xref: /dragonfly/games/trek/attack.c (revision f02303f9)
1 /*
2  * Copyright (c) 1980, 1993
3  *	The Regents of the University of California.  All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions
7  * are met:
8  * 1. Redistributions of source code must retain the above copyright
9  *    notice, this list of conditions and the following disclaimer.
10  * 2. Redistributions in binary form must reproduce the above copyright
11  *    notice, this list of conditions and the following disclaimer in the
12  *    documentation and/or other materials provided with the distribution.
13  * 3. All advertising materials mentioning features or use of this software
14  *    must display the following acknowledgement:
15  *	This product includes software developed by the University of
16  *	California, Berkeley and its contributors.
17  * 4. Neither the name of the University nor the names of its contributors
18  *    may be used to endorse or promote products derived from this software
19  *    without specific prior written permission.
20  *
21  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
22  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
25  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
27  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
28  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
29  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
30  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
31  * SUCH DAMAGE.
32  *
33  * @(#)attack.c	8.1 (Berkeley) 5/31/93
34  * $FreeBSD: src/games/trek/attack.c,v 1.4 1999/11/30 03:49:43 billf Exp $
35  * $DragonFly: src/games/trek/attack.c,v 1.3 2006/09/07 21:19:44 pavalos Exp $
36  */
37 
38 # include	"trek.h"
39 
40 /*
41 **  Klingon Attack Routine
42 **
43 **	This routine performs the Klingon attack provided that
44 **	(1) Something happened this move (i.e., not free), and
45 **	(2) You are not cloaked.  Note that if you issue the
46 **	cloak command, you are not considered cloaked until you
47 **	expend some time.
48 **
49 **	Klingons are permitted to move both before and after the
50 **	attack.  They will tend to move toward you before the
51 **	attack and away from you after the attack.
52 **
53 **	Under certain conditions you can get a critical hit.  This
54 **	sort of hit damages devices.  The probability that a given
55 **	device is damaged depends on the device.  Well protected
56 **	devices (such as the computer, which is in the core of the
57 **	ship and has considerable redundancy) almost never get
58 **	damaged, whereas devices which are exposed (such as the
59 **	warp engines) or which are particularly delicate (such as
60 **	the transporter) have a much higher probability of being
61 **	damaged.
62 **
63 **	The actual amount of damage (i.e., how long it takes to fix
64 **	it) depends on the amount of the hit and the "damfac[]"
65 **	entry for the particular device.
66 **
67 **	Casualties can also occur.
68 */
69 
70 void
71 attack(int resting)
72 /* resting:  set if attack while resting */
73 {
74 	int		hit, i, l;
75 	int			maxhit, tothit, shldabsb;
76 	double			chgfac, propor, extradm;
77 	double			dustfac, tothe;
78 	int			cas;
79 	int			hitflag;
80 
81 	if (Move.free)
82 		return;
83 	if (Etc.nkling <= 0 || Quad[Ship.quadx][Ship.quady].stars < 0)
84 		return;
85 	if (Ship.cloaked && Ship.cloakgood)
86 		return;
87 	/* move before attack */
88 	klmove(0);
89 	if (Ship.cond == DOCKED)
90 	{
91 		if (!resting)
92 			printf("Starbase shields protect the %s\n", Ship.shipname);
93 		return;
94 	}
95 	/* setup shield effectiveness */
96 	chgfac = 1.0;
97 	if (Move.shldchg)
98 		chgfac = 0.25 + 0.50 * franf();
99 	maxhit = tothit = 0;
100 	hitflag = 0;
101 
102 	/* let each Klingon do his damndest */
103 	for (i = 0; i < Etc.nkling; i++)
104 	{
105 		/* if he's low on power he won't attack */
106 		if (Etc.klingon[i].power < 20)
107 			continue;
108 		if (!hitflag)
109 		{
110 			printf("\nStardate %.2f: Klingon attack:\n",
111 				Now.date);
112 			hitflag++;
113 		}
114 		/* complete the hit */
115 		dustfac = 0.90 + 0.01 * franf();
116 		tothe = Etc.klingon[i].avgdist;
117 		hit = Etc.klingon[i].power * pow(dustfac, tothe) * Param.hitfac;
118 		/* deplete his energy */
119 		dustfac = Etc.klingon[i].power;
120 		Etc.klingon[i].power = dustfac * Param.phasfac * (1.0 + (franf() - 0.5) * 0.2);
121 		/* see how much of hit shields will absorb */
122 		shldabsb = 0;
123 		if (Ship.shldup || Move.shldchg)
124 		{
125 			propor = Ship.shield;
126 			propor /= Param.shield;
127 			shldabsb = propor * chgfac * hit;
128 			if (shldabsb > Ship.shield)
129 				shldabsb = Ship.shield;
130 			Ship.shield -= shldabsb;
131 		}
132 		/* actually do the hit */
133 		printf("HIT: %d units", hit);
134 		if (!damaged(SRSCAN))
135 			printf(" from %d,%d", Etc.klingon[i].x, Etc.klingon[i].y);
136 		cas = (shldabsb * 100) / hit;
137 		hit -= shldabsb;
138 		if (shldabsb > 0)
139 			printf(", shields absorb %d%%, effective hit %d\n",
140 				cas, hit);
141 		else
142 			printf("\n");
143 		tothit += hit;
144 		if (hit > maxhit)
145 			maxhit = hit;
146 		Ship.energy -= hit;
147 		/* see if damages occurred */
148 		if (hit >= (15 - Game.skill) * (25 - ranf(12)))
149 		{
150 			printf("CRITICAL HIT!!!\n");
151 			/* select a device from probability vector */
152 			cas = ranf(1000);
153 			for (l = 0; cas >= 0; l++)
154 				cas -= Param.damprob[l];
155 			l -= 1;
156 			/* compute amount of damage */
157 			extradm = (hit * Param.damfac[l]) / (75 + ranf(25)) + 0.5;
158 			/* damage the device */
159 			damage(l, extradm);
160 			if (damaged(SHIELD))
161 			{
162 				if (Ship.shldup)
163 					printf("Sulu: Shields knocked down, captain.\n");
164 				Ship.shldup = 0;
165 				Move.shldchg = 0;
166 			}
167 		}
168 		if (Ship.energy <= 0)
169 			lose(L_DSTRYD);
170 	}
171 
172 	/* see what our casualities are like */
173 	if (maxhit >= 200 || tothit >= 500)
174 	{
175 		cas = tothit * 0.015 * franf();
176 		if (cas >= 2)
177 		{
178 			printf("McCoy: we suffered %d casualties in that attack.\n",
179 				cas);
180 			Game.deaths += cas;
181 			Ship.crew -= cas;
182 		}
183 	}
184 
185 	/* allow Klingons to move after attacking */
186 	klmove(1);
187 
188 	return;
189 }
190