1 /*- 2 * Copyright (c) 1980, 1993 3 * The Regents of the University of California. All rights reserved. 4 * 5 * Redistribution and use in source and binary forms, with or without 6 * modification, are permitted provided that the following conditions 7 * are met: 8 * 1. Redistributions of source code must retain the above copyright 9 * notice, this list of conditions and the following disclaimer. 10 * 2. Redistributions in binary form must reproduce the above copyright 11 * notice, this list of conditions and the following disclaimer in the 12 * documentation and/or other materials provided with the distribution. 13 * 3. Neither the name of the University nor the names of its contributors 14 * may be used to endorse or promote products derived from this software 15 * without specific prior written permission. 16 * 17 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND 18 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 19 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 20 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE 21 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 22 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS 23 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) 24 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT 25 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY 26 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF 27 * SUCH DAMAGE. 28 * 29 * @(#)checkcond.c 8.1 (Berkeley) 5/31/93 30 * $FreeBSD: src/games/trek/checkcond.c,v 1.4 1999/11/30 03:49:44 billf Exp $ 31 * $DragonFly: src/games/trek/checkcond.c,v 1.3 2006/09/07 21:19:44 pavalos Exp $ 32 */ 33 34 #include "trek.h" 35 36 /* 37 ** Check for Condition After a Move 38 ** 39 ** Various ship conditions are checked. First we check 40 ** to see if we have already lost the game, due to running 41 ** out of life support reserves, running out of energy, 42 ** or running out of crew members. The check for running 43 ** out of time is in events(). 44 ** 45 ** If we are in automatic override mode (Etc.nkling < 0), we 46 ** don't want to do anything else, lest we call autover 47 ** recursively. 48 ** 49 ** In the normal case, if there is a supernova, we call 50 ** autover() to help us escape. If after calling autover() 51 ** we are still in the grips of a supernova, we get burnt 52 ** up. 53 ** 54 ** If there are no Klingons in this quadrant, we nullify any 55 ** distress calls which might exist. 56 ** 57 ** We then set the condition code, based on the energy level 58 ** and battle conditions. 59 */ 60 61 void 62 checkcond(void) 63 { 64 /* see if we are still alive and well */ 65 if (Ship.reserves < 0.0) 66 lose(L_NOLIFE); 67 if (Ship.energy <= 0) 68 lose(L_NOENGY); 69 if (Ship.crew <= 0) 70 lose(L_NOCREW); 71 /* if in auto override mode, ignore the rest */ 72 if (Etc.nkling < 0) 73 return; 74 /* call in automatic override if appropriate */ 75 if (Quad[Ship.quadx][Ship.quady].stars < 0) 76 autover(); 77 if (Quad[Ship.quadx][Ship.quady].stars < 0) 78 lose(L_SNOVA); 79 /* nullify distress call if appropriate */ 80 if (Etc.nkling <= 0) 81 killd(Ship.quadx, Ship.quady, 1); 82 83 /* set condition code */ 84 if (Ship.cond == DOCKED) 85 return; 86 87 if (Etc.nkling > 0) { 88 Ship.cond = RED; 89 return; 90 } 91 if (Ship.energy < Param.energylow) { 92 Ship.cond = YELLOW; 93 return; 94 } 95 Ship.cond = GREEN; 96 return; 97 } 98