xref: /dragonfly/games/trek/checkcond.c (revision 6ca88057)
1 /*-
2  * Copyright (c) 1980, 1993
3  *	The Regents of the University of California.  All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions
7  * are met:
8  * 1. Redistributions of source code must retain the above copyright
9  *    notice, this list of conditions and the following disclaimer.
10  * 2. Redistributions in binary form must reproduce the above copyright
11  *    notice, this list of conditions and the following disclaimer in the
12  *    documentation and/or other materials provided with the distribution.
13  * 3. Neither the name of the University nor the names of its contributors
14  *    may be used to endorse or promote products derived from this software
15  *    without specific prior written permission.
16  *
17  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
18  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
19  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
20  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
21  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
22  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
23  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
24  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
25  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
26  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
27  * SUCH DAMAGE.
28  *
29  * @(#)checkcond.c	8.1 (Berkeley) 5/31/93
30  * $FreeBSD: src/games/trek/checkcond.c,v 1.4 1999/11/30 03:49:44 billf Exp $
31  * $DragonFly: src/games/trek/checkcond.c,v 1.3 2006/09/07 21:19:44 pavalos Exp $
32  */
33 
34 #include "trek.h"
35 
36 /*
37 **  Check for Condition After a Move
38 **
39 **	Various ship conditions are checked.  First we check
40 **	to see if we have already lost the game, due to running
41 **	out of life support reserves, running out of energy,
42 **	or running out of crew members.  The check for running
43 **	out of time is in events().
44 **
45 **	If we are in automatic override mode (Etc.nkling < 0), we
46 **	don't want to do anything else, lest we call autover
47 **	recursively.
48 **
49 **	In the normal case, if there is a supernova, we call
50 **	autover() to help us escape.  If after calling autover()
51 **	we are still in the grips of a supernova, we get burnt
52 **	up.
53 **
54 **	If there are no Klingons in this quadrant, we nullify any
55 **	distress calls which might exist.
56 **
57 **	We then set the condition code, based on the energy level
58 **	and battle conditions.
59 */
60 
61 void
62 checkcond(void)
63 {
64 	/* see if we are still alive and well */
65 	if (Ship.reserves < 0.0)
66 		lose(L_NOLIFE);
67 	if (Ship.energy <= 0)
68 		lose(L_NOENGY);
69 	if (Ship.crew <= 0)
70 		lose(L_NOCREW);
71 	/* if in auto override mode, ignore the rest */
72 	if (Etc.nkling < 0)
73 		return;
74 	/* call in automatic override if appropriate */
75 	if (Quad[Ship.quadx][Ship.quady].stars < 0)
76 		autover();
77 	if (Quad[Ship.quadx][Ship.quady].stars < 0)
78 		lose(L_SNOVA);
79 	/* nullify distress call if appropriate */
80 	if (Etc.nkling <= 0)
81 		killd(Ship.quadx, Ship.quady, 1);
82 
83 	/* set condition code */
84 	if (Ship.cond == DOCKED)
85 		return;
86 
87 	if (Etc.nkling > 0) {
88 		Ship.cond = RED;
89 		return;
90 	}
91 	if (Ship.energy < Param.energylow) {
92 		Ship.cond = YELLOW;
93 		return;
94 	}
95 	Ship.cond = GREEN;
96 	return;
97 }
98