **	attack.  They will tend to move toward you before the
47 **	attack and away from you after the attack.
48 **
49 **	Under certain conditions you can get a critical hit.  This
50 **	sort of hit damages devices.  The probability that a given
51 **	device is damaged depends on the device.  Well protected
52 **	devices (such as the computer, which is in the core of the
53 **	ship and has considerable redundancy) almost never get
54 **	damaged, whereas devices which are exposed (such as the
55 **	warp engines) or which are particularly delicate (such as
56 **	the transporter) have a much higher probability of being
57 **	damaged.
58 **
59 **	The actual amount of damage (i.e., how long it takes to fix
60 **	it) depends on the amount of the hit and the "damfac[]"
61 **	entry for the particular device.
62 **
63 **	Casualties can also occur.
64 */
65 
66 /* resting:  set if attack while resting */
67 void
68 attack(int resting)
69 {
70 	int		hit, i, l;
71 	int		maxhit, tothit, shldabsb;
72 	double		chgfac, propor, extradm;
73 	double		dustfac, tothe;
74 	int		cas;
75 	int		hitflag;
76 
77 	if (Move.free)
78 		return;
79 	if (Etc.nkling <= 0 || Quad[Ship.quadx][Ship.quady].stars < 0)
80 		return;
81 	if (Ship.cloaked && Ship.cloakgood)
82 		return;
83 	/* move before attack */
84 	klmove(0);
85 	if (Ship.cond == DOCKED) {
86 		if (!resting)
87 			printf("Starbase shields protect the %s\n", Ship.shipname);
88 		return;
89 	}
90 	/* setup shield effectiveness */
91 	chgfac = 1.0;
92 	if (Move.shldchg)
93 		chgfac = 0.25 + 0.50 * franf();
94 	maxhit = tothit = 0;
95 	hitflag = 0;
96 
97 	/* let each Klingon do his damndest */
98 	for (i = 0; i < Etc.nkling; i++) {
99 		/* if he's low on power he won't attack */
100 		if (Etc.klingon[i].power < 20)
101 			continue;
102 		if (!hitflag) {
103 			printf("\nStardate %.2f: Klingon attack:\n",
104 				Now.date);
105 			hitflag++;
106 		}
107 		/* complete the hit */
108 		dustfac = 0.90 + 0.01 * franf();
109 		tothe = Etc.klingon[i].avgdist;
110 		hit = Etc.klingon[i].power * pow(dustfac, tothe) * Param.hitfac;
111 		/* deplete his energy */
112 		dustfac = Etc.klingon[i].power;
113 		Etc.klingon[i].power = dustfac * Param.phasfac * (1.0 + (franf() - 0.5) * 0.2);
114 		/* see how much of hit shields will absorb */
115 		shldabsb = 0;
116 		if (Ship.shldup || Move.shldchg) {
117 			propor = Ship.shield;
118 			propor /= Param.shield;
119 			shldabsb = propor * chgfac * hit;
120 			if (shldabsb > Ship.shield)
121 				shldabsb = Ship.shield;
122 			Ship.shield -= shldabsb;
123 		}
124 		/* actually do the hit */
125 		printf("\aHIT: %d units", hit);
126 		if (!damaged(SRSCAN))
127 			printf(" from %d,%d", Etc.klingon[i].x, Etc.klingon[i].y);
128 		cas = (shldabsb * 100) / hit;
129 		hit -= shldabsb;
130 		if (shldabsb > 0)
131 			printf(", shields absorb %d%%, effective hit %d\n",
132 				cas, hit);
133 		else
134 			printf("\n");
135 		tothit += hit;
136 		if (hit > maxhit)
137 			maxhit = hit;
138 		Ship.energy -= hit;
139 		/* see if damages occurred */
140 		if (hit >= (15 - Game.skill) * (25 - ranf(12))) {
141 			printf("\aCRITICAL HIT!!!\a\n");
142 			/* select a device from probability vector */
143 			cas = ranf(1000);
144 			for (l = 0; cas >= 0; l++)
145 				cas -= Param.damprob[l];
146 			l -= 1;
147 			/* compute amount of damage */
148 			extradm = (hit * Param.damfac[l]) / (75 + ranf(25)) + 0.5;
149 			/* damage the device */
150 			damage(l, extradm);
151 			if (damaged(SHIELD)) {
152 				if (Ship.shldup)
153 					printf("Sulu: Shields knocked down, captain.\n");
154 				Ship.shldup = 0;
155 				Move.shldchg = 0;
156 			}
157 		}
158 		if (Ship.energy <= 0)
159 			lose(L_DSTRYD);
160 	}
161 
162 	/* see what our casualities are like */
163 	if (maxhit >= 200 || tothit >= 500) {
164 		cas = tothit * 0.015 * franf();
165 		if (cas >= 2) {
166 			printf("McCoy: we suffered %d casualties in that attack.\n",
167 				cas);
168 			Game.deaths += cas;
169 			Ship.crew -= cas;
170 		}
171 	}
172 
173 	/* allow Klingons to move after attacking */
174 	klmove(1);
175 
176 	return;
177 }
178